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Make generated water a shade darker to match up with older versions
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@ -943,12 +943,12 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
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u8 light = n.param1 & 0x0F;
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u8 light = n.param1 & 0x0F;
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if (light) {
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if (light) {
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lightSpread(a, v3s16(x, y, z + 1), light);
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lightSpread(a, v3s16(x, y, z + 1), light - 1);
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lightSpread(a, v3s16(x, y + 1, z ), light);
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lightSpread(a, v3s16(x, y + 1, z ), light - 1);
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lightSpread(a, v3s16(x + 1, y, z ), light);
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lightSpread(a, v3s16(x + 1, y, z ), light - 1);
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lightSpread(a, v3s16(x, y, z - 1), light);
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lightSpread(a, v3s16(x, y, z - 1), light - 1);
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lightSpread(a, v3s16(x, y - 1, z ), light);
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lightSpread(a, v3s16(x, y - 1, z ), light - 1);
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lightSpread(a, v3s16(x - 1, y, z ), light);
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lightSpread(a, v3s16(x - 1, y, z ), light - 1);
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}
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}
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}
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}
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}
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}
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