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Skip further loading of client if there was an exit signal
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@ -1859,6 +1859,10 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
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if (!skip_main_menu) {
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main_menu(&menudata);
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// Skip further loading if there was an exit signal.
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if (*porting::signal_handler_killstatus())
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return false;
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address = menudata.address;
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int newport = stoi(menudata.port);
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if (newport != 0)
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