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Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
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@ -741,9 +741,11 @@ selectionbox_color (Selection box color) string (0,0,0)
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selectionbox_width (Selection box width) int 2 1 5
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# Crosshair color (R,G,B).
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# Also controls the object crosshair color
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crosshair_color (Crosshair color) string (255,255,255)
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# Crosshair alpha (opaqueness, between 0 and 255).
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# Also controls the object crosshair color
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crosshair_alpha (Crosshair alpha) int 255 0 255
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# Maximum number of recent chat messages to show
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@ -817,7 +819,8 @@ world_aligned_mode (World-aligned textures mode) enum enable disable,enable,forc
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autoscale_mode (Autoscaling mode) enum disable disable,enable,force
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# Show entity selection boxes
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show_entity_selectionbox (Show entity selection boxes) bool true
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# A restart is required after changing this.
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show_entity_selectionbox (Show entity selection boxes) bool false
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[*Menus]
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@ -72,7 +72,12 @@ by texture packs. All existing fallback textures can be found in the directory
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* `crosshair.png`
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* the crosshair texture in the center of the screen. The settings
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`crosshair_color` and `crosshair_alpha` are used to create a cross
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when no texture was found
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when no texture is found.
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* `object_crosshair.png`
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* the crosshair seen when pointing at an object. The settings
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`crosshair_color` and `crosshair_alpha` are used to create a cross
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when no texture is found.
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* `halo.png`: used for the node highlighting mesh
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@ -955,8 +955,9 @@
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# autoscale_mode = disable
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# Show entity selection boxes
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# A restart is required after changing this.
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# type: bool
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# show_entity_selectionbox = true
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# show_entity_selectionbox = false
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## Menus
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@ -3374,4 +3375,3 @@
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# so see a full list at https://content.minetest.net/help/content_flags/
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# type: string
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# contentdb_flag_blacklist = nonfree, desktop_default
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@ -3176,11 +3176,14 @@ PointedThing Game::updatePointedThing(
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const NodeDefManager *nodedef = map.getNodeDefManager();
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runData.selected_object = NULL;
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hud->pointing_at_object = false;
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RaycastState s(shootline, look_for_object, liquids_pointable);
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PointedThing result;
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env.continueRaycast(&s, &result);
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if (result.type == POINTEDTHING_OBJECT) {
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hud->pointing_at_object = true;
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runData.selected_object = client->getEnv().getActiveObject(result.object_id);
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aabb3f selection_box;
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if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
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@ -41,6 +41,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gui/touchscreengui.h"
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#endif
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#define OBJECT_CROSSHAIR_LINE_SIZE 8
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#define CROSSHAIR_LINE_SIZE 10
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Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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Inventory *inventory)
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{
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@ -76,6 +79,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
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use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
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use_object_crosshair_image = tsrc->isKnownSourceImage("object_crosshair.png");
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m_selection_boxes.clear();
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m_halo_boxes.clear();
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@ -601,6 +605,31 @@ void Hud::drawHotbar(u16 playeritem) {
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void Hud::drawCrosshair()
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{
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if (pointing_at_object) {
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if (use_object_crosshair_image) {
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video::ITexture *object_crosshair = tsrc->getTexture("object_crosshair.png");
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v2u32 size = object_crosshair->getOriginalSize();
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v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
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m_displaycenter.Y - (size.Y / 2));
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driver->draw2DImage(object_crosshair, lsize,
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core::rect<s32>(0, 0, size.X, size.Y),
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nullptr, crosshair_argb, true);
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} else {
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driver->draw2DLine(
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m_displaycenter - v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
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OBJECT_CROSSHAIR_LINE_SIZE),
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m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
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OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb);
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driver->draw2DLine(
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m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
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-OBJECT_CROSSHAIR_LINE_SIZE),
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m_displaycenter + v2s32(-OBJECT_CROSSHAIR_LINE_SIZE,
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OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb);
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}
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return;
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}
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if (use_crosshair_image) {
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video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
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v2u32 size = crosshair->getOriginalSize();
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@ -608,12 +637,12 @@ void Hud::drawCrosshair()
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m_displaycenter.Y - (size.Y / 2));
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driver->draw2DImage(crosshair, lsize,
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core::rect<s32>(0, 0, size.X, size.Y),
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0, crosshair_argb, true);
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nullptr, crosshair_argb, true);
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} else {
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driver->draw2DLine(m_displaycenter - v2s32(10, 0),
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m_displaycenter + v2s32(10, 0), crosshair_argb);
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driver->draw2DLine(m_displaycenter - v2s32(0, 10),
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m_displaycenter + v2s32(0, 10), crosshair_argb);
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driver->draw2DLine(m_displaycenter - v2s32(CROSSHAIR_LINE_SIZE, 0),
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m_displaycenter + v2s32(CROSSHAIR_LINE_SIZE, 0), crosshair_argb);
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driver->draw2DLine(m_displaycenter - v2s32(0, CROSSHAIR_LINE_SIZE),
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m_displaycenter + v2s32(0, CROSSHAIR_LINE_SIZE), crosshair_argb);
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}
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}
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@ -45,12 +45,16 @@ public:
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video::SColor crosshair_argb;
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video::SColor selectionbox_argb;
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bool use_crosshair_image = false;
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bool use_object_crosshair_image = false;
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std::string hotbar_image = "";
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bool use_hotbar_image = false;
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std::string hotbar_selected_image = "";
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bool use_hotbar_selected_image = false;
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bool pointing_at_object = false;
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Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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Inventory *inventory);
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~Hud();
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@ -86,6 +86,7 @@ void RenderingCore::drawHUD()
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if (show_hud) {
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if (draw_crosshair)
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hud->drawCrosshair();
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hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
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hud->drawLuaElements(camera->getOffset());
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camera->drawNametags();
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@ -225,7 +225,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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settings->setDefault("hud_hotbar_max_width", "1.0");
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settings->setDefault("enable_local_map_saving", "false");
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settings->setDefault("show_entity_selectionbox", "true");
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settings->setDefault("show_entity_selectionbox", "false");
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settings->setDefault("texture_clean_transparent", "false");
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settings->setDefault("texture_min_size", "64");
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settings->setDefault("ambient_occlusion_gamma", "2.2");
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