mirror of
https://github.com/minetest/minetest.git
synced 2024-12-25 07:32:24 +01:00
[CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
This commit is contained in:
parent
c42c53fccf
commit
92b45b2a18
@ -152,6 +152,7 @@ endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/clientmods" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
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if(BUILD_CLIENT)
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@ -17,7 +17,7 @@ core.register_on_sending_chat_messages(function(message)
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if cmd_def then
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core.set_last_run_mod(cmd_def.mod_origin)
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local success, message = cmd_def.func(param)
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local _, message = cmd_def.func(param)
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if message then
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core.display_chat_message(message)
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end
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@ -7,7 +7,6 @@ dofile(clientpath .. "register.lua")
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dofile(commonpath .. "after.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(clientpath .. "chatcommands.lua")
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dofile(clientpath .. "preview.lua")
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core.register_on_death(function()
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core.display_chat_message("You died.")
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@ -268,14 +268,50 @@ Client::Client(
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void Client::initMods()
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{
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std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
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m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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m_script->loadMod(script_path, BUILTIN_MOD_NAME);
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ClientModConfiguration modconf(getClientModsLuaPath());
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std::vector<ModSpec> mods = modconf.getMods();
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std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
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// complain about mods with unsatisfied dependencies
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if (!modconf.isConsistent()) {
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modconf.printUnsatisfiedModsError();
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}
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// Print mods
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infostream << "Client Loading mods: ";
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for (std::vector<ModSpec>::const_iterator i = mods.begin();
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i != mods.end(); ++i) {
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infostream << (*i).name << " ";
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}
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infostream << std::endl;
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// Load and run "mod" scripts
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for (std::vector<ModSpec>::const_iterator it = mods.begin();
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it != mods.end(); ++it) {
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const ModSpec &mod = *it;
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if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
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throw ModError("Error loading mod \"" + mod.name +
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"\": Mod name does not follow naming conventions: "
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"Only chararacters [a-z0-9_] are allowed.");
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}
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std::string script_path = mod.path + DIR_DELIM + "init.lua";
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infostream << " [" << padStringRight(mod.name, 12) << "] [\""
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<< script_path << "\"]" << std::endl;
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m_script->loadMod(script_path, mod.name);
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}
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}
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const std::string Client::getBuiltinLuaPath()
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const std::string &Client::getBuiltinLuaPath()
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{
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return porting::path_share + DIR_DELIM + "builtin";
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static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
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return builtin_dir;
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}
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const std::string &Client::getClientModsLuaPath()
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{
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static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
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return clientmods_dir;
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}
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const std::vector<ModSpec>& Client::getMods() const
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@ -433,7 +433,8 @@ public:
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ClientEnvironment& getEnv() { return m_env; }
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ITextureSource *tsrc() { return getTextureSource(); }
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ISoundManager *sound() { return getSoundManager(); }
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static const std::string getBuiltinLuaPath();
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static const std::string &getBuiltinLuaPath();
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static const std::string &getClientModsLuaPath();
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virtual const std::vector<ModSpec> &getMods() const;
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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201
src/mods.cpp
201
src/mods.cpp
@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "subgame.h"
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#include "settings.h"
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#include "convert_json.h"
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#include "exceptions.h"
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#include "porting.h"
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static bool parseDependsLine(std::istream &is,
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std::string &dep, std::set<char> &symbols)
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@ -107,28 +109,6 @@ std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modp
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return result;
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}
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std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
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{
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std::map<std::string, ModSpec> result;
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for(std::map<std::string,ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec mod = (*it).second;
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if(mod.is_modpack)
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{
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std::map<std::string, ModSpec> content =
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flattenModTree(mod.modpack_content);
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result.insert(content.begin(),content.end());
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result.insert(std::make_pair(mod.name,mod));
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}
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else //not a modpack
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{
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result.insert(std::make_pair(mod.name,mod));
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}
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}
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return result;
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}
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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{
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std::vector<ModSpec> result;
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@ -151,78 +131,32 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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return result;
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}
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ModConfiguration::ModConfiguration(std::string worldpath)
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ModConfiguration::ModConfiguration(const std::string &worldpath):
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m_unsatisfied_mods(),
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m_sorted_mods(),
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m_name_conflicts()
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{
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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// Add all game mods and all world mods
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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// check world.mt file for mods explicitely declared to be
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// loaded or not by a load_mod_<modname> = ... line.
