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game.conf: Add setting to use volatile a map backend (#12956)
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@ -85,6 +85,8 @@ The game directory can contain the following files:
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(this does not work for `enable_server`).
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Only these settings are supported:
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`enable_damage`, `creative_mode`, `enable_server`.
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* `map_persistent`: Specifies whether newly created worlds should use
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a persistent map backend. Defaults to `true` (= "sqlite3")
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* `author`: The author of the game. It only appears when downloaded from
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ContentDB.
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* `release`: Ignore this: Should only ever be set by ContentDB, as it is
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@ -380,11 +380,21 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
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// Create world.mt if does not already exist
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std::string worldmt_path = final_path + DIR_DELIM "world.mt";
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if (!fs::PathExists(worldmt_path)) {
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Settings conf;
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Settings gameconf;
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std::string gameconf_path = gamespec.path + DIR_DELIM "game.conf";
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gameconf.readConfigFile(gameconf_path.c_str());
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Settings conf; // for world.mt
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conf.set("world_name", name);
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conf.set("gameid", gamespec.id);
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conf.set("backend", "sqlite3");
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std::string backend = "sqlite3";
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if (gameconf.exists("map_persistent") && !gameconf.getBool("map_persistent")) {
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backend = "dummy";
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}
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conf.set("backend", backend);
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conf.set("player_backend", "sqlite3");
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conf.set("auth_backend", "sqlite3");
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conf.set("mod_storage_backend", "sqlite3");
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