Mainmenu: Make capitalisation consistent in mainmenu and advanced settings

This commit is contained in:
ezhh 2017-11-13 19:02:26 +00:00 committed by paramat
parent a0c8c05242
commit 8ea86338ab
4 changed files with 29 additions and 29 deletions

@ -74,7 +74,7 @@ local function get_formspec(tabview, name, tabdata)
end
retval = retval ..
"label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
"label[5.5,1.7;".. fgettext("Mod Information:") .. "]" ..
"textlist[5.5,2.2;6.2,2.4;description;"
for i=1,#descriptionlines,1 do
@ -87,7 +87,7 @@ local function get_formspec(tabview, name, tabdata)
"button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall selected modpack") .. "]"
.. fgettext("Uninstall Selected Modpack") .. "]"
else
--show dependencies
local toadd_hard, toadd_soft = modmgr.get_dependencies(selected_mod.path)
@ -110,7 +110,7 @@ local function get_formspec(tabview, name, tabdata)
retval = retval .. ";0]"
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall selected mod") .. "]"
.. fgettext("Uninstall Selected Mod") .. "]"
end
end
return retval

@ -201,7 +201,7 @@ local function formspec(tabview, name, tabdata)
"dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
.. getSettingIndex.Antialiasing() .. "]" ..
"label[4.25,3.45;" .. fgettext("Screen:") .. "]" ..
"checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
"checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";"
.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
"box[8,0;3.75,4.5;#999999]" ..
"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
@ -214,7 +214,7 @@ local function formspec(tabview, name, tabdata)
else
tab_string = tab_string ..
"button[8,4.75;4,1;btn_change_keys;"
.. fgettext("Change keys") .. "]"
.. fgettext("Change Keys") .. "]"
end
tab_string = tab_string ..

@ -51,7 +51,7 @@ end
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
local retval = "label[4,-0.25;" .. fgettext("Select texture pack:") .. "]" ..
local retval = "label[4,-0.25;" .. fgettext("Select Texture Pack:") .. "]" ..
"textlist[4,0.25;7.5,5.0;TPs;"
local current_texture_path = core.settings:get("texture_path")
@ -128,7 +128,7 @@ end
--------------------------------------------------------------------------------
return {
name = "texturepacks",
caption = fgettext("Texturepacks"),
caption = fgettext("Texture Packs"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = nil

@ -118,14 +118,14 @@ random_input (Random input) bool false
# Continuous forward movement, toggled by autoforward key.
continuous_forward (Continuous forward) bool false
# Enable Joysticks
enable_joysticks (Enable Joysticks) bool false
# Enable joysticks
enable_joysticks (Enable joysticks) bool false
# The identifier of the joystick to use
joystick_id (Joystick ID) int 0
# The type of joystick
joystick_type (Joystick Type) enum auto auto,generic,xbox
joystick_type (Joystick type) enum auto auto,generic,xbox
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
@ -498,7 +498,7 @@ parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
# Overall scale of parallax occlusion effect.
parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
parallax_occlusion_scale (Parallax occlusion scale) float 0.08
# Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parallax occlusion bias) float 0.04
@ -552,7 +552,7 @@ screen_w (Screen width) int 1024
screen_h (Screen height) int 600
# Save window size automatically when modified.
autosave_screensize (Autosave Screen Size) bool true
autosave_screensize (Autosave screen size) bool true
# Fullscreen mode.
fullscreen (Full screen) bool false
@ -693,7 +693,7 @@ inventory_items_animations (Inventory items animations) bool false
inventory_image_hack (Inventory image hack) bool false
# Fraction of the visible distance at which fog starts to be rendered
fog_start (Fog Start) float 0.4 0.0 0.99
fog_start (Fog start) float 0.4 0.0 0.99
# Makes all liquids opaque
opaque_water (Opaque liquids) bool false
@ -951,7 +951,7 @@ default_password (Default password) string
default_privs (Default privileges) string interact, shout
# Privileges that players with basic_privs can grant
basic_privs (Basic Privileges) string interact, shout
basic_privs (Basic privileges) string interact, shout
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
@ -961,7 +961,7 @@ unlimited_player_transfer_distance (Unlimited player transfer distance) bool tru
player_transfer_distance (Player transfer distance) int 0
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus Player) bool true
enable_pvp (Player versus player) bool true
# Enable mod channels support.
enable_mod_channels (Mod channels) bool false
@ -1094,7 +1094,7 @@ liquid_update (Liquid update tick) float 1.0
# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
# Setting this to a value greater than max_block_send_distance disables this optimization.
# Stated in mapblocks (16 nodes)
block_send_optimize_distance (block send optimize distance) int 4 2
block_send_optimize_distance (Block send optimize distance) int 4 2
# If enabled the server will perform map block occlusion culling based on
# on the eye position of the player. This can reduce the number of blocks
@ -1126,7 +1126,7 @@ secure.trusted_mods (Trusted mods) string
# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string
secure.http_mods (HTTP mods) string
[*Advanced]
@ -1674,27 +1674,27 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
# The altitude at which temperature drops by 20C
mgvalleys_altitude_chill (Altitude Chill) int 90
mgvalleys_altitude_chill (Altitude chill) int 90
# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33
# Creates unpredictable lava features in caves.
# These can make mining difficult. Zero disables them. (0-10)
mgvalleys_lava_features (Lava Features) int 0
mgvalleys_lava_features (Lava features) int 0
# Depth below which you'll find massive caves.
mgvalleys_massive_cave_depth (Massive cave depth) int -256
# How deep to make rivers
mgvalleys_river_depth (River Depth) int 4
mgvalleys_river_depth (River depth) int 4
# How wide to make rivers
mgvalleys_river_size (River Size) int 5
mgvalleys_river_size (River size) int 5
# Creates unpredictable water features in caves.
# These can make mining difficult. Zero disables them. (0-10)
mgvalleys_water_features (Water Features) int 0
mgvalleys_water_features (Water features) int 0
# Controls width of tunnels, a smaller value creates wider tunnels.
mgvalleys_cave_width (Cave width) float 0.09
@ -1708,28 +1708,28 @@ mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3
mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# The depth of dirt or other filler
mgvalleys_np_filler_depth (Filler Depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
# Massive caves form here.
mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
# River noise -- rivers occur close to zero
mgvalleys_np_rivers (River Noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
# Base terrain height
mgvalleys_np_terrain_height (Terrain Height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
# Raises terrain to make valleys around the rivers
mgvalleys_np_valley_depth (Valley Depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
# Slope and fill work together to modify the heights
mgvalleys_np_inter_valley_fill (Valley Fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
# Amplifies the valleys
mgvalleys_np_valley_profile (Valley Profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
# Slope and fill work together to modify the heights
mgvalleys_np_inter_valley_slope (Valley Slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
[*Advanced]