mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
Make node definitions available to Lua
This commit is contained in:
parent
77337271fc
commit
908db7c1d2
@ -73,9 +73,56 @@ function dump(o, dumped)
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end
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--
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-- Built-in node types. Also defined in C.
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-- Built-in node definitions. Also defined in C.
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--
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minetest.register_nodedef_defaults({
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-- name intentionally not defined here
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drawtype = "normal",
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visual_scale = 1.0,
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tile_images = {"unknown_block.png"},
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inventory_image = "unknown_block.png",
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special_materials = {
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{image="", backface_culling=true},
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{image="", backface_culling=true},
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},
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alpha = 255,
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post_effect_color = {a=0, r=0, g=0, b=0},
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paramtype = "none",
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is_ground_content = false,
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light_propagates = false,
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sunlight_propagates = false,
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walkable = true,
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pointable = true,
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diggable = true,
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climbable = false,
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buildable_to = false,
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wall_mounted = false,
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often_contains_mineral = false,
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dug_item = "",
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extra_dug_item = "",
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extra_dug_item_rarity = 2,
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metadata_name = "",
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liquid_type = "none",
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liquid_alternative_flowing = "",
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liquid_alternative_source = "",
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liquid_viscosity = 0,
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light_source = 0,
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damage_per_second = 0,
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selection_box = {type="regular"},
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material = {
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diggablity = "normal",
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weight = 0,
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crackiness = 0,
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crumbliness = 0,
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cuttability = 0,
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flammability = 0,
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},
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cookresult_item = "", -- Cannot be cooked
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furnace_cooktime = 3.0,
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furnace_burntime = -1, -- Cannot be used as fuel
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})
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minetest.register_node("air", {
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drawtype = "airlike",
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paramtype = "light",
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@ -20,6 +20,8 @@
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-- minetest.env - environment reference
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--
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-- Global tables:
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-- minetest.registered_nodes
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-- ^ List of registed node definitions, indexed by name
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-- minetest.registered_entities
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-- ^ List of registered entity prototypes, indexed by name
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-- minetest.object_refs
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@ -116,6 +116,9 @@ void ContentFeatures::reset()
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used_texturenames.clear();
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/*
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Actual data
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NOTE: Most of this is always overridden by the default values given
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in builtin.lua
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*/
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name = "";
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drawtype = NDT_NORMAL;
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@ -407,6 +407,16 @@ struct EnumString es_Diggability[] =
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Global functions
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*/
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static int l_register_nodedef_defaults(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_pushvalue(L, 1); // Explicitly put parameter 1 on top of stack
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
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return 0;
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}
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// Register new object prototype
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// register_entity(name, prototype)
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static int l_register_entity(lua_State *L)
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@ -480,7 +490,7 @@ static int l_register_node(lua_State *L)
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const char *name = luaL_checkstring(L, 1);
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infostream<<"register_node: "<<name<<std::endl;
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luaL_checktype(L, 2, LUA_TTABLE);
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int table0 = 2;
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int nodedef_table = 2;
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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@ -488,6 +498,33 @@ static int l_register_node(lua_State *L)
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// And get the writable node definition manager from the server
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IWritableNodeDefManager *nodedef =
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server->getWritableNodeDefManager();
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// Get default node definition from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
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int nodedef_default = lua_gettop(L);
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/*
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Add to minetest.registered_nodes with default as metatable
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*/
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// Get the node definition table given as parameter
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lua_pushvalue(L, nodedef_table);
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// Set __index to point to itself
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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// Set nodedef_default as metatable for the definition
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lua_pushvalue(L, nodedef_default);
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lua_setmetatable(L, nodedef_table);
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// minetest.registered_nodes[name] = nodedef
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_nodes");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushstring(L, name);
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lua_pushvalue(L, nodedef_table);
