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Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys Remove biome NoiseParams from MapgenValleysParams Improve format of parameter code
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@ -886,6 +886,9 @@ mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_
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[***Mapgen v5]
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgv5_cave_width (Mapgen v5 cave width) float 0.125
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mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
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@ -940,6 +943,9 @@ mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1,
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# Flags starting with 'no' are used to explicitly disable them.
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mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgv7_cave_width (Mapgen v7 cave width) float 0.3
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mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
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mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
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@ -968,6 +974,9 @@ mgflat_ground_level (Mapgen flat ground level) int 8
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# Y of upper limit of large pseudorandom caves.
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mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgflat_cave_width (Mapgen flat cave width) float 0.3
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Adjust towards 0.0 for a larger proportion.
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@ -995,6 +1004,9 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 1
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[***Mapgen fractal]
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgfractal_cave_width (Mapgen fractal cave width) float 0.3
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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@ -1074,60 +1086,63 @@ mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (
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mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
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# The altitude at which temperature drops by 20C
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mg_valleys_altitude_chill (Altitude Chill) int 90
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mgvalleys_altitude_chill (Altitude Chill) int 90
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# Depth below which you'll find large caves.
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mg_valleys_large_cave_depth (Large cave depth) int -33
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mgvalleys_large_cave_depth (Large cave depth) int -33
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# Creates unpredictable lava features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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mg_valleys_lava_features (Lava Features) int 0
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mgvalleys_lava_features (Lava Features) int 0
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# Depth below which you'll find massive caves.
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mg_valleys_massive_cave_depth (Massive cave depth) int -256
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mgvalleys_massive_cave_depth (Massive cave depth) int -256
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# How deep to make rivers
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mg_valleys_river_depth (River Depth) int 4
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mgvalleys_river_depth (River Depth) int 4
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# How wide to make rivers
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mg_valleys_river_size (River Size) int 5
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mgvalleys_river_size (River Size) int 5
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# Creates unpredictable water features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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mg_valleys_water_features (Water Features) int 0
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mgvalleys_water_features (Water Features) int 0
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgvalleys_cave_width (Cave width) float 0.3
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# Noise parameters
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[****Noises]
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# Caves and tunnels form at the intersection of the two noises
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mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises
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mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# The depth of dirt or other filler
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mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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# Massive caves form here.
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mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise -- rivers occur close to zero
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mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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# Base terrain height
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mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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# Raises terrain to make valleys around the rivers
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mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# Amplifies the valleys
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mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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[*Security]
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@ -1098,6 +1098,10 @@
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#### Mapgen v5
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgv5_cave_width = 0.125
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# type: noise_params
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# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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@ -1176,6 +1180,10 @@
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# type: flags possible values: mountains, ridges, nomountains, noridges
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# mgv7_spflags = mountains,ridges
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgv7_cave_width = 0.3
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# type: noise_params
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# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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@ -1228,6 +1236,10 @@
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# type: int
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# mgflat_large_cave_depth = -33
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgflat_cave_width = 0.3
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Adjust towards 0.0 for a larger proportion.
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@ -1265,6 +1277,10 @@
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#### Mapgen fractal
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgfractal_cave_width = 0.3
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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@ -1356,79 +1372,83 @@
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
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# mg_valleys_spflags = altitude_chill,humid_rivers
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# mgvalleys_spflags = altitude_chill,humid_rivers
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# The altitude at which temperature drops by 20C
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# type: int
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# mg_valleys_altitude_chill = 90
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# mgvalleys_altitude_chill = 90
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# Depth below which you'll find large caves.
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# type: int
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# mg_valleys_large_cave_depth = -33
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# mgvalleys_large_cave_depth = -33
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# Creates unpredictable lava features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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# type: int
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# mg_valleys_lava_features = 0
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# mgvalleys_lava_features = 0
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# Depth below which you'll find massive caves.
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# type: int
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# mg_valleys_massive_cave_depth = -256
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# mgvalleys_massive_cave_depth = -256
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# How deep to make rivers
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# type: int
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# mg_valleys_river_depth = 4
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# mgvalleys_river_depth = 4
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# How wide to make rivers
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# type: int
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# mg_valleys_river_size = 5
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# mgvalleys_river_size = 5
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# Creates unpredictable water features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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# type: int
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# mg_valleys_water_features = 0
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# mgvalleys_water_features = 0
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgvalleys_cave_width = 0.3
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##### Noises
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# The depth of dirt or other filler
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# type: noise_params
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# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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# Massive caves form here.
