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Added 'shout' player privilege
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@ -36,6 +36,8 @@ std::wstring privsToString(u64 privs)
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os<<L"settime,";
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if(privs & PRIV_PRIVS)
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os<<L"privs,";
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if(privs & PRIV_SHOUT)
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os<<L"shout,";
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if(os.tellp())
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{
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// Drop the trailing comma. (Why on earth can't
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@ -65,6 +67,8 @@ u64 stringToPrivs(std::wstring str)
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privs |= PRIV_SETTIME;
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else if(*i == L"privs")
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privs |= PRIV_PRIVS;
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else if(*i == L"shout")
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privs |= PRIV_SHOUT;
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else
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return PRIV_INVALID;
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}
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19
src/player.h
19
src/player.h
@ -34,14 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// of the player, and define things they're allowed to do. See also
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// the static methods Player::privsToString and stringToPrivs that
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// convert these to human-readable form.
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const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
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// (not enforced yet)
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const u64 PRIV_TELEPORT = 2; // Can teleport
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const u64 PRIV_SETTIME = 4; // Can set the time
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const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
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const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn ,settings)
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const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
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const u64 PRIV_TELEPORT = 2; // Can teleport
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const u64 PRIV_SETTIME = 4; // Can set the time
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const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
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const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn
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// ,settings)
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const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
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// players
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const u64 PRIV_DEFAULT = PRIV_BUILD;
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// Default privileges - these can be overriden for new players using the
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// config option "default_privs" - however, this value still applies for
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// players that existed before the privileges system was added.
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const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT;
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const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
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const u64 PRIV_INVALID = 0x8000000000000000ULL;
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@ -2908,6 +2908,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Whether to send to other players
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bool send_to_others = false;
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// Local player gets all privileges regardless of
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// what's set on their account.
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u64 privs = player->privs;
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if(g_settings.get("name") == player->getName())
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privs = PRIV_ALL;
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// Parse commands
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std::wstring commandprefix = L"/#";
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if(message.substr(0, commandprefix.size()) == commandprefix)
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@ -2916,12 +2922,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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message = message.substr(commandprefix.size());
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// Local player gets all privileges regardless of
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// what's set on their account.
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u64 privs = player->privs;
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if(g_settings.get("name") == player->getName())
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privs = PRIV_ALL;
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ServerCommandContext *ctx = new ServerCommandContext(
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str_split(message, L' '),
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this,
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@ -2937,13 +2937,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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else
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{
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line += L"<";
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/*if(is_operator)
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line += L"@";*/
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line += name;
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line += L"> ";
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line += message;
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send_to_others = true;
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if(privs & PRIV_SHOUT)
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{
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line += L"<";
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line += name;
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line += L"> ";
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line += message;
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send_to_others = true;
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}
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else
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{
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line += L"Server: You are not allowed to shout";
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send_to_sender = true;
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}
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}
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if(line != L"")
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