mirror of
https://github.com/minetest/minetest.git
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Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
This commit is contained in:
parent
76be103a91
commit
8f7785771b
@ -221,7 +221,7 @@ Client::~Client()
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scene::IAnimatedMesh *mesh =
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m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
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if (mesh != NULL)
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if (mesh)
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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@ -383,7 +383,7 @@ void Client::step(float dtime)
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*/
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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player->applyControl(dtime);
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// Step environment
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@ -459,7 +459,7 @@ void Client::step(float dtime)
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if (block) {
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// Delete the old mesh
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delete block->mesh;
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block->mesh = NULL;
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block->mesh = nullptr;
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if (r.mesh) {
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minimap_mapblock = r.mesh->moveMinimapMapblock();
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@ -1370,7 +1370,7 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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void Client::setPlayerControl(PlayerControl &control)
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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player->control = control;
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}
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@ -1394,7 +1394,7 @@ bool Client::getLocalInventoryUpdated()
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void Client::getLocalInventory(Inventory &dst)
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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dst = player->inventory;
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}
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@ -1407,7 +1407,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
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case InventoryLocation::CURRENT_PLAYER:
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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return &player->inventory;
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}
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break;
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@ -1496,7 +1496,7 @@ void Client::setCrack(int level, v3s16 pos)
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u16 Client::getHP()
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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return player->hp;
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}
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@ -1529,7 +1529,7 @@ void Client::typeChatMessage(const std::wstring &message)
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// compatibility code
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if (m_proto_ver < 29) {
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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assert(player);
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std::wstring name = narrow_to_wide(player->getName());
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pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
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}
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@ -457,7 +457,7 @@ public:
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bool nodedefReceived()
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{ return m_nodedef_received; }
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bool mediaReceived()
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{ return m_media_downloader == NULL; }
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{ return !m_media_downloader; }
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u8 getProtoVersion()
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{ return m_proto_ver; }
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@ -357,8 +357,6 @@ bool ClientLauncher::launch_game(std::string &error_message,
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if (cmd_args.exists("password"))
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menudata.password = cmd_args.get("password");
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menudata.enable_public = g_settings->getBool("server_announce");
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// If a world was commanded, append and select it
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if (game_params.world_path != "") {
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worldspec.gameid = getWorldGameId(game_params.world_path, true);
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@ -79,11 +79,11 @@ void RemoteClient::GetNextBlocks (
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RemotePlayer *player = env->getPlayer(peer_id);
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// This can happen sometimes; clients and players are not in perfect sync.
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if (player == NULL)
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if (!player)
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return;
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PlayerSAO *sao = player->getPlayerSAO();
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if (sao == NULL)
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if (!sao)
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return;
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// Won't send anything if already sending
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@ -275,8 +275,7 @@ void RemoteClient::GetNextBlocks (
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bool surely_not_found_on_disk = false;
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bool block_is_invalid = false;
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if(block != NULL)
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{
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if (block) {
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// Reset usage timer, this block will be of use in the future.
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block->resetUsageTimer();
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@ -645,7 +644,7 @@ void ClientInterface::step(float dtime)
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void ClientInterface::UpdatePlayerList()
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{
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if (m_env != NULL) {
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if (m_env) {
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std::vector<u16> clients = getClientIDs();
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m_clients_names.clear();
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@ -664,7 +663,7 @@ void ClientInterface::UpdatePlayerList()
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{
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MutexAutoLock clientslock(m_clients_mutex);
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RemoteClient* client = lockedGetClientNoEx(*i);
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if(client != NULL)
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if (client)
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client->PrintInfo(infostream);
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}
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@ -212,11 +212,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
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if not seen on display
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*/
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if (block->mesh != NULL)
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if (block->mesh)
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block->mesh->updateCameraOffset(m_camera_offset);
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float range = 100000 * BS;
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if (m_control.range_all == false)
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if (!m_control.range_all)
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range = m_control.wanted_range * BS;
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float d = 0.0;
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@ -229,7 +229,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
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/*
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Ignore if mesh doesn't exist
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*/
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if (block->mesh == NULL) {
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if (!block->mesh) {
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blocks_in_range_without_mesh++;
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continue;
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}
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@ -398,7 +398,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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MapBlock *block = i->second;
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// If the mesh of the block happened to get deleted, ignore it
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if (block->mesh == NULL)
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if (!block->mesh)
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continue;
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float d = 0.0;
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@ -202,7 +202,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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void TestCAO::removeFromScene(bool permanent)
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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m_node->remove();
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@ -220,7 +220,7 @@ v3s16 TestCAO::getLightPosition()
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void TestCAO::updateNodePos()
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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m_node->setPosition(m_position);
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@ -377,16 +377,16 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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void ItemCAO::removeFromScene(bool permanent)
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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m_node->remove();
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m_node = NULL;
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m_node = nullptr;
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}
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void ItemCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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u8 li = decode_light(light_at_pos);
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@ -401,7 +401,7 @@ v3s16 ItemCAO::getLightPosition()
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void ItemCAO::updateNodePos()
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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m_node->setPosition(m_position);
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@ -428,7 +428,7 @@ void ItemCAO::updateInfoText()
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void ItemCAO::updateTexture()
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{
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if(m_node == NULL)
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if (!m_node)
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return;
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// Create an inventory item to see what is its image
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@ -1155,13 +1155,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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updateTextures(m_previous_texture_modifier);
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}
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}
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if(getParent() == NULL && fabs(m_prop.automatic_rotate) > 0.001)
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if(!getParent() && fabs(m_prop.automatic_rotate) > 0.001)
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{
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m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
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updateNodePos();
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}
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if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
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if (!getParent() && m_prop.automatic_face_movement_dir &&
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(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
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{
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float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
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@ -1408,7 +1408,7 @@ void GenericCAO::updateTextures(std::string mod)
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void GenericCAO::updateAnimation()
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{
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if(m_animated_meshnode == NULL)
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if (!m_animated_meshnode)
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return;
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if (m_animated_meshnode->getStartFrame() != m_animation_range.X ||
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@ -1426,7 +1426,7 @@ void GenericCAO::updateAnimation()
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void GenericCAO::updateBonePosition()
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{
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if(m_bone_position.empty() || m_animated_meshnode == NULL)
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if(m_bone_position.empty() || !m_animated_meshnode)
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return;
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m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
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@ -1447,7 +1447,7 @@ void GenericCAO::updateBonePosition()
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void GenericCAO::updateAttachments()
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{
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if (getParent() == NULL) { // Detach or don't attach
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if (!getParent()) { // Detach or don't attach
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scene::ISceneNode *node = getSceneNode();
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if (node) {
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v3f old_position = node->getAbsolutePosition();
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@ -28,9 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Environment::Environment(IGameDef *gamedef):
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m_gamedef(gamedef),
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m_time_of_day_speed(0.0f),
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m_day_count(0)
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m_day_count(0),
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m_gamedef(gamedef)
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
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@ -2643,7 +2643,7 @@ void Game::openInventory()
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*/
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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if (player == NULL || player->getCAO() == NULL)
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if (!player || !player->getCAO())
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return;
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infostream << "the_game: " << "Launching inventory" << std::endl;
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@ -3402,7 +3402,7 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
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GenericCAO *playercao = player->getCAO();