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# type: noise_params
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# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise -- rivers occur close to zero
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# type: noise_params
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# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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# Base terrain height
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# type: noise_params
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# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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# Raises terrain to make valleys around the rivers
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# type: noise_params
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# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# Amplifies the valleys
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# type: noise_params
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# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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## Security
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@ -67,10 +67,11 @@ MapgenFlat::MapgenFlat(int mapgenid, MapgenParams *params, EmergeManager *emerge
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this->humidmap = NULL;
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MapgenFlatParams *sp = (MapgenFlatParams *)params->sparams;
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this->spflags = sp->spflags;
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this->spflags = sp->spflags;
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this->ground_level = sp->ground_level;
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this->large_cave_depth = sp->large_cave_depth;
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this->cave_width = sp->cave_width;
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this->lake_threshold = sp->lake_threshold;
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this->lake_steepness = sp->lake_steepness;
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this->hill_threshold = sp->hill_threshold;
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@ -140,9 +141,9 @@ MapgenFlat::~MapgenFlat()
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MapgenFlatParams::MapgenFlatParams()
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{
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spflags = 0;
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ground_level = 8;
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large_cave_depth = -33;
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cave_width = 0.3;
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lake_threshold = -0.45;
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lake_steepness = 48.0;
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hill_threshold = 0.45;
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@ -158,9 +159,9 @@ MapgenFlatParams::MapgenFlatParams()
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void MapgenFlatParams::readParams(const Settings *settings)
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{
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settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat);
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settings->getS16NoEx("mgflat_ground_level", ground_level);
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settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
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settings->getFloatNoEx("mgflat_cave_width", cave_width);
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settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
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settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
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settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
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@ -176,9 +177,9 @@ void MapgenFlatParams::readParams(const Settings *settings)
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void MapgenFlatParams::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX);
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settings->setS16("mgflat_ground_level", ground_level);
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settings->setS16("mgflat_large_cave_depth", large_cave_depth);
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settings->setFloat("mgflat_cave_width", cave_width);
