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DevTest: Add example nodes for disable_descend
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@ -145,6 +145,10 @@ minetest.register_node("testnodes:nojump_walkable", {
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tiles = {"testnodes_nojump_top.png"},
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})
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local climbable_nodebox = {
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type = "regular",
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}
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-- Climbable up and down with jump and sneak keys
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minetest.register_node("testnodes:climbable", {
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description = S("Climbable Node").."\n"..
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@ -156,8 +160,10 @@ minetest.register_node("testnodes:climbable", {
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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tiles ={"testnodes_climbable_side.png"},
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drawtype = "glasslike",
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tiles = {"testnodes_climbable_top.png","testnodes_climbable_top.png","testnodes_climbable_side.png"},
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use_texture_alpha = "clip",
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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groups = {dig_immediate=3},
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})
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@ -169,8 +175,39 @@ minetest.register_node("testnodes:climbable_nojump", {
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walkable = false,
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groups = {disable_jump=1, dig_immediate=3},
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drawtype = "glasslike",
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tiles ={"testnodes_climbable_nojump_side.png"},
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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tiles = {"testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_top.png","testnodes_climbable_nojump_side.png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.register_node("testnodes:climbable_nodescend", {
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description = S("Upwards-climbable Node"),
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climbable = true,
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walkable = false,
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groups = {disable_descend=1, dig_immediate=3},
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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tiles = {"testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_top.png","testnodes_climbable_nodescend_side.png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.register_node("testnodes:climbable_nodescend_nojump", {
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description = S("Horizontal-only Climbable Node"),
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climbable = true,
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walkable = false,
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groups = {disable_jump=1, disable_descend=1, dig_immediate=3},
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drawtype = "nodebox",
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node_box = climbable_nodebox,
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tiles = {"testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_top.png","testnodes_climbable_noclimb_side.png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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})
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@ -198,7 +235,6 @@ minetest.register_node("testnodes:liquid_nojump", {
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paramtype = "light",
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pointable = false,
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liquids_pointable = true,
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buildable_to = true,
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is_ground_content = false,
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post_effect_color = {a = 70, r = 255, g = 0, b = 200},
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})
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@ -228,7 +264,6 @@ minetest.register_node("testnodes:liquidflowing_nojump", {
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paramtype2 = "flowingliquid",
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pointable = false,
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liquids_pointable = true,
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buildable_to = true,
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is_ground_content = false,
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post_effect_color = {a = 70, r = 255, g = 0, b = 200},
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})
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@ -293,7 +328,60 @@ minetest.register_node("testnodes:liquidflowing_noswim", {
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post_effect_color = {a = 70, r = 255, g = 200, b = 200},
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})
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-- A liquid in which you can't actively descend.
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-- Note: You'll still descend slowly by doing nothing.
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minetest.register_node("testnodes:liquid_nodescend", {
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description = S("No-descending Liquid Source Node"),
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liquidtype = "source",
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liquid_range = 0,
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liquid_viscosity = 0,
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liquid_alternative_flowing = "testnodes:liquidflowing_nodescend",
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liquid_alternative_source = "testnodes:liquid_nodescend",
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liquid_renewable = false,
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groups = {disable_descend=1, dig_immediate=3},
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walkable = false,
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drawtype = "liquid",
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tiles = {"testnodes_liquidsource.png^[colorize:#FFFF00:127"},
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special_tiles = {
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{name = "testnodes_liquidsource.png^[colorize:#FFFF00:127", backface_culling = false},
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{name = "testnodes_liquidsource.png^[colorize:#FFFF00:127", backface_culling = true},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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pointable = false,
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liquids_pointable = true,
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is_ground_content = false,
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post_effect_color = {a = 70, r = 255, g = 255, b = 200},
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})
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-- A liquid in which you can't actively descend (flowing variant)
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minetest.register_node("testnodes:liquidflowing_nodescend", {
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description = S("No-descending Flowing Liquid Node"),
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liquidtype = "flowing",
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liquid_range = 1,
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liquid_viscosity = 0,
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liquid_alternative_flowing = "testnodes:liquidflowing_nodescend",
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liquid_alternative_source = "testnodes:liquid_nodescend",
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liquid_renewable = false,
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groups = {disable_descend=1, dig_immediate=3},
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walkable = false,
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drawtype = "flowingliquid",
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tiles = {"testnodes_liquidflowing.png^[colorize:#FFFF00:127"},
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special_tiles = {
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{name = "testnodes_liquidflowing.png^[colorize:#FFFF00:127", backface_culling = false},
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{name = "testnodes_liquidflowing.png^[colorize:#FFFF00:127", backface_culling = false},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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pointable = false,
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liquids_pointable = true,
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is_ground_content = false,
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post_effect_color = {a = 70, r = 255, g = 255, b = 200},
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})
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-- Nodes that modify fall damage (various damage modifiers)
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for i=-100, 100, 25 do
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@ -430,10 +518,11 @@ minetest.register_node("testnodes:climbable_move_resistance_4", {
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climbable = true,
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move_resistance = 4,
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drawtype = "glasslike",
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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tiles = {"testnodes_climbable_resistance_side.png"},
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tiles = {"testnodes_climbable_top.png","testnodes_climbable_top.png","testnodes_climbable_resistance_side.png"},
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use_texture_alpha = "clip",
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is_ground_content = false,
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groups = { dig_immediate = 3 },
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})
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