mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
This commit is contained in:
parent
da692355e8
commit
931474658d
@ -109,6 +109,13 @@ bool ChestNodeMetadata::nodeRemovalDisabled()
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
std::string ChestNodeMetadata::getInventoryDrawSpecString()
|
||||
{
|
||||
return
|
||||
"invsize[8,9;]"
|
||||
"list[current_name;0;0,0;8,4;]"
|
||||
"list[current_player;main;0,5;8,4;]";
|
||||
}
|
||||
|
||||
/*
|
||||
FurnaceNodeMetadata
|
||||
@ -301,5 +308,14 @@ bool FurnaceNodeMetadata::step(float dtime)
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
|
||||
{
|
||||
return
|
||||
"invsize[8,9;]"
|
||||
"list[current_name;fuel;2,4;1,1;]"
|
||||
"list[current_name;src;2,1;1,1;]"
|
||||
"list[current_name;dst;5,1;2,2;]"
|
||||
"list[current_player;main;0,5;8,4;]";
|
||||
}
|
||||
|
||||
|
||||
|
@ -55,8 +55,8 @@ public:
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
|
||||
virtual bool nodeRemovalDisabled();
|
||||
virtual std::string getInventoryDrawSpecString();
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
@ -76,6 +76,7 @@ public:
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
virtual void inventoryModified();
|
||||
virtual bool step(float dtime);
|
||||
virtual std::string getInventoryDrawSpecString();
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
|
89
src/game.cpp
89
src/game.cpp
@ -1709,7 +1709,41 @@ void the_game(
|
||||
{
|
||||
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
|
||||
|
||||
if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
|
||||
// If metadata provides an inventory view, activate it
|
||||
if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
|
||||
{
|
||||
dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
|
||||
/*
|
||||
Construct the unique identification string of the node
|
||||
*/
|
||||
std::string current_name;
|
||||
current_name += "nodemeta:";
|
||||
current_name += itos(nodepos.X);
|
||||
current_name += ",";
|
||||
current_name += itos(nodepos.Y);
|
||||
current_name += ",";
|
||||
current_name += itos(nodepos.Z);
|
||||
|
||||
/*
|
||||
Create menu
|
||||
*/
|
||||
|
||||
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
|
||||
v2s16 invsize =
|
||||
GUIInventoryMenu::makeDrawSpecArrayFromString(
|
||||
draw_spec,
|
||||
meta->getInventoryDrawSpecString(),
|
||||
current_name);
|
||||
|
||||
GUIInventoryMenu *menu =
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, invsize,
|
||||
client.getInventoryContext(),
|
||||
&client);
|
||||
menu->setDrawSpec(draw_spec);
|
||||
menu->drop();
|
||||
}
|
||||
else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
|
||||
{
|
||||
dstream<<"Sign node right-clicked"<<std::endl;
|
||||
|
||||
@ -1726,59 +1760,6 @@ void the_game(
|
||||
&g_menumgr, dest,
|
||||
wtext))->drop();
|
||||
}
|
||||
else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
|
||||
{
|
||||
dstream<<"Chest node right-clicked"<<std::endl;
|
||||
|
||||
//ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
|
||||
|
||||
/*
|
||||
Construct the unique identification string of this
|
||||
chest's inventory
|
||||
*/
|
||||
std::string chest_inv_id;
|
||||
chest_inv_id += "nodemeta:";
|
||||
chest_inv_id += itos(nodepos.X);
|
||||
chest_inv_id += ",";
|
||||
chest_inv_id += itos(nodepos.Y);
|
||||
chest_inv_id += ",";
|
||||
chest_inv_id += itos(nodepos.Z);
|
||||
|
||||
/*
|
||||
Create a menu with the player's inventory and the
|
||||
chest's inventory
|
||||
*/
|
||||
GUIInventoryMenu *menu =
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, v2s16(8,9),
|
||||
client.getInventoryContext(),
|
||||
&client);
|
||||
|
||||
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
|
||||
|
||||
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
||||
"list", chest_inv_id, "0",
|
||||
v2s32(0, 0), v2s32(8, 4)));
|
||||
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
||||
"list", "current_player", "main",
|
||||
v2s32(0, 5), v2s32(8, 4)));
|
||||
|
||||
menu->setDrawSpec(draw_spec);
|
||||
|
||||
menu->drop();
|
||||
|
||||
}
|
||||
else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
|
||||
{
|
||||
dstream<<"Furnace node right-clicked"<<std::endl;
|
||||
|
||||
GUIFurnaceMenu *menu =
|
||||
new GUIFurnaceMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, nodepos, &client);
|
||||
|
||||
