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Optimize map generator for the dynamic content ids a bit
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4503b03b26
commit
901d98b687
@ -1641,7 +1641,27 @@ void make_block(BlockMakeData *data)
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maxpos_f.X, maxpos_f.Y+5, maxpos_f.Z,
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sl.X, sl.Y, sl.Z);
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}
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/*
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Cache some ground type values for speed
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*/
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// Creates variables c_name=id and n_name=node
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#define CONTENT_VARIABLE(ndef, name)\
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content_t c_##name = ndef->getId(#name);\
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MapNode n_##name(c_##name);
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CONTENT_VARIABLE(ndef, stone);
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CONTENT_VARIABLE(ndef, water_source);
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CONTENT_VARIABLE(ndef, air);
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CONTENT_VARIABLE(ndef, dirt);
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CONTENT_VARIABLE(ndef, sand);
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CONTENT_VARIABLE(ndef, gravel);
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CONTENT_VARIABLE(ndef, lava_source);
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CONTENT_VARIABLE(ndef, cobble);
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CONTENT_VARIABLE(ndef, mossycobble);
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CONTENT_VARIABLE(ndef, dirt_with_grass);
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/*
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Make base ground level
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*/
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@ -1667,14 +1687,14 @@ void make_block(BlockMakeData *data)
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v3s16(x,y,z), data->seed) == false)
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{
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if(y <= WATER_LEVEL)
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
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vmanip.m_data[i] = n_water_source;
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else
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vmanip.m_data[i] = MapNode(CONTENT_AIR);
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vmanip.m_data[i] = n_air;
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}
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else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD)
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vmanip.m_data[i] = MapNode(CONTENT_AIR);
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vmanip.m_data[i] = n_air;
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else
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
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vmanip.m_data[i] = n_stone;
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}
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data->vmanip->m_area.add_y(em, i, 1);
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@ -1703,7 +1723,7 @@ void make_block(BlockMakeData *data)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE"));
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}
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@ -1781,7 +1801,7 @@ void make_block(BlockMakeData *data)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
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}
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@ -1807,7 +1827,7 @@ void make_block(BlockMakeData *data)
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{
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v3s16 p = v3s16(x,y,z) + g_27dirs[i];
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
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if(vmanip.m_data[vi].getContent() == c_stone)
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if(mineralrandom.next()%8 == 0)
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
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}
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@ -1830,24 +1850,24 @@ void make_block(BlockMakeData *data)
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u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
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for(s16 y=node_max.Y; y>=node_min.Y; y--)
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{
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if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE"))
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if(vmanip.m_data[i].getContent() == c_stone)
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{
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if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
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{
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if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
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vmanip.m_data[i] = n_dirt;
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else
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
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vmanip.m_data[i] = n_sand;
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}
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else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7)
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{
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if(noisebuf_ground_wetness.get(x,y,z) < -0.6)
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRAVEL"));
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vmanip.m_data[i] = n_gravel;
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}
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else if(noisebuf_ground_crumbleness.get(x,y,z) <
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-3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5))
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{
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vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_LAVASOURCE"));
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vmanip.m_data[i] = n_lava_source;
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for(s16 x1=-1; x1<=1; x1++)
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for(s16 y1=-1; y1<=1; y1++)
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for(s16 z1=-1; z1<=1; z1++)
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@ -1894,7 +1914,7 @@ void make_block(BlockMakeData *data)
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{
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if(vmanip.m_data[i].getContent() == CONTENT_AIR)
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vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
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else if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
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else if(vmanip.m_data[i].getContent() == c_water_source)
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vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
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data->vmanip->m_area.add_y(em, i, -1);
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}
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@ -1925,11 +1945,11 @@ void make_block(BlockMakeData *data)
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double d = noise3d_perlin((float)x/2.5,
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(float)y/2.5,(float)z/2.5,
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blockseed, 2, 1.4);
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if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_COBBLE"))
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if(vmanip.m_data[i].getContent() == c_cobble)
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{
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if(d < wetness/3.0)
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{
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vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MOSSYCOBBLE"));
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vmanip.m_data[i].setContent(c_mossycobble);
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}
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}
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/*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
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@ -1972,7 +1992,7 @@ void make_block(BlockMakeData *data)
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{
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if(water_found == false)
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{
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if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
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if(vmanip.m_data[i].getContent() == c_water_source)
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{
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v3s16 p = v3s16(p2d.X, y, p2d.Y);
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data->transforming_liquid.push_back(p);
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@ -1984,7 +2004,7 @@ void make_block(BlockMakeData *data)
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// This can be done because water_found can only
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// turn to true and end up here after going through
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// a single block.