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// If playercao not loaded, don't change camera
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if (playercao == NULL)
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if (!playercao)
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return;
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camera->toggleCameraMode();
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@ -76,12 +76,9 @@ GUIChatConsole::GUIChatConsole(
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m_font = g_fontengine->getFont(FONT_SIZE_UNSPECIFIED, FM_Mono);
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if (m_font == NULL)
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{
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if (!m_font) {
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errorstream << "GUIChatConsole: Unable to load mono font ";
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}
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else
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{
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} else {
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core::dimension2d<u32> dim = m_font->getDimension(L"M");
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m_fontsize = v2u32(dim.Width, dim.Height);
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m_font->grab();
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@ -353,7 +350,7 @@ void GUIChatConsole::drawText()
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void GUIChatConsole::drawPrompt()
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{
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if (m_font == NULL)
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if (!m_font)
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return;
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u32 row = m_chat_backend->getConsoleBuffer().getRows();
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@ -323,7 +323,7 @@ GUIEngine::~GUIEngine()
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//clean up texture pointers
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for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
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if (m_textures[i].texture != NULL)
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if (m_textures[i].texture)
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driver->removeTexture(m_textures[i].texture);
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}
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@ -2004,7 +2004,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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// Add tooltip
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{
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assert(m_tooltip_element == NULL);
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assert(!m_tooltip_element);
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// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
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m_tooltip_element = addStaticText(Environment, L"",core::rect<s32>(0,0,110,18));
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m_tooltip_element->enableOverrideColor(true);
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@ -2157,7 +2157,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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m_tooltip_element->setOverrideFont(m_font);
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gui::IGUISkin* skin = Environment->getSkin();
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sanity_check(skin != NULL);
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sanity_check(skin);
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gui::IGUIFont *old_font = skin->getFont();
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skin->setFont(m_font);
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@ -75,12 +75,9 @@ GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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GUIModalMenu(env, parent, id, menumgr)
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{
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shift_down = false;
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activeKey = -1;
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this->key_used_text = NULL;
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init_keys();
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for(size_t i=0; i<key_settings.size(); i++)
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this->key_used.push_back(key_settings.at(i)->key);
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for (size_t i = 0; i < key_settings.size(); i++)
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key_used.push_back(key_settings.at(i)->key);
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}
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GUIKeyChangeMenu::~GUIKeyChangeMenu()
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@ -115,7 +112,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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removeChildren();
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v2s32 size(745, 430);
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core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
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screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
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screensize.Y / 2 + size.Y / 2);
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@ -124,7 +121,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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recalculateAbsolutePosition(false);
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v2s32 topleft(0, 0);
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{
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core::rect < s32 > rect(0, 0, 600, 40);
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rect += topleft + v2s32(25, 3);
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@ -163,7 +160,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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offset += v2s32(0, 25);
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}
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}
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{
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s32 option_x = offset.X;
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s32 option_y = offset.Y + 5;
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@ -209,7 +206,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
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text);
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delete[] text;
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}
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}
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}
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void GUIKeyChangeMenu::drawMenu()
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@ -279,10 +276,10 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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{
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if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
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&& event.KeyInput.PressedDown) {
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bool prefer_character = shift_down;
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KeyPress kp(event.KeyInput, prefer_character);
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bool shift_went_down = false;
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if(!shift_down &&
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(event.KeyInput.Key == irr::KEY_SHIFT ||
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@ -65,12 +65,11 @@ private:
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void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
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bool shift_down;
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s32 activeKey;
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bool shift_down = false;
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s32 activeKey = -1;
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std::vector<KeyPress> key_used;
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gui::IGUIStaticText *key_used_text;
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gui::IGUIStaticText *key_used_text = nullptr;
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std::vector<key_setting *> key_settings;
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};
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@ -27,14 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct MainMenuDataForScript {
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MainMenuDataForScript() :
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reconnect_requested(false)
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{}
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MainMenuDataForScript() {}
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// Whether the server has requested a reconnect
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bool reconnect_requested;
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std::string errormessage;
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bool reconnect_requested = false;
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std::string errormessage = "";
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};
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struct MainMenuData {
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@ -46,22 +43,16 @@ struct MainMenuData {
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std::string name;
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std::string password;
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// Whether to reconnect
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bool do_reconnect;
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bool do_reconnect = false;
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// Server options
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bool enable_public;
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int selected_world;
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bool simple_singleplayer_mode;
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int selected_world = 0;
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bool simple_singleplayer_mode = false;
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// Data to be passed to the script
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MainMenuDataForScript script_data;
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MainMenuData():
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do_reconnect(false),
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enable_public(false),
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selected_world(0),
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simple_singleplayer_mode(false)
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{}
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MainMenuData() {}
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};
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#endif
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||||
|
@ -41,10 +41,7 @@ GUIPasswordChange::GUIPasswordChange(gui::IGUIEnvironment* env,
|
||||
Client* client
|
||||
):
|
||||
GUIModalMenu(env, parent, id, menumgr),
|
||||
m_client(client),
|
||||
m_oldpass(L""),
|
||||
m_newpass(L""),
|
||||
m_newpass_confirm(L"")
|
||||
m_client(client)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -47,9 +47,9 @@ public:
|
||||
|
||||
private:
|
||||
Client *m_client;
|
||||
std::wstring m_oldpass;
|
||||
std::wstring m_newpass;
|
||||
std::wstring m_newpass_confirm;
|
||||
std::wstring m_oldpass = L"";
|
||||
std::wstring m_newpass = L"";
|
||||
std::wstring m_newpass_confirm = L"";
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -25,8 +25,6 @@ GUIFileSelectMenu::GUIFileSelectMenu(gui::IGUIEnvironment* env,
|
||||
bool is_file_select) :
|
||||
GUIModalMenu(env, parent, id, menumgr),
|
||||
m_title(utf8_to_wide(title)),
|
||||
m_accepted(false),
|
||||
m_text_dst(NULL),
|
||||
m_formname(formname),
|
||||
m_file_select_dialog(is_file_select)
|
||||
{
|
||||
|
@ -49,11 +49,11 @@ private:
|
||||
void acceptInput();
|
||||
|
||||
std::wstring m_title;
|
||||
bool m_accepted;
|
||||
bool m_accepted = false;
|
||||
|
||||
gui::IGUIFileOpenDialog *m_fileOpenDialog;
|
||||
gui::IGUIFileOpenDialog *m_fileOpenDialog = nullptr;
|
||||
|
||||
TextDest *m_text_dst;
|
||||
TextDest *m_text_dst = nullptr;
|
||||
|
||||
std::string m_formname;
|
||||
bool m_file_select_dialog;
|
||||
|
@ -47,22 +47,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
|
||||
ISimpleTextureSource *tsrc
|
||||
):
|
||||
gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle),
|
||||
m_tsrc(tsrc),
|
||||
m_is_textlist(false),
|
||||
m_has_tree_column(false),
|
||||
m_selected(-1),
|
||||
m_sel_column(0),
|
||||
m_sel_doubleclick(false),
|
||||
m_keynav_time(0),
|
||||
m_keynav_buffer(L""),
|
||||
m_border(true),
|
||||
m_color(255, 255, 255, 255),
|
||||
m_background(255, 0, 0, 0),
|
||||
m_highlight(255, 70, 100, 50),
|
||||
m_highlight_text(255, 255, 255, 255),
|
||||
m_rowheight(1),
|
||||
m_font(NULL),
|
||||
m_scrollbar(NULL)
|
||||
m_tsrc(tsrc)
|
||||
{
|
||||
assert(tsrc != NULL);
|
||||
|
||||
@ -109,7 +94,7 @@ GUITable::~GUITable()
|
||||
|
||||
if (m_font)
|
||||
m_font->drop();
|
||||
|
||||
|
||||
m_scrollbar->remove();
|
||||
}
|
||||
|
||||
|
@ -52,18 +52,11 @@ public:
|
||||
*/
|
||||
struct DynamicData
|
||||
{
|
||||
s32 selected;
|
||||
s32 scrollpos;
|
||||
s32 keynav_time;
|
||||
s32 selected = 0;
|
||||
s32 scrollpos = 0;
|
||||
s32 keynav_time = 0;
|
||||
core::stringw keynav_buffer;
|
||||
std::set<s32> opened_trees;
|
||||
|
||||
DynamicData()
|
||||
{
|
||||
selected = 0;
|
||||
scrollpos = 0;
|
||||
keynav_time = 0;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
@ -187,27 +180,27 @@ protected:
|
||||
std::vector<Row> m_rows;
|
||||
// Table content (only visible; indices into m_rows)
|
||||
std::vector<s32> m_visible_rows;
|
||||
bool m_is_textlist;
|
||||
bool m_has_tree_column;
|
||||
bool m_is_textlist = false;
|
||||
bool m_has_tree_column = false;
|
||||
|
||||
// Selection status
|
||||
s32 m_selected; // index of row (1...n), or 0 if none selected
|
||||
s32 m_sel_column;
|
||||
bool m_sel_doubleclick;
|
||||
s32 m_selected = -1; // index of row (1...n), or 0 if none selected
|
||||
s32 m_sel_column = 0;
|
||||
bool m_sel_doubleclick = false;
|
||||
|
||||
// Keyboard navigation stuff
|
||||
u64 m_keynav_time;
|
||||
core::stringw m_keynav_buffer;
|
||||
u64 m_keynav_time = 0;
|
||||
core::stringw m_keynav_buffer = L"";
|
||||
|
||||
// Drawing and geometry information
|
||||
bool m_border;
|
||||
video::SColor m_color;
|
||||
video::SColor m_background;
|
||||
video::SColor m_highlight;
|
||||
video::SColor m_highlight_text;
|
||||
s32 m_rowheight;
|
||||
gui::IGUIFont *m_font;
|
||||
gui::IGUIScrollBar *m_scrollbar;
|
||||
bool m_border = true;
|
||||
video::SColor m_color = video::SColor(255, 255, 255, 255);
|
||||
video::SColor m_background = video::SColor(255, 0, 0, 0);
|
||||
video::SColor m_highlight = video::SColor(255, 70, 100, 50);
|
||||
video::SColor m_highlight_text = video::SColor(255, 255, 255, 255);
|
||||
s32 m_rowheight = 1;
|
||||
gui::IGUIFont *m_font = nullptr;
|
||||
gui::IGUIScrollBar *m_scrollbar = nullptr;
|
||||
|
||||
// Allocated strings and images
|
||||
std::vector<core::stringw> m_strings;
|
||||
|
@ -42,12 +42,8 @@ std::map<unsigned long, std::queue<HTTPFetchResult> > g_httpfetch_results;
|
||||
PcgRandom g_callerid_randomness;
|
||||
|
||||
HTTPFetchRequest::HTTPFetchRequest() :
|
||||
url(""),
|
||||
caller(HTTPFETCH_DISCARD),
|
||||
request_id(0),
|
||||
timeout(g_settings->getS32("curl_timeout")),
|
||||
connect_timeout(timeout),
|
||||
multipart(false),
|
||||
useragent(std::string(PROJECT_NAME_C "/") + g_version_hash + " (" + porting::get_sysinfo() + ")")
|
||||
{
|
||||
}
|
||||
|
@ -31,15 +31,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
struct HTTPFetchRequest
|
||||
{
|
||||
std::string url;
|
||||
std::string url = "";
|
||||
|
||||
// Identifies the caller (for asynchronous requests)
|
||||
// Ignored by httpfetch_sync
|
||||
unsigned long caller;
|
||||
unsigned long caller = HTTPFETCH_DISCARD;
|
||||
|
||||
// Some number that identifies the request
|
||||
// (when the same caller issues multiple httpfetch_async calls)
|
||||
unsigned long request_id;
|
||||
unsigned long request_id = 0;
|
||||
|
||||
// Timeout for the whole transfer, in milliseconds
|
||||
long timeout;
|
||||
@ -49,7 +49,7 @@ struct HTTPFetchRequest
|
||||
|
||||
// Indicates if this is multipart/form-data or
|
||||
// application/x-www-form-urlencoded. POST-only.
