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Improve lua vector helper class doumentation (#12090)
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doc/lua_api.txt
102
doc/lua_api.txt
@ -1544,15 +1544,12 @@ Displays a minimap on the HUD.
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Representations of simple things
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Representations of simple things
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================================
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================================
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Position/vector
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Vector (ie. a position)
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---------------
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-----------------------
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{x=num, y=num, z=num}
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vector.new(x, y, z)
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Note: it is highly recommended to construct a vector using the helper function:
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See [Spatial Vectors] for details.
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vector.new(num, num, num)
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For helper functions see [Spatial Vectors].
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`pointed_thing`
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`pointed_thing`
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---------------
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---------------
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@ -1573,8 +1570,7 @@ Exact pointing location (currently only `Raycast` supports these fields):
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from 1).
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from 1).
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* `pointed_thing.intersection_normal`: Unit vector, points outwards of the
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* `pointed_thing.intersection_normal`: Unit vector, points outwards of the
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selected selection box. This specifies which face is pointed at.
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selected selection box. This specifies which face is pointed at.
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Is a null vector `{x = 0, y = 0, z = 0}` when the pointer is inside the
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Is a null vector `vector.zero()` when the pointer is inside the selection box.
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selection box.
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@ -3303,33 +3299,76 @@ The following functions provide escape sequences:
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Spatial Vectors
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Spatial Vectors
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===============
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===============
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A spatial vector is similar to a position, but instead using
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absolute world coordinates, it uses *relative* coordinates, relative to
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no particular point.
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Internally, it is implemented as a table with the 3 fields
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Minetest stores 3-dimensional spatial vectors in Lua as tables of 3 coordinates,
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`x`, `y` and `z`. Example: `{x = 0, y = 1, z = 0}`.
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and has a class to represent them (`vector.*`), which this chapter is about.
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However, one should *never* create a vector manually as above, such misbehavior
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For details on what a spatial vectors is, please refer to Wikipedia:
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is deprecated. The vector helpers set a metatable for the created vectors which
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https://en.wikipedia.org/wiki/Euclidean_vector.
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allows indexing with numbers, calling functions directly on vectors and using
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operators (like `+`). Furthermore, the internal implementation might change in
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Spatial vectors are used for various things, including, but not limited to:
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* any 3D spatial vector (x/y/z-directions)
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* Euler angles (pitch/yaw/roll in radians) (Spatial vectors have no real semantic
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meaning here. Therefore, most vector operations make no sense in this use case.)
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Note that they are *not* used for:
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* n-dimensional vectors where n is not 3 (ie. n=2)
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* arrays of the form `{num, num, num}`
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The API documentation may refer to spatial vectors, as produced by `vector.new`,
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by any of the following notations:
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* `(x, y, z)` (Used rarely, and only if it's clear that it's a vector.)
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* `vector.new(x, y, z)`
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* `{x=num, y=num, z=num}` (Even here you are still supposed to use `vector.new`.)
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Compatibility notes
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-------------------
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Vectors used to be defined as tables of the form `{x = num, y = num, z = num}`.
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Since Minetest 5.5.0, vectors additionally have a metatable to enable easier use.
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Note: Those old-style vectors can still be found in old mod code. Hence, mod and
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engine APIs still need to be able to cope with them in many places.
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Manually constructed tables are deprecated and highly discouraged. This interface
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should be used to ensure seamless compatibility between mods and the Minetest API.
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This is especially important to callback function parameters and functions overwritten
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by mods.
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Also, though not likely, the internal implementation of a vector might change in
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the future.
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the future.
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Old code might still use vectors without metatables, be aware of this!
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In your own code, or if you define your own API, you can, of course, still use
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other representations of vectors.
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Vectors provided by API functions will provide an instance of this class if not
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stated otherwise. Mods should adapt this for convenience reasons.
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Special properties of the class
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-------------------------------
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Vectors can be indexed with numbers and allow method and operator syntax.
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All these forms of addressing a vector `v` are valid:
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All these forms of addressing a vector `v` are valid:
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`v[1]`, `v[3]`, `v.x`, `v[1] = 42`, `v.y = 13`
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`v[1]`, `v[3]`, `v.x`, `v[1] = 42`, `v.y = 13`
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Note: Prefer letter over number indexing for performance and compatibility reasons.
