Fix some indentation in nodedef.cpp

This commit is contained in:
Kahrl 2014-10-20 16:11:38 +02:00
parent ae375cc322
commit 9029a34cc6

@ -857,12 +857,12 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
//Cache 6dfacedir rotated clones of meshes
if (f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
for (u16 j = 1; j < 24; j++) {
f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
recalculateBoundingBox(f->mesh_ptr[j]);
}
for (u16 j = 1; j < 24; j++) {
f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
recalculateBoundingBox(f->mesh_ptr[j]);
}
}
}
#endif
}