Add get_wielded_item

This commit is contained in:
red-001 2017-01-31 13:18:52 +00:00 committed by Loïc Blot
parent 44ca9c9cb2
commit 88df9fb5b6
15 changed files with 92 additions and 33 deletions

@ -60,6 +60,28 @@ end)
core.register_on_punchnode(function(pos, node) core.register_on_punchnode(function(pos, node)
print("The local player punched a node!") print("The local player punched a node!")
local itemstack = core.get_wielded_item()
--[[
-- getters
print(dump(itemstack:is_empty()))
print(dump(itemstack:get_name()))
print(dump(itemstack:get_count()))
print(dump(itemstack:get_wear()))
print(dump(itemstack:get_meta()))
print(dump(itemstack:get_metadata()))
print(dump(itemstack:is_known()))
--print(dump(itemstack:get_definition()))
print(dump(itemstack:get_tool_capabilities()))
print(dump(itemstack:to_string()))
print(dump(itemstack:to_table()))
-- setters
print(dump(itemstack:set_name("default:dirt")))
print(dump(itemstack:set_count("95")))
print(dump(itemstack:set_wear(934)))
print(dump(itemstack:get_meta()))
print(dump(itemstack:get_metadata()))
--]]
print(dump(itemstack:to_table()))
print("pos:" .. dump(pos)) print("pos:" .. dump(pos))
print("node:" .. dump(node)) print("node:" .. dump(node))
return false return false

@ -721,6 +721,7 @@ Call these functions only at load time!
* `minetest.after(time, func, ...)` * `minetest.after(time, func, ...)`
* Call the function `func` after `time` seconds, may be fractional * Call the function `func` after `time` seconds, may be fractional
* Optional: Variable number of arguments that are passed to `func` * Optional: Variable number of arguments that are passed to `func`
### Map ### Map
* `minetest.get_node(pos)` * `minetest.get_node(pos)`
* Returns the node at the given position as table in the format * Returns the node at the given position as table in the format
@ -728,6 +729,11 @@ Call these functions only at load time!
for unloaded areas. for unloaded areas.
* `minetest.get_node_or_nil(pos)` * `minetest.get_node_or_nil(pos)`
* Same as `get_node` but returns `nil` for unloaded areas. * Same as `get_node` but returns `nil` for unloaded areas.
### Player
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
### Misc. ### Misc.
* `minetest.parse_json(string[, nullvalue])`: returns something * `minetest.parse_json(string[, nullvalue])`: returns something
* Convert a string containing JSON data into the Lua equivalent * Convert a string containing JSON data into the Lua equivalent

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GAMEDEF_HEADER #define GAMEDEF_HEADER
#include <string> #include <string>
#include <vector>
#include "irrlichttypes.h" #include "irrlichttypes.h"
class IItemDefManager; class IItemDefManager;

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_storage.h" #include "lua_api/l_storage.h"
#include "lua_api/l_sound.h" #include "lua_api/l_sound.h"
#include "lua_api/l_util.h" #include "lua_api/l_util.h"
#include "lua_api/l_item.h"
ClientScripting::ClientScripting(Client *client): ClientScripting::ClientScripting(Client *client):
ScriptApiBase() ScriptApiBase()
@ -55,4 +56,6 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
ModApiClient::Initialize(L, top); ModApiClient::Initialize(L, top);
ModApiSound::Initialize(L, top); ModApiSound::Initialize(L, top);
ModApiStorage::Initialize(L, top); ModApiStorage::Initialize(L, top);
LuaItemStack::Register(L);
} }