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if(vmanip.m_data[i+1].getContent() != LEGN(ndef, "CONTENT_WATERSOURCE"))
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if(vmanip.m_data[i+1].getContent() != c_water_source)
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{
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v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
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data->transforming_liquid.push_back(p);
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@ -2027,16 +2047,16 @@ void make_block(BlockMakeData *data)
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u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
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for(s16 y=start_y; y>=node_min.Y-3; y--)
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{
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if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
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if(vmanip.m_data[i].getContent() == c_water_source)
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water_detected = true;
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if(vmanip.m_data[i].getContent() == CONTENT_AIR)
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air_detected = true;
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if((vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE")
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|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS")
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|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
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|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_SAND")
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|| vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRAVEL")
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if((vmanip.m_data[i].getContent() == c_stone
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|| vmanip.m_data[i].getContent() == c_dirt_with_grass
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|| vmanip.m_data[i].getContent() == c_dirt
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|| vmanip.m_data[i].getContent() == c_sand
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|| vmanip.m_data[i].getContent() == c_gravel
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) && (air_detected || water_detected))
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{
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if(current_depth == 0 && y <= WATER_LEVEL+2
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@ -2127,7 +2147,7 @@ void make_block(BlockMakeData *data)
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{
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u32 i = data->vmanip->m_area.index(p);
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MapNode *n = &data->vmanip->m_data[i];
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if(n->getContent() != CONTENT_AIR && n->getContent() != LEGN(ndef, "CONTENT_WATERSOURCE") && n->getContent() != CONTENT_IGNORE)
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if(n->getContent() != CONTENT_AIR && n->getContent() != c_water_source && n->getContent() != CONTENT_IGNORE)
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{
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found = true;
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break;
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@ -2141,17 +2161,17 @@ void make_block(BlockMakeData *data)
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u32 i = data->vmanip->m_area.index(p);
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MapNode *n = &data->vmanip->m_data[i];
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if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS") && n->getContent() != LEGN(ndef, "CONTENT_SAND"))
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if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass && n->getContent() != c_sand)
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continue;
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// Papyrus grows only on mud and in water
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if(n->getContent() == LEGN(ndef, "CONTENT_MUD") && y <= WATER_LEVEL)
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if(n->getContent() == c_dirt && y <= WATER_LEVEL)
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{
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p.Y++;
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make_papyrus(vmanip, p, ndef);
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}
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// Trees grow only on mud and grass, on land
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else if((n->getContent() == LEGN(ndef, "CONTENT_MUD") || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
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else if((n->getContent() == c_dirt || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
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{
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p.Y++;
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//if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
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@ -2170,7 +2190,7 @@ void make_block(BlockMakeData *data)
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make_jungletree(vmanip, p, ndef);
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}
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// Cactii grow only on sand, on land
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else if(n->getContent() == LEGN(ndef, "CONTENT_SAND") && y > WATER_LEVEL + 2)
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else if(n->getContent() == c_sand && y > WATER_LEVEL + 2)
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{
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p.Y++;
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make_cactus(vmanip, p, ndef);
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@ -406,6 +406,12 @@ public:
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{
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return m_name_id_mapping.getId(name, result);
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}
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virtual content_t getId(const std::string &name) const
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{
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content_t id = CONTENT_IGNORE;
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getId(name, id);
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return id;
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}
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virtual const ContentFeatures& get(const std::string &name) const
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{
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content_t id = CONTENT_IGNORE;
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@ -254,6 +254,7 @@ public:
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virtual const ContentFeatures& get(content_t c) const=0;
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virtual const ContentFeatures& get(const MapNode &n) const=0;
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virtual bool getId(const std::string &name, content_t &result) const=0;
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virtual content_t getId(const std::string &name) const=0;
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virtual const ContentFeatures& get(const std::string &name) const=0;
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virtual void serialize(std::ostream &os)=0;
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@ -269,6 +270,7 @@ public:
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virtual const ContentFeatures& get(content_t c) const=0;
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virtual const ContentFeatures& get(const MapNode &n) const=0;
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virtual bool getId(const std::string &name, content_t &result) const=0;
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virtual content_t getId(const std::string &name) const=0;
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// If not found, returns the features of CONTENT_IGNORE
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virtual const ContentFeatures& get(const std::string &name) const=0;
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