mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
This commit is contained in:
parent
d5de0cbf71
commit
8ad83767cf
12
src/map.cpp
12
src/map.cpp
@ -3551,12 +3551,12 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
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flags |= VMANIP_BLOCK_DATA_INEXIST;
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VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
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// Fill with VOXELFLAG_INEXISTENT
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// Fill with VOXELFLAG_NO_DATA
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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{
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s32 i = m_area.index(a.MinEdge.X,y,z);
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memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
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memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
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}
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}
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/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
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@ -3601,7 +3601,7 @@ void MapVoxelManipulator::blitBack
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v3s16 p(x,y,z);
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u8 f = m_flags[m_area.index(p)];
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if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
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if(f & (VOXELFLAG_NO_DATA))
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continue;
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MapNode &n = m_data[m_area.index(p)];
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@ -3655,7 +3655,7 @@ ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
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void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
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{
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// Just create the area so that it can be pointed to
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VoxelManipulator::emerge(a, caller_id);
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VoxelManipulator::addArea(a);
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}
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void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
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@ -3726,12 +3726,12 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
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Mark area inexistent
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*/
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VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
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// Fill with VOXELFLAG_INEXISTENT
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// Fill with VOXELFLAG_NO_DATA
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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{
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s32 i = m_area.index(a.MinEdge.X,y,z);
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memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
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memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
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}
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}
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}
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111
src/voxel.cpp
111
src/voxel.cpp
@ -71,7 +71,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
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v3s16 of = m_area.MinEdge;
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o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
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<<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
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for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
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{
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if(em.X >= 3 && em.Y >= 3)
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@ -88,10 +88,8 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
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{
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u8 f = m_flags[m_area.index(x,y,z)];
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char c;
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if(f & VOXELFLAG_NOT_LOADED)
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if(f & VOXELFLAG_NO_DATA)
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c = 'N';
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else if(f & VOXELFLAG_INEXISTENT)
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c = 'I';
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else
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{
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c = 'X';
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@ -149,11 +147,11 @@ void VoxelManipulator::addArea(VoxelArea area)
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// Cancel if requested area has zero volume
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if(area.getExtent() == v3s16(0,0,0))
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return;
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// Cancel if m_area already contains the requested area
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if(m_area.contains(area))
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return;
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TimeTaker timer("addArea", &addarea_time);
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// Calculate new area
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@ -186,28 +184,26 @@ void VoxelManipulator::addArea(VoxelArea area)
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assert(new_data);
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u8 *new_flags = new u8[new_size];
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assert(new_flags);
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memset(new_flags, VOXELFLAG_NOT_LOADED, new_size);
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memset(new_flags, VOXELFLAG_NO_DATA, new_size);
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// Copy old data
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s32 old_x_width = m_area.MaxEdge.X - m_area.MinEdge.X + 1;
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for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
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for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
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for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
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{
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unsigned int old_index = m_area.index(x,y,z);
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// If loaded, copy data and flags
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if((m_flags[old_index] & VOXELFLAG_NOT_LOADED) == false)
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{
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unsigned int new_index = new_area.index(x,y,z);
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new_data[new_index] = m_data[old_index];
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new_flags[new_index] = m_flags[old_index];
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}
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unsigned int old_index = m_area.index(m_area.MinEdge.X,y,z);
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unsigned int new_index = new_area.index(m_area.MinEdge.X,y,z);
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memcpy(&new_data[new_index], &m_data[old_index],
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old_x_width * sizeof(MapNode));
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memcpy(&new_flags[new_index], &m_flags[old_index],
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old_x_width * sizeof(u8));
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}
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// Replace area, data and flags
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m_area = new_area;
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MapNode *old_data = m_data;
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u8 *old_flags = m_flags;
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@ -216,7 +212,7 @@ void VoxelManipulator::addArea(VoxelArea area)
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m_data = new_data;
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m_flags = new_flags;
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if(old_data)
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delete[] old_data;
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if(old_flags)
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@ -225,7 +221,7 @@ void VoxelManipulator::addArea(VoxelArea area)
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//dstream<<"addArea done"<<std::endl;
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}
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void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
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void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
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v3s16 from_pos, v3s16 to_pos, v3s16 size)
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{
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for(s16 z=0; z<size.Z; z++)
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@ -238,7 +234,7 @@ void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
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}
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}
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void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
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void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area,
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v3s16 dst_pos, v3s16 from_pos, v3s16 size)
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{
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for(s16 z=0; z<size.Z; z++)
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@ -252,7 +248,6 @@ void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
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i_dst++;
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i_local++;
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}
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//memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
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}
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}
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@ -314,22 +309,22 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
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addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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// Get the position of the neighbor node
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v3s16 n2pos = p + dirs[i];
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u32 n2i = m_area.index(n2pos);
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if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
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if(m_flags[n2i] & VOXELFLAG_NO_DATA)
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continue;
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MapNode &n2 = m_data[n2i];
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/*
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If the neighbor is dimmer than what was specified
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as oldlight (the light of the previous node)
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@ -347,9 +342,9 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
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*/
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n2.setLight(bank, 0, nodemgr);
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unspreadLight(bank, n2pos, light2, light_sources, nodemgr);
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/*
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Remove from light_sources if it is there
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NOTE: This doesn't happen nearly at all
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@ -391,7 +386,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
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{
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if(from_nodes.size() == 0)