|
||||
bool multipart;
|
||||
bool multipart = false;
|
||||
|
||||
// POST fields. Fields are escaped properly.
|
||||
// If this is empty a GET request is done instead.
|
||||
@ -69,23 +69,18 @@ struct HTTPFetchRequest
|
||||
|
||||
struct HTTPFetchResult
|
||||
{
|
||||
bool succeeded;
|
||||
bool timeout;
|
||||
long response_code;
|
||||
std::string data;
|
||||
bool succeeded = false;
|
||||
bool timeout = false;
|
||||
long response_code = 0;
|
||||
std::string data = "";
|
||||
// The caller and request_id from the corresponding HTTPFetchRequest.
|
||||
unsigned long caller;
|
||||
unsigned long request_id;
|
||||
unsigned long caller = HTTPFETCH_DISCARD;
|
||||
unsigned long request_id = 0;
|
||||
|
||||
HTTPFetchResult()
|
||||
: succeeded(false), timeout(false), response_code(0), data(""),
|
||||
caller(HTTPFETCH_DISCARD), request_id(0)
|
||||
{
|
||||
}
|
||||
HTTPFetchResult() {}
|
||||
|
||||
HTTPFetchResult(const HTTPFetchRequest &fetch_request)
|
||||
: succeeded(false), timeout(false), response_code(0), data(""),
|
||||
caller(fetch_request.caller), request_id(fetch_request.request_id)
|
||||
: caller(fetch_request.caller), request_id(fetch_request.request_id)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
@ -51,8 +51,6 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
|
||||
this->inventory = inventory;
|
||||
|
||||
m_hud_scaling = g_settings->getFloat("hud_scaling");
|
||||
m_screensize = v2u32(0, 0);
|
||||
m_displaycenter = v2s32(0, 0);
|
||||
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
|
||||
m_hotbar_imagesize *= m_hud_scaling;
|
||||
m_padding = m_hotbar_imagesize / 12;
|
||||
@ -77,16 +75,9 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
|
||||
|
||||
use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
|
||||
|
||||
hotbar_image = "";
|
||||
use_hotbar_image = false;
|
||||
hotbar_selected_image = "";
|
||||
use_hotbar_selected_image = false;
|
||||
|
||||
m_selection_mesh = NULL;
|
||||
m_selection_boxes.clear();
|
||||
m_halo_boxes.clear();
|
||||
|
||||
m_selection_pos = v3f(0.0, 0.0, 0.0);
|
||||
std::string mode_setting = g_settings->get("node_highlighting");
|
||||
|
||||
if (mode_setting == "halo") {
|
||||
|
10
src/hud.h
10
src/hud.h
@ -114,10 +114,10 @@ public:
|
||||
|
||||
video::SColor crosshair_argb;
|
||||
video::SColor selectionbox_argb;
|
||||
bool use_crosshair_image;
|
||||
std::string hotbar_image;
|
||||
bool use_hotbar_image;
|
||||
std::string hotbar_selected_image;
|
||||
bool use_crosshair_image = false;
|
||||
std::string hotbar_image = "";
|
||||
bool use_hotbar_image = false;
|
||||
std::string hotbar_selected_image = "";
|
||||
bool use_hotbar_selected_image;
|
||||
|
||||
Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
|
||||
@ -170,7 +170,7 @@ private:
|
||||
v3f m_selection_pos;
|
||||
v3f m_selection_pos_with_offset;
|
||||
|
||||
scene::IMesh* m_selection_mesh;
|
||||
scene::IMesh *m_selection_mesh = nullptr;
|
||||
video::SColor m_selection_mesh_color;
|
||||
v3f m_selected_face_normal;
|
||||
|
||||
|
@ -62,13 +62,9 @@ namespace gui
|
||||
intlGUIEditBox::intlGUIEditBox(const wchar_t* text, bool border,
|
||||
IGUIEnvironment* environment, IGUIElement* parent, s32 id,
|
||||
const core::rect<s32>& rectangle)
|
||||
: IGUIEditBox(environment, parent, id, rectangle), MouseMarking(false),
|
||||
Border(border), OverrideColorEnabled(false), MarkBegin(0), MarkEnd(0),
|
||||
OverrideColor(video::SColor(101,255,255,255)), OverrideFont(0), LastBreakFont(0),
|
||||
Operator(0), BlinkStartTime(0), CursorPos(0), HScrollPos(0), VScrollPos(0), Max(0),
|
||||
WordWrap(false), MultiLine(false), AutoScroll(true), PasswordBox(false),
|
||||
PasswordChar(L'*'), HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_CENTER),
|
||||
CurrentTextRect(0,0,1,1), FrameRect(rectangle)
|
||||
: IGUIEditBox(environment, parent, id, rectangle),
|
||||
Border(border),
|
||||
FrameRect(rectangle)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("intlintlGUIEditBox");
|
||||
|
@ -145,29 +145,36 @@ namespace gui
|
||||
bool processMouse(const SEvent& event);
|
||||
s32 getCursorPos(s32 x, s32 y);
|
||||
|
||||
bool MouseMarking;
|
||||
bool MouseMarking = false;
|
||||
bool Border;
|
||||
bool OverrideColorEnabled;
|
||||
s32 MarkBegin;
|
||||
s32 MarkEnd;
|
||||
bool OverrideColorEnabled = false;
|
||||
s32 MarkBegin = 0;
|
||||
s32 MarkEnd = 0;
|
||||
|
||||
video::SColor OverrideColor;
|
||||
gui::IGUIFont *OverrideFont, *LastBreakFont;
|
||||
IOSOperator* Operator;
|
||||
video::SColor OverrideColor = video::SColor(101,255,255,255);
|
||||
gui::IGUIFont *OverrideFont = nullptr;
|
||||
gui::IGUIFont *LastBreakFont = nullptr;
|
||||
IOSOperator *Operator = nullptr;
|
||||
|
||||
u64 BlinkStartTime;
|
||||
s32 CursorPos;
|
||||
s32 HScrollPos, VScrollPos; // scroll position in characters
|
||||
u32 Max;
|
||||
u64 BlinkStartTime = 0;
|
||||
s32 CursorPos = 0;
|
||||
s32 HScrollPos = 0;
|
||||
s32 VScrollPos = 0; // scroll position in characters
|
||||
u32 Max = 0;
|
||||
|
||||
bool WordWrap, MultiLine, AutoScroll, PasswordBox;
|
||||
wchar_t PasswordChar;
|
||||
EGUI_ALIGNMENT HAlign, VAlign;
|
||||
bool WordWrap = false;
|
||||
bool MultiLine = false;
|
||||
bool AutoScroll = true;
|
||||
bool PasswordBox = false;
|
||||
wchar_t PasswordChar = L'*';
|
||||
EGUI_ALIGNMENT HAlign = EGUIA_UPPERLEFT;
|
||||
EGUI_ALIGNMENT VAlign = EGUIA_CENTER;
|
||||
|
||||
core::array< core::stringw > BrokenText;
|
||||
core::array< s32 > BrokenTextPositions;
|
||||
core::array<core::stringw> BrokenText;
|
||||
core::array<s32> BrokenTextPositions;
|
||||
|
||||
core::rect<s32> CurrentTextRect, FrameRect; // temporary values
|
||||
core::rect<s32> CurrentTextRect = core::rect<s32>(0,0,1,1);
|
||||
core::rect<s32> FrameRect; // temporary values
|
||||
};
|
||||
|
||||
|
||||
|
@ -372,7 +372,6 @@ ItemStack ItemStack::peekItem(u32 peekcount) const
|
||||
InventoryList::InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef):
|
||||
m_name(name),
|
||||
m_size(size),
|
||||
m_width(0),
|
||||
m_itemdef(itemdef)
|
||||
{
|
||||
clearItems();
|
||||
|
@ -33,7 +33,7 @@ struct ToolCapabilities;
|
||||
|
||||
struct ItemStack
|
||||
{
|
||||
ItemStack(): name(""), count(0), wear(0) {}
|
||||
ItemStack() {}
|
||||
ItemStack(const std::string &name_, u16 count_,
|
||||
u16 wear, IItemDefManager *itemdef);
|
||||
|
||||
@ -164,9 +164,9 @@ struct ItemStack
|
||||
/*
|
||||
Properties
|
||||
*/
|
||||
std::string name;
|
||||
u16 count;
|
||||
u16 wear;
|
||||
std::string name = "";
|
||||
u16 count = 0;
|
||||
u16 wear = 0;
|
||||
ItemStackMetadata metadata;
|
||||
};
|
||||
|
||||
@ -252,7 +252,8 @@ public:
|
||||
private:
|
||||
std::vector<ItemStack> m_items;
|
||||
std::string m_name;
|
||||
u32 m_size, m_width;
|
||||
u32 m_size;
|
||||
u32 m_width = 0;
|
||||
IItemDefManager *m_itemdef;
|
||||
};
|
||||
|
||||
@ -307,7 +308,7 @@ private:
|
||||
|
||||
std::vector<InventoryList*> m_lists;
|
||||
IItemDefManager *m_itemdef;
|
||||
bool m_dirty;
|
||||
bool m_dirty = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -278,12 +278,6 @@ struct table_key lookup_keychar(wchar_t Char)
|
||||
throw UnknownKeycode(os.str().c_str());
|
||||
}
|
||||
|
||||
KeyPress::KeyPress() :
|
||||
Key(irr::KEY_KEY_CODES_COUNT),
