mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 03:23:45 +01:00
Help modders deal with object invalidation (#14769)
* Skip invalid objects in raycasts * Add `ObjectRef:is_valid` method * Add object inside radius / area iterators which skip invalid objects * Update docs to clarify object invalidation and how to deal with it --------- Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
d5444e1172
commit
8ed55b3aff
@ -272,3 +272,29 @@ function core.get_globals_to_transfer()
|
||||
}
|
||||
return all
|
||||
end
|
||||
|
||||
do
|
||||
local function valid_object_iterator(objects)
|
||||
local i = 0
|
||||
local function next_valid_object()
|
||||
i = i + 1
|
||||
local obj = objects[i]
|
||||
if obj == nil then
|
||||
return
|
||||
end
|
||||
if obj:is_valid() then
|
||||
return obj
|
||||
end
|
||||
return next_valid_object()
|
||||
end
|
||||
return next_valid_object
|
||||
end
|
||||
|
||||
function core.objects_inside_radius(center, radius)
|
||||
return valid_object_iterator(core.get_objects_inside_radius(center, radius))
|
||||
end
|
||||
|
||||
function core.objects_in_area(min_pos, max_pos)
|
||||
return valid_object_iterator(core.get_objects_in_area(min_pos, max_pos))
|
||||
end
|
||||
end
|
||||
|
@ -6133,12 +6133,24 @@ Environment access
|
||||
* Items can be added also to unloaded and non-generated blocks.
|
||||
* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
|
||||
* Returns nothing in case of error (player offline, doesn't exist, ...).
|
||||
* `minetest.get_objects_inside_radius(pos, radius)`
|
||||
* returns a list of ObjectRefs.
|
||||
* `minetest.get_objects_inside_radius(center, radius)`
|
||||
* returns a list of ObjectRefs
|
||||
* `radius`: using a Euclidean metric
|
||||
* `minetest.get_objects_in_area(pos1, pos2)`
|
||||
* returns a list of ObjectRefs.
|
||||
* `pos1` and `pos2` are the min and max positions of the area to search.
|
||||
* **Warning**: Any kind of interaction with the environment or other APIs
|
||||
can cause later objects in the list to become invalid while you're iterating it.
|
||||
(e.g. punching an entity removes its children)
|
||||
It is recommended to use `minetest.objects_inside_radius` instead, which
|
||||
transparently takes care of this possibility.
|
||||
* `minetest.objects_inside_radius(center, radius)`
|
||||
* returns an iterator of valid objects
|
||||
* example: `for obj in minetest.objects_inside_radius(center, radius) do obj:punch(...) end`
|
||||
* `minetest.get_objects_in_area(min_pos, max_pos)`
|
||||
* returns a list of ObjectRefs
|
||||
* `min_pos` and `max_pos` are the min and max positions of the area to search
|
||||
* **Warning**: The same warning as for `minetest.get_objects_inside_radius` applies.
|
||||
Use `minetest.objects_in_area` instead to iterate only valid objects.
|
||||
* `minetest.objects_in_area(min_pos, max_pos)`
|
||||
* returns an iterator of valid objects
|
||||
* `minetest.set_timeofday(val)`: set time of day
|
||||
* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
|
||||
* `minetest.get_timeofday()`: get time of day
|
||||
@ -7807,13 +7819,18 @@ When you receive an `ObjectRef` as a callback argument or from another API
|
||||
function, it is possible to store the reference somewhere and keep it around.
|
||||
It will keep functioning until the object is unloaded or removed.
|
||||
|
||||
However, doing this is **NOT** recommended as there is (intentionally) no method
|
||||
to test if a previously acquired `ObjectRef` is still valid.
|
||||
Instead, `ObjectRefs` should be "let go" of as soon as control is returned from
|
||||
Lua back to the engine.
|
||||
However, doing this is **NOT** recommended - `ObjectRefs` should be "let go"
|
||||
of as soon as control is returned from Lua back to the engine.
|
||||
|
||||
Doing so is much less error-prone and you will never need to wonder if the
|
||||
object you are working with still exists.
|
||||
|
||||
If this is not feasible, you can test whether an `ObjectRef` is still valid
|
||||
via `object:is_valid()`.
|
||||
|
||||
Getters may be called for invalid objects and will return nothing then.
|
||||
All other methods should not be called on invalid objects.
|
||||
|
||||
### Attachments
|
||||
|
||||
It is possible to attach objects to other objects (`set_attach` method).
|
||||
@ -7832,6 +7849,8 @@ child will follow movement and rotation of that bone.
|
||||
|
||||
### Methods
|
||||
|
||||
* `is_valid()`: returns whether the object is valid.
|
||||
* See "Advice on handling `ObjectRefs`" above.
|
||||
* `get_pos()`: returns position as vector `{x=num, y=num, z=num}`
|
||||
* `set_pos(pos)`:
|
||||
* Sets the position of the object.