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return;
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for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
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j != from_nodes.end(); ++j)
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{
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@ -430,10 +425,10 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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core::map<v3s16, u8> unlighted_nodes;
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core::map<v3s16, u8>::Iterator j;
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j = from_nodes.getIterator();
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@ -441,26 +436,26 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
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for(; j.atEnd() == false; j++)
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{
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v3s16 pos = j.getNode()->getKey();
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emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
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addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
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//MapNode &n = m_data[m_area.index(pos)];
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u8 oldlight = j.getNode()->getValue();
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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u32 n2i = m_area.index(n2pos);
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if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
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if(m_flags[n2i] & VOXELFLAG_NO_DATA)
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continue;
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MapNode &n2 = m_data[n2i];
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/*
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If the neighbor is dimmer than what was specified
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as oldlight (the light of the previous node)
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@ -480,7 +475,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
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n2.setLight(bank, 0);
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unlighted_nodes.insert(n2pos, current_light);
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/*
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Remove from light_sources if it is there
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NOTE: This doesn't happen nearly at all
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@ -502,7 +497,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
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<<blockchangecount<<" times"
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<<" for "<<from_nodes.size()<<" nodes"
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<<std::endl;*/
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if(unlighted_nodes.size() > 0)
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unspreadLight(bank, unlighted_nodes, light_sources);
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}
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@ -520,11 +515,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
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v3s16(-1,0,0), // left
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};
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emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
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addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
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u32 i = m_area.index(p);
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if(m_flags[i] & VOXELFLAG_INEXISTENT)
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if(m_flags[i] & VOXELFLAG_NO_DATA)
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return;
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MapNode &n = m_data[i];
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@ -537,16 +532,16 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
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{
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// Get the position of the neighbor node
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v3s16 n2pos = p + dirs[i];
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u32 n2i = m_area.index(n2pos);
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if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
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if(m_flags[n2i] & VOXELFLAG_NO_DATA)
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continue;
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MapNode &n2 = m_data[n2i];
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u8 light2 = n2.getLight(bank, nodemgr);
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/*
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If the neighbor is brighter than the current node,
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add to list (it will light up this node on its turn)
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@ -583,7 +578,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
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{
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if(from_nodes.size() == 0)
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return;
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core::map<v3s16, bool> lighted_nodes;
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core::map<v3s16, bool>::Iterator j;
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j = from_nodes.getIterator();
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@ -616,7 +611,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
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if(from_nodes.size() == 0)
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return;
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std::set<v3s16> lighted_nodes;
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for(std::set<v3s16>::iterator j = from_nodes.begin();
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@ -624,11 +619,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
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{
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v3s16 pos = *j;
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emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
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addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
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u32 i = m_area.index(pos);
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if(m_flags[i] & VOXELFLAG_INEXISTENT)
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if(m_flags[i] & VOXELFLAG_NO_DATA)
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continue;
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MapNode &n = m_data[i];
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@ -641,18 +636,18 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
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{
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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try
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{
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u32 n2i = m_area.index(n2pos);
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if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
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if(m_flags[n2i] & VOXELFLAG_NO_DATA)
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continue;
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MapNode &n2 = m_data[n2i];
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u8 light2 = n2.getLight(bank, nodemgr);
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/*
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If the neighbor is brighter than the current node,
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add to list (it will light up this node on its turn)
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@ -685,7 +680,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
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<<blockchangecount<<" times"
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<<" for "<<from_nodes.size()<<" nodes"
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<<std::endl;*/
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if(lighted_nodes.size() > 0)
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spreadLight(bank, lighted_nodes, nodemgr);
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}
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68
src/voxel.h
68
src/voxel.h
@ -320,10 +320,10 @@ public:
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v3s16 MaxEdge;
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};
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// Hasn't been copied from source (emerged)
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#define VOXELFLAG_NOT_LOADED (1<<0)
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// Checked as being inexistent in source
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#define VOXELFLAG_INEXISTENT (1<<1)
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// unused
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#define VOXELFLAG_UNUSED (1<<0)
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// no data about that node
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#define VOXELFLAG_NO_DATA (1<<1)
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// Algorithm-dependent
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#define VOXELFLAG_CHECKED1 (1<<2)
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// Algorithm-dependent
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@ -356,8 +356,8 @@ public:
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}
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bool isValidPosition(v3s16 p)
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{
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emerge(p);
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return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
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addArea(p);
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return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
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}*/
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/*
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@ -366,9 +366,9 @@ public:
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*/
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MapNode getNode(v3s16 p)
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{
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emerge(p);
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addArea(p);
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if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
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if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
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{
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/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
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<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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@ -383,9 +383,9 @@ public:
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}
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MapNode getNodeNoEx(v3s16 p)
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{
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emerge(p);
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addArea(p);
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if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
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if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
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{
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return MapNode(CONTENT_IGNORE);
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}
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@ -396,12 +396,12 @@ public:
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{
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if(m_area.contains(p) == false)
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return MapNode(CONTENT_IGNORE);
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if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
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if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
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return MapNode(CONTENT_IGNORE);
|
||||
return m_data[m_area.index(p)];
|
||||
}
|
||||
// Stuff explodes if non-emerged area is touched with this.