menu->drop();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "guiInventoryMenu.h"
|
||||
#include "constants.h"
|
||||
#include "keycode.h"
|
||||
#include "strfnd.h"
|
||||
|
||||
void drawInventoryItem(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
@ -412,5 +413,85 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
||||
/*
|
||||
Here is an example traditional set-up sequence for a DrawSpec list:
|
||||
|
||||
std::string furnace_inv_id = "nodemetadata:0,1,2";
|
||||
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
|
||||
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
||||
"list", furnace_inv_id, "fuel",
|
||||
v2s32(2, 3), v2s32(1, 1)));
|
||||
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
||||
"list", furnace_inv_id, "src",
|
||||
v2s32(2, 1), v2s32(1, 1)));
|
||||
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
||||
"list", furnace_inv_id, "dst",
|
||||
v2s32(5, 1), v2s32(2, 2)));
|
||||
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
||||
"list", "current_player", "main",
|
||||
v2s32(0, 5), v2s32(8, 4)));
|
||||
setDrawSpec(draw_spec);
|
||||
|
||||
Here is the string for creating the same DrawSpec list (a single line,
|
||||
spread to multiple lines here):
|
||||
|
||||
GUIInventoryMenu::makeDrawSpecArrayFromString(
|
||||
draw_spec,
|
||||
"nodemetadata:0,1,2",
|
||||
"invsize[8,9;]"
|
||||
"list[current_name;fuel;2,3;1,1;]"
|
||||
"list[current_name;src;2,1;1,1;]"
|
||||
"list[current_name;dst;5,1;2,2;]"
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
|
||||
Returns inventory menu size defined by invsize[].
|
||||
*/
|
||||
v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
|
||||
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
|
||||
const std::string &data,
|
||||
const std::string ¤t_name)
|
||||
{
|
||||
v2s16 invsize(8,9);
|
||||
Strfnd f(data);
|
||||
while(f.atend() == false)
|
||||
{
|
||||
std::string type = trim(f.next("["));
|
||||
//dstream<<"type="<<type<<std::endl;
|
||||
if(type == "list")
|
||||
{
|
||||
std::string name = f.next(";");
|
||||
if(name == "current_name")
|
||||
name = current_name;
|
||||
std::string subname = f.next(";");
|
||||
s32 pos_x = stoi(f.next(","));
|
||||
s32 pos_y = stoi(f.next(";"));
|
||||
s32 geom_x = stoi(f.next(","));
|
||||
s32 geom_y = stoi(f.next(";"));
|
||||
dstream<<"list name="<<name<<", subname="<<subname
|
||||
<<", pos=("<<pos_x<<","<<pos_y<<")"
|
||||
<<", geom=("<<geom_x<<","<<geom_y<<")"
|
||||
<<std::endl;
|
||||
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
||||
type, name, subname,
|
||||
v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
|
||||
f.next("]");
|
||||
}
|
||||
else if(type == "invsize")
|
||||
{
|
||||
invsize.X = stoi(f.next(","));
|
||||
invsize.Y = stoi(f.next(";"));
|
||||
dstream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
|
||||
f.next("]");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ignore others
|
||||
std::string ts = f.next("]");
|
||||
dstream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
|
||||
<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
return invsize;
|
||||
}
|
||||
|
||||
|
@ -103,6 +103,12 @@ public:
|
||||
v2s32 geom;
|
||||
};
|
||||
|
||||
// See .cpp for format
|
||||
static v2s16 makeDrawSpecArrayFromString(
|
||||
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
|
||||
const std::string &data,
|
||||
const std::string ¤t_name);
|
||||
|
||||
GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
|
@ -335,6 +335,9 @@ Misc. stuff:
|
||||
- Finish the ActiveBlockModifier stuff and use it for something
|
||||
- Move mineral to param2, increment map serialization version, add conversion
|
||||
|
||||
TODO: Create a common interface-whatever-thing to implement custom
|
||||
special blocks with an inventory menu
|
||||
|
||||
Making it more portable:
|
||||
------------------------
|
||||
|
||||
|
@ -62,6 +62,9 @@ public:
|
||||
// A step in time. Returns true if metadata changed.
|
||||
virtual bool step(float dtime) {return false;}
|
||||
virtual bool nodeRemovalDisabled(){return false;}
|
||||
// Used to make custom inventory menus.
|
||||
// See format in guiInventoryMenu.cpp.
|
||||
virtual std::string getInventoryDrawSpecString(){return "";}
|
||||
|
||||
protected:
|
||||
static void registerType(u16 id, Factory f);
|
||||
|
Loading…
Reference in New Issue
Block a user