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https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals - Merge together if statements where possible - Replace manual table searching code with indexof where possible
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27ee8d8943
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@ -37,23 +37,29 @@ dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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if PLATFORM ~= "Android" then
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if PLATFORM ~= "Android" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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end
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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local tabs = {}
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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if PLATFORM == "Android" then
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tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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else
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else
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dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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tabs.singleplayer = dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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tabs.multiplayer = dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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tabs.server = dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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@ -69,8 +75,19 @@ local function init_globals()
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-- Init gamedata
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-- Init gamedata
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gamedata.worldindex = 0
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gamedata.worldindex = 0
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if PLATFORM == "Android" then
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local world_list = core.get_worlds()
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local world_index = table.indexof(world_list, "singleplayerworld")
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if PLATFORM ~= "Android" then
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if world_index == -1 then
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core.create_world("singleplayerworld", 1)
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world_list = core.get_worlds()
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world_index = table.indexof(world_list, "singleplayerworld")
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end
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gamedata.worldindex = world_index
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else
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menudata.worldlist = filterlist.create(
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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core.get_worlds,
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compare_worlds,
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compare_worlds,
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@ -93,57 +110,30 @@ local function init_globals()
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end
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end
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mm_texture.init()
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mm_texture.init()
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else
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local world_list = core.get_worlds()
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local found_singleplayerworld = false
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for i,world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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break
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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local world_list = core.get_worlds()
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for i,world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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gamedata.worldindex = i
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break
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end
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end
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end
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end
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end
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-- Create main tabview
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 12, y = 5.2}, {x = 0, y = 0})
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local tv_main = tabview_create("maintab", {x = 12, y = 5.2}, {x = 0, y = 0})
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if PLATFORM ~= "Android" then
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tv_main:set_autosave_tab(true)
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if PLATFORM == "Android" then
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end
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tv_main:add(tabs.simple_main)
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if PLATFORM ~= "Android" then
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tv_main:add(tabs.settings)
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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else
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else
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tv_main:add(tab_simple_main)
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.singleplayer)
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tv_main:add(tabs.multiplayer)
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tv_main:add(tabs.server)
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tv_main:add(tabs.settings)
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tv_main:add(tabs.texturepacks)
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end
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end
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tv_main:add(tab_settings)
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if PLATFORM ~= "Android" then
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tv_main:add(tabs.mods)
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tv_main:add(tab_texturepacks)
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tv_main:add(tabs.credits)
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end
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tv_main:add(tab_mods)
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tv_main:add(tab_credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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tv_main:set_fixed_size(false)
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if not (PLATFORM == "Android") then
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if PLATFORM ~= "Android" then
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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end
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end
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ui.set_default("maintab")
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ui.set_default("maintab")
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@ -69,7 +69,7 @@ local previous_contributors = {
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"Zefram <zefram@fysh.org>",
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"Zefram <zefram@fysh.org>",
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}
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}
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tab_credits = {
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return {
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name = "credits",
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name = "credits",
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caption = fgettext("Credits"),
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caption = fgettext("Credits"),
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cbf_formspec = function(tabview, name, tabdata)
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cbf_formspec = function(tabview, name, tabdata)
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@ -163,7 +163,7 @@ local function handle_buttons(tabview, fields, tabname, tabdata)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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tab_mods = {
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return {
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name = "mods",
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name = "mods",
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caption = fgettext("Mods"),
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caption = fgettext("Mods"),
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cbf_formspec = get_formspec,
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cbf_formspec = get_formspec,
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@ -256,7 +256,7 @@ local function on_change(type,old_tab,new_tab)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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tab_multiplayer = {
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return {
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name = "multiplayer",
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name = "multiplayer",
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caption = fgettext("Client"),
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caption = fgettext("Client"),
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cbf_formspec = get_formspec,
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cbf_formspec = get_formspec,
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@ -186,7 +186,7 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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tab_server = {
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return {
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name = "server",
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name = "server",
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caption = fgettext("Server"),
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caption = fgettext("Server"),
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cbf_formspec = get_formspec,
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cbf_formspec = get_formspec,
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@ -384,7 +384,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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return ddhandled
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return ddhandled
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end
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end
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tab_settings = {
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return {
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name = "settings",
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name = "settings",
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caption = fgettext("Settings"),
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caption = fgettext("Settings"),
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cbf_formspec = formspec,
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cbf_formspec = formspec,
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@ -196,7 +196,7 @@ local function on_activate(type,old_tab,new_tab)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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tab_simple_main = {
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return {
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name = "main",
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name = "main",
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caption = fgettext("Main"),
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caption = fgettext("Main"),
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cbf_formspec = get_formspec,
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cbf_formspec = get_formspec,
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@ -241,7 +241,7 @@ local function on_change(type, old_tab, new_tab)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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tab_singleplayer = {
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return {
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name = "singleplayer",
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name = "singleplayer",
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caption = fgettext("Singleplayer"),
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caption = fgettext("Singleplayer"),
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cbf_formspec = get_formspec,
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cbf_formspec = get_formspec,
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@ -123,7 +123,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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tab_texturepacks = {
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return {
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name = "texturepacks",
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name = "texturepacks",
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caption = fgettext("Texturepacks"),
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caption = fgettext("Texturepacks"),
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cbf_formspec = get_formspec,
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cbf_formspec = get_formspec,
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