|
||||
Char(L'\0'),
|
||||
m_name("")
|
||||
{}
|
||||
|
||||
KeyPress::KeyPress(const char *name)
|
||||
{
|
||||
if (strlen(name) == 0) {
|
||||
|
@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class KeyPress
|
||||
{
|
||||
public:
|
||||
KeyPress();
|
||||
KeyPress() {}
|
||||
KeyPress(const char *name);
|
||||
|
||||
KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character = false);
|
||||
@ -50,9 +50,9 @@ protected:
|
||||
return k > 0 && k < irr::KEY_KEY_CODES_COUNT;
|
||||
}
|
||||
|
||||
irr::EKEY_CODE Key;
|
||||
wchar_t Char;
|
||||
std::string m_name;
|
||||
irr::EKEY_CODE Key = irr::KEY_KEY_CODES_COUNT;
|
||||
wchar_t Char = L'\0';
|
||||
std::string m_name = "";
|
||||
};
|
||||
|
||||
extern const KeyPress EscapeKey;
|
||||
|
@ -34,62 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
LocalPlayer::LocalPlayer(Client *client, const char *name):
|
||||
Player(name, client->idef()),
|
||||
parent(0),
|
||||
hp(PLAYER_MAX_HP),
|
||||
isAttached(false),
|
||||
touching_ground(false),
|
||||
in_liquid(false),
|
||||
in_liquid_stable(false),
|
||||
liquid_viscosity(0),
|
||||
is_climbing(false),
|
||||
swimming_vertical(false),
|
||||
// Movement overrides are multipliers and must be 1 by default
|
||||
physics_override_speed(1.0f),
|
||||
physics_override_jump(1.0f),
|
||||
physics_override_gravity(1.0f),
|
||||
physics_override_sneak(true),
|
||||
physics_override_sneak_glitch(false),
|
||||
physics_override_new_move(true), // Temporary option for old move code
|
||||
overridePosition(v3f(0,0,0)),
|
||||
last_position(v3f(0,0,0)),
|
||||
last_speed(v3f(0,0,0)),
|
||||
last_pitch(0),
|
||||
last_yaw(0),
|
||||
last_keyPressed(0),
|
||||
last_camera_fov(0),
|
||||
last_wanted_range(0),
|
||||
camera_impact(0.f),
|
||||
makes_footstep_sound(true),
|
||||
last_animation(NO_ANIM),
|
||||
hotbar_image(""),
|
||||
hotbar_selected_image(""),
|
||||
light_color(255,255,255,255),
|
||||
hurt_tilt_timer(0.0f),
|
||||
hurt_tilt_strength(0.0f),
|
||||
m_position(0,0,0),
|
||||
m_sneak_node(32767,32767,32767),
|
||||
m_sneak_node_bb_ymax(0), // To support temporary option for old move code
|
||||
m_sneak_node_bb_top(0,0,0,0,0,0),
|
||||
m_sneak_node_exists(false),
|
||||
m_need_to_get_new_sneak_node(true),
|
||||
m_sneak_ladder_detected(false),
|
||||
m_ledge_detected(false),
|
||||
m_old_node_below(32767,32767,32767),
|
||||
m_old_node_below_type("air"),
|
||||
m_can_jump(false),
|
||||
m_breath(PLAYER_MAX_BREATH),
|
||||
m_yaw(0),
|
||||
m_pitch(0),
|
||||
camera_barely_in_ceiling(false),
|
||||
m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30),
|
||||
m_cao(NULL),
|
||||
m_client(client)
|
||||
{
|
||||
// Initialize hp to 0, so that no hearts will be shown if server
|
||||
// doesn't support health points
|
||||
hp = 0;
|
||||
eye_offset_first = v3f(0,0,0);
|
||||
eye_offset_third = v3f(0,0,0);
|
||||
}
|
||||
|
||||
LocalPlayer::~LocalPlayer()
|
||||
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "player.h"
|
||||
#include "environment.h"
|
||||
#include "constants.h"
|
||||
#include <list>
|
||||
|
||||
class Client;
|
||||
@ -44,27 +45,29 @@ public:
|
||||
LocalPlayer(Client *client, const char *name);
|
||||
virtual ~LocalPlayer();
|
||||
|
||||
ClientActiveObject *parent;
|
||||
ClientActiveObject *parent = nullptr;
|
||||
|
||||
u16 hp;
|
||||
bool isAttached;
|
||||
bool touching_ground;
|
||||
// Initialize hp to 0, so that no hearts will be shown if server
|
||||
// doesn't support health points
|
||||
u16 hp = 0;
|
||||
bool isAttached = false;
|
||||
bool touching_ground = false;
|
||||
// This oscillates so that the player jumps a bit above the surface
|
||||
bool in_liquid;
|
||||
bool in_liquid = false;
|
||||
// This is more stable and defines the maximum speed of the player
|
||||
bool in_liquid_stable;
|
||||
bool in_liquid_stable = false;
|
||||
// Gets the viscosity of water to calculate friction
|
||||
u8 liquid_viscosity;
|
||||
bool is_climbing;
|
||||
bool swimming_vertical;
|
||||
u8 liquid_viscosity = 0;
|
||||
bool is_climbing = false;
|
||||
bool swimming_vertical = false;
|
||||
|
||||
float physics_override_speed;
|
||||
float physics_override_jump;
|
||||
float physics_override_gravity;
|
||||
bool physics_override_sneak;
|
||||
bool physics_override_sneak_glitch;
|
||||
float physics_override_speed = 1.0f;
|
||||
float physics_override_jump = 1.0f;
|
||||
float physics_override_gravity = 1.0f;
|
||||
bool physics_override_sneak = true;
|
||||
bool physics_override_sneak_glitch = false;
|
||||
// Temporary option for old move code
|
||||
bool physics_override_new_move;
|
||||
bool physics_override_new_move = true;
|
||||
|
||||
v3f overridePosition;
|
||||
|
||||
@ -83,32 +86,32 @@ public:
|
||||
// Used to check if anything changed and prevent sending packets if not
|
||||
v3f last_position;
|
||||
v3f last_speed;
|
||||
float last_pitch;
|
||||
float last_yaw;
|
||||
unsigned int last_keyPressed;
|
||||
u8 last_camera_fov;
|
||||
u8 last_wanted_range;
|
||||
float last_pitch = 0.0f;
|
||||
float last_yaw = 0.0f;
|
||||
unsigned int last_keyPressed = 0;
|
||||
u8 last_camera_fov = 0;
|
||||
u8 last_wanted_range = 0;
|
||||
|
||||
float camera_impact;
|
||||
float camera_impact = 0.0f;
|
||||
|
||||
bool makes_footstep_sound;
|
||||
bool makes_footstep_sound = true;
|
||||
|
||||
int last_animation;
|
||||
int last_animation = NO_ANIM;
|
||||
float last_animation_speed;
|
||||
|
||||
std::string hotbar_image;
|
||||
std::string hotbar_selected_image;
|
||||
std::string hotbar_image = "";
|
||||
std::string hotbar_selected_image = "";
|
||||
|
||||
video::SColor light_color;
|
||||
video::SColor light_color = video::SColor(255, 255, 255, 255);
|
||||
|
||||
float hurt_tilt_timer;
|
||||
float hurt_tilt_strength;
|
||||
float hurt_tilt_timer = 0.0f;
|
||||
float hurt_tilt_strength = 0.0f;
|
||||
|
||||
GenericCAO *getCAO() const { return m_cao; }
|
||||
|
||||
void setCAO(GenericCAO *toset)
|
||||
{
|
||||
assert(m_cao == NULL); // Pre-condition
|
||||
assert(!m_cao); // Pre-condition
|
||||
m_cao = toset;
|
||||
}
|
||||
|
||||
@ -143,35 +146,36 @@ private:
|
||||
|
||||
v3f m_position;
|
||||
|
||||
v3s16 m_sneak_node;
|
||||
v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
|
||||
// Stores the max player uplift by m_sneak_node
|
||||
// To support temporary option for old move code
|
||||
f32 m_sneak_node_bb_ymax;
|
||||
f32 m_sneak_node_bb_ymax = 0.0f;
|
||||
// Stores the top bounding box of m_sneak_node
|
||||
aabb3f m_sneak_node_bb_top;
|
||||
aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
// Whether the player is allowed to sneak
|
||||
bool m_sneak_node_exists;
|
||||
bool m_sneak_node_exists = false;
|
||||
// Whether recalculation of m_sneak_node and its top bbox is needed
|
||||
bool m_need_to_get_new_sneak_node;
|
||||
bool m_need_to_get_new_sneak_node = true;
|
||||
// Whether a "sneak ladder" structure is detected at the players pos
|
||||
// see detectSneakLadder() in the .cpp for more info (always false if disabled)
|
||||
bool m_sneak_ladder_detected;
|
||||
bool m_sneak_ladder_detected = false;
|
||||
// Whether a 2-node-up ledge is detected at the players pos,
|
||||
// see detectLedge() in the .cpp for more info (always false if disabled).