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settings->setFloat("mgflat_lake_threshold", lake_threshold);
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settings->setFloat("mgflat_lake_steepness", lake_steepness);
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settings->setFloat("mgflat_hill_threshold", hill_threshold);
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@ -592,7 +593,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
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float d1 = contour(noise_cave1->result[index3d]);
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float d2 = contour(noise_cave2->result[index3d]);
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if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
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if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
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// In tunnel and ground content, excavate
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vm->m_data[vi] = MapNode(CONTENT_AIR);
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is_tunnel = true;
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struct MapgenFlatParams : public MapgenSpecificParams {
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u32 spflags;
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s16 ground_level;
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s16 large_cave_depth;
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float cave_width;
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float lake_threshold;
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float lake_steepness;
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float hill_threshold;
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float hill_steepness;
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NoiseParams np_terrain;
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NoiseParams np_filler_depth;
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NoiseParams np_cave1;
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@ -61,20 +60,20 @@ public:
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int ystride;
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int zstride_1d;
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u32 spflags;
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v3s16 node_min;
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v3s16 node_max;
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v3s16 full_node_min;
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v3s16 full_node_max;
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u32 spflags;
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s16 ground_level;
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s16 large_cave_depth;
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float cave_width;
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float lake_threshold;
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float lake_steepness;
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float hill_threshold;
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float hill_steepness;
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Noise *noise_terrain;
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Noise *noise_filler_depth;
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Noise *noise_cave1;
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@ -65,22 +65,19 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
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this->humidmap = NULL;
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MapgenFractalParams *sp = (MapgenFractalParams *)params->sparams;
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this->spflags = sp->spflags;
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|
||||
this->spflags = sp->spflags;
|
||||
this->cave_width = sp->cave_width;
|
||||
this->fractal = sp->fractal;
|
||||
this->iterations = sp->iterations;
|
||||
this->scale = sp->scale;
|
||||
this->offset = sp->offset;
|
||||
this->slice_w = sp->slice_w;
|
||||
|
||||
this->julia_x = sp->julia_x;
|
||||
this->julia_y = sp->julia_y;
|
||||
this->julia_z = sp->julia_z;
|
||||
this->julia_w = sp->julia_w;
|
||||
|
||||
this->formula = fractal / 2 + fractal % 2;
|
||||
this->julia = fractal % 2 == 0;
|
||||
|
||||
//// 2D terrain noise
|
||||
noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z);
|
||||
noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
|
||||