|
||||
|
@ -71,13 +71,13 @@ local function test_entity_lifecycle(_, pos)
|
||||
|
||||
-- with binary in staticdata
|
||||
local obj = core.add_entity(pos, "unittests:callbacks", "abc\000def")
|
||||
assert(obj and obj:is_valid())
|
||||
check_log({"on_activate(7)"})
|
||||
|
||||
obj:set_hp(0)
|
||||
check_log({"on_death(nil)", "on_deactivate(true)"})
|
||||
|
||||
-- objectref must be invalid now
|
||||
assert(obj:get_velocity() == nil)
|
||||
assert(not obj:is_valid())
|
||||
end
|
||||
unittests.register("test_entity_lifecycle", test_entity_lifecycle, {map=true})
|
||||
|
||||
@ -130,3 +130,57 @@ local function test_entity_attach(player, pos)
|
||||
obj:remove()
|
||||
end
|
||||
unittests.register("test_entity_attach", test_entity_attach, {player=true, map=true})
|
||||
|
||||
core.register_entity("unittests:dummy", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
visual = "upright_sprite",
|
||||
textures = { "no_texture.png" },
|
||||
static_save = false,
|
||||
},
|
||||
})
|
||||
|
||||
local function test_entity_raycast(_, pos)
|
||||
local obj1 = core.add_entity(pos, "unittests:dummy")
|
||||
local obj2 = core.add_entity(pos:offset(1, 0, 0), "unittests:dummy")
|
||||
local raycast = core.raycast(pos:offset(-1, 0, 0), pos:offset(2, 0, 0), true, false)
|
||||
for pt in raycast do
|
||||
if pt.type == "object" then
|
||||
assert(pt.ref == obj1)
|
||||
obj1:remove()
|
||||
obj2:remove()
|
||||
obj1 = nil -- object should be hit exactly one
|
||||
end
|
||||
end
|
||||
assert(obj1 == nil)
|
||||
end
|
||||
unittests.register("test_entity_raycast", test_entity_raycast, {map=true})
|
||||
|
||||
local function test_object_iterator(pos, make_iterator)
|
||||
local obj1 = core.add_entity(pos, "unittests:dummy")
|
||||
local obj2 = core.add_entity(pos, "unittests:dummy")
|
||||
assert(obj1 and obj2)
|
||||
local found = false
|
||||
-- As soon as we find one of the objects, we remove both, invalidating the other.
|
||||
for obj in make_iterator() do
|
||||
assert(obj:is_valid())
|
||||
if obj == obj1 or obj == obj2 then
|
||||
obj1:remove()
|
||||
obj2:remove()
|
||||
found = true
|
||||
end
|
||||
end
|
||||
assert(found)
|
||||
end
|
||||
|
||||
unittests.register("test_objects_inside_radius", function(_, pos)
|
||||
test_object_iterator(pos, function()
|
||||
return core.objects_inside_radius(pos, 1)
|
||||
end)
|
||||
end, {map=true})
|
||||
|
||||
unittests.register("test_objects_in_area", function(_, pos)
|
||||
test_object_iterator(pos, function()
|
||||
return core.objects_in_area(pos:offset(-1, -1, -1), pos:offset(1, 1, 1))
|
||||
end)
|
||||
end, {map=true})
|
||||
|
@ -155,6 +155,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p,
|
||||
int LuaRaycast::l_next(lua_State *L)
|
||||
{
|
||||
GET_PLAIN_ENV_PTR;
|
||||
ServerEnvironment *senv = dynamic_cast<ServerEnvironment*>(env);
|
||||
|
||||
bool csm = false;
|
||||
#ifndef SERVER
|
||||
@ -163,7 +164,17 @@ int LuaRaycast::l_next(lua_State *L)
|
||||
|
||||
LuaRaycast *o = checkObject<LuaRaycast>(L, 1);
|
||||
PointedThing pointed;
|
||||
env->continueRaycast(&o->state, &pointed);
|
||||
for (;;) {
|
||||
env->continueRaycast(&o->state, &pointed);
|
||||
if (pointed.type != POINTEDTHING_OBJECT)
|
||||
break;
|
||||
if (!senv)
|
||||
break;
|
||||
const auto *obj = senv->getActiveObject(pointed.object_id);
|
||||
if (obj && !obj->isGone())
|
||||
break;
|
||||
// skip gone object
|
||||
}
|
||||
if (pointed.type == POINTEDTHING_NOTHING)
|
||||
lua_pushnil(L);
|
||||
else
|
||||
|
@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "lua_api/l_object.h"
|
||||
#include <cmath>
|
||||
#include <lua.h>
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "lua_api/l_inventory.h"
|
||||
#include "lua_api/l_item.h"
|
||||
@ -106,6 +107,13 @@ int ObjectRef::l_remove(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// is_valid(self)
|
||||
int ObjectRef::l_is_valid(lua_State *L)
|
||||
{
|
||||
lua_pushboolean(L, getobject(checkObject<ObjectRef>(L, 1)) != nullptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_pos(self)
|
||||
int ObjectRef::l_get_pos(lua_State *L)
|
||||
{
|
||||
@ -2646,6 +2654,7 @@ const char ObjectRef::className[] = "ObjectRef";
|
||||
luaL_Reg ObjectRef::methods[] = {
|
||||
// ServerActiveObject
|
||||
luamethod(ObjectRef, remove),
|
||||
luamethod(ObjectRef, is_valid),
|
||||
luamethod_aliased(ObjectRef, get_pos, getpos),
|
||||
luamethod_aliased(ObjectRef, set_pos, setpos),
|
||||
luamethod(ObjectRef, add_pos),
|
||||
|
@ -67,6 +67,9 @@ private:
|
||||
// remove(self)
|
||||
static int l_remove(lua_State *L);
|
||||
|
||||
// is_valid(self)
|
||||
static int l_is_valid(lua_State *L);
|
||||
|
||||
// get_pos(self)
|
||||
static int l_get_pos(lua_State *L);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user