|
||||
bool m_ledge_detected;
|
||||
bool m_ledge_detected = false;
|
||||
|
||||
// Node below player, used to determine whether it has been removed,
|
||||
// and its old type
|
||||
v3s16 m_old_node_below;
|
||||
std::string m_old_node_below_type;
|
||||
bool m_can_jump;
|
||||
u16 m_breath;
|
||||
f32 m_yaw;
|
||||
f32 m_pitch;
|
||||
bool camera_barely_in_ceiling;
|
||||
aabb3f m_collisionbox;
|
||||
v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
|
||||
std::string m_old_node_below_type = "air";
|
||||
bool m_can_jump = false;
|
||||
u16 m_breath = PLAYER_MAX_BREATH;
|
||||
f32 m_yaw = 0.0f;
|
||||
f32 m_pitch = 0.0f;
|
||||
bool camera_barely_in_ceiling = false;
|
||||
aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
|
||||
BS * 1.75f, BS * 0.30f);
|
||||
|
||||
GenericCAO *m_cao;
|
||||
GenericCAO *m_cao = nullptr;
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
|
@ -319,7 +319,7 @@ static void print_allowed_options(const OptionList &allowed_options)
|
||||
|
||||
std::cout << padStringRight(os1.str(), 30);
|
||||
|
||||
if (i->second.help != NULL)
|
||||
if (i->second.help)
|
||||
std::cout << i->second.help;
|
||||
|
||||
std::cout << std::endl;
|
||||
|
@ -125,12 +125,6 @@ class MainGameCallback : public IGameCallback
|
||||
{
|
||||
public:
|
||||
MainGameCallback(IrrlichtDevice *a_device):
|
||||
disconnect_requested(false),
|
||||
changepassword_requested(false),
|
||||
changevolume_requested(false),
|
||||
keyconfig_requested(false),
|
||||
shutdown_requested(false),
|
||||
keyconfig_changed(false),
|
||||
device(a_device)
|
||||
{
|
||||
}
|
||||
@ -169,13 +163,13 @@ public:
|
||||
}
|
||||
|
||||
|
||||
bool disconnect_requested;
|
||||
bool changepassword_requested;
|
||||
bool changevolume_requested;
|
||||
bool keyconfig_requested;
|
||||
bool shutdown_requested;
|
||||
bool disconnect_requested = false;
|
||||
bool changepassword_requested = false;
|
||||
bool changevolume_requested = false;
|
||||
bool keyconfig_requested = false;
|
||||
bool shutdown_requested = false;
|
||||
|
||||
bool keyconfig_changed;
|
||||
bool keyconfig_changed = false;
|
||||
|
||||
IrrlichtDevice *device;
|
||||
};
|
||||
|
12
src/map.cpp
12
src/map.cpp
@ -65,12 +65,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
Map::Map(std::ostream &dout, IGameDef *gamedef):
|
||||
m_dout(dout),
|
||||
m_gamedef(gamedef),
|
||||
m_sector_cache(NULL),
|
||||
m_nodedef(gamedef->ndef()),
|
||||
m_transforming_liquid_loop_count_multiplier(1.0f),
|
||||
m_unprocessed_count(0),
|
||||
m_inc_trending_up_start_time(0),
|
||||
m_queue_size_timer_started(false)
|
||||
m_nodedef(gamedef->ndef())
|
||||
{
|
||||
}
|
||||
|
||||
@ -1240,8 +1235,7 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
|
||||
EmergeManager *emerge):
|
||||
Map(dout_server, gamedef),
|
||||
settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
|
||||
m_emerge(emerge),
|
||||
m_map_metadata_changed(true)
|
||||
m_emerge(emerge)
|
||||
{
|
||||
verbosestream<<FUNCTION_NAME<<std::endl;
|
||||
|
||||
@ -2618,8 +2612,6 @@ bool ServerMap::repairBlockLight(v3s16 blockpos,
|
||||
|
||||
MMVManip::MMVManip(Map *map):
|
||||
VoxelManipulator(),
|
||||
m_is_dirty(false),
|
||||
m_create_area(false),
|
||||
m_map(map)
|
||||
{
|
||||
}
|
||||
|
32
src/map.h
32
src/map.h
@ -72,17 +72,13 @@ enum MapEditEventType{
|
||||
|
||||
struct MapEditEvent
|
||||
{
|
||||
MapEditEventType type;
|
||||
MapEditEventType type = MEET_OTHER;
|
||||
v3s16 p;
|
||||
MapNode n;
|
||||
MapNode n = CONTENT_AIR;
|
||||
std::set<v3s16> modified_blocks;
|
||||
u16 already_known_by_peer;
|
||||
u16 already_known_by_peer = 0;
|
||||
|
||||
MapEditEvent():
|
||||
type(MEET_OTHER),
|
||||
n(CONTENT_AIR),
|
||||
already_known_by_peer(0)
|
||||
{ }
|
||||
MapEditEvent() {}
|
||||
|
||||
MapEditEvent * clone()
|
||||
{
|
||||
@ -323,7 +319,7 @@ protected:
|
||||
std::map<v2s16, MapSector*> m_sectors;
|
||||
|
||||
// Be sure to set this to NULL when the cached sector is deleted
|
||||
MapSector *m_sector_cache;
|
||||
MapSector *m_sector_cache = nullptr;
|
||||
v2s16 m_sector_cache_p;
|
||||
|
||||
// Queued transforming water nodes
|
||||
@ -336,10 +332,10 @@ protected:
|
||||
float start_off, float end_off, u32 needed_count);
|
||||
|
||||
private:
|
||||
f32 m_transforming_liquid_loop_count_multiplier;
|
||||
u32 m_unprocessed_count;
|
||||
u64 m_inc_trending_up_start_time; // milliseconds
|
||||
bool m_queue_size_timer_started;
|
||||
f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
|
||||
u32 m_unprocessed_count = 0;
|
||||
u64 m_inc_trending_up_start_time = 0; // milliseconds
|
||||
bool m_queue_size_timer_started = false;
|
||||
};
|
||||
|
||||
/*
|
||||
@ -501,8 +497,8 @@ private:
|
||||
Metadata is re-written on disk only if this is true.
|
||||
This is reset to false when written on disk.
|
||||
*/
|
||||
bool m_map_metadata_changed;
|
||||
MapDatabase *dbase;
|
||||
bool m_map_metadata_changed = true;
|
||||
MapDatabase *dbase = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@ -521,9 +517,6 @@ public:
|
||||
m_loaded_blocks.clear();
|
||||
}
|
||||
|
||||
void setMap(Map *map)
|
||||
{m_map = map;}
|
||||
|
||||
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
|
||||
bool load_if_inexistent = true);
|
||||
|
||||
@ -531,10 +524,9 @@ public:
|
||||
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
|
||||
bool overwrite_generated = true);
|
||||
|
||||
bool m_is_dirty;
|
||||
bool m_is_dirty = false;
|
||||
|
||||
protected:
|
||||
bool m_create_area;
|
||||
Map *m_map;
|
||||
/*
|
||||
key = blockpos
|
||||
|
@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
MapSettingsManager::MapSettingsManager(Settings *user_settings,
|
||||
const std::string &map_meta_path):
|
||||
mapgen_params(NULL),
|
||||
m_map_meta_path(map_meta_path),
|
||||
m_map_settings(new Settings()),
|
||||
m_user_settings(user_settings)
|
||||
|
@ -45,13 +45,13 @@ struct MapgenParams;
|
||||
*/
|
||||
class MapSettingsManager {
|
||||
public:
|
||||
// Finalized map generation parameters
|
||||
MapgenParams *mapgen_params;
|
||||
|
||||
MapSettingsManager(Settings *user_settings,
|
||||
const std::string &map_meta_path);
|
||||
~MapSettingsManager();
|
||||
|
||||
// Finalized map generation parameters
|
||||
MapgenParams *mapgen_params = nullptr;
|
||||
|
||||
bool getMapSetting(const std::string &name, std::string *value_out);
|
||||
|
||||
bool getMapSettingNoiseParams(
|
||||
|
@ -69,36 +69,18 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
|
||||
m_parent(parent),
|
||||
m_pos(pos),
|
||||
m_pos_relative(pos * MAP_BLOCKSIZE),
|
||||
m_gamedef(gamedef),
|
||||
m_modified(MOD_STATE_WRITE_NEEDED),
|
||||
m_modified_reason(MOD_REASON_INITIAL),
|
||||
is_underground(false),
|
||||
m_lighting_complete(0xFFFF),
|
||||
m_day_night_differs(false),
|
||||
m_day_night_differs_expired(true),
|
||||
m_generated(false),
|
||||
m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
|
||||
m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
|
||||
m_usage_timer(0),
|
||||
m_refcount(0)
|
||||
m_gamedef(gamedef)
|
||||
{
|
||||
data = NULL;
|
||||
if(dummy == false)
|
||||
reallocate();
|
||||
|
||||
#ifndef SERVER
|
||||
mesh = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
MapBlock::~MapBlock()
|
||||
{
|
||||
#ifndef SERVER
|
||||
{
|
||||
//MutexAutoLock lock(mesh_mutex);
|
||||
|
||||
delete mesh;
|
||||
mesh = NULL;
|
||||
mesh = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -121,7 +103,7 @@ MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
|
||||
if (isValidPosition(p) == false)
|
||||
return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);
|
||||
|
||||
if (data == NULL) {
|
||||
if (!data) {
|
||||
if (is_valid_position)
|
||||
*is_valid_position = false;
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
@ -374,7 +356,7 @@ void MapBlock::actuallyUpdateDayNightDiff()
|
||||
// Running this function un-expires m_day_night_differs
|
||||
m_day_night_differs_expired = false;
|
||||
|
||||
if (data == NULL) {
|
||||
if (!data) {
|
||||
m_day_night_differs = false;
|
||||
return;
|
||||
}
|
||||
@ -415,9 +397,7 @@ void MapBlock::actuallyUpdateDayNightDiff()
|
||||
|
||||
void MapBlock::expireDayNightDiff()
|
||||
{
|
||||
//INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
|
||||
if(data == NULL){
|
||||
if (!data) {
|
||||
m_day_night_differs = false;
|
||||
m_day_night_differs_expired = false;
|
||||
return;
|
||||
@ -554,10 +534,8 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapBlock format not supported");
|
||||
|
||||
if(data == NULL)
|
||||
{
|
||||
if (!data)
|
||||
throw SerializationError("ERROR: Not writing dummy block.");
|
||||
}
|
||||
|
||||
FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialisation version error");
|
||||
|
||||
|
@ -42,63 +42,6 @@ class VoxelManipulator;
|
||||
|
||||
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
|
||||
|
||||
/*// Named by looking towards z+
|
||||
enum{
|
||||
FACE_BACK=0,
|
||||
FACE_TOP,
|
||||
FACE_RIGHT,
|
||||
FACE_FRONT,
|
||||
FACE_BOTTOM,
|
||||
FACE_LEFT
|
||||
};*/
|
||||
|
||||
// NOTE: If this is enabled, set MapBlock to be initialized with
|
||||
// CONTENT_IGNORE.