@ -96,6 +93,9 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
|
||||
noise_heat_blend = new Noise(¶ms->np_biome_heat_blend, seed, csize.X, csize.Z);
|
||||
noise_humidity_blend = new Noise(¶ms->np_biome_humidity_blend, seed, csize.X, csize.Z);
|
||||
|
||||
this->formula = fractal / 2 + fractal % 2;
|
||||
this->julia = fractal % 2 == 0;
|
||||
|
||||
//// Resolve nodes to be used
|
||||
INodeDefManager *ndef = emerge->ndef;
|
||||
|
||||
@ -145,13 +145,12 @@ MapgenFractal::~MapgenFractal()
|
||||
MapgenFractalParams::MapgenFractalParams()
|
||||
{
|
||||
spflags = 0;
|
||||
|
||||
cave_width = 0.3;
|
||||
fractal = 1;
|
||||
iterations = 11;
|
||||
scale = v3f(4096.0, 1024.0, 4096.0);
|
||||
offset = v3f(1.79, 0.0, 0.0);
|
||||
slice_w = 0.0;
|
||||
|
||||
julia_x = 0.33;
|
||||
julia_y = 0.33;
|
||||
julia_z = 0.33;
|
||||
@ -167,13 +166,12 @@ MapgenFractalParams::MapgenFractalParams()
|
||||
void MapgenFractalParams::readParams(const Settings *settings)
|
||||
{
|
||||
settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
|
||||
|
||||
settings->getFloatNoEx("mgfractal_cave_width", cave_width);
|
||||
settings->getU16NoEx("mgfractal_fractal", fractal);
|
||||
settings->getU16NoEx("mgfractal_iterations", iterations);
|
||||
settings->getV3FNoEx("mgfractal_scale", scale);
|
||||
settings->getV3FNoEx("mgfractal_offset", offset);
|
||||
settings->getFloatNoEx("mgfractal_slice_w", slice_w);
|
||||
|
||||
settings->getFloatNoEx("mgfractal_julia_x", julia_x);
|
||||
settings->getFloatNoEx("mgfractal_julia_y", julia_y);
|
||||
settings->getFloatNoEx("mgfractal_julia_z", julia_z);
|
||||
@ -189,13 +187,12 @@ void MapgenFractalParams::readParams(const Settings *settings)
|
||||
void MapgenFractalParams::writeParams(Settings *settings) const
|
||||
{
|
||||
settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX);
|
||||
|
||||
settings->setFloat("mgfractal_cave_width", cave_width);
|
||||
settings->setU16("mgfractal_fractal", fractal);
|
||||
settings->setU16("mgfractal_iterations", iterations);
|
||||
settings->setV3F("mgfractal_scale", scale);
|
||||
settings->setV3F("mgfractal_offset", offset);
|
||||
settings->setFloat("mgfractal_slice_w", slice_w);
|
||||
|
||||
settings->setFloat("mgfractal_julia_x", julia_x);
|
||||
settings->setFloat("mgfractal_julia_y", julia_y);
|
||||
settings->setFloat("mgfractal_julia_z", julia_z);
|
||||
@ -720,7 +717,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y)
|
||||
float d1 = contour(noise_cave1->result[index3d]);
|
||||
float d2 = contour(noise_cave2->result[index3d]);
|
||||
|
||||
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
|
||||
if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
|
||||
// In tunnel and ground content, excavate
|
||||
vm->m_data[vi] = MapNode(CONTENT_AIR);
|
||||
is_tunnel = true;
|
||||
|
@ -35,18 +35,16 @@ extern FlagDesc flagdesc_mapgen_fractal[];
|
||||
|
||||
struct MapgenFractalParams : public MapgenSpecificParams {
|
||||
u32 spflags;
|
||||
|
||||
float cave_width;
|
||||
u16 fractal;
|
||||
u16 iterations;
|
||||
v3f scale;
|
||||
v3f offset;
|
||||
float slice_w;
|
||||
|
||||
float julia_x;
|
||||
float julia_y;
|
||||
float julia_z;
|
||||
float julia_w;
|
||||
|
||||
NoiseParams np_seabed;
|
||||
NoiseParams np_filler_depth;
|
||||
NoiseParams np_cave1;
|
||||
@ -75,18 +73,16 @@ public:
|
||||
v3s16 full_node_max;
|
||||
|
||||
u32 spflags;
|
||||
|
||||
float cave_width;
|
||||
u16 fractal;
|
||||
u16 iterations;
|
||||
v3f scale;
|
||||
v3f offset;
|
||||
float slice_w;
|
||||
|
||||
float julia_x;
|
||||
float julia_y;
|
||||
float julia_z;
|
||||
float julia_w;
|
||||
|
||||
Noise *noise_seabed;
|
||||
Noise *noise_filler_depth;
|
||||
Noise *noise_cave1;
|
||||
|
@ -63,7 +63,9 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
||||
this->humidmap = NULL;
|
||||
|
||||
MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
|
||||
|
||||
this->spflags = sp->spflags;
|
||||
this->cave_width = sp->cave_width;
|
||||
|
||||
// Terrain noise
|
||||
noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
|
||||
@ -134,6 +136,7 @@ MapgenV5::~MapgenV5()
|
||||
MapgenV5Params::MapgenV5Params()
|
||||
{
|
||||
spflags = 0;
|
||||
cave_width = 0.125;
|
||||
|
||||
np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
|
||||
np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
|
||||
@ -151,6 +154,7 @@ MapgenV5Params::MapgenV5Params()
|
||||
void MapgenV5Params::readParams(const Settings *settings)
|
||||
{
|
||||
settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
|
||||
settings->getFloatNoEx("mgv5_cave_width", cave_width);
|
||||
|
||||
settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
