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Fix objects being selected behind a node
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parent
1ad81c1ce3
commit
91923806a9
@ -239,6 +239,8 @@ PointedThing getPointedThing(Client *client, v3f player_position,
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INodeDefManager *nodedef = client->getNodeDefManager();
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INodeDefManager *nodedef = client->getNodeDefManager();
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ClientMap &map = client->getEnv().getClientMap();
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ClientMap &map = client->getEnv().getClientMap();
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f32 mindistance = BS * 1001;
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// First try to find a pointed at active object
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// First try to find a pointed at active object
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if(look_for_object)
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if(look_for_object)
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{
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{
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@ -260,16 +262,15 @@ PointedThing getPointedThing(Client *client, v3f player_position,
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selection_box->MaxEdge + pos));
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selection_box->MaxEdge + pos));
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}
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}
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mindistance = (selected_object->getPosition() - camera_position).getLength();
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result.type = POINTEDTHING_OBJECT;
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result.type = POINTEDTHING_OBJECT;
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result.object_id = selected_object->getId();
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result.object_id = selected_object->getId();
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return result;
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}
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}
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}
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}
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// That didn't work, try to find a pointed at node
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// That didn't work, try to find a pointed at node
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f32 mindistance = BS * 1001;
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v3s16 pos_i = floatToInt(player_position, BS);
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v3s16 pos_i = floatToInt(player_position, BS);
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