@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h" #include "common/c_converter.h"
#include "common/c_types.h" #include "common/c_types.h"
#include "nodedef.h" #include "nodedef.h"
#include "itemdef.h"
#include "object_properties.h" #include "object_properties.h"
#include "cpp_api/s_node.h" #include "cpp_api/s_node.h"
#include "lua_api/l_object.h" #include "lua_api/l_object.h"
@ -784,7 +783,7 @@ bool string_to_enum(const EnumString *spec, int &result,
} }
/******************************************************************************/ /******************************************************************************/
ItemStack read_item(lua_State* L, int index,Server* srv) ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
{ {
if(index < 0) if(index < 0)
index = lua_gettop(L) + 1 + index; index = lua_gettop(L) + 1 + index;
@ -803,7 +802,6 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
{ {
// Convert from itemstring // Convert from itemstring
std::string itemstring = lua_tostring(L, index); std::string itemstring = lua_tostring(L, index);
IItemDefManager *idef = srv->idef();
try try
{ {
ItemStack item; ItemStack item;
@ -820,7 +818,6 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
else if(lua_istable(L, index)) else if(lua_istable(L, index))
{ {
// Convert from table // Convert from table
IItemDefManager *idef = srv->idef();
std::string name = getstringfield_default(L, index, "name", ""); std::string name = getstringfield_default(L, index, "name", "");
int count = getintfield_default(L, index, "count", 1); int count = getintfield_default(L, index, "count", 1);
int wear = getintfield_default(L, index, "wear", 0); int wear = getintfield_default(L, index, "wear", 0);
@ -1187,7 +1184,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
if (items.size() < (u32) key) { if (items.size() < (u32) key) {
items.resize(key); items.resize(key);
} }
items[key - 1] = read_item(L, -1, srv); items[key - 1] = read_item(L, -1, srv->idef());
lua_pop(L, 1); lua_pop(L, 1);
} }
return items; return items;

@ -38,6 +38,7 @@ extern "C" {
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include "util/string.h" #include "util/string.h"
#include "itemgroup.h" #include "itemgroup.h"
#include "itemdef.h"
namespace Json { class Value; } namespace Json { class Value; }
@ -77,7 +78,7 @@ void push_dig_params (lua_State *L,
void push_hit_params (lua_State *L, void push_hit_params (lua_State *L,
const HitParams &params); const HitParams &params);
ItemStack read_item (lua_State *L, int index, Server *srv); ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
struct TileAnimationParams read_animation_definition(lua_State *L, int index); struct TileAnimationParams read_animation_definition(lua_State *L, int index);

@ -47,7 +47,7 @@ bool ScriptApiItem::item_OnDrop(ItemStack &item,
PCALL_RES(lua_pcall(L, 3, 1, error_handler)); PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) { if (!lua_isnil(L, -1)) {
try { try {
item = read_item(L,-1, getServer()); item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) { } catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name); throw LuaError(std::string(e.what()) + ". item=" + item.name);
} }
@ -74,7 +74,7 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
PCALL_RES(lua_pcall(L, 3, 1, error_handler)); PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) { if (!lua_isnil(L, -1)) {
try { try {
item = read_item(L,-1, getServer()); item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) { } catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name); throw LuaError(std::string(e.what()) + ". item=" + item.name);
} }
@ -101,7 +101,7 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
PCALL_RES(lua_pcall(L, 3, 1, error_handler)); PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if(!lua_isnil(L, -1)) { if(!lua_isnil(L, -1)) {
try { try {
item = read_item(L,-1, getServer()); item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) { } catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name); throw LuaError(std::string(e.what()) + ". item=" + item.name);
} }
@ -127,7 +127,7 @@ bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item, ServerActiveObject *use
PCALL_RES(lua_pcall(L, 3, 1, error_handler)); PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) { if (!lua_isnil(L, -1)) {
try { try {
item = read_item(L, -1, getServer()); item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) { } catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name); throw LuaError(std::string(e.what()) + ". item=" + item.name);
} }
@ -159,7 +159,7 @@ bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
PCALL_RES(lua_pcall(L, 4, 1, error_handler)); PCALL_RES(lua_pcall(L, 4, 1, error_handler));
if (!lua_isnil(L, -1)) { if (!lua_isnil(L, -1)) {
try { try {
item = read_item(L,-1, getServer()); item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) { } catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name); throw LuaError(std::string(e.what()) + ". item=" + item.name);
} }
@ -191,7 +191,7 @@ bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
PCALL_RES(lua_pcall(L, 4, 1, error_handler)); PCALL_RES(lua_pcall(L, 4, 1, error_handler));
if (!lua_isnil(L, -1)) { if (!lua_isnil(L, -1)) {
try { try {
item = read_item(L,-1, getServer()); item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) { } catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name); throw LuaError(std::string(e.what()) + ". item=" + item.name);
} }

@ -43,6 +43,12 @@ Client *ModApiBase::getClient(lua_State *L)
return getScriptApiBase(L)->getClient(); return getScriptApiBase(L)->getClient();
} }
#endif #endif
IGameDef *ModApiBase::getGameDef(lua_State *L)
{
return getScriptApiBase(L)->getGameDef();
}
Environment *ModApiBase::getEnv(lua_State *L) Environment *ModApiBase::getEnv(lua_State *L)
{ {
return getScriptApiBase(L)->getEnv(); return getScriptApiBase(L)->getEnv();