|
||||
// Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
|
||||
// Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
|
||||
MapNode & getNodeRefUnsafe(v3s16 p)
|
||||
{
|
||||
return m_data[m_area.index(p)];
|
||||
@ -413,12 +413,12 @@ public:
|
||||
bool exists(v3s16 p)
|
||||
{
|
||||
return m_area.contains(p) &&
|
||||
!(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
|
||||
!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
|
||||
}
|
||||
MapNode & getNodeRef(v3s16 p)
|
||||
{
|
||||
emerge(p);
|
||||
if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
|
||||
addArea(p);
|
||||
if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
|
||||
{
|
||||
/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
|
||||
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
@ -432,11 +432,10 @@ public:
|
||||
}
|
||||
void setNode(v3s16 p, const MapNode &n)
|
||||
{
|
||||
emerge(p);
|
||||
addArea(p);
|
||||
|
||||
m_data[m_area.index(p)] = n;
|
||||
m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
|
||||
m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
|
||||
m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
|
||||
}
|
||||
// TODO: Should be removed and replaced with setNode
|
||||
void setNodeNoRef(v3s16 p, const MapNode &n)
|
||||
@ -446,12 +445,12 @@ public:
|
||||
|
||||
/*void setExists(VoxelArea a)
|
||||
{
|
||||
emerge(a);
|
||||
addArea(a);
|
||||
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
||||
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
||||
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
|
||||
{
|
||||
m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT;
|
||||
m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
|
||||
}
|
||||
}*/
|
||||
|
||||
@ -459,7 +458,7 @@ public:
|
||||
{
|
||||
//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
|
||||
if(isValidPosition(p) == false)
|
||||
emerge(VoxelArea(p));
|
||||
addArea(VoxelArea(p));
|
||||
|
||||
return m_data[m_area.index(p)];
|
||||
}*/
|
||||
@ -506,11 +505,11 @@ public:
|
||||
Copy data and set flags to 0
|
||||
dst_area.getExtent() <= src_area.getExtent()
|
||||
*/
|
||||
void copyFrom(MapNode *src, VoxelArea src_area,
|
||||
void copyFrom(MapNode *src, const VoxelArea& src_area,
|
||||
v3s16 from_pos, v3s16 to_pos, v3s16 size);
|
||||
|
||||
// Copy data
|
||||
void copyTo(MapNode *dst, VoxelArea dst_area,
|
||||
void copyTo(MapNode *dst, const VoxelArea& dst_area,
|
||||
v3s16 dst_pos, v3s16 from_pos, v3s16 size);
|
||||
|
||||
/*
|
||||
@ -535,29 +534,6 @@ public:
|
||||
Virtual functions
|
||||
*/
|
||||
|
||||
/*
|
||||
Get the contents of the requested area from somewhere.
|
||||
Shall touch only nodes that have VOXELFLAG_NOT_LOADED
|
||||
Shall reset VOXELFLAG_NOT_LOADED
|
||||
|
||||
If not found from source, add with VOXELFLAG_INEXISTENT
|
||||
*/
|
||||
virtual void emerge(VoxelArea a, s32 caller_id=-1)
|
||||
{
|
||||
//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
|
||||
addArea(a);
|
||||
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
||||
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
||||
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
|
||||
{
|
||||
s32 i = m_area.index(x,y,z);
|
||||
// Don't touch nodes that have already been loaded
|
||||
if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
|
||||
continue;
|
||||
m_flags[i] = VOXELFLAG_INEXISTENT;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Member variables
|
||||
*/
|
||||
|
@ -46,7 +46,7 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
|
||||
VoxelArea required_a = a;
|
||||
required_a.pad(v3s16(0,0,0));
|
||||
// Make sure we have access to it
|
||||
v.emerge(a);
|
||||
v.addArea(a);
|
||||
|
||||
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
|
||||
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
||||
@ -85,7 +85,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
|
||||
VoxelArea required_a = a;
|
||||
required_a.pad(v3s16(0,1,0));
|
||||
// Make sure we have access to it
|
||||
v.emerge(a);
|
||||
v.addArea(a);
|
||||
|
||||
s16 max_y = a.MaxEdge.Y;
|
||||
s16 min_y = a.MinEdge.Y;
|
||||
|
Loading…
Reference in New Issue
Block a user