|
||||
settings->getNoiseParams("mgv5_np_factor", np_factor);
|
||||
@ -164,6 +168,7 @@ void MapgenV5Params::readParams(const Settings *settings)
|
||||
void MapgenV5Params::writeParams(Settings *settings) const
|
||||
{
|
||||
settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
|
||||
settings->setFloat("mgv5_cave_width", cave_width);
|
||||
|
||||
settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
|
||||
settings->setNoiseParams("mgv5_np_factor", np_factor);
|
||||
@ -598,7 +603,7 @@ void MapgenV5::generateCaves(int max_stone_y)
|
||||
float d1 = contour(noise_cave1->result[index3d]);
|
||||
float d2 = contour(noise_cave2->result[index3d]);
|
||||
|
||||
if (d1 * d2 > 0.125f && ndef->get(c).is_ground_content) {
|
||||
if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
|
||||
// In tunnel and ground content, excavate
|
||||
vm->m_data[vi] = MapNode(CONTENT_AIR);
|
||||
is_tunnel = true;
|
||||
|
@ -32,6 +32,7 @@ extern FlagDesc flagdesc_mapgen_v5[];
|
||||
|
||||
struct MapgenV5Params : public MapgenSpecificParams {
|
||||
u32 spflags;
|
||||
float cave_width;
|
||||
NoiseParams np_filler_depth;
|
||||
NoiseParams np_factor;
|
||||
NoiseParams np_height;
|
||||
@ -54,13 +55,14 @@ public:
|
||||
|
||||
int ystride;
|
||||
int zstride_1d;
|
||||
u32 spflags;
|
||||
|
||||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
v3s16 full_node_min;
|
||||
v3s16 full_node_max;
|
||||
|
||||
u32 spflags;
|
||||
float cave_width;
|
||||
Noise *noise_filler_depth;
|
||||
Noise *noise_factor;
|
||||
Noise *noise_height;
|
||||
|
@ -71,7 +71,9 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
||||
this->ridge_heightmap = new s16[csize.X * csize.Z];
|
||||
|
||||
MapgenV7Params *sp = (MapgenV7Params *)params->sparams;
|
||||
|
||||
this->spflags = sp->spflags;
|
||||
this->cave_width = sp->cave_width;
|
||||
|
||||
//// Terrain noise
|
||||
noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z);
|
||||
@ -153,6 +155,7 @@ MapgenV7::~MapgenV7()
|
||||
MapgenV7Params::MapgenV7Params()
|
||||
{
|
||||
spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
|
||||
cave_width = 0.3;
|
||||
|
||||
np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0);
|
||||
np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
|
||||
@ -171,6 +174,7 @@ MapgenV7Params::MapgenV7Params()
|
||||
void MapgenV7Params::readParams(const Settings *settings)
|
||||
{
|
||||
settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
|
||||
settings->getFloatNoEx("mgv7_cave_width", cave_width);
|
||||
|
||||
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
|
||||
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
|
||||
@ -189,6 +193,7 @@ void MapgenV7Params::readParams(const Settings *settings)
|
||||
void MapgenV7Params::writeParams(Settings *settings) const
|
||||
{
|
||||
settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX);
|
||||
settings->setFloat("mgv7_cave_width", cave_width);
|
||||
|
||||
settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
|
||||
settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
|
||||
@ -735,7 +740,7 @@ void MapgenV7::generateCaves(s16 max_stone_y)
|
||||
float d1 = contour(noise_cave1->result[index3d]);
|
||||
float d2 = contour(noise_cave2->result[index3d]);
|
||||
|
||||
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
|
||||
if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
|
||||
// In tunnel and ground content, excavate
|
||||
vm->m_data[vi] = MapNode(CONTENT_AIR);
|
||||
is_tunnel = true;
|
||||
|
@ -34,6 +34,7 @@ extern FlagDesc flagdesc_mapgen_v7[];
|
||||
|
||||
struct MapgenV7Params : public MapgenSpecificParams {
|
||||
u32 spflags;
|
||||
float cave_width;
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_alt;
|
||||
NoiseParams np_terrain_persist;
|
||||
@ -61,7 +62,6 @@ public:
|
||||
int ystride;
|
||||
int zstride_1u1d;
|
||||
int zstride_1d;
|
||||
u32 spflags;
|
||||
|
||||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
@ -70,6 +70,8 @@ public:
|
||||
|
||||
s16 *ridge_heightmap;
|
||||
|
||||
u32 spflags;
|
||||
float cave_width;
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_alt;
|
||||
Noise *noise_terrain_persist;
|
||||
|
@ -86,25 +86,16 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
|
||||
g_settings->getU16("map_generation_limit"));
|
||||
|
||||
MapgenValleysParams *sp = (MapgenValleysParams *)params->sparams;
|
||||
|
||||
this->spflags = sp->spflags;
|
||||
|
||||
this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
|
||||
this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
|
||||
|
||||
this->altitude_chill = sp->altitude_chill;