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_types.h" #include "common/c_types.h"
#include "common/c_internal.h" #include "common/c_internal.h"
#include "gamedef.h"
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
@ -46,6 +47,8 @@ public:
static Client* getClient(lua_State *L); static Client* getClient(lua_State *L);
#endif // !SERVER #endif // !SERVER
static IGameDef* getGameDef(lua_State *L);
static Environment* getEnv(lua_State *L); static Environment* getEnv(lua_State *L);
static GUIEngine* getGuiEngine(lua_State *L); static GUIEngine* getGuiEngine(lua_State *L);
// When we are not loading the mod, this function returns "." // When we are not loading the mod, this function returns "."

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gettext.h" #include "gettext.h"
#include "common/c_converter.h" #include "common/c_converter.h"
#include "common/c_content.h" #include "common/c_content.h"
#include "lua_api/l_item.h"
int ModApiClient::l_get_current_modname(lua_State *L) int ModApiClient::l_get_current_modname(lua_State *L)
{ {
@ -132,6 +133,23 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
return 1; return 1;
} }
int ModApiClient::l_get_wielded_item(lua_State *L)
{
Client *client = getClient(L);
Inventory local_inventory(client->idef());
client->getLocalInventory(local_inventory);
InventoryList *mlist = local_inventory.getList("main");
if (mlist && client->getPlayerItem() < mlist->getSize()) {
LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
} else {
LuaItemStack::create(L, ItemStack());
}
return 1;
}
void ModApiClient::Initialize(lua_State *L, int top) void ModApiClient::Initialize(lua_State *L, int top)
{ {
API_FCT(get_current_modname); API_FCT(get_current_modname);
@ -143,4 +161,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(gettext); API_FCT(gettext);
API_FCT(get_node); API_FCT(get_node);
API_FCT(get_node_or_nil); API_FCT(get_node_or_nil);
API_FCT(get_wielded_item);
} }

@ -53,7 +53,8 @@ private:
// get_node_or_nil(pos) // get_node_or_nil(pos)
static int l_get_node_or_nil(lua_State *L); static int l_get_node_or_nil(lua_State *L);
// get_wielded_item()
static int l_get_wielded_item(lua_State *L);
public: public:
static void Initialize(lua_State *L, int top); static void Initialize(lua_State *L, int top);

@ -472,7 +472,7 @@ int ModApiEnvMod::l_add_item(lua_State *L)
// pos // pos
//v3f pos = checkFloatPos(L, 1); //v3f pos = checkFloatPos(L, 1);
// item // item
ItemStack item = read_item(L, 2,getServer(L)); ItemStack item = read_item(L, 2,getServer(L)->idef());
if(item.empty() || !item.isKnown(getServer(L)->idef())) if(item.empty() || !item.isKnown(getServer(L)->idef()))
return 0; return 0;

@ -194,7 +194,7 @@ int InvRef::l_set_stack(lua_State *L)
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1; int i = luaL_checknumber(L, 3) - 1;
ItemStack newitem = read_item(L, 4, getServer(L)); ItemStack newitem = read_item(L, 4, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list != NULL && i >= 0 && i < (int) list->getSize()){ if(list != NULL && i >= 0 && i < (int) list->getSize()){
list->changeItem(i, newitem); list->changeItem(i, newitem);
@ -295,7 +295,7 @@ int InvRef::l_add_item(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)); ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list){ if(list){
ItemStack leftover = list->addItem(item); ItemStack leftover = list->addItem(item);
@ -315,7 +315,7 @@ int InvRef::l_room_for_item(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)); ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list){ if(list){
lua_pushboolean(L, list->roomForItem(item)); lua_pushboolean(L, list->roomForItem(item));
@ -332,7 +332,7 @@ int InvRef::l_contains_item(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)); ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list){ if(list){
lua_pushboolean(L, list->containsItem(item)); lua_pushboolean(L, list->containsItem(item));
@ -349,7 +349,7 @@ int InvRef::l_remove_item(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1); InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2); const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)); ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname); InventoryList *list = getlist(L, ref, listname);
if(list){ if(list){
ItemStack removed = list->removeItem(item); ItemStack removed = list->removeItem(item);