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lua_settable(L, -3);
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/*
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Create definition
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@ -509,11 +546,11 @@ static int l_register_node(lua_State *L)
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/* Visual definition */
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f.drawtype = (NodeDrawType)getenumfield(L, table0, "drawtype", es_DrawType,
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f.drawtype = (NodeDrawType)getenumfield(L, nodedef_table, "drawtype", es_DrawType,
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NDT_NORMAL);
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getfloatfield(L, table0, "visual_scale", f.visual_scale);
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getfloatfield(L, nodedef_table, "visual_scale", f.visual_scale);
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lua_getfield(L, table0, "tile_images");
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lua_getfield(L, nodedef_table, "tile_images");
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if(lua_istable(L, -1)){
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int table = lua_gettop(L);
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lua_pushnil(L);
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@ -543,9 +580,9 @@ static int l_register_node(lua_State *L)
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}
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lua_pop(L, 1);
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getstringfield(L, table0, "inventory_image", f.tname_inventory);
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getstringfield(L, nodedef_table, "inventory_image", f.tname_inventory);
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lua_getfield(L, table0, "special_materials");
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lua_getfield(L, nodedef_table, "special_materials");
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if(lua_istable(L, -1)){
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int table = lua_gettop(L);
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lua_pushnil(L);
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@ -570,70 +607,70 @@ static int l_register_node(lua_State *L)
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}
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lua_pop(L, 1);
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f.alpha = getintfield_default(L, table0, "alpha", 255);
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f.alpha = getintfield_default(L, nodedef_table, "alpha", 255);
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/* Other stuff */
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lua_getfield(L, table0, "post_effect_color");
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lua_getfield(L, nodedef_table, "post_effect_color");
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if(!lua_isnil(L, -1))
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f.post_effect_color = readARGB8(L, -1);
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lua_pop(L, 1);
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f.param_type = (ContentParamType)getenumfield(L, table0, "paramtype",
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f.param_type = (ContentParamType)getenumfield(L, nodedef_table, "paramtype",
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es_ContentParamType, CPT_NONE);
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// True for all ground-like things like stone and mud, false for eg. trees
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getboolfield(L, table0, "is_ground_content", f.is_ground_content);
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getboolfield(L, table0, "light_propagates", f.light_propagates);
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getboolfield(L, table0, "sunlight_propagates", f.sunlight_propagates);
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getboolfield(L, nodedef_table, "is_ground_content", f.is_ground_content);
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getboolfield(L, nodedef_table, "light_propagates", f.light_propagates);
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getboolfield(L, nodedef_table, "sunlight_propagates", f.sunlight_propagates);
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// This is used for collision detection.
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// Also for general solidness queries.
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getboolfield(L, table0, "walkable", f.walkable);
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getboolfield(L, nodedef_table, "walkable", f.walkable);
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// Player can point to these
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getboolfield(L, table0, "pointable", f.pointable);
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getboolfield(L, nodedef_table, "pointable", f.pointable);
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// Player can dig these
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getboolfield(L, table0, "diggable", f.diggable);
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getboolfield(L, nodedef_table, "diggable", f.diggable);
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// Player can climb these
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getboolfield(L, table0, "climbable", f.climbable);
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getboolfield(L, nodedef_table, "climbable", f.climbable);
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// Player can build on these
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getboolfield(L, table0, "buildable_to", f.buildable_to);
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getboolfield(L, nodedef_table, "buildable_to", f.buildable_to);
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// If true, param2 is set to direction when placed. Used for torches.
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// NOTE: the direction format is quite inefficient and should be changed
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getboolfield(L, table0, "wall_mounted", f.wall_mounted);
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getboolfield(L, nodedef_table, "wall_mounted", f.wall_mounted);
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// Whether this content type often contains mineral.
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// Used for texture atlas creation.
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// Currently only enabled for CONTENT_STONE.
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getboolfield(L, table0, "often_contains_mineral", f.often_contains_mineral);
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getboolfield(L, nodedef_table, "often_contains_mineral", f.often_contains_mineral);
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// Inventory item string as which the node appears in inventory when dug.
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// Mineral overrides this.
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getstringfield(L, table0, "dug_item", f.dug_item);
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getstringfield(L, nodedef_table, "dug_item", f.dug_item);
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// Extra dug item and its rarity
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getstringfield(L, table0, "extra_dug_item", f.extra_dug_item);
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getstringfield(L, nodedef_table, "extra_dug_item", f.extra_dug_item);
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// Usual get interval for extra dug item
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getintfield(L, table0, "extra_dug_item_rarity", f.extra_dug_item_rarity);
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getintfield(L, nodedef_table, "extra_dug_item_rarity", f.extra_dug_item_rarity);
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// Metadata name of node (eg. "furnace")
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getstringfield(L, table0, "metadata_name", f.metadata_name);
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getstringfield(L, nodedef_table, "metadata_name", f.metadata_name);
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// Whether the node is non-liquid, source liquid or flowing liquid
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f.liquid_type = (LiquidType)getenumfield(L, table0, "liquidtype",
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f.liquid_type = (LiquidType)getenumfield(L, nodedef_table, "liquidtype",
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es_LiquidType, LIQUID_NONE);
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// If the content is liquid, this is the flowing version of the liquid.