|
||||
this->humidity_adjust = params->np_biome_humidity.offset - 50.f;
|
||||
this->large_cave_depth = sp->large_cave_depth;
|
||||
this->lava_features_lim = rangelim(sp->lava_features, 0, 10);
|
||||
this->massive_cave_depth = sp->massive_cave_depth;
|
||||
this->river_depth_bed = sp->river_depth + 1.f;
|
||||
this->river_size_factor = sp->river_size / 100.f;
|
||||
this->water_features_lim = rangelim(sp->water_features, 0, 10);
|
||||
|
||||
// a small chance of overflows if the settings are very high
|
||||
this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50;
|
||||
this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
|
||||
|
||||
tcave_cache = new float[csize.Y + 2];
|
||||
this->cave_width = sp->cave_width;
|
||||
|
||||
//// 2D Terrain noise
|
||||
noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
|
||||
@ -128,6 +119,16 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
|
||||
noise_humidity_blend = new Noise(¶ms->np_biome_humidity_blend, seed, csize.X, csize.Z);
|
||||
noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z);
|
||||
|
||||
this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
|
||||
this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
|
||||
this->humidity_adjust = params->np_biome_humidity.offset - 50.f;
|
||||
|
||||
// a small chance of overflows if the settings are very high
|
||||
this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50;
|
||||
this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
|
||||
|
||||
tcave_cache = new float[csize.Y + 2];
|
||||
|
||||
//// Resolve nodes to be used
|
||||
INodeDefManager *ndef = emerge->ndef;
|
||||
|
||||
@ -165,10 +166,6 @@ MapgenValleys::~MapgenValleys()
|
||||
delete noise_cave1;
|
||||
delete noise_cave2;
|
||||
delete noise_filler_depth;
|
||||
delete noise_heat;
|
||||
delete noise_heat_blend;
|
||||
delete noise_humidity;
|
||||
delete noise_humidity_blend;
|
||||
delete noise_inter_valley_fill;
|
||||
delete noise_inter_valley_slope;
|
||||
delete noise_rivers;
|
||||
@ -177,6 +174,11 @@ MapgenValleys::~MapgenValleys()
|
||||
delete noise_valley_depth;
|
||||
delete noise_valley_profile;
|
||||
|
||||
delete noise_heat;
|
||||
delete noise_heat_blend;
|
||||
delete noise_humidity;
|
||||
delete noise_humidity_blend;
|
||||
|
||||
delete[] biomemap;
|
||||
delete[] heightmap;
|
||||
delete[] tcave_cache;
|
||||
@ -186,7 +188,6 @@ MapgenValleys::~MapgenValleys()
|
||||
MapgenValleysParams::MapgenValleysParams()
|
||||
{
|
||||
spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL;
|
||||
|
||||
altitude_chill = 90; // The altitude at which temperature drops by 20C.
|
||||
large_cave_depth = -33;
|
||||
lava_features = 0; // How often water will occur in caves.
|
||||
@ -194,6 +195,7 @@ MapgenValleysParams::MapgenValleysParams()
|
||||
river_depth = 4; // How deep to carve river channels.
|
||||
river_size = 5; // How wide to make rivers.
|
||||
water_features = 0; // How often water will occur in caves.
|
||||
cave_width = 0.3;
|
||||
|
||||
np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
|
||||
np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
|
||||
@ -210,51 +212,51 @@ MapgenValleysParams::MapgenValleysParams()
|
||||
|
||||
void MapgenValleysParams::readParams(const Settings *settings)
|
||||
{
|
||||
settings->getFlagStrNoEx("mg_valleys_spflags", spflags, flagdesc_mapgen_valleys);
|
||||
settings->getFlagStrNoEx("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys);
|
||||
settings->getU16NoEx("mgvalleys_altitude_chill", altitude_chill);
|
||||
settings->getS16NoEx("mgvalleys_large_cave_depth", large_cave_depth);
|
||||
settings->getU16NoEx("mgvalleys_lava_features", lava_features);
|
||||
settings->getS16NoEx("mgvalleys_massive_cave_depth", massive_cave_depth);
|
||||
settings->getU16NoEx("mgvalleys_river_depth", river_depth);
|
||||
settings->getU16NoEx("mgvalleys_river_size", river_size);
|
||||
settings->getU16NoEx("mgvalleys_water_features", water_features);
|
||||
settings->getFloatNoEx("mgvalleys_cave_width", cave_width);
|
||||
|
||||
settings->getU16NoEx("mg_valleys_altitude_chill", altitude_chill);
|
||||
settings->getS16NoEx("mg_valleys_large_cave_depth", large_cave_depth);
|
||||
settings->getU16NoEx("mg_valleys_lava_features", lava_features);
|
||||
settings->getS16NoEx("mg_valleys_massive_cave_depth", massive_cave_depth);
|
||||
settings->getU16NoEx("mg_valleys_river_depth", river_depth);
|
||||
settings->getU16NoEx("mg_valleys_river_size", river_size);
|
||||
settings->getU16NoEx("mg_valleys_water_features", water_features);
|
||||
|
||||
settings->getNoiseParams("mg_valleys_np_cave1", np_cave1);
