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https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Fix invisible player when the attached entity is removed
This commit is contained in:
parent
9c76f379ac
commit
8d03301138
@ -591,6 +591,21 @@ void LuaEntitySAO::getAttachment(int *parent_id, std::string *bone, v3f *positio
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*rotation = m_attachment_rotation;
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*rotation = m_attachment_rotation;
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}
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}
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void LuaEntitySAO::addAttachmentChild(int child_id)
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{
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m_attachment_child_ids.insert(child_id);
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}
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void LuaEntitySAO::removeAttachmentChild(int child_id)
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{
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m_attachment_child_ids.erase(child_id);
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}
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std::set<int> LuaEntitySAO::getAttachmentChildIds()
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{
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return m_attachment_child_ids;
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}
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ObjectProperties* LuaEntitySAO::accessObjectProperties()
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ObjectProperties* LuaEntitySAO::accessObjectProperties()
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{
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{
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return &m_prop;
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return &m_prop;
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@ -1231,6 +1246,21 @@ void PlayerSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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*rotation = m_attachment_rotation;
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*rotation = m_attachment_rotation;
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}
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}
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void PlayerSAO::addAttachmentChild(int child_id)
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{
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m_attachment_child_ids.insert(child_id);
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}
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void PlayerSAO::removeAttachmentChild(int child_id)
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{
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m_attachment_child_ids.erase(child_id);
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}
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std::set<int> PlayerSAO::getAttachmentChildIds()
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{
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return m_attachment_child_ids;
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}
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ObjectProperties* PlayerSAO::accessObjectProperties()
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ObjectProperties* PlayerSAO::accessObjectProperties()
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{
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{
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return &m_prop;
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return &m_prop;
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@ -65,6 +65,9 @@ public:
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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std::set<int> getAttachmentChildIds();
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ObjectProperties* accessObjectProperties();
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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void notifyObjectPropertiesModified();
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/* LuaEntitySAO-specific */
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/* LuaEntitySAO-specific */
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@ -113,6 +116,7 @@ private:
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bool m_bone_position_sent;
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bool m_bone_position_sent;
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int m_attachment_parent_id;
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int m_attachment_parent_id;
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std::set<int> m_attachment_child_ids;
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std::string m_attachment_bone;
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std::string m_attachment_bone;
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v3f m_attachment_position;
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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v3f m_attachment_rotation;
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@ -204,6 +208,9 @@ public:
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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std::set<int> getAttachmentChildIds();
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ObjectProperties* accessObjectProperties();
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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void notifyObjectPropertiesModified();
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void setNametagColor(video::SColor color);
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void setNametagColor(video::SColor color);
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@ -320,6 +327,7 @@ private:
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bool m_bone_position_sent;
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bool m_bone_position_sent;
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int m_attachment_parent_id;
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int m_attachment_parent_id;
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std::set<int> m_attachment_child_ids;
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std::string m_attachment_bone;
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std::string m_attachment_bone;
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v3f m_attachment_position;
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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v3f m_attachment_rotation;
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@ -132,10 +132,22 @@ int ObjectRef::gc_object(lua_State *L) {
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int ObjectRef::l_remove(lua_State *L)
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int ObjectRef::l_remove(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL)
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if(co->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0;
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return 0;
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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return 0;
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std::set<int> child_ids = co->getAttachmentChildIds();
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std::set<int>::iterator it;
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for (it = child_ids.begin(); it != child_ids.end(); ++it) {
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ServerActiveObject *child = env->getActiveObject(*it);
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child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
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}
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verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
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verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
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co->m_removed = true;
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co->m_removed = true;
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return 0;
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return 0;
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@ -630,23 +642,38 @@ int ObjectRef::l_get_bone_position(lua_State *L)
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int ObjectRef::l_set_attach(lua_State *L)
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int ObjectRef::l_set_attach(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *parent_ref = checkobject(L, 2);
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ObjectRef *parent_ref = checkobject(L, 2);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *parent = getobject(parent_ref);
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ServerActiveObject *parent = getobject(parent_ref);
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if(co == NULL) return 0;
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if (co == NULL)
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if(parent == NULL) return 0;
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return 0;
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if (parent == NULL)
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return 0;
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// Do it
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// Do it
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int parent_id = 0;
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std::string bone = "";
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std::string bone = "";
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if(!lua_isnil(L, 3))
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bone = lua_tostring(L, 3);
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v3f position = v3f(0, 0, 0);
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v3f position = v3f(0, 0, 0);
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if(!lua_isnil(L, 4))
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position = read_v3f(L, 4);
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v3f rotation = v3f(0, 0, 0);
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v3f rotation = v3f(0, 0, 0);
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if(!lua_isnil(L, 5))
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co->getAttachment(&parent_id, &bone, &position, &rotation);
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if (parent_id) {
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ServerActiveObject *old_parent = env->getActiveObject(parent_id);
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old_parent->removeAttachmentChild(co->getId());
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}
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bone = "";
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if (!lua_isnil(L, 3))
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bone = lua_tostring(L, 3);
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position = v3f(0, 0, 0);
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if (!lua_isnil(L, 4))
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position = read_v3f(L, 4);
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rotation = v3f(0, 0, 0);
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if (!lua_isnil(L, 5))
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rotation = read_v3f(L, 5);
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rotation = read_v3f(L, 5);
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co->setAttachment(parent->getId(), bone, position, rotation);
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co->setAttachment(parent->getId(), bone, position, rotation);
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parent->addAttachmentChild(co->getId());
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return 0;
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return 0;
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}
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}
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@ -682,11 +709,26 @@ int ObjectRef::l_get_attach(lua_State *L)
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int ObjectRef::l_set_detach(lua_State *L)
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int ObjectRef::l_set_detach(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if (co == NULL)
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return 0;
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int parent_id = 0;
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std::string bone = "";
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v3f position;
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v3f rotation;
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co->getAttachment(&parent_id, &bone, &position, &rotation);
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ServerActiveObject *parent = NULL;
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if (parent_id)
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parent = env->getActiveObject(parent_id);
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// Do it
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// Do it
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co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
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co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
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if (parent != NULL)
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parent->removeAttachmentChild(co->getId());
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return 0;
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return 0;
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}
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}
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@ -163,6 +163,12 @@ public:
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{}
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{}
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virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
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virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
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{}
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{}
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virtual void addAttachmentChild(int child_id)
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{}
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virtual void removeAttachmentChild(int child_id)
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{}
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virtual std::set<int> getAttachmentChildIds()
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{ return std::set<int>(); }
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virtual ObjectProperties* accessObjectProperties()
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virtual ObjectProperties* accessObjectProperties()
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{ return NULL; }
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{ return NULL; }
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virtual void notifyObjectPropertiesModified()
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virtual void notifyObjectPropertiesModified()
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