|
||||
/*enum BlockGenerationStatus
|
||||
{
|
||||
// Completely non-generated (filled with CONTENT_IGNORE).
|
||||
BLOCKGEN_UNTOUCHED=0,
|
||||
// Trees or similar might have been blitted from other blocks to here.
|
||||
// Otherwise, the block contains CONTENT_IGNORE
|
||||
BLOCKGEN_FROM_NEIGHBORS=2,
|
||||
// Has been generated, but some neighbors might put some stuff in here
|
||||
// when they are generated.
|
||||
// Does not contain any CONTENT_IGNORE
|
||||
BLOCKGEN_SELF_GENERATED=4,
|
||||
// The block and all its neighbors have been generated
|
||||
BLOCKGEN_FULLY_GENERATED=6
|
||||
};*/
|
||||
|
||||
#if 0
|
||||
enum
|
||||
{
|
||||
NODECONTAINER_ID_MAPBLOCK,
|
||||
NODECONTAINER_ID_MAPSECTOR,
|
||||
NODECONTAINER_ID_MAP,
|
||||
NODECONTAINER_ID_MAPBLOCKCACHE,
|
||||
NODECONTAINER_ID_VOXELMANIPULATOR,
|
||||
};
|
||||
|
||||
class NodeContainer
|
||||
{
|
||||
public:
|
||||
virtual bool isValidPosition(v3s16 p) = 0;
|
||||
virtual MapNode getNode(v3s16 p) = 0;
|
||||
virtual void setNode(v3s16 p, MapNode & n) = 0;
|
||||
virtual u16 nodeContainerId() const = 0;
|
||||
|
||||
MapNode getNodeNoEx(v3s16 p)
|
||||
{
|
||||
try{
|
||||
return getNode(p);
|
||||
}
|
||||
catch(InvalidPositionException &e){
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
////
|
||||
//// MapBlock modified reason flags
|
||||
////
|
||||
@ -128,7 +71,7 @@ public:
|
||||
//// MapBlock itself
|
||||
////
|
||||
|
||||
class MapBlock /*: public NodeContainer*/
|
||||
class MapBlock
|
||||
{
|
||||
public:
|
||||
MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
|
||||
@ -198,7 +141,7 @@ public:
|
||||
|
||||
inline bool isDummy()
|
||||
{
|
||||
return (data == NULL);
|
||||
return !data;
|
||||
}
|
||||
|
||||
inline void unDummify()
|
||||
@ -298,7 +241,7 @@ public:
|
||||
|
||||
inline bool isValidPosition(s16 x, s16 y, s16 z)
|
||||
{
|
||||
return data != NULL
|
||||
return data
|
||||
&& x >= 0 && x < MAP_BLOCKSIZE
|
||||
&& y >= 0 && y < MAP_BLOCKSIZE
|
||||
&& z >= 0 && z < MAP_BLOCKSIZE;
|
||||
@ -350,7 +293,7 @@ public:
|
||||
|
||||
inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
|
||||
{
|
||||
*valid_position = data != NULL;
|
||||
*valid_position = data != nullptr;
|
||||
if (!valid_position)
|
||||
return MapNode(CONTENT_IGNORE);
|
||||
|
||||
@ -380,7 +323,7 @@ public:
|
||||
|
||||
inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
|
||||
{
|
||||
if (data == NULL)
|
||||
if (!data)
|
||||
throw InvalidPositionException();
|
||||
|
||||
data[z * zstride + y * ystride + x] = n;
|
||||
@ -579,7 +522,7 @@ public:
|
||||
*/
|
||||
|
||||
#ifndef SERVER // Only on client
|
||||
MapBlockMesh *mesh;
|
||||
MapBlockMesh *mesh = nullptr;
|
||||
#endif
|
||||
|
||||
NodeMetadataList m_node_metadata;
|
||||
@ -615,15 +558,15 @@ private:
|
||||
If NULL, block is a dummy block.
|
||||
Dummy blocks are used for caching not-found-on-disk blocks.
|
||||
*/
|
||||
MapNode *data;
|
||||
MapNode *data = nullptr;
|
||||
|
||||
/*
|
||||
- On the server, this is used for telling whether the
|
||||
block has been modified from the one on disk.
|
||||
- On the client, this is used for nothing.
|
||||
*/
|
||||
u32 m_modified;
|
||||
u32 m_modified_reason;
|
||||
u32 m_modified = MOD_STATE_WRITE_NEEDED;
|
||||
u32 m_modified_reason = MOD_REASON_INITIAL;
|
||||
|
||||
/*
|
||||
When propagating sunlight and the above block doesn't exist,
|
||||
@ -633,7 +576,7 @@ private:
|
||||
undeground with nothing visible above the ground except
|
||||
caves.
|
||||
*/
|
||||
bool is_underground;
|
||||
bool is_underground = false;
|
||||
|
||||
/*!
|
||||
* Each bit indicates if light spreading was finished
|
||||
@ -643,33 +586,33 @@ private:
|
||||
* night X-, night Y-, night Z-, night Z+, night Y+, night X+,
|
||||
* day X-, day Y-, day Z-, day Z+, day Y+, day X+.
|
||||
*/
|
||||
u16 m_lighting_complete;
|
||||
u16 m_lighting_complete = 0xFFFF;
|
||||
|
||||
// Whether day and night lighting differs
|
||||
bool m_day_night_differs;
|
||||
bool m_day_night_differs_expired;
|
||||
bool m_day_night_differs = false;
|
||||
bool m_day_night_differs_expired = true;
|
||||
|
||||
bool m_generated;
|
||||
bool m_generated = false;
|
||||
|
||||
/*
|
||||
When block is removed from active blocks, this is set to gametime.
|
||||
Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
|
||||
*/
|
||||
u32 m_timestamp;
|
||||
u32 m_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
|
||||
// The on-disk (or to-be on-disk) timestamp value
|
||||
u32 m_disk_timestamp;
|
||||
u32 m_disk_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
|
||||
|
||||
/*
|
||||
When the block is accessed, this is set to 0.
|
||||
Map will unload the block when this reaches a timeout.
|
||||
*/
|
||||
float m_usage_timer;
|
||||
float m_usage_timer = 0;
|
||||
|
||||
/*
|
||||
Reference count; currently used for determining if this block is in
|
||||
the list of blocks to be drawn.
