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ServerpacketHandler: spelling fixes
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22730bbc0c
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@ -343,7 +343,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
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* respond for some time, your server was overloaded or
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* things like that.
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*/
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infostream << "Server::ProcessData(): Cancelling: peer "
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infostream << "Server::ProcessData(): Canceling: peer "
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<< pkt->getPeerId() << " not found" << std::endl;
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return;
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}
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@ -826,7 +826,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -842,7 +842,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -904,7 +904,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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{
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -913,7 +913,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1074,7 +1074,7 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1155,7 +1155,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1164,7 +1164,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1189,7 +1189,7 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1209,7 +1209,7 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1254,7 +1254,7 @@ void Server::handleCommand_Password(NetworkPacket* pkt)
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1291,7 +1291,7 @@ void Server::handleCommand_Password(NetworkPacket* pkt)
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} else {
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actionstream << player->getName() << " tries to change password but "
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<< "it fails" << std::endl;
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SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable.");
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SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
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}
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}
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@ -1302,7 +1302,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1311,7 +1311,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1329,7 +1329,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
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{
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1345,7 +1345,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
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<< PP(player->getPosition()/BS) << std::endl;
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// ActiveObject is added to environment in AsyncRunStep after
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// the previous addition has been succesfully removed
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// the previous addition has been successfully removed
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}
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void Server::handleCommand_Interact(NetworkPacket* pkt)
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@ -1377,7 +1377,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1386,7 +1386,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1778,7 +1778,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
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Player *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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@ -1787,7 +1787,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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