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Where `v` is a vector and `foo` stands for any function name, `v:foo(...)` does
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Where `v` is a vector and `foo` stands for any function name, `v:foo(...)` does
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the same as `vector.foo(v, ...)`, apart from deprecated functionality.
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the same as `vector.foo(v, ...)`, apart from deprecated functionality.
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`tostring` is defined for vectors, see `vector.to_string`.
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The metatable that is used for vectors can be accessed via `vector.metatable`.
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The metatable that is used for vectors can be accessed via `vector.metatable`.
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Do not modify it!
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Do not modify it!
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All `vector.*` functions allow vectors `{x = X, y = Y, z = Z}` without metatables.
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All `vector.*` functions allow vectors `{x = X, y = Y, z = Z}` without metatables.
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Returned vectors always have a metatable set.
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Returned vectors always have a metatable set.
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For the following functions, `v`, `v1`, `v2` are vectors,
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Common functions and methods
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`p1`, `p2` are positions,
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----------------------------
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For the following functions (and subchapters),
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`v`, `v1`, `v2` are vectors,
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`p1`, `p2` are position vectors,
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`s` is a scalar (a number),
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`s` is a scalar (a number),
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vectors are written like this: `(x, y, z)`:
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vectors are written like this: `(x, y, z)`:
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@ -3351,6 +3390,7 @@ vectors are written like this: `(x, y, z)`:
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* `init`: If given starts looking for the vector at this string index.
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* `init`: If given starts looking for the vector at this string index.
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* `vector.to_string(v)`:
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* `vector.to_string(v)`:
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* Returns a string of the form `"(x, y, z)"`.
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* Returns a string of the form `"(x, y, z)"`.
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* `tostring(v)` does the same.
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* `vector.direction(p1, p2)`:
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* `vector.direction(p1, p2)`:
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* Returns a vector of length 1 with direction `p1` to `p2`.
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* Returns a vector of length 1 with direction `p1` to `p2`.
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* If `p1` and `p2` are identical, returns `(0, 0, 0)`.
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* If `p1` and `p2` are identical, returns `(0, 0, 0)`.
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@ -3403,6 +3443,9 @@ For the following functions `x` can be either a vector or a number:
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* Returns a scaled vector.
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* Returns a scaled vector.
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* Deprecated: If `s` is a vector: Returns the Schur quotient.
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* Deprecated: If `s` is a vector: Returns the Schur quotient.
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Operators
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---------
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Operators can be used if all of the involved vectors have metatables:
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Operators can be used if all of the involved vectors have metatables:
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* `v1 == v2`:
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* `v1 == v2`:
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* Returns whether `v1` and `v2` are identical.
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* Returns whether `v1` and `v2` are identical.
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@ -3419,8 +3462,11 @@ Operators can be used if all of the involved vectors have metatables:
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* `v / s`:
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* `v / s`:
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* Returns `v` scaled by `1 / s`.
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* Returns `v` scaled by `1 / s`.
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Rotation-related functions
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--------------------------
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For the following functions `a` is an angle in radians and `r` is a rotation
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For the following functions `a` is an angle in radians and `r` is a rotation
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vector ({x = <pitch>, y = <yaw>, z = <roll>}) where pitch, yaw and roll are
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vector (`{x = <pitch>, y = <yaw>, z = <roll>}`) where pitch, yaw and roll are
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angles in radians.
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angles in radians.
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* `vector.rotate(v, r)`:
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* `vector.rotate(v, r)`:
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@ -3437,6 +3483,18 @@ angles in radians.
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* If `up` is omitted, the roll of the returned vector defaults to zero.
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* If `up` is omitted, the roll of the returned vector defaults to zero.
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* Otherwise `direction` and `up` need to be vectors in a 90 degree angle to each other.
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* Otherwise `direction` and `up` need to be vectors in a 90 degree angle to each other.
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Further helpers
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---------------
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There are more helper functions involving vectors, but they are listed elsewhere
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because they only work on specific sorts of vectors or involve things that are not
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vectors.
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For example:
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* `minetest.hash_node_position` (Only works on node positions.)
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* `minetest.dir_to_wallmounted` (Involves wallmounted param2 values.)
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