|
||||
*/
|
||||
int m_refcount;
|
||||
int m_refcount = 0;
|
||||
};
|
||||
|
||||
typedef std::vector<MapBlock*> MapBlockVect;
|
||||
|
@ -38,11 +38,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
MeshMakeData::MeshMakeData(Client *client, bool use_shaders,
|
||||
bool use_tangent_vertices):
|
||||
m_vmanip(),
|
||||
m_blockpos(-1337,-1337,-1337),
|
||||
m_crack_pos_relative(-1337, -1337, -1337),
|
||||
m_smooth_lighting(false),
|
||||
m_show_hud(false),
|
||||
m_client(client),
|
||||
m_use_shaders(use_shaders),
|
||||
m_use_tangent_vertices(use_tangent_vertices)
|
||||
@ -1073,7 +1068,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
||||
const u16 indices[] = {0,1,2,2,3,0};
|
||||
const u16 indices_alternate[] = {0,1,3,2,3,1};
|
||||
|
||||
if (f.layer.texture == NULL)
|
||||
if (!f.layer.texture)
|
||||
continue;
|
||||
|
||||
const u16 *indices_p =
|
||||
|
@ -39,10 +39,10 @@ struct MinimapMapblock;
|
||||
struct MeshMakeData
|
||||
{
|
||||
VoxelManipulator m_vmanip;
|
||||
v3s16 m_blockpos;
|
||||
v3s16 m_crack_pos_relative;
|
||||
bool m_smooth_lighting;
|
||||
bool m_show_hud;
|
||||
v3s16 m_blockpos = v3s16(-1337,-1337,-1337);
|
||||
v3s16 m_crack_pos_relative = v3s16(-1337,-1337,-1337);
|
||||
bool m_smooth_lighting = false;
|
||||
bool m_show_hud = false;
|
||||
|
||||
Client *m_client;
|
||||
bool m_use_shaders;
|
||||
|
@ -98,25 +98,12 @@ STATIC_ASSERT(
|
||||
|
||||
Mapgen::Mapgen()
|
||||
{
|
||||
generating = false;
|
||||
id = -1;
|
||||
seed = 0;
|
||||
water_level = 0;
|
||||
mapgen_limit = 0;
|
||||
flags = 0;
|
||||
|
||||
vm = NULL;
|
||||
ndef = NULL;
|
||||
biomegen = NULL;
|
||||
biomemap = NULL;
|
||||
heightmap = NULL;
|
||||
}
|
||||
|
||||
|
||||
Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
|
||||
gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
|
||||
{
|
||||
generating = false;
|
||||
id = mapgenid;
|
||||
water_level = params->water_level;
|
||||
mapgen_limit = params->mapgen_limit;
|
||||
@ -138,11 +125,7 @@ Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
|
||||
*/
|
||||
seed = (s32)params->seed;
|
||||
|
||||
vm = NULL;
|
||||
ndef = emerge->ndef;
|
||||
biomegen = NULL;
|
||||
biomemap = NULL;
|
||||
heightmap = NULL;
|
||||
}
|
||||
|
||||
|
||||
@ -929,7 +912,6 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
|
||||
|
||||
GenerateNotifier::GenerateNotifier()
|
||||
{
|
||||
m_notify_on = 0;
|
||||
}
|
||||
|
||||
|
||||
|
72
src/mapgen.h
72
src/mapgen.h
@ -105,7 +105,7 @@ public:
|
||||
bool peek_events=false);
|
||||
|
||||
private:
|
||||
u32 m_notify_on;
|
||||
u32 m_notify_on = 0;
|
||||
std::set<u32> *m_notify_on_deco_ids;
|
||||
std::list<GenNotifyEvent> m_notify_events;
|
||||
};
|
||||
@ -122,37 +122,21 @@ enum MapgenType {
|
||||
};
|
||||
|
||||
struct MapgenParams {
|
||||
MapgenType mgtype;
|
||||
s16 chunksize;
|
||||
u64 seed;
|
||||
s16 water_level;
|
||||
s16 mapgen_limit;
|
||||
u32 flags;
|
||||
|
||||
BiomeParams *bparams;
|
||||
|
||||
s16 mapgen_edge_min;
|
||||
s16 mapgen_edge_max;
|
||||
|
||||
MapgenParams() :
|
||||
mgtype(MAPGEN_DEFAULT),
|
||||
chunksize(5),
|
||||
seed(0),
|
||||
water_level(1),
|
||||
mapgen_limit(MAX_MAP_GENERATION_LIMIT),
|
||||
flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
|
||||
bparams(NULL),
|
||||
|
||||
mapgen_edge_min(-MAX_MAP_GENERATION_LIMIT),
|
||||
mapgen_edge_max(MAX_MAP_GENERATION_LIMIT),
|
||||
m_sao_limit_min(-MAX_MAP_GENERATION_LIMIT * BS),
|
||||
m_sao_limit_max(MAX_MAP_GENERATION_LIMIT * BS),
|
||||
m_mapgen_edges_calculated(false)
|
||||
{
|
||||
}
|
||||
|
||||
MapgenParams() {}
|
||||
virtual ~MapgenParams();
|
||||
|
||||
MapgenType mgtype = MAPGEN_DEFAULT;
|
||||
s16 chunksize = 5;
|
||||
u64 seed = 0;
|
||||
s16 water_level = 1;
|
||||
s16 mapgen_limit = MAX_MAP_GENERATION_LIMIT;
|
||||
u32 flags = MG_CAVES | MG_LIGHT | MG_DECORATIONS;
|
||||
|
||||
BiomeParams *bparams = nullptr;
|
||||
|
||||
s16 mapgen_edge_min = -MAX_MAP_GENERATION_LIMIT;
|
||||
s16 mapgen_edge_max = MAX_MAP_GENERATION_LIMIT;
|
||||
|
||||
virtual void readParams(const Settings *settings);
|
||||
virtual void writeParams(Settings *settings) const;
|
||||
|
||||
@ -162,9 +146,9 @@ struct MapgenParams {
|
||||
private:
|
||||
void calcMapgenEdges();
|
||||
|
||||
float m_sao_limit_min;
|
||||
float m_sao_limit_max;
|
||||
bool m_mapgen_edges_calculated;
|
||||
float m_sao_limit_min = -MAX_MAP_GENERATION_LIMIT * BS;
|
||||
float m_sao_limit_max = MAX_MAP_GENERATION_LIMIT * BS;
|
||||
bool m_mapgen_edges_calculated = false;
|
||||
};
|
||||
|
||||
|
||||
@ -179,22 +163,22 @@ private:
|
||||
*/
|
||||
class Mapgen {
|
||||
public:
|
||||
s32 seed;
|
||||
int water_level;
|
||||
int mapgen_limit;
|
||||
u32 flags;
|
||||
bool generating;
|
||||
int id;
|
||||
s32 seed = 0;
|
||||
int water_level = 0;
|
||||
int mapgen_limit = 0;
|
||||
u32 flags = 0;
|
||||
bool generating = false;
|
||||
int id = -1;
|
||||
|
||||
MMVManip *vm;
|
||||
INodeDefManager *ndef;
|
||||
MMVManip *vm = nullptr;
|
||||
INodeDefManager *ndef = nullptr;
|
||||
|
||||
u32 blockseed;
|
||||
s16 *heightmap;
|
||||
biome_t *biomemap;
|
||||
s16 *heightmap = nullptr;
|
||||
biome_t *biomemap = nullptr;
|
||||
v3s16 csize;
|
||||
|
||||
BiomeGen *biomegen;
|
||||
BiomeGen *biomegen = nullptr;
|
||||
GenerateNotifier gennotify;
|
||||
|
||||
Mapgen();
|
||||
|
@ -82,15 +82,6 @@ MapgenFlat::~MapgenFlat()
|
||||
|
||||
MapgenFlatParams::MapgenFlatParams()
|
||||
{
|
||||
spflags = 0;
|
||||
ground_level = 8;
|
||||
large_cave_depth = -33;
|
||||
cave_width = 0.09;
|
||||
lake_threshold = -0.45;
|
||||
lake_steepness = 48.0;
|
||||
hill_threshold = 0.45;
|
||||
hill_steepness = 64.0;
|
||||
|
||||
np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0);
|
||||
np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
|
||||
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
|
||||
|
@ -33,14 +33,14 @@ extern FlagDesc flagdesc_mapgen_flat[];
|
||||
|
||||
struct MapgenFlatParams : public MapgenParams
|
||||
{
|
||||
u32 spflags;
|
||||
s16 ground_level;
|
||||
s16 large_cave_depth;
|
||||
float cave_width;
|
||||
float lake_threshold;
|
||||
float lake_steepness;
|
||||
float hill_threshold;
|
||||
float hill_steepness;
|
||||
u32 spflags = 0;
|
||||
s16 ground_level = 8;
|
||||
s16 large_cave_depth = -33;
|
||||
float cave_width = 0.09f;
|
||||
float lake_threshold = -0.45f;
|
||||
float lake_steepness = 48.0f;
|
||||
float hill_threshold = 0.45f;
|
||||
float hill_steepness = 64.0f;
|
||||
NoiseParams np_terrain;
|
||||
NoiseParams np_filler_depth;
|
||||
NoiseParams np_cave1;
|
||||
|
@ -82,18 +82,6 @@ MapgenFractal::~MapgenFractal()
|
||||
|
||||
MapgenFractalParams::MapgenFractalParams()
|
||||
{
|
||||
spflags = 0;
|
||||
cave_width = 0.09;
|
||||
fractal = 1;
|
||||
iterations = 11;
|
||||
scale = v3f(4096.0, 1024.0, 4096.0);
|
||||
offset = v3f(1.79, 0.0, 0.0);
|
||||
slice_w = 0.0;
|
||||
julia_x = 0.33;
|
||||
julia_y = 0.33;
|
||||
julia_z = 0.33;
|
||||
julia_w = 0.33;
|
||||
|
||||
np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0);
|
||||
np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
|
||||
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
|
||||
|
@ -34,17 +34,17 @@ extern FlagDesc flagdesc_mapgen_fractal[];
|
||||
|
||||
struct MapgenFractalParams : public MapgenParams
|
||||
{
|
||||
u32 spflags;
|
||||
float cave_width;
|
||||
u16 fractal;
|
||||
u16 iterations;
|
||||
v3f scale;
|
||||
v3f offset;
|
||||
float slice_w;
|
||||
float julia_x;
|
||||
float julia_y;
|
||||
float julia_z;
|
||||
float julia_w;
|
||||
u32 spflags = 0;
|
||||
float cave_width = 0.09f;
|
||||
u16 fractal = 1;
|
||||
u16 iterations = 11;
|
||||
v3f scale = v3f(4096.0, 1024.0, 4096.0);
|
||||
v3f offset = v3f(1.79, 0.0, 0.0);
|
||||
float slice_w = 0.0f;
|
||||
float julia_x = 0.33f;
|
||||
float julia_y = 0.33f;
|
||||
float julia_z = 0.33f;
|
||||
float julia_w = 0.33f;
|
||||
NoiseParams np_seabed;
|
||||
NoiseParams np_filler_depth;
|
||||
NoiseParams np_cave1;
|
||||
|
@ -80,12 +80,6 @@ MapgenV5::~MapgenV5()
|
||||
