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LocalPlayer api lua
This commit is contained in:
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@ -691,6 +691,8 @@ Call these functions only at load time!
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### Player
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* `minetest.get_wielded_item()`
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* Returns the itemstack the local player is holding
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* `minetest.localplayer`
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* returns LocalPlayer handle. See LocalPlayer below.
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### Client Environment
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* `minetest.get_player_names()`
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@ -712,7 +714,7 @@ Call these functions only at load time!
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* `minetest.write_json(data[, styled])`: returns a string or `nil` and an error message
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* Convert a Lua table into a JSON string
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* styled: Outputs in a human-readable format if this is set, defaults to false
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* Unserializable things like functions and userdata will cause an error.
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* Unserializable things like functions and userdata are saved as null.
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* **Warning**: JSON is more strict than the Lua table format.
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1. You can only use strings and positive integers of at least one as keys.
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2. You can not mix string and integer keys.
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@ -779,6 +781,118 @@ An interface to manipulate minimap on client UI
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* `get_mode()`: returns the current minimap mode
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* `toggle_shape()`: toggles minimap shape to round or square.
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### LocalPlayer
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An interface to retrieve information about the player. The player is
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not accessible until the client is fully done loading and therefore
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not at module init time.
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To get the localplayer handle correctly, use `on_connect()` as follows:
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```lua
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local localplayer
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minetest.register_on_connect(function()
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localplayer = minetest.localplayer
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end)
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```
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Methods:
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* `get_pos()`
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* returns current player current position
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* `get_velocity()`
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* returns player speed vector
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* `get_hp()`
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* returns player HP
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* `got_teleported()`
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* returns true if player was teleported
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* `is_attached()`
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* returns true if player is attached
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* `is_touching_ground()`
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* returns true if player touching ground
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* `is_in_liquid()`
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* returns true if player is in a liquid (This oscillates so that the player jumps a bit above the surface)
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* `is_in_liquid_stable()`
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* returns true if player is in a stable liquid (This is more stable and defines the maximum speed of the player)
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* `get_liquid_viscosity()`
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* returns liquid viscosity (Gets the viscosity of liquid to calculate friction)
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* `is_climbing()`
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* returns true if player is climbing
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* `swimming_vertical()`
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* returns true if player is swimming in vertical
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* `get_physics_override()`
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* returns:
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```lua
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{
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speed = float,
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jump = float,
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gravity = float,
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sneak = boolean,
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sneak_glitch = boolean
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}
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```
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* `get_override_pos()`
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* returns override position
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* `get_last_pos()`
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* returns last player position before the current client step
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* `get_last_velocity()`
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* returns last player speed
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* `get_breath()`
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* returns the player's breath
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* `get_look_dir()`
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* returns look direction vector
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* `get_look_horizontal()`
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* returns look horizontal angle
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* `get_look_vertical()`
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* returns look vertical angle
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* `get_eye_pos()`
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* returns the player's eye position
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* `get_eye_offset()`
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* returns the player's eye shift vector
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* `get_movement_acceleration()`
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* returns acceleration of the player in different environments:
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```lua
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{
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fast = float,
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air = float,
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default = float,
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}
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```
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* `get_movement_speed()`
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* returns player's speed in different environments:
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```lua
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{
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walk = float,
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jump = float,
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crouch = float,
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fast = float,
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climb = float,
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}
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```
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* `get_movement()`
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* returns player's movement in different environments:
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```lua
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{
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liquid_fluidity = float,
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liquid_sink = float,
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liquid_fluidity_smooth = float,
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gravity = float,
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}
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```
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* `get_last_look_horizontal()`:
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* returns last look horizontal angle
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* `get_last_look_vertical()`:
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* returns last look vertical angle
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* `get_key_pressed()`:
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* returns last key typed by the player
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### Settings
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An interface to read config files in the format of `minetest.conf`.
