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Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
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@ -946,7 +946,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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makeCuboid(&collector, box, &glass_tiles[i], 1, c, txc2);
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}
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if (param2 > 0){
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if (param2 > 0 && f.special_tiles[0].texture) {
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// Interior volume level is in range 0 .. 63,
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// convert it to -0.5 .. 0.5
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float vlev = (((float)param2 / 63.0 ) * 2.0 - 1.0);
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