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std::string worldmt = worldpath+DIR_DELIM+"world.mt";
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Settings worldmt_settings;
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> include_mod_names;
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for(std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it)
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{
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std::string name = *it;
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// for backwards compatibility: exclude only mods which are
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// explicitely excluded. if mod is not mentioned at all, it is
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// enabled. So by default, all installed mods are enabled.
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if (name.compare(0,9,"load_mod_") == 0 &&
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worldmt_settings.getBool(name))
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{
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include_mod_names.insert(name.substr(9));
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}
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}
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// Collect all mods that are also in include_mod_names
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std::vector<ModSpec> addon_mods;
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for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
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it_path != gamespec.addon_mods_paths.end(); ++it_path)
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{
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
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for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
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it != addon_mods_in_path.end(); ++it)
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{
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ModSpec& mod = *it;
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if(include_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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else
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worldmt_settings.setBool("load_mod_" + mod.name, false);
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}
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}
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worldmt_settings.updateConfigFile(worldmt.c_str());
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addMods(addon_mods);
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// report on name conflicts
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if(!m_name_conflicts.empty()){
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std::string s = "Unresolved name conflicts for mods ";
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for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
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it != m_name_conflicts.end(); ++it)
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{
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if(it != m_name_conflicts.begin()) s += ", ";
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s += std::string("\"") + (*it) + "\"";
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}
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s += ".";
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throw ModError(s);
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}
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// get the mods in order
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resolveDependencies();
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}
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void ModConfiguration::addModsInPath(std::string path)
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void ModConfiguration::printUnsatisfiedModsError() const
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{
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for (std::vector<ModSpec>::const_iterator it = m_unsatisfied_mods.begin();
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it != m_unsatisfied_mods.end(); ++it) {
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ModSpec mod = *it;
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errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
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for (UNORDERED_SET<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
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dep_it != mod.unsatisfied_depends.end(); ++dep_it)
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errorstream << " \"" << *dep_it << "\"";
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errorstream << std::endl;
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}
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}
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void ModConfiguration::addModsInPath(const std::string &path)
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{
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addMods(flattenMods(getModsInPath(path)));
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}
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void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
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{
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// Maintain a map of all existing m_unsatisfied_mods.
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// Keys are mod names and values are indices into m_unsatisfied_mods.
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@ -240,8 +174,8 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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std::set<std::string> seen_this_iteration;
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for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
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it != new_mods.end(); ++it){
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for (std::vector<ModSpec>::const_iterator it = new_mods.begin();
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it != new_mods.end(); ++it) {
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const ModSpec &mod = *it;
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if(mod.part_of_modpack != (bool)want_from_modpack)
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continue;
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@ -280,6 +214,24 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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}
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}
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void ModConfiguration::checkConflictsAndDeps()
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{
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// report on name conflicts
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if (!m_name_conflicts.empty()) {
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std::string s = "Unresolved name conflicts for mods ";
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for (UNORDERED_SET<std::string>::const_iterator it = m_name_conflicts.begin();
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it != m_name_conflicts.end(); ++it) {
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if (it != m_name_conflicts.begin()) s += ", ";
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s += std::string("\"") + (*it) + "\"";
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}
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s += ".";
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throw ModError(s);
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}
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// get the mods in order
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resolveDependencies();
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}
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void ModConfiguration::resolveDependencies()
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{
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// Step 1: Compile a list of the mod names we're working with
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@ -293,19 +245,19 @@ void ModConfiguration::resolveDependencies()
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// of each mod, split mods into satisfied and unsatisfied
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std::list<ModSpec> satisfied;
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std::list<ModSpec> unsatisfied;
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for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
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it != m_unsatisfied_mods.end(); ++it){
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for (std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
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it != m_unsatisfied_mods.end(); ++it) {
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ModSpec mod = *it;
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mod.unsatisfied_depends = mod.depends;
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// check which optional dependencies actually exist
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for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
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it_optdep != mod.optdepends.end(); ++it_optdep){
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for (UNORDERED_SET<std::string>::iterator it_optdep = mod.optdepends.begin();
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it_optdep != mod.optdepends.end(); ++it_optdep) {
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std::string optdep = *it_optdep;
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if(modnames.count(optdep) != 0)
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if (modnames.count(optdep) != 0)
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mod.unsatisfied_depends.insert(optdep);
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}
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// if a mod has no depends it is initially satisfied
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if(mod.unsatisfied_depends.empty())
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if (mod.unsatisfied_depends.empty())
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satisfied.push_back(mod);
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else
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unsatisfied.push_back(mod);
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@ -335,6 +287,65 @@ void ModConfiguration::resolveDependencies()
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m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
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}
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ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
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ModConfiguration(worldpath)
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{
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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// Add all game mods and all world mods
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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// check world.mt file for mods explicitely declared to be
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// loaded or not by a load_mod_<modname> = ... line.