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@ -1865,8 +1865,10 @@ void Client::afterContentReceived(IrrlichtDevice *device)
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m_state = LC_Ready;
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sendReady();
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if (g_settings->getBool("enable_client_modding"))
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if (g_settings->getBool("enable_client_modding")) {
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m_script->on_client_ready(m_env.getLocalPlayer());
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m_script->on_connect();
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}
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text = wgettext("Done!");
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draw_load_screen(text, device, guienv, 0, 100);
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_util.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_localplayer.h"
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ClientScripting::ClientScripting(Client *client):
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ScriptApiBase()
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@ -69,4 +70,11 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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StorageRef::Register(L);
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LuaMinimap::Register(L);
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NodeMetaRef::RegisterClient(L);
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LuaLocalPlayer::Register(L);
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}
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void ClientScripting::on_client_ready(LocalPlayer *localplayer)
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{
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lua_State *L = getStack();
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LuaLocalPlayer::create(L, localplayer);
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}
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_security.h"
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class Client;
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class LocalPlayer;
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class ClientScripting:
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virtual public ScriptApiBase,
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public ScriptApiSecurity,
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@ -33,6 +34,7 @@ class ClientScripting:
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{
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public:
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ClientScripting(Client *client);
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void on_client_ready(LocalPlayer *localplayer);
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private:
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virtual void InitializeModApi(lua_State *L, int top);
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@ -28,4 +28,5 @@ set(client_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
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PARENT_SCOPE)
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src/script/lua_api/l_localplayer.cpp
Normal file
416
src/script/lua_api/l_localplayer.cpp
Normal file
@ -0,0 +1,416 @@
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/*
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Minetest
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Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "script/common/c_converter.h"
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#include "l_localplayer.h"
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#include "l_internal.h"
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LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m)
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{
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m_localplayer = m;
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}
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void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m)
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{
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LuaLocalPlayer *o = new LuaLocalPlayer(m);
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*(void **) (lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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// Keep localplayer object stack id
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int localplayer_object = lua_gettop(L);
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lua_getglobal(L, "core");
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luaL_checktype(L, -1, LUA_TTABLE);
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int coretable = lua_gettop(L);
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lua_pushvalue(L, localplayer_object);
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lua_setfield(L, coretable, "localplayer");
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}
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int LuaLocalPlayer::l_get_velocity(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->getSpeed() / BS);
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return 1;
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}
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int LuaLocalPlayer::l_get_hp(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushinteger(L, player->hp);
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return 1;
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}
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int LuaLocalPlayer::l_get_name(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushstring(L, player->getName());
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return 1;
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}
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int LuaLocalPlayer::l_is_teleported(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushboolean(L, player->got_teleported);
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return 1;
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}
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int LuaLocalPlayer::l_is_attached(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushboolean(L, player->isAttached);
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return 1;
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}
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int LuaLocalPlayer::l_is_touching_ground(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushboolean(L, player->touching_ground);
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return 1;
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}
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int LuaLocalPlayer::l_is_in_liquid(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushboolean(L, player->in_liquid);
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return 1;
