Re-enable texture pre-filters on wielditems, fixing #3178.

This commit is contained in:
Aaron Suen 2015-09-13 21:04:22 -04:00 committed by est31
parent 0cf15470fc
commit 900db31063

@ -283,7 +283,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
// Customize material // Customize material
video::SMaterial &material = m_meshnode->getMaterial(0); video::SMaterial &material = m_meshnode->getMaterial(0);
material.setTexture(0, tsrc->getTexture(imagename)); material.setTexture(0, tsrc->getTextureForMesh(imagename));
material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
material.MaterialType = m_material_type; material.MaterialType = m_material_type;