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std::string worldmt = worldpath+DIR_DELIM+"world.mt";
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Settings worldmt_settings;
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> include_mod_names;
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for (std::vector<std::string>::const_iterator it = names.begin();
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it != names.end(); ++it) {
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std::string name = *it;
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// for backwards compatibility: exclude only mods which are
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// explicitely excluded. if mod is not mentioned at all, it is
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// enabled. So by default, all installed mods are enabled.
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if (name.compare(0,9,"load_mod_") == 0 &&
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worldmt_settings.getBool(name)) {
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include_mod_names.insert(name.substr(9));
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}
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}
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// Collect all mods that are also in include_mod_names
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std::vector<ModSpec> addon_mods;
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for (std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
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it_path != gamespec.addon_mods_paths.end(); ++it_path) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
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for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
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it != addon_mods_in_path.end(); ++it) {
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const ModSpec& mod = *it;
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if (include_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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else
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worldmt_settings.setBool("load_mod_" + mod.name, false);
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}
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}
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worldmt_settings.updateConfigFile(worldmt.c_str());
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addMods(addon_mods);
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checkConflictsAndDeps();
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}
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#ifndef SERVER
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ClientModConfiguration::ClientModConfiguration(const std::string &path):
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ModConfiguration(path)
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{
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addModsInPath(path);
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addModsInPath(porting::path_user + DIR_DELIM + "clientmods");
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checkConflictsAndDeps();
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}
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#endif
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#if USE_CURL
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Json::Value getModstoreUrl(std::string url)
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{
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57
src/mods.h
57
src/mods.h
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include <map>
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#include <json/json.h>
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#include "util/cpp11_container.h"
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#include "config.h"
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#include "metadata.h"
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@ -37,9 +38,9 @@ struct ModSpec
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std::string name;
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std::string path;
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//if normal mod:
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std::set<std::string> depends;
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std::set<std::string> optdepends;
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std::set<std::string> unsatisfied_depends;
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UNORDERED_SET<std::string> depends;
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UNORDERED_SET<std::string> optdepends;
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UNORDERED_SET<std::string> unsatisfied_depends;
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bool part_of_modpack;
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bool is_modpack;
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@ -62,12 +63,6 @@ void parseModContents(ModSpec &mod);
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std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
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// If failed, returned modspec has name==""
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ModSpec findCommonMod(const std::string &modname);
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// expands modpack contents, but does not replace them.
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std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
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// replaces modpack Modspecs with their content
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std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
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@ -77,17 +72,8 @@ std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
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class ModConfiguration
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{
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public:
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ModConfiguration():
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m_unsatisfied_mods(),
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m_sorted_mods(),
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m_name_conflicts()
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{}
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ModConfiguration(std::string worldpath);
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// checks if all dependencies are fullfilled.
