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Mgv6: Add stairs to desert stone dungeons
As with the other mapgens, now that wide stairs in dungeons are possible we can now finally add stairs to desert stone dungeons. Re-order some lines.
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@ -99,18 +99,10 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
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c_snowblock = ndef->getId("mapgen_snowblock");
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c_ice = ndef->getId("mapgen_ice");
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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if (c_desert_sand == CONTENT_IGNORE)
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c_desert_sand = c_sand;
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if (c_desert_stone == CONTENT_IGNORE)
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c_desert_stone = c_stone;
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_desert_sand == CONTENT_IGNORE)
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c_desert_sand = c_sand;
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if (c_dirt_with_snow == CONTENT_IGNORE)
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c_dirt_with_snow = c_dirt_with_grass;
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if (c_snow == CONTENT_IGNORE)
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@ -119,6 +111,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
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c_snowblock = c_dirt_with_grass;
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if (c_ice == CONTENT_IGNORE)
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c_ice = c_water_source;
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c_cobble = ndef->getId("mapgen_cobble");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_stair_desert_stone == CONTENT_IGNORE)
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c_stair_desert_stone = c_desert_stone;
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}
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@ -571,7 +575,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
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dp.c_wall = c_desert_stone;
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dp.c_alt_wall = CONTENT_IGNORE;
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dp.c_stair = c_desert_stone;
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dp.c_stair = c_stair_desert_stone;
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dp.diagonal_dirs = true;
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dp.holesize = v3s16(2, 3, 2);
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@ -123,6 +123,7 @@ public:
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content_t c_cobble;
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content_t c_mossycobble;
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content_t c_stair_cobble;
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content_t c_stair_desert_stone;
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MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
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~MapgenV6();
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