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Add setting to disable confirmation on new player registration (#8102)
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@ -912,6 +912,10 @@ serverlist_file (Serverlist file) string favoriteservers.txt
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# 0 to disable queueing and -1 to make the queue size unlimited.
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# 0 to disable queueing and -1 to make the queue size unlimited.
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max_out_chat_queue_size (Maximum size of the out chat queue) int 20
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max_out_chat_queue_size (Maximum size of the out chat queue) int 20
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# Enable register confirmation when connecting to server.
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# If disabled, new account will be registered automatically.
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enable_register_confirmation (Enable register confirmation) bool true
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[*Advanced]
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[*Advanced]
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# Timeout for client to remove unused map data from memory.
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# Timeout for client to remove unused map data from memory.
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@ -60,6 +60,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_client_modding", "false");
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settings->setDefault("enable_client_modding", "false");
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settings->setDefault("max_out_chat_queue_size", "20");
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settings->setDefault("max_out_chat_queue_size", "20");
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settings->setDefault("pause_on_lost_focus", "false");
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settings->setDefault("pause_on_lost_focus", "false");
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settings->setDefault("enable_register_confirmation", "true");
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// Keymap
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// Keymap
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settings->setDefault("remote_port", "30000");
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settings->setDefault("remote_port", "30000");
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@ -98,7 +98,8 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
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// Authenticate using that method, or abort if there wasn't any method found
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// Authenticate using that method, or abort if there wasn't any method found
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if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
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if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
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if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
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if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
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&& !m_simple_singleplayer_mode) {
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&& !m_simple_singleplayer_mode
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&& g_settings->getBool("enable_register_confirmation")) {
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promptConfirmRegistration(chosen_auth_mechanism);
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promptConfirmRegistration(chosen_auth_mechanism);
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} else {
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} else {
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startAuth(chosen_auth_mechanism);
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startAuth(chosen_auth_mechanism);
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