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bool isConsistent()
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bool isConsistent() const
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{
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return m_unsatisfied_mods.empty();
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}
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@ -97,19 +83,24 @@ public:
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return m_sorted_mods;
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}
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std::vector<ModSpec> getUnsatisfiedMods()
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const std::vector<ModSpec> &getUnsatisfiedMods() const
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{
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return m_unsatisfied_mods;
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}
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|
||||
private:
|
||||
void printUnsatisfiedModsError() const;
|
||||
|
||||
protected:
|
||||
ModConfiguration(const std::string &worldpath);
|
||||
// adds all mods in the given path. used for games, modpacks
|
||||
// and world-specific mods (worldmods-folders)
|
||||
void addModsInPath(std::string path);
|
||||
void addModsInPath(const std::string &path);
|
||||
|
||||
// adds all mods in the set.
|
||||
void addMods(std::vector<ModSpec> new_mods);
|
||||
void addMods(const std::vector<ModSpec> &new_mods);
|
||||
|
||||
void checkConflictsAndDeps();
|
||||
private:
|
||||
// move mods from m_unsatisfied_mods to m_sorted_mods
|
||||
// in an order that satisfies dependencies
|
||||
void resolveDependencies();
|
||||
@ -132,10 +123,28 @@ private:
|
||||
// 1. game mod in modpack; 2. game mod;
|
||||
// 3. world mod in modpack; 4. world mod;
|
||||
// 5. addon mod in modpack; 6. addon mod.
|
||||
std::set<std::string> m_name_conflicts;
|
||||
UNORDERED_SET<std::string> m_name_conflicts;
|
||||
|
||||
// Deleted default constructor
|
||||
ModConfiguration() {}
|
||||
|
||||
};
|
||||
|
||||
class ServerModConfiguration: public ModConfiguration
|
||||
{
|
||||
public:
|
||||
ServerModConfiguration(const std::string &worldpath);
|
||||
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
class ClientModConfiguration: public ModConfiguration
|
||||
{
|
||||
public:
|
||||
ClientModConfiguration(const std::string &path);
|
||||
};
|
||||
#endif
|
||||
|
||||
#if USE_CURL
|
||||
Json::Value getModstoreUrl(std::string url);
|
||||
#else
|
||||
|
@ -218,20 +218,12 @@ Server::Server(
|
||||
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
|
||||
m_banmanager = new BanManager(ban_path);
|
||||
|
||||
ModConfiguration modconf(m_path_world);
|
||||
ServerModConfiguration modconf(m_path_world);
|
||||
m_mods = modconf.getMods();
|
||||
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
|
||||
// complain about mods with unsatisfied dependencies
|
||||
if(!modconf.isConsistent()) {
|
||||
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
|
||||
it != unsatisfied_mods.end(); ++it) {
|
||||
ModSpec mod = *it;
|
||||
errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
|
||||
for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
|
||||
dep_it != mod.unsatisfied_depends.end(); ++dep_it)
|
||||
errorstream << " \"" << *dep_it << "\"";
|
||||
errorstream << std::endl;
|
||||
}
|
||||
if (!modconf.isConsistent()) {
|
||||
modconf.printUnsatisfiedModsError();
|
||||
}
|
||||
|
||||
Settings worldmt_settings;
|
||||
@ -271,20 +263,17 @@ Server::Server(
|
||||
|
||||
m_script = new ServerScripting(this);
|
||||
|
||||
std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
|
||||
|
||||
m_script->loadMod(script_path, BUILTIN_MOD_NAME);
|
||||
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
|
||||
|
||||
// Print mods
|
||||
infostream << "Server: Loading mods: ";
|
||||
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
||||
for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
|
||||
i != m_mods.end(); ++i) {
|
||||
const ModSpec &mod = *i;
|
||||
infostream << mod.name << " ";
|
||||
infostream << (*i).name << " ";
|
||||
}
|
||||
infostream << std::endl;
|
||||
// Load and run "mod" scripts
|
||||
for (std::vector<ModSpec>::iterator it = m_mods.begin();
|
||||
for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
|
||||
it != m_mods.end(); ++it) {
|
||||
const ModSpec &mod = *it;
|
||||
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
|
||||
|
Loading…
Reference in New Issue
Block a user