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}
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int LuaLocalPlayer::l_is_in_liquid_stable(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushboolean(L, player->in_liquid_stable);
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return 1;
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}
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int LuaLocalPlayer::l_get_liquid_viscosity(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushinteger(L, player->liquid_viscosity);
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return 1;
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}
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int LuaLocalPlayer::l_is_climbing(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushboolean(L, player->is_climbing);
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return 1;
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}
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int LuaLocalPlayer::l_swimming_vertical(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushboolean(L, player->swimming_vertical);
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return 1;
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}
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int LuaLocalPlayer::l_get_physics_override(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_newtable(L);
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lua_pushnumber(L, player->physics_override_speed);
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lua_setfield(L, -2, "speed");
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lua_pushnumber(L, player->physics_override_jump);
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lua_setfield(L, -2, "jump");
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lua_pushnumber(L, player->physics_override_gravity);
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lua_setfield(L, -2, "gravity");
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lua_pushboolean(L, player->physics_override_sneak);
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lua_setfield(L, -2, "sneak");
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lua_pushboolean(L, player->physics_override_sneak_glitch);
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lua_setfield(L, -2, "sneak_glitch");
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return 1;
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}
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int LuaLocalPlayer::l_get_override_pos(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->overridePosition);
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return 1;
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}
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int LuaLocalPlayer::l_get_last_pos(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->last_position / BS);
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return 1;
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}
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int LuaLocalPlayer::l_get_last_velocity(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->last_speed);
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return 1;
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}
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int LuaLocalPlayer::l_get_last_look_vertical(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushnumber(L, -1.0 * player->last_pitch * core::DEGTORAD);
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return 1;
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}
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int LuaLocalPlayer::l_get_last_look_horizontal(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushnumber(L, (player->last_yaw + 90.) * core::DEGTORAD);
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return 1;
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}
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int LuaLocalPlayer::l_get_key_pressed(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushinteger(L, player->last_keyPressed);
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return 1;
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}
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int LuaLocalPlayer::l_get_breath(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushinteger(L, player->getBreath());
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return 1;
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}
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int LuaLocalPlayer::l_get_look_dir(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
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float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
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v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
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push_v3f(L, v);
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return 1;
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}
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int LuaLocalPlayer::l_get_look_horizontal(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushnumber(L, (player->getYaw() + 90.) * core::DEGTORAD);
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return 1;
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}
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int LuaLocalPlayer::l_get_look_vertical(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushnumber(L, -1.0 * player->getPitch() * core::DEGTORAD);
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return 1;
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}
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int LuaLocalPlayer::l_get_pos(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->getPosition() / BS);
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return 1;
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}
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int LuaLocalPlayer::l_get_eye_pos(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->getEyePosition());
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return 1;
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}
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int LuaLocalPlayer::l_get_eye_offset(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->getEyeOffset());
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return 1;
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}
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int LuaLocalPlayer::l_get_movement_acceleration(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_newtable(L);
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lua_pushnumber(L, player->movement_acceleration_default);
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lua_setfield(L, -2, "default");
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lua_pushnumber(L, player->movement_acceleration_air);
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lua_setfield(L, -2, "air");
