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Fix invalid listname and listsize not handled correctly in set_size
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@ -1726,6 +1726,7 @@ methods:
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- is_empty(listname): return true if list is empty
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- get_size(listname): get size of a list
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- set_size(listname, size): set size of a list
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^ returns false on error (e.g. invalid listname or listsize)
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- get_width(listname): get width of a list
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- set_width(listname, width): set width of list; currently used for crafting
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- get_stack(listname, i): get a copy of stack index i in list
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@ -957,6 +957,9 @@ InventoryList * Inventory::addList(const std::string &name, u32 size)
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}
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else
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{
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//don't create list with invalid name
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if (name.find(" ") != std::string::npos) return NULL;
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InventoryList *list = new InventoryList(name, size, m_itemdef);
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m_lists.push_back(list);
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return list;
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@ -117,24 +117,38 @@ int InvRef::l_set_size(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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int newsize = luaL_checknumber(L, 3);
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if (newsize < 0) {
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lua_pushboolean(L, false);
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return 1;
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}
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Inventory *inv = getinv(L, ref);
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if(inv == NULL){
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return 0;
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lua_pushboolean(L, false);
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return 1;
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}
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if(newsize == 0){
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inv->deleteList(listname);
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reportInventoryChange(L, ref);
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return 0;
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lua_pushboolean(L, true);
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return 1;
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}
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InventoryList *list = inv->getList(listname);
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if(list){
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list->setSize(newsize);
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} else {
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list = inv->addList(listname, newsize);
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if (!list)
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{
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lua_pushboolean(L, false);
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return 1;
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}
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}
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reportInventoryChange(L, ref);
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return 0;
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lua_pushboolean(L, true);
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return 1;
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}
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// set_width(self, listname, size)
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