mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Upright sprite objects: Horizontally flip the front image
For consistent horizontal sprite structure when seen from front and back Fix code style
This commit is contained in:
parent
2cb0f649f4
commit
8a98cbda84
@ -839,21 +839,20 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
|
||||
setBillboardTextureMatrix(m_spritenode,
|
||||
txs, tys, 0, 0);
|
||||
}
|
||||
}
|
||||
else if(m_prop.visual == "upright_sprite") {
|
||||
} else if (m_prop.visual == "upright_sprite") {
|
||||
scene::SMesh *mesh = new scene::SMesh();
|
||||
double dx = BS*m_prop.visual_size.X/2;
|
||||
double dy = BS*m_prop.visual_size.Y/2;
|
||||
double dx = BS * m_prop.visual_size.X / 2;
|
||||
double dy = BS * m_prop.visual_size.Y / 2;
|
||||
u8 li = m_last_light;
|
||||
video::SColor c(255, li, li, li);
|
||||
|
||||
{ // Front
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
u8 li = m_last_light;
|
||||
video::SColor c(255,li,li,li);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-dx,-dy,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(dx,-dy,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(dx,dy,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-dx,dy,0, 0,0,0, c, 0,0),
|
||||
video::S3DVertex vertices[4] = {
|
||||
video::S3DVertex(-dx, -dy, 0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex( dx, -dy, 0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
@ -868,14 +867,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
|
||||
}
|
||||
{ // Back
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
u8 li = m_last_light;
|
||||
video::SColor c(255,li,li,li);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(dx,-dy,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(-dx,-dy,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(-dx,dy,0, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(dx,dy,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex vertices[4] = {
|
||||
video::S3DVertex( dx,-dy, 0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(-dx,-dy, 0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
|
||||
video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
|
Loading…
Reference in New Issue
Block a user