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lua_pushnumber(L, player->movement_acceleration_fast);
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lua_setfield(L, -2, "fast");
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return 1;
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}
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int LuaLocalPlayer::l_get_movement_speed(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_newtable(L);
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lua_pushnumber(L, player->movement_speed_walk);
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lua_setfield(L, -2, "walk");
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lua_pushnumber(L, player->movement_speed_crouch);
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lua_setfield(L, -2, "crouch");
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lua_pushnumber(L, player->movement_speed_fast);
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lua_setfield(L, -2, "fast");
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lua_pushnumber(L, player->movement_speed_climb);
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lua_setfield(L, -2, "climb");
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lua_pushnumber(L, player->movement_speed_jump);
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lua_setfield(L, -2, "jump");
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return 1;
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}
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int LuaLocalPlayer::l_get_movement(lua_State *L)
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{
|
||||
LocalPlayer *player = getobject(L, 1);
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
lua_pushnumber(L, player->movement_liquid_fluidity);
|
||||
lua_setfield(L, -2, "liquid_fluidity");
|
||||
|
||||
lua_pushnumber(L, player->movement_liquid_fluidity_smooth);
|
||||
lua_setfield(L, -2, "liquid_fluidity_smooth");
|
||||
|
||||
lua_pushnumber(L, player->movement_liquid_sink);
|
||||
lua_setfield(L, -2, "liquid_sink");
|
||||
|
||||
lua_pushnumber(L, player->movement_gravity);
|
||||
lua_setfield(L, -2, "gravity");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if (!ud)
|
||||
luaL_typerror(L, narg, className);
|
||||
|
||||
return *(LuaLocalPlayer **) ud;
|
||||
}
|
||||
|
||||
LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref)
|
||||
{
|
||||
return ref->m_localplayer;
|
||||
}
|
||||
|
||||
LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg)
|
||||
{
|
||||
LuaLocalPlayer *ref = checkobject(L, narg);
|
||||
assert(ref);
|
||||
LocalPlayer *player = getobject(ref);
|
||||
assert(player);
|
||||
return player;
|
||||
}
|
||||
|
||||
int LuaLocalPlayer::gc_object(lua_State *L)
|
||||
{
|
||||
LuaLocalPlayer *o = *(LuaLocalPlayer **) (lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void LuaLocalPlayer::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // Drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // Drop methodtable
|
||||
}
|
||||
|
||||
const char LuaLocalPlayer::className[] = "LocalPlayer";
|
||||
const luaL_reg LuaLocalPlayer::methods[] = {
|
||||
luamethod(LuaLocalPlayer, get_velocity),
|
||||
luamethod(LuaLocalPlayer, get_hp),
|
||||
luamethod(LuaLocalPlayer, get_name),
|
||||
luamethod(LuaLocalPlayer, is_teleported),
|
||||
luamethod(LuaLocalPlayer, is_attached),
|
||||
luamethod(LuaLocalPlayer, is_touching_ground),
|
||||
luamethod(LuaLocalPlayer, is_in_liquid),
|
||||
luamethod(LuaLocalPlayer, is_in_liquid_stable),
|
||||
luamethod(LuaLocalPlayer, get_liquid_viscosity),
|
||||
luamethod(LuaLocalPlayer, is_climbing),
|
||||
luamethod(LuaLocalPlayer, swimming_vertical),
|
||||
luamethod(LuaLocalPlayer, get_physics_override),
|
||||
luamethod(LuaLocalPlayer, get_override_pos),
|
||||
luamethod(LuaLocalPlayer, get_last_pos),
|
||||
luamethod(LuaLocalPlayer, get_last_velocity),
|
||||
luamethod(LuaLocalPlayer, get_last_look_horizontal),
|
||||
luamethod(LuaLocalPlayer, get_last_look_vertical),
|
||||
luamethod(LuaLocalPlayer, get_key_pressed),
|
||||
luamethod(LuaLocalPlayer, get_breath),
|
||||
luamethod(LuaLocalPlayer, get_look_dir),
|
||||
luamethod(LuaLocalPlayer, get_look_horizontal),
|
||||
luamethod(LuaLocalPlayer, get_look_vertical),
|
||||
luamethod(LuaLocalPlayer, get_pos),
|
||||
luamethod(LuaLocalPlayer, get_eye_pos),
|
||||
luamethod(LuaLocalPlayer, get_eye_offset),
|
||||
luamethod(LuaLocalPlayer, get_movement_acceleration),
|
||||
luamethod(LuaLocalPlayer, get_movement_speed),
|
||||
luamethod(LuaLocalPlayer, get_movement),
|
||||
|
||||
{0, 0}
|
||||
};
|
95
src/script/lua_api/l_localplayer.h
Normal file
95
src/script/lua_api/l_localplayer.h
Normal file
@ -0,0 +1,95 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef MINETEST_L_LOCALPLAYER_H
|
||||
#define MINETEST_L_LOCALPLAYER_H
|
||||
|
||||
#include "l_base.h"
|
||||
|
||||
|
||||
class LocalPlayer;
|
||||
|
||||
class LuaLocalPlayer : public ModApiBase {
|
||||
private:
|
||||
|
||||
static const char className[];
|
||||
static const luaL_Reg methods[];
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
static int l_get_velocity(lua_State *L);
|
||||
|
||||
static int l_get_hp(lua_State *L);
|
||||
|
||||
static int l_get_name(lua_State *L);
|
||||
|
||||
static int l_is_teleported(lua_State *L);
|
||||
static int l_is_attached(lua_State *L);
|
||||
static int l_is_touching_ground(lua_State *L);
|
||||
static int l_is_in_liquid(lua_State *L);
|
||||
static int l_is_in_liquid_stable(lua_State *L);
|
||||
static int l_get_liquid_viscosity(lua_State *L);
|
||||
static int l_is_climbing(lua_State *L);
|
||||
static int l_swimming_vertical(lua_State *L);
|
||||
|
||||
static int l_get_physics_override(lua_State *L);
|
||||
|
||||
static int l_get_override_pos(lua_State *L);
|
||||
|
||||
static int l_get_last_pos(lua_State *L);
|
||||
static int l_get_last_velocity(lua_State *L);
|
||||
static int l_get_last_look_vertical(lua_State *L);
|
||||
static int l_get_last_look_horizontal(lua_State *L);
|
||||
static int l_get_key_pressed(lua_State *L);
|
||||
|
||||
static int l_get_breath(lua_State *L);
|
||||
|
||||
static int l_get_look_dir(lua_State *L);
|
||||
static int l_get_look_horizontal(lua_State *L);
|
||||
static int l_get_look_vertical(lua_State *L);
|
||||
|
||||
static int l_get_pos(lua_State *L);
|
||||
|
||||
static int l_get_eye_pos(lua_State *L);
|
||||
static int l_get_eye_offset(lua_State *L);
|
||||
|
||||
static int l_get_movement_acceleration(lua_State *L);
|
||||
|
||||
static int l_get_movement_speed(lua_State *L);
|
||||
|
||||
static int l_get_movement(lua_State *L);
|
||||
|
||||
LocalPlayer *m_localplayer;
|
||||
|
||||
public:
|
||||
LuaLocalPlayer(LocalPlayer *m);
|
||||
~LuaLocalPlayer() {}
|
||||
|
||||
static void create(lua_State *L, LocalPlayer *m);
|
||||
|
||||
static LuaLocalPlayer *checkobject(lua_State *L, int narg);
|
||||
static LocalPlayer *getobject(LuaLocalPlayer *ref);
|
||||
static LocalPlayer *getobject(lua_State *L, int narg);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
|
||||
#endif //MINETEST_L_LOCALPLAYER_H
|
Loading…
Reference in New Issue
Block a user