|
||||
settings->getNoiseParams("mg_valleys_np_cave2", np_cave2);
|
||||
settings->getNoiseParams("mg_valleys_np_filler_depth", np_filler_depth);
|
||||
settings->getNoiseParams("mg_valleys_np_inter_valley_fill", np_inter_valley_fill);
|
||||
settings->getNoiseParams("mg_valleys_np_inter_valley_slope", np_inter_valley_slope);
|
||||
settings->getNoiseParams("mg_valleys_np_rivers", np_rivers);
|
||||
settings->getNoiseParams("mg_valleys_np_massive_caves", np_massive_caves);
|
||||
settings->getNoiseParams("mg_valleys_np_terrain_height", np_terrain_height);
|
||||
settings->getNoiseParams("mg_valleys_np_valley_depth", np_valley_depth);
|
||||
settings->getNoiseParams("mg_valleys_np_valley_profile", np_valley_profile);
|
||||
settings->getNoiseParams("mgvalleys_np_cave1", np_cave1);
|
||||
settings->getNoiseParams("mgvalleys_np_cave2", np_cave2);
|
||||
settings->getNoiseParams("mgvalleys_np_filler_depth", np_filler_depth);
|
||||
settings->getNoiseParams("mgvalleys_np_inter_valley_fill", np_inter_valley_fill);
|
||||
settings->getNoiseParams("mgvalleys_np_inter_valley_slope", np_inter_valley_slope);
|
||||
settings->getNoiseParams("mgvalleys_np_rivers", np_rivers);
|
||||
settings->getNoiseParams("mgvalleys_np_massive_caves", np_massive_caves);
|
||||
settings->getNoiseParams("mgvalleys_np_terrain_height", np_terrain_height);
|
||||
settings->getNoiseParams("mgvalleys_np_valley_depth", np_valley_depth);
|
||||
settings->getNoiseParams("mgvalleys_np_valley_profile", np_valley_profile);
|
||||
}
|
||||
|
||||
|
||||
void MapgenValleysParams::writeParams(Settings *settings) const
|
||||
{
|
||||
settings->setFlagStr("mg_valleys_spflags", spflags, flagdesc_mapgen_valleys, U32_MAX);
|
||||
settings->setFlagStr("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys, U32_MAX);
|
||||
settings->setU16("mgvalleys_altitude_chill", altitude_chill);
|
||||
settings->setS16("mgvalleys_large_cave_depth", large_cave_depth);
|
||||
settings->setU16("mgvalleys_lava_features", lava_features);
|
||||
settings->setS16("mgvalleys_massive_cave_depth", massive_cave_depth);
|
||||
settings->setU16("mgvalleys_river_depth", river_depth);
|
||||
settings->setU16("mgvalleys_river_size", river_size);
|
||||
settings->setU16("mgvalleys_water_features", water_features);
|
||||
settings->setFloat("mgvalleys_cave_width", cave_width);
|
||||
|
||||
settings->setU16("mg_valleys_altitude_chill", altitude_chill);
|
||||
settings->setS16("mg_valleys_large_cave_depth", large_cave_depth);
|
||||
settings->setU16("mg_valleys_lava_features", lava_features);
|
||||
settings->setS16("mg_valleys_massive_cave_depth", massive_cave_depth);
|
||||
settings->setU16("mg_valleys_river_depth", river_depth);
|
||||
settings->setU16("mg_valleys_river_size", river_size);
|
||||
settings->setU16("mg_valleys_water_features", water_features);
|
||||
|
||||
settings->setNoiseParams("mg_valleys_np_cave1", np_cave1);
|
||||
settings->setNoiseParams("mg_valleys_np_cave2", np_cave2);
|
||||
settings->setNoiseParams("mg_valleys_np_filler_depth", np_filler_depth);
|
||||
settings->setNoiseParams("mg_valleys_np_inter_valley_fill", np_inter_valley_fill);
|
||||
settings->setNoiseParams("mg_valleys_np_inter_valley_slope", np_inter_valley_slope);
|
||||
settings->setNoiseParams("mg_valleys_np_rivers", np_rivers);
|
||||
settings->setNoiseParams("mg_valleys_np_massive_caves", np_massive_caves);
|
||||
settings->setNoiseParams("mg_valleys_np_terrain_height", np_terrain_height);
|
||||
settings->setNoiseParams("mg_valleys_np_valley_depth", np_valley_depth);
|
||||
settings->setNoiseParams("mg_valleys_np_valley_profile", np_valley_profile);
|
||||
settings->setNoiseParams("mgvalleys_np_cave1", np_cave1);
|
||||
settings->setNoiseParams("mgvalleys_np_cave2", np_cave2);
|
||||
settings->setNoiseParams("mgvalleys_np_filler_depth", np_filler_depth);
|
||||
settings->setNoiseParams("mgvalleys_np_inter_valley_fill", np_inter_valley_fill);
|
||||
settings->setNoiseParams("mgvalleys_np_inter_valley_slope", np_inter_valley_slope);
|
||||
settings->setNoiseParams("mgvalleys_np_rivers", np_rivers);
|
||||
settings->setNoiseParams("mgvalleys_np_massive_caves", np_massive_caves);
|
||||
settings->setNoiseParams("mgvalleys_np_terrain_height", np_terrain_height);
|
||||
settings->setNoiseParams("mgvalleys_np_valley_depth", np_valley_depth);
|
||||
settings->setNoiseParams("mgvalleys_np_valley_profile", np_valley_profile);
|
||||
}
|
||||
|
||||
|
||||
@ -964,7 +966,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y)
|
||||
// when a tunnel undercuts a river. However, that's not for
|
||||
// the mapgen to correct. Fix it in lua.