|
||||
MapgenV5Params::MapgenV5Params()
|
||||
{
|
||||
spflags = MGV5_CAVERNS;
|
||||
cave_width = 0.125;
|
||||
cavern_limit = -256;
|
||||
cavern_taper = 256;
|
||||
cavern_threshold = 0.7;
|
||||
|
||||
np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
|
||||
np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
|
||||
np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0);
|
||||
|
@ -34,11 +34,11 @@ extern FlagDesc flagdesc_mapgen_v5[];
|
||||
|
||||
struct MapgenV5Params : public MapgenParams
|
||||
{
|
||||
u32 spflags;
|
||||
float cave_width;
|
||||
s16 cavern_limit;
|
||||
s16 cavern_taper;
|
||||
float cavern_threshold;
|
||||
u32 spflags = MGV5_CAVERNS;
|
||||
float cave_width = 0.125f;
|
||||
s16 cavern_limit = -256;
|
||||
s16 cavern_taper = 256;
|
||||
float cavern_threshold = 0.7f;
|
||||
|
||||
NoiseParams np_filler_depth;
|
||||
NoiseParams np_factor;
|
||||
|
@ -147,12 +147,6 @@ MapgenV6::~MapgenV6()
|
||||
|
||||
MapgenV6Params::MapgenV6Params()
|
||||
{
|
||||
spflags = MGV6_JUNGLES | MGV6_SNOWBIOMES | MGV6_TREES |
|
||||
MGV6_BIOMEBLEND | MGV6_MUDFLOW;
|
||||
|
||||
freq_desert = 0.45;
|
||||
freq_beach = 0.15;
|
||||
|
||||
np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 2.0);
|
||||
np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 2.0);
|
||||
np_steepness = NoiseParams(0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 2.0);
|
||||
|
@ -56,9 +56,10 @@ enum BiomeV6Type
|
||||
|
||||
|
||||
struct MapgenV6Params : public MapgenParams {
|
||||
u32 spflags;
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
u32 spflags = MGV6_JUNGLES | MGV6_SNOWBIOMES | MGV6_TREES |
|
||||
MGV6_BIOMEBLEND | MGV6_MUDFLOW;
|
||||
float freq_desert = 0.45f;
|
||||
float freq_beach = 0.15f;
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_higher;
|
||||
NoiseParams np_steepness;
|
||||
|
@ -122,16 +122,6 @@ MapgenV7::~MapgenV7()
|
||||
|
||||
MapgenV7Params::MapgenV7Params()
|
||||
{
|
||||
spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
|
||||
cave_width = 0.09;
|
||||
float_mount_density = 0.6;
|
||||
float_mount_height = 128.0;
|
||||
floatland_level = 1280;
|
||||
shadow_limit = 1024;
|
||||
cavern_limit = -256;
|
||||
cavern_taper = 256;
|
||||
cavern_threshold = 0.7;
|
||||
|
||||
np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0);
|
||||
np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
|
||||
np_terrain_persist = NoiseParams(0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0);
|
||||
|
@ -35,15 +35,15 @@ extern FlagDesc flagdesc_mapgen_v7[];
|
||||
|
||||
|
||||
struct MapgenV7Params : public MapgenParams {
|
||||
u32 spflags;
|
||||
float cave_width;
|
||||
float float_mount_density;
|
||||
float float_mount_height;
|
||||
s16 floatland_level;
|
||||
s16 shadow_limit;
|
||||
s16 cavern_limit;
|
||||
s16 cavern_taper;
|
||||
float cavern_threshold;
|
||||
u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
|
||||
float cave_width = 0.09f;
|
||||
float float_mount_density = 0.6f;
|
||||
float float_mount_height = 128.0f;
|
||||
s16 floatland_level = 1280;
|
||||
s16 shadow_limit = 1024;
|
||||
s16 cavern_limit = -256;
|
||||
s16 cavern_taper = 256;
|
||||
float cavern_threshold = 0.7f;
|
||||
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_alt;
|
||||
|
@ -127,16 +127,6 @@ MapgenValleys::~MapgenValleys()
|
||||
|
||||
MapgenValleysParams::MapgenValleysParams()
|
||||
{
|
||||
spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL;
|
||||
altitude_chill = 90; // The altitude at which temperature drops by 20C.
|
||||
large_cave_depth = -33;
|
||||
lava_features = 0; // How often water will occur in caves.
|
||||
massive_cave_depth = -256; // highest altitude of massive caves
|
||||
river_depth = 4; // How deep to carve river channels.
|
||||
river_size = 5; // How wide to make rivers.
|
||||
water_features = 0; // How often water will occur in caves.
|
||||
cave_width = 0.09;
|
||||
|
||||
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
|
||||
np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
|
||||
np_filler_depth = NoiseParams(0.f, 1.2f, v3f(256, 256, 256), 1605, 3, 0.5f, 2.f);
|
||||
|
@ -46,15 +46,15 @@ class BiomeGenOriginal;
|
||||
|
||||
|
||||
struct MapgenValleysParams : public MapgenParams {
|
||||
u32 spflags;
|
||||
s16 large_cave_depth;
|
||||
s16 massive_cave_depth;
|
||||
u16 altitude_chill;
|
||||
u16 lava_features;
|
||||
u16 river_depth;
|
||||
u16 river_size;
|
||||
u16 water_features;
|
||||
float cave_width;
|
||||
u32 spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL;
|
||||
s16 large_cave_depth = -33;
|
||||
s16 massive_cave_depth = -256; // highest altitude of massive caves
|
||||
u16 altitude_chill = 90; // The altitude at which temperature drops by 20C.
|
||||
u16 lava_features = 0; // How often water will occur in caves.
|
||||
u16 river_depth = 4; // How deep to carve river channels.
|
||||
u16 river_size = 5; // How wide to make rivers.
|
||||
u16 water_features = 0; // How often water will occur in caves.
|
||||
float cave_width = 0.09f;
|
||||
NoiseParams np_cave1;
|
||||
NoiseParams np_cave2;
|
||||
NoiseParams np_filler_depth;
|
||||
|
@ -23,11 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "serialization.h"
|
||||
|
||||
MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
|
||||
differs_from_disk(false),
|
||||
m_parent(parent),
|
||||
m_pos(pos),
|
||||
m_gamedef(gamedef),
|
||||
m_block_cache(NULL)
|
||||
m_gamedef(gamedef)
|
||||
{
|
||||
}
|
||||
|
||||
@ -39,7 +37,7 @@ MapSector::~MapSector()
|
||||
void MapSector::deleteBlocks()
|
||||
{
|
||||
// Clear cache
|
||||
m_block_cache = NULL;
|
||||
m_block_cache = nullptr;
|
||||
|
||||
// Delete all
|
||||
for (std::unordered_map<s16, MapBlock*>::iterator i = m_blocks.begin();
|
||||
@ -55,13 +53,13 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
|
||||
{
|
||||
MapBlock *block;
|
||||
|
||||
if (m_block_cache != NULL && y == m_block_cache_y) {
|
||||
if (m_block_cache && y == m_block_cache_y) {
|
||||
return m_block_cache;
|
||||
}
|
||||
|
||||
// If block doesn't exist, return NULL
|
||||
std::unordered_map<s16, MapBlock*>::const_iterator n = m_blocks.find(y);
|
||||
block = (n != m_blocks.end() ? n->second : NULL);
|
||||
block = (n != m_blocks.end() ? n->second : nullptr);
|
||||
|
||||
// Cache the last result
|
||||
m_block_cache_y = y;
|
||||
@ -100,7 +98,7 @@ void MapSector::insertBlock(MapBlock *block)
|
||||
s16 block_y = block->getPos().Y;
|
||||
|
||||
MapBlock *block2 = getBlockBuffered(block_y);
|
||||
if(block2 != NULL){
|
||||
if (block2) {
|
||||
throw AlreadyExistsException("Block already exists");
|
||||
}
|
||||
|
||||
@ -116,7 +114,7 @@ void MapSector::deleteBlock(MapBlock *block)
|
||||
s16 block_y = block->getPos().Y;
|
||||
|
||||
// Clear from cache
|
||||
m_block_cache = NULL;
|
||||
m_block_cache = nullptr;
|
||||
|
||||
// Remove from container
|
||||
m_blocks.erase(block_y);
|
||||
|
@ -66,7 +66,7 @@ public:
|
||||
bool empty() const { return m_blocks.empty(); }
|
||||
|
||||
// Always false at the moment, because sector contains no metadata.
|
||||
bool differs_from_disk;
|
||||
bool differs_from_disk = false;
|
||||
|
||||
protected:
|
||||
|
||||
@ -80,8 +80,8 @@ protected:
|
||||
IGameDef *m_gamedef;
|
||||
|
||||
// Last-used block is cached here for quicker access.
|
||||
// Be sure to set this to NULL when the cached block is deleted
|
||||
MapBlock *m_block_cache;
|
||||
// Be sure to set this to nullptr when the cached block is deleted
|
||||
MapBlock *m_block_cache = nullptr;
|
||||
s16 m_block_cache_y;
|
||||
|
||||
/*
|
||||
|
@ -683,8 +683,7 @@ void Client::handleCommand_Media(NetworkPacket* pkt)
|
||||
if (num_files == 0)
|
||||
return;
|
||||
|
||||
if (m_media_downloader == NULL ||
|
||||
!m_media_downloader->isStarted()) {
|
||||
if (!m_media_downloader || !m_media_downloader->isStarted()) {
|
||||
const char *problem = m_media_downloader ?
|
||||
"media has not been requested" :
|
||||
"all media has been received already";
|
||||
|
Loading…
Reference in New Issue
Block a user