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Biome API: Increase heat and humidity noise spreads to 1000
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@ -541,9 +541,9 @@
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# other noise parameters are shown in positional format to save space.
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# Noise parameters for biome API temperature, humidity and biome blend
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#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
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#mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
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#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
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#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
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#mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
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#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
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#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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@ -127,9 +127,9 @@ struct MapgenParams {
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seed(0),
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water_level(1),
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flags(MG_TREES | MG_CAVES | MG_LIGHT),
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np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
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np_biome_heat(NoiseParams(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0)),
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np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
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np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
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np_biome_humidity(NoiseParams(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0)),
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np_biome_humidity_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)),
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sparams(NULL)
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{}
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