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MapblockMeshGenerator: Use more verbose member names (#13244)
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@ -61,17 +61,25 @@ struct LightFrame {
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class MapblockMeshGenerator
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class MapblockMeshGenerator
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{
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{
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public:
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public:
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MeshMakeData *data;
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MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output,
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MeshCollector *collector;
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scene::IMeshManipulator *mm);
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void generate();
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void renderSingle(content_t node, u8 param2 = 0x00);
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const NodeDefManager *nodedef;
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private:
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scene::IMeshManipulator *meshmanip;
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MeshMakeData *const data;
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MeshCollector *const collector;
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const NodeDefManager *const nodedef;
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scene::IMeshManipulator *const meshmanip;
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const v3s16 blockpos_nodes;
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// options
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// options
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bool enable_mesh_cache;
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const bool enable_mesh_cache;
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// current node
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// current node
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v3s16 blockpos_nodes;
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struct {
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v3s16 p;
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v3s16 p;
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v3f origin;
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v3f origin;
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MapNode n;
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MapNode n;
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@ -80,7 +88,8 @@ public:
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LightFrame frame;
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LightFrame frame;
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video::SColor color;
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video::SColor color;
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TileSpec tile;
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TileSpec tile;
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float scale;
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f32 scale;
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} cur_node;
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// lighting
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// lighting
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void getSmoothLightFrame();
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void getSmoothLightFrame();
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@ -106,21 +115,25 @@ public:
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u8 getNodeBoxMask(aabb3f box, u8 solid_neighbors, u8 sametype_neighbors) const;
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u8 getNodeBoxMask(aabb3f box, u8 solid_neighbors, u8 sametype_neighbors) const;
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// liquid-specific
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// liquid-specific
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bool top_is_same_liquid;
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struct LiquidData {
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bool draw_liquid_bottom;
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TileSpec tile_liquid;
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TileSpec tile_liquid_top;
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content_t c_flowing;
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content_t c_source;
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video::SColor color_liquid_top;
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struct NeighborData {
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struct NeighborData {
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f32 level;
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f32 level;
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content_t content;
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content_t content;
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bool is_same_liquid;
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bool is_same_liquid;
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bool top_is_same_liquid;
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bool top_is_same_liquid;
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};
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};
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NeighborData liquid_neighbors[3][3];
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bool top_is_same_liquid;
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bool draw_bottom;
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TileSpec tile;
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TileSpec tile_top;
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content_t c_flowing;
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content_t c_source;
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video::SColor color_top;
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NeighborData neighbors[3][3];
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f32 corner_levels[2][2];
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f32 corner_levels[2][2];
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};
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LiquidData cur_liquid;
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void prepareLiquidNodeDrawing();
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void prepareLiquidNodeDrawing();
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void getLiquidNeighborhood();
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void getLiquidNeighborhood();
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@ -133,16 +146,22 @@ public:
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// raillike-specific
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// raillike-specific
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// name of the group that enables connecting to raillike nodes of different kind
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// name of the group that enables connecting to raillike nodes of different kind
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static const std::string raillike_groupname;
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static const std::string raillike_groupname;
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struct RaillikeData {
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int raillike_group;
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int raillike_group;
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};
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RaillikeData cur_rail;
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bool isSameRail(v3s16 dir);
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bool isSameRail(v3s16 dir);
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// plantlike-specific
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// plantlike-specific
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struct PlantlikeData {
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PlantlikeStyle draw_style;
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PlantlikeStyle draw_style;
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v3f offset;
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v3f offset;
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float rotate_degree;
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float rotate_degree;
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bool random_offset_Y;
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bool random_offset_Y;
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int face_num;
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int face_num;
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float plant_height;
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float plant_height;
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};
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PlantlikeData cur_plant;
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void drawPlantlikeQuad(float rotation, float quad_offset = 0,
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void drawPlantlikeQuad(float rotation, float quad_offset = 0,
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bool offset_top_only = false);
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bool offset_top_only = false);
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@ -171,10 +190,4 @@ public:
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// common
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// common
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void errorUnknownDrawtype();
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void errorUnknownDrawtype();
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void drawNode();
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void drawNode();
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public:
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MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output,
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scene::IMeshManipulator *mm);
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void generate();
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void renderSingle(content_t node, u8 param2 = 0x00);
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};
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};
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