moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}

This commit is contained in:
Perttu Ahola 2011-06-18 02:00:01 +03:00
parent da692355e8
commit 931474658d
7 changed files with 146 additions and 55 deletions

@ -109,6 +109,13 @@ bool ChestNodeMetadata::nodeRemovalDisabled()
return false; return false;
return true; return true;
} }
std::string ChestNodeMetadata::getInventoryDrawSpecString()
{
return
"invsize[8,9;]"
"list[current_name;0;0,0;8,4;]"
"list[current_player;main;0,5;8,4;]";
}
/* /*
FurnaceNodeMetadata FurnaceNodeMetadata
@ -301,5 +308,14 @@ bool FurnaceNodeMetadata::step(float dtime)
} }
return changed; return changed;
} }
std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
{
return
"invsize[8,9;]"
"list[current_name;fuel;2,4;1,1;]"
"list[current_name;src;2,1;1,1;]"
"list[current_name;dst;5,1;2,2;]"
"list[current_player;main;0,5;8,4;]";
}

@ -55,8 +55,8 @@ public:
virtual void serializeBody(std::ostream &os); virtual void serializeBody(std::ostream &os);
virtual std::string infoText(); virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;} virtual Inventory* getInventory() {return m_inventory;}
virtual bool nodeRemovalDisabled(); virtual bool nodeRemovalDisabled();
virtual std::string getInventoryDrawSpecString();
private: private:
Inventory *m_inventory; Inventory *m_inventory;
@ -76,6 +76,7 @@ public:
virtual Inventory* getInventory() {return m_inventory;} virtual Inventory* getInventory() {return m_inventory;}
virtual void inventoryModified(); virtual void inventoryModified();
virtual bool step(float dtime); virtual bool step(float dtime);
virtual std::string getInventoryDrawSpecString();
private: private:
Inventory *m_inventory; Inventory *m_inventory;

@ -1709,7 +1709,41 @@ void the_game(
{ {
std::cout<<DTIME<<"Ground right-clicked"<<std::endl; std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input) // If metadata provides an inventory view, activate it
if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
{
dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
/*
Construct the unique identification string of the node
*/
std::string current_name;
current_name += "nodemeta:";
current_name += itos(nodepos.X);
current_name += ",";
current_name += itos(nodepos.Y);
current_name += ",";
current_name += itos(nodepos.Z);
/*
Create menu
*/
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
v2s16 invsize =
GUIInventoryMenu::makeDrawSpecArrayFromString(
draw_spec,
meta->getInventoryDrawSpecString(),
current_name);
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
&g_menumgr, invsize,
client.getInventoryContext(),
&client);
menu->setDrawSpec(draw_spec);
menu->drop();
}
else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
{ {
dstream<<"Sign node right-clicked"<<std::endl; dstream<<"Sign node right-clicked"<<std::endl;
@ -1726,59 +1760,6 @@ void the_game(
&g_menumgr, dest, &g_menumgr, dest,
wtext))->drop(); wtext))->drop();
} }
else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
{
dstream<<"Chest node right-clicked"<<std::endl;
//ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
/*
Construct the unique identification string of this
chest's inventory
*/
std::string chest_inv_id;
chest_inv_id += "nodemeta:";
chest_inv_id += itos(nodepos.X);
chest_inv_id += ",";
chest_inv_id += itos(nodepos.Y);
chest_inv_id += ",";
chest_inv_id += itos(nodepos.Z);
/*
Create a menu with the player's inventory and the
chest's inventory
*/
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
&g_menumgr, v2s16(8,9),
client.getInventoryContext(),
&client);
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", chest_inv_id, "0",
v2s32(0, 0), v2s32(8, 4)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "main",
v2s32(0, 5), v2s32(8, 4)));
menu->setDrawSpec(draw_spec);
menu->drop();
}
else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
{
dstream<<"Furnace node right-clicked"<<std::endl;
GUIFurnaceMenu *menu =
new GUIFurnaceMenu(guienv, guiroot, -1,
&g_menumgr, nodepos, &client);
menu->drop();
}
else else
{ {
client.groundAction(1, nodepos, neighbourpos, g_selected_item); client.groundAction(1, nodepos, neighbourpos, g_selected_item);

