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https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Real control fix (#5787)
* Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
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358074b296
commit
90808a4f34
@ -627,7 +627,7 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
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bool backwards = event.KeyInput.Shift;
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prompt.nickCompletion(names, backwards);
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return true;
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} else if (iswprint(event.KeyInput.Char) && !event.KeyInput.Control) {
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} else if (!iswcntrl(event.KeyInput.Char) && !event.KeyInput.Control) {
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#if defined(__linux__) && (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 9)
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wchar_t wc = L'_';
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mbtowc( &wc, (char *) &event.KeyInput.Char, sizeof(event.KeyInput.Char) );
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100
src/mods.cpp
100
src/mods.cpp
@ -214,6 +214,55 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
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}
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}
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void ModConfiguration::addModsFormConfig(const std::string &settings_path, const std::set<std::string> &mods)
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{
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Settings conf;
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std::set<std::string> load_mod_names;
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conf.readConfigFile(settings_path.c_str());
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std::vector<std::string> names = conf.getNames();
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for (std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it) {
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std::string name = *it;
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if (name.compare(0,9,"load_mod_")==0 && conf.getBool(name))
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load_mod_names.insert(name.substr(9));
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}
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std::vector<ModSpec> addon_mods;
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for (std::set<std::string>::const_iterator i = mods.begin();
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i != mods.end(); ++i) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*i));
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for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
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it != addon_mods_in_path.end(); ++it) {
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const ModSpec& mod = *it;
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if (load_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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else
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conf.setBool("load_mod_" + mod.name, false);
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}
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}
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conf.updateConfigFile(settings_path.c_str());
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addMods(addon_mods);
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checkConflictsAndDeps();
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// complain about mods declared to be loaded, but not found
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for (std::vector<ModSpec>::iterator it = addon_mods.begin();
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it != addon_mods.end(); ++it)
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load_mod_names.erase((*it).name);
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std::vector<ModSpec> UnsatisfiedMods = getUnsatisfiedMods();
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for (std::vector<ModSpec>::iterator it = UnsatisfiedMods.begin();
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it != UnsatisfiedMods.end(); ++it)
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load_mod_names.erase((*it).name);
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if (!load_mod_names.empty()) {
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errorstream << "The following mods could not be found:";
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for (std::set<std::string>::iterator it = load_mod_names.begin();
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it != load_mod_names.end(); ++it)
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errorstream << " \"" << (*it) << "\"";
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errorstream << std::endl;
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}
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}
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void ModConfiguration::checkConflictsAndDeps()
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{
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// report on name conflicts
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@ -296,53 +345,22 @@ ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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// check world.mt file for mods explicitely declared to be
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// loaded or not by a load_mod_<modname> = ... line.
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std::string worldmt = worldpath+DIR_DELIM+"world.mt";
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Settings worldmt_settings;
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> include_mod_names;
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for (std::vector<std::string>::const_iterator it = names.begin();
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it != names.end(); ++it) {
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std::string name = *it;
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// for backwards compatibility: exclude only mods which are
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// explicitely excluded. if mod is not mentioned at all, it is
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// enabled. So by default, all installed mods are enabled.
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if (name.compare(0,9,"load_mod_") == 0 &&
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worldmt_settings.getBool(name)) {
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include_mod_names.insert(name.substr(9));
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}
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}
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// Collect all mods that are also in include_mod_names
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std::vector<ModSpec> addon_mods;
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for (std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
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it_path != gamespec.addon_mods_paths.end(); ++it_path) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
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for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
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it != addon_mods_in_path.end(); ++it) {
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const ModSpec& mod = *it;
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if (include_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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else
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worldmt_settings.setBool("load_mod_" + mod.name, false);
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}
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}
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worldmt_settings.updateConfigFile(worldmt.c_str());
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addMods(addon_mods);
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checkConflictsAndDeps();
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// Load normal mods
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std::string worldmt = worldpath + DIR_DELIM + "world.mt";
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addModsFormConfig(worldmt, gamespec.addon_mods_paths);
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}
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#ifndef SERVER
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ClientModConfiguration::ClientModConfiguration(const std::string &path):
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ModConfiguration(path)
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{
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addModsInPath(path);
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addModsInPath(porting::path_user + DIR_DELIM + "clientmods");
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checkConflictsAndDeps();
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std::set<std::string> paths;
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std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
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paths.insert(path);
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paths.insert(path_user);
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std::string settings_path = path_user + DIR_DELIM + "mods.conf";
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addModsFormConfig(settings_path, paths);
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}
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#endif
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@ -99,6 +99,8 @@ protected:
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// adds all mods in the set.
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void addMods(const std::vector<ModSpec> &new_mods);
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void addModsFormConfig(const std::string &settings_path, const std::set<std::string> &mods);
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void checkConflictsAndDeps();
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private:
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// move mods from m_unsatisfied_mods to m_sorted_mods
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@ -230,32 +230,6 @@ Server::Server(
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modconf.printUnsatisfiedModsError();
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}
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Settings worldmt_settings;
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std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> load_mod_names;
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for(std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it) {
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std::string name = *it;
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if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
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load_mod_names.insert(name.substr(9));
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}
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// complain about mods declared to be loaded, but not found
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for(std::vector<ModSpec>::iterator it = m_mods.begin();
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it != m_mods.end(); ++it)
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load_mod_names.erase((*it).name);
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for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
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it != unsatisfied_mods.end(); ++it)
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load_mod_names.erase((*it).name);
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if(!load_mod_names.empty()) {
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errorstream << "The following mods could not be found:";
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for(std::set<std::string>::iterator it = load_mod_names.begin();
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it != load_mod_names.end(); ++it)
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errorstream << " \"" << (*it) << "\"";
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errorstream << std::endl;
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}
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//lock environment
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MutexAutoLock envlock(m_env_mutex);
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