Save selected tab

This commit is contained in:
Perttu Ahola 2012-03-15 14:17:05 +02:00
parent 2b200d481f
commit 899004207d
3 changed files with 49 additions and 39 deletions

@ -145,8 +145,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
*/
readInput(m_data);
int active_tab = getTab();
/*
Remove stuff
*/
@ -177,7 +175,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
changeCtype("");
// Version
if(active_tab != TAB_CREDITS)
if(m_data->selected_tab != TAB_CREDITS)
{
core::rect<s32> rect(0, 0, size.X, 40);
rect += v2s32(4, 0);
@ -195,7 +193,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
m_topleft_server = c800 + v2s32(90, 70+30+50+290);
m_size_server = v2s32(620, 140);
if(active_tab == TAB_ADVANCED)
if(m_data->selected_tab == TAB_ADVANCED)
{
m_topleft_client = c800 + v2s32(90, 20+50+30);
m_size_client = v2s32(620, 270);
@ -215,11 +213,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->addTab(L"Multiplayer");
e->addTab(L"Advanced");
e->addTab(L"Credits");
e->setActiveTab(active_tab);
e->setActiveTab(m_data->selected_tab);
}
#endif
if(active_tab == TAB_SINGLEPLAYER)
if(m_data->selected_tab == TAB_SINGLEPLAYER)
{
// HYBRID
{
@ -262,6 +260,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
}
e->setSelected(m_data->selected_world);
Environment->setFocus(e);
}
// Delete world button
{
@ -351,7 +350,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
changeCtype("C");
}
else if(active_tab == TAB_MULTIPLAYER)
else if(m_data->selected_tab == TAB_MULTIPLAYER)
{
changeCtype("");
// CLIENT
@ -456,7 +455,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
changeCtype("C");
}
else if(active_tab == TAB_ADVANCED)
else if(m_data->selected_tab == TAB_ADVANCED)
{
changeCtype("");
// CLIENT
@ -619,7 +618,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
changeCtype("C");
}
else if(active_tab == TAB_CREDITS)
else if(m_data->selected_tab == TAB_CREDITS)
{
// CREDITS
{
@ -716,6 +715,11 @@ void GUIMainMenu::drawMenu()
void GUIMainMenu::readInput(MainMenuData *dst)
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
dst->selected_tab = ((gui::IGUITabControl*)e)->getActiveTab();
}
if(getTab() == TAB_SINGLEPLAYER)
{
dst->name = L"singleplayer";
@ -940,7 +944,6 @@ int GUIMainMenu::getTab()
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
return ((gui::IGUITabControl*)e)->getActiveTab();
//return TAB_ADVANCED; // Default
return TAB_SINGLEPLAYER; // Default
}

@ -30,6 +30,8 @@ class IGameCallback;
struct MainMenuData
{
// These are in the native format of the gui elements
// Generic
int selected_tab;
// Client options
std::wstring address;
std::wstring port;
@ -52,6 +54,8 @@ struct MainMenuData
std::vector<SubgameSpec> games;
MainMenuData():
// Generic
selected_tab(0),
// Client opts
fancy_trees(false),
smooth_lighting(false),

@ -1276,6 +1276,8 @@ int main(int argc, char *argv[])
// Initialize menu data
MainMenuData menudata;
if(g_settings->exists("selected_mainmenu_tab"))
menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
@ -1362,15 +1364,41 @@ int main(int argc, char *argv[])
sleep_ms(25);
}
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
}
playername = wide_to_narrow(menudata.name);
password = translatePassword(playername, menudata.password);
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
port = newport;
// Save settings
g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
if(menudata.selected_world != -1)
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
/*// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());*/
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
// Set world path to selected one
if(menudata.selected_world != -1){
worldspec = worldspecs[menudata.selected_world];
@ -1406,31 +1434,6 @@ int main(int argc, char *argv[])
continue;
}
playername = wide_to_narrow(menudata.name);
password = translatePassword(playername, menudata.password);
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
port = newport;
// Save settings
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
if(menudata.selected_world != -1)
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
// If local game
if(address == "")
{