@ -190,7 +190,7 @@ int LuaItemStack::l_replace(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
o->m_stack = read_item(L,2,getServer(L)); o->m_stack = read_item(L, 2, getGameDef(L)->idef());
lua_pushboolean(L, true); lua_pushboolean(L, true);
return 1; return 1;
} }
@ -250,7 +250,7 @@ int LuaItemStack::l_get_stack_max(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushinteger(L, item.getStackMax(getServer(L)->idef())); lua_pushinteger(L, item.getStackMax(getGameDef(L)->idef()));
return 1; return 1;
} }
@ -260,7 +260,7 @@ int LuaItemStack::l_get_free_space(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
lua_pushinteger(L, item.freeSpace(getServer(L)->idef())); lua_pushinteger(L, item.freeSpace(getGameDef(L)->idef()));
return 1; return 1;
} }
@ -271,7 +271,7 @@ int LuaItemStack::l_is_known(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
bool is_known = item.isKnown(getServer(L)->idef()); bool is_known = item.isKnown(getGameDef(L)->idef());
lua_pushboolean(L, is_known); lua_pushboolean(L, is_known);
return 1; return 1;
} }
@ -307,7 +307,7 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
const ToolCapabilities &prop = const ToolCapabilities &prop =
item.getToolCapabilities(getServer(L)->idef()); item.getToolCapabilities(getGameDef(L)->idef());
push_tool_capabilities(L, prop); push_tool_capabilities(L, prop);
return 1; return 1;
} }
@ -322,7 +322,7 @@ int LuaItemStack::l_add_wear(lua_State *L)
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
int amount = lua_tointeger(L, 2); int amount = lua_tointeger(L, 2);
bool result = item.addWear(amount, getServer(L)->idef()); bool result = item.addWear(amount, getGameDef(L)->idef());
lua_pushboolean(L, result); lua_pushboolean(L, result);
return 1; return 1;
} }
@ -334,8 +334,8 @@ int LuaItemStack::l_add_item(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
ItemStack newitem = read_item(L,-1, getServer(L)); ItemStack newitem = read_item(L, -1, getGameDef(L)->idef());
ItemStack leftover = item.addItem(newitem, getServer(L)->idef()); ItemStack leftover = item.addItem(newitem, getGameDef(L)->idef());
create(L, leftover); create(L, leftover);
return 1; return 1;
} }
@ -348,9 +348,9 @@ int LuaItemStack::l_item_fits(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1); LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack; ItemStack &item = o->m_stack;
ItemStack newitem = read_item(L, 2, getServer(L)); ItemStack newitem = read_item(L, 2, getGameDef(L)->idef());
ItemStack restitem; ItemStack restitem;
bool fits = item.itemFits(newitem, &restitem, getServer(L)->idef()); bool fits = item.itemFits(newitem, &restitem, getGameDef(L)->idef());
lua_pushboolean(L, fits); // first return value lua_pushboolean(L, fits); // first return value
create(L, restitem); // second return value create(L, restitem); // second return value
return 2; return 2;
@ -407,7 +407,7 @@ ItemStack& LuaItemStack::getItem()
int LuaItemStack::create_object(lua_State *L) int LuaItemStack::create_object(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
ItemStack item = read_item(L, 1, getServer(L)); ItemStack item = read_item(L, 1, getGameDef(L)->idef());
LuaItemStack *o = new LuaItemStack(item); LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o; *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className); luaL_getmetatable(L, className);
@ -596,7 +596,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1); std::string name = luaL_checkstring(L, 1);
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
content_t c = ndef->getId(name); content_t c = ndef->getId(name);
lua_pushinteger(L, c); lua_pushinteger(L, c);
@ -609,7 +609,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
content_t c = luaL_checkint(L, 1); content_t c = luaL_checkint(L, 1);
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
const char *name = ndef->get(c).name.c_str(); const char *name = ndef->get(c).name.c_str();
lua_pushstring(L, name); lua_pushstring(L, name);

@ -364,7 +364,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0; if (co == NULL) return 0;
// Do it // Do it
ItemStack item = read_item(L, 2, getServer(L)); ItemStack item = read_item(L, 2, getServer(L)->idef());
bool success = co->setWieldedItem(item); bool success = co->setWieldedItem(item);
if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) { if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendInventory(((PlayerSAO*)co)); getServer(L)->SendInventory(((PlayerSAO*)co));