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Don't evaluate things many times
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@ -341,14 +341,13 @@ void Clouds::step(float dtime)
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void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
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{
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video::SColorf ambient(m_params.color_ambient);
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video::SColorf bright(m_params.color_bright);
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m_camera_pos = camera_p;
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m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(),
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m_params.color_ambient.getRed()), 255) / 255.0f;
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m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(),
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m_params.color_ambient.getGreen()), 255) / 255.0f;
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m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(),
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m_params.color_ambient.getBlue()), 255) / 255.0f;
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m_color.a = m_params.color_bright.getAlpha() / 255.0f;
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m_color.r = core::clamp(color_diffuse.r * bright.r, ambient.r, 1.0f);
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m_color.g = core::clamp(color_diffuse.g * bright.g, ambient.g, 1.0f);
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m_color.b = core::clamp(color_diffuse.b * bright.b, ambient.b, 1.0f);
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m_color.a = bright.a;
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// is the camera inside the cloud mesh?
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m_camera_inside_cloud = false; // default
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