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Disable all HP handling if enable_damage is false
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0437abbffb
commit
8aa190606e
@ -2099,7 +2099,8 @@ void the_game(
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{
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break;
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}
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else if(event.type == CE_PLAYER_DAMAGE)
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else if(event.type == CE_PLAYER_DAMAGE &&
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client.getHP() != 0)
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{
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//u16 damage = event.player_damage.amount;
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//infostream<<"Player damage: "<<damage<<std::endl;
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@ -1368,11 +1368,16 @@ void Server::AsyncRunStep()
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/*
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Handle player HPs (die if hp=0)
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*/
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if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
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if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
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{
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if(playersao->getHP() == 0)
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DiePlayer(client->peer_id);
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else
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SendPlayerHP(client->peer_id);
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}
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/*
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Send player inventories and HPs if necessary
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Send player inventories if necessary
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*/
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if(playersao->m_moved){
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SendMovePlayer(client->peer_id);
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@ -1382,9 +1387,6 @@ void Server::AsyncRunStep()
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UpdateCrafting(client->peer_id);
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SendInventory(client->peer_id);
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}
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if(playersao->m_hp_not_sent){
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SendPlayerHP(client->peer_id);
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}
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}
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}
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@ -2311,6 +2313,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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SendInventory(peer_id);
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// Send HP
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if(g_settings->getBool("enable_damage"))
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SendPlayerHP(peer_id);
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// Send detached inventories
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@ -2764,6 +2767,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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std::istringstream is(datastring, std::ios_base::binary);
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u8 damage = readU8(is);
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if(g_settings->getBool("enable_damage"))
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{
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actionstream<<player->getName()<<" damaged by "
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<<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
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<<std::endl;
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@ -2776,6 +2781,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(playersao->m_hp_not_sent)
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SendPlayerHP(peer_id);
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}
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}
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else if(command == TOSERVER_PASSWORD)
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{
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/*
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@ -2850,7 +2856,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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else if(command == TOSERVER_RESPAWN)
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{
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if(player->hp != 0)
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if(player->hp != 0 || !g_settings->getBool("enable_damage"))
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return;
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RespawnPlayer(peer_id);
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