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiInventoryMenu.h" #include "guiInventoryMenu.h"
#include "constants.h" #include "constants.h"
#include "keycode.h" #include "keycode.h"
#include "strfnd.h"
void drawInventoryItem(video::IVideoDriver *driver, void drawInventoryItem(video::IVideoDriver *driver,
gui::IGUIFont *font, gui::IGUIFont *font,
@ -412,5 +413,85 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false; return Parent ? Parent->OnEvent(event) : false;
} }
/*
Here is an example traditional set-up sequence for a DrawSpec list:
std::string furnace_inv_id = "nodemetadata:0,1,2";
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", furnace_inv_id, "fuel",
v2s32(2, 3), v2s32(1, 1)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", furnace_inv_id, "src",
v2s32(2, 1), v2s32(1, 1)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", furnace_inv_id, "dst",
v2s32(5, 1), v2s32(2, 2)));
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
"list", "current_player", "main",
v2s32(0, 5), v2s32(8, 4)));
setDrawSpec(draw_spec);
Here is the string for creating the same DrawSpec list (a single line,
spread to multiple lines here):
GUIInventoryMenu::makeDrawSpecArrayFromString(
draw_spec,
"nodemetadata:0,1,2",
"invsize[8,9;]"
"list[current_name;fuel;2,3;1,1;]"
"list[current_name;src;2,1;1,1;]"
"list[current_name;dst;5,1;2,2;]"
"list[current_player;main;0,5;8,4;]");
Returns inventory menu size defined by invsize[].
*/
v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
const std::string &data,
const std::string &current_name)
{
v2s16 invsize(8,9);
Strfnd f(data);
while(f.atend() == false)
{
std::string type = trim(f.next("["));
//dstream<<"type="<<type<<std::endl;
if(type == "list")
{
std::string name = f.next(";");
if(name == "current_name")
name = current_name;
std::string subname = f.next(";");
s32 pos_x = stoi(f.next(","));
s32 pos_y = stoi(f.next(";"));
s32 geom_x = stoi(f.next(","));
s32 geom_y = stoi(f.next(";"));
dstream<<"list name="<<name<<", subname="<<subname
<<", pos=("<<pos_x<<","<<pos_y<<")"
<<", geom=("<<geom_x<<","<<geom_y<<")"
<<std::endl;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
type, name, subname,
v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
f.next("]");
}
else if(type == "invsize")
{
invsize.X = stoi(f.next(","));
invsize.Y = stoi(f.next(";"));
dstream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
f.next("]");
}
else
{
// Ignore others
std::string ts = f.next("]");
dstream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
<<std::endl;
}
}
return invsize;
}

@ -103,6 +103,12 @@ public:
v2s32 geom; v2s32 geom;
}; };
// See .cpp for format
static v2s16 makeDrawSpecArrayFromString(
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
const std::string &data,
const std::string &current_name);
GUIInventoryMenu(gui::IGUIEnvironment* env, GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr, IMenuManager *menumgr,

@ -335,6 +335,9 @@ Misc. stuff:
- Finish the ActiveBlockModifier stuff and use it for something - Finish the ActiveBlockModifier stuff and use it for something
- Move mineral to param2, increment map serialization version, add conversion - Move mineral to param2, increment map serialization version, add conversion
TODO: Create a common interface-whatever-thing to implement custom
special blocks with an inventory menu
Making it more portable: Making it more portable:
------------------------ ------------------------

@ -62,6 +62,9 @@ public:
// A step in time. Returns true if metadata changed. // A step in time. Returns true if metadata changed.
virtual bool step(float dtime) {return false;} virtual bool step(float dtime) {return false;}
virtual bool nodeRemovalDisabled(){return false;} virtual bool nodeRemovalDisabled(){return false;}
// Used to make custom inventory menus.
// See format in guiInventoryMenu.cpp.
virtual std::string getInventoryDrawSpecString(){return "";}
protected: protected:
static void registerType(u16 id, Factory f); static void registerType(u16 id, Factory f);