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[CSM] Add function to get the server protocol version. (#5529)
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@ -69,6 +69,7 @@ core.after(2, function()
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print("[PREVIEW] loaded " .. modname .. " mod")
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print("[PREVIEW] loaded " .. modname .. " mod")
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modstorage:set_string("current_mod", modname)
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modstorage:set_string("current_mod", modname)
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print(modstorage:get_string("current_mod"))
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print(modstorage:get_string("current_mod"))
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print("Server version:" .. core.get_protocol_version())
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preview_minimap()
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preview_minimap()
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end)
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end)
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@ -696,6 +696,9 @@ Call these functions only at load time!
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* `minetest.disconnect()`
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* `minetest.disconnect()`
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* Disconnect from the server and exit to main menu.
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* Disconnect from the server and exit to main menu.
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* Returns `false` if the client is already disconnecting otherwise returns `true`.
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* Returns `false` if the client is already disconnecting otherwise returns `true`.
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* `minetest.get_protocol_version()`
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* Returns the protocol version of the server.
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* Might not be accurate at start up as the client might not be connected to the server yet, in that case it will return 0.
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### Misc.
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### Misc.
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* `minetest.parse_json(string[, nullvalue])`: returns something
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* `minetest.parse_json(string[, nullvalue])`: returns something
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@ -234,6 +234,13 @@ int ModApiClient::l_sound_stop(lua_State *L)
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return 0;
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return 0;
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}
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}
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// get_protocol_version()
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int ModApiClient::l_get_protocol_version(lua_State *L)
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{
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lua_pushinteger(L, getClient(L)->getProtoVersion());
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return 1;
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}
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void ModApiClient::Initialize(lua_State *L, int top)
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void ModApiClient::Initialize(lua_State *L, int top)
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{
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{
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API_FCT(get_current_modname);
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API_FCT(get_current_modname);
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@ -251,4 +258,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(get_meta);
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API_FCT(get_meta);
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API_FCT(sound_play);
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API_FCT(sound_play);
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API_FCT(sound_stop);
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API_FCT(sound_stop);
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API_FCT(get_protocol_version);
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}
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}
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@ -69,6 +69,9 @@ private:
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static int l_sound_stop(lua_State *L);
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static int l_sound_stop(lua_State *L);
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// get_protocol_version()
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static int l_get_protocol_version(lua_State *L);
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public:
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public:
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static void Initialize(lua_State *L, int top);
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static void Initialize(lua_State *L, int top);
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};
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};
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