|
||||
|
||||
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
|
||||
if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
|
||||
// in a tunnel
|
||||
vm->m_data[index_data] = n_air;
|
||||
tunnel_air_above = true;
|
||||
|
@ -47,7 +47,6 @@ class BiomeManager;
|
||||
|
||||
struct MapgenValleysParams : public MapgenSpecificParams {
|
||||
u32 spflags;
|
||||
|
||||
s16 large_cave_depth;
|
||||
s16 massive_cave_depth;
|
||||
u16 altitude_chill;
|
||||
@ -55,11 +54,7 @@ struct MapgenValleysParams : public MapgenSpecificParams {
|
||||
u16 river_depth;
|
||||
u16 river_size;
|
||||
u16 water_features;
|
||||
|
||||
NoiseParams np_biome_heat;
|
||||
NoiseParams np_biome_heat_blend;
|
||||
NoiseParams np_biome_humidity;
|
||||
NoiseParams np_biome_humidity_blend;
|
||||
float cave_width;
|
||||
NoiseParams np_cave1;
|
||||
NoiseParams np_cave2;
|
||||
NoiseParams np_filler_depth;
|
||||
@ -110,23 +105,29 @@ private:
|
||||
|
||||
float map_gen_limit;
|
||||
|
||||
u32 spflags;
|
||||
bool humid_rivers;
|
||||
bool use_altitude_chill;
|
||||
float humidity_adjust;
|
||||
s16 cave_water_max_height;
|
||||
s16 lava_max_height;
|
||||
|
||||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
v3s16 full_node_min;
|
||||
v3s16 full_node_max;
|
||||
|
||||
u32 spflags;
|
||||
float altitude_chill;
|
||||
s16 lava_features_lim;
|
||||
s16 massive_cave_depth;
|
||||
float river_depth_bed;
|
||||
float river_size_factor;
|
||||
float *tcave_cache;
|
||||
s16 water_features_lim;
|
||||
float cave_width;
|
||||
Noise *noise_filler_depth;
|
||||
|
||||
Noise *noise_cave1;
|
||||
Noise *noise_cave2;
|
||||
Noise *noise_heat;
|
||||
Noise *noise_heat_blend;
|
||||
Noise *noise_humidity;
|
||||
Noise *noise_humidity_blend;
|
||||
Noise *noise_inter_valley_fill;
|
||||
Noise *noise_inter_valley_slope;
|
||||
Noise *noise_rivers;
|
||||
@ -135,16 +136,10 @@ private:
|
||||
Noise *noise_valley_depth;
|
||||
Noise *noise_valley_profile;
|
||||
|
||||
float altitude_chill;
|
||||
s16 cave_water_max_height;
|
||||
float humidity_adjust;
|
||||
s16 lava_features_lim;
|
||||
s16 lava_max_height;
|
||||
s16 massive_cave_depth;
|
||||
float river_depth_bed;
|
||||
float river_size_factor;
|
||||
float *tcave_cache;
|
||||
s16 water_features_lim;
|
||||
Noise *noise_heat;
|
||||
Noise *noise_heat_blend;
|
||||
Noise *noise_humidity;
|
||||
Noise *noise_humidity_blend;
|
||||
|
||||
content_t c_cobble;
|
||||
content_t c_desert_stone;
|
||||
|
Loading…
Reference in New Issue
Block a user