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Script API: Check that SAOs are still usable before attempting to use them
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b14aa1c847
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91eef646a5
@ -864,7 +864,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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m_peer_id(peer_id_),
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m_is_singleplayer(is_singleplayer)
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{
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assert(m_peer_id != 0); // pre-condition
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SANITY_CHECK(m_peer_id != PEER_ID_INEXISTENT);
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m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
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m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
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@ -1393,7 +1393,7 @@ bool PlayerSAO::setWieldedItem(const ItemStack &item)
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void PlayerSAO::disconnected()
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{
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m_peer_id = 0;
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m_peer_id = PEER_ID_INEXISTENT;
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m_pending_removal = true;
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}
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@ -60,6 +60,8 @@ LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
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return NULL;
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if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
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return NULL;
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if (obj->isGone())
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return NULL;
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return (LuaEntitySAO*)obj;
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}
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@ -70,6 +72,8 @@ PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
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return NULL;
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if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
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return NULL;
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if (obj->isGone())
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return NULL;
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return (PlayerSAO*)obj;
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}
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@ -1768,10 +1768,7 @@ void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
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void Server::SendPlayerHP(session_t peer_id)
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{
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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// In some rare case if the player is disconnected
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// while Lua call l_punch, for example, this can be NULL
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if (!playersao)
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return;
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assert(playersao);
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SendHP(peer_id, playersao->getHP());
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m_script->player_event(playersao,"health_changed");
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@ -2701,10 +2698,7 @@ void Server::sendDetachedInventories(session_t peer_id, bool incremental)
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void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
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{
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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// In some rare cases this can be NULL -- if the player is disconnected
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// when a Lua function modifies l_punch, for example
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if (!playersao)
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return;
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assert(playersao);
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infostream << "Server::DiePlayer(): Player "
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<< playersao->getPlayer()->getName()
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