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Fix node placement regression
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@ -240,6 +240,7 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
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// Set undersurface and abovesurface nodes
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f32 d = 0.002 * BS;
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v3f fake_intersection = result.intersection_point;
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found_boxcenter += npf; // translate back to world coords
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// Move intersection towards its source block.
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if (fake_intersection.X < found_boxcenter.X) {
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fake_intersection.X += d;
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