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getstringfield(L, table0, "liquid_alternative_flowing",
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getstringfield(L, nodedef_table, "liquid_alternative_flowing",
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f.liquid_alternative_flowing);
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// If the content is liquid, this is the source version of the liquid.
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getstringfield(L, table0, "liquid_alternative_source",
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getstringfield(L, nodedef_table, "liquid_alternative_source",
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f.liquid_alternative_source);
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// Viscosity for fluid flow, ranging from 1 to 7, with
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// 1 giving almost instantaneous propagation and 7 being
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// the slowest possible
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f.liquid_viscosity = getintfield_default(L, table0,
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f.liquid_viscosity = getintfield_default(L, nodedef_table,
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"liquid_viscosity", f.liquid_viscosity);
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// Amount of light the node emits
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f.light_source = getintfield_default(L, table0,
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f.light_source = getintfield_default(L, nodedef_table,
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"light_source", f.light_source);
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f.damage_per_second = getintfield_default(L, table0,
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f.damage_per_second = getintfield_default(L, nodedef_table,
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"damage_per_second", f.damage_per_second);
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lua_getfield(L, table0, "selection_box");
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lua_getfield(L, nodedef_table, "selection_box");
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if(lua_istable(L, -1)){
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f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
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es_NodeBoxType, NODEBOX_REGULAR);
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@ -660,7 +697,7 @@ static int l_register_node(lua_State *L)
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}
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lua_pop(L, 1);
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lua_getfield(L, table0, "material");
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lua_getfield(L, nodedef_table, "material");
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if(lua_istable(L, -1)){
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f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
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es_Diggability, DIGGABLE_NORMAL);
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@ -674,9 +711,9 @@ static int l_register_node(lua_State *L)
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}
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lua_pop(L, 1);
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getstringfield(L, table0, "cookresult_item", f.cookresult_item);
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getfloatfield(L, table0, "furnace_cooktime", f.furnace_cooktime);
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getfloatfield(L, table0, "furnace_burntime", f.furnace_burntime);
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getstringfield(L, nodedef_table, "cookresult_item", f.cookresult_item);
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getfloatfield(L, nodedef_table, "furnace_cooktime", f.furnace_cooktime);
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getfloatfield(L, nodedef_table, "furnace_burntime", f.furnace_burntime);
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/*
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Register it
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@ -753,6 +790,12 @@ static int l_register_craft(lua_State *L)
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return 0; /* number of results */
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}
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// get_nodedef(name)
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static int l_get_nodedef(lua_State *L)
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{
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return 1;
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}
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static int register_lua_callback(lua_State *L, const char *tablename)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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@ -806,6 +849,7 @@ static int l_register_on_punchnode(lua_State *L)
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}
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static const struct luaL_Reg minetest_f [] = {
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{"register_nodedef_defaults", l_register_nodedef_defaults},
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{"register_entity", l_register_entity},
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{"register_tool", l_register_tool},
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{"register_node", l_register_node},
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@ -814,6 +858,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"register_on_placenode", l_register_on_placenode},
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{"register_on_dignode", l_register_on_dignode},
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{"register_on_punchnode", l_register_on_punchnode},
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{"get_nodedef", l_get_nodedef},
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{NULL, NULL}
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};
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@ -1267,6 +1312,10 @@ void scriptapi_export(lua_State *L, Server *server)
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// Store server as light userdata in registry
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lua_pushlightuserdata(L, server);
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
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// Store nil as minetest_nodedef_defaults in registry
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
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// Register global functions in table minetest
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lua_newtable(L);
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@ -1281,6 +1330,9 @@ void scriptapi_export(lua_State *L, Server *server)
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/*lua_newtable(L);
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lua_setfield(L, -2, "registered_blocks");*/
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lua_newtable(L);
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lua_setfield(L, -2, "registered_nodes");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_entities");
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@ -1676,26 +1728,8 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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lua_pop(L, 1);
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lua_getfield(L, -1, "collisionbox");
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if(lua_istable(L, -1)){
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lua_rawgeti(L, -1, 1);
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prop->collisionbox.MinEdge.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 2);
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prop->collisionbox.MinEdge.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 3);
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prop->collisionbox.MinEdge.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 4);
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prop->collisionbox.MaxEdge.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 5);
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prop->collisionbox.MaxEdge.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 6);
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prop->collisionbox.MaxEdge.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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}
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if(lua_istable(L, -1))
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prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
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lua_pop(L, 1);
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lua_getfield(L, -1, "visual");
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