mirror of
https://github.com/minetest/minetest.git
synced 2024-12-27 16:37:30 +01:00
Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
This commit is contained in:
parent
f577facf79
commit
93474c4218
@ -71,6 +71,12 @@ Ore *createOre(OreType type) {
|
||||
}
|
||||
|
||||
|
||||
Ore::~Ore() {
|
||||
delete np;
|
||||
delete noise;
|
||||
}
|
||||
|
||||
|
||||
void Ore::resolveNodeNames(INodeDefManager *ndef) {
|
||||
if (ore == CONTENT_IGNORE) {
|
||||
ore = ndef->getId(ore_name);
|
||||
@ -347,23 +353,18 @@ bool MapgenV6Params::readParams(Settings *settings) {
|
||||
freq_desert = settings->getFloat("mgv6_freq_desert");
|
||||
freq_beach = settings->getFloat("mgv6_freq_beach");
|
||||
|
||||
np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
|
||||
np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
|
||||
np_steepness = settings->getNoiseParams("mgv6_np_steepness");
|
||||
np_height_select = settings->getNoiseParams("mgv6_np_height_select");
|
||||
np_mud = settings->getNoiseParams("mgv6_np_mud");
|
||||
np_beach = settings->getNoiseParams("mgv6_np_beach");
|
||||
np_biome = settings->getNoiseParams("mgv6_np_biome");
|
||||
np_cave = settings->getNoiseParams("mgv6_np_cave");
|
||||
np_humidity = settings->getNoiseParams("mgv6_np_humidity");
|
||||
np_trees = settings->getNoiseParams("mgv6_np_trees");
|
||||
np_apple_trees = settings->getNoiseParams("mgv6_np_apple_trees");
|
||||
|
||||
bool success =
|
||||
np_terrain_base && np_terrain_higher && np_steepness &&
|
||||
np_height_select && np_trees && np_mud &&
|
||||
np_beach && np_biome && np_cave &&
|
||||
np_humidity && np_apple_trees;
|
||||
bool success =
|
||||
settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
|
||||
settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
|
||||
settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
|
||||
settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
|
||||
settings->getNoiseParams("mgv6_np_mud", np_mud) &&
|
||||
settings->getNoiseParams("mgv6_np_beach", np_beach) &&
|
||||
settings->getNoiseParams("mgv6_np_biome", np_biome) &&
|
||||
settings->getNoiseParams("mgv6_np_cave", np_cave) &&
|
||||
settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
|
||||
settings->getNoiseParams("mgv6_np_trees", np_trees) &&
|
||||
settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
|
||||
return success;
|
||||
}
|
||||
|
||||
@ -387,16 +388,13 @@ void MapgenV6Params::writeParams(Settings *settings) {
|
||||
|
||||
|
||||
bool MapgenV7Params::readParams(Settings *settings) {
|
||||
np_terrain_base = settings->getNoiseParams("mgv7_np_terrain_base");
|
||||
np_terrain_alt = settings->getNoiseParams("mgv7_np_terrain_alt");
|
||||
np_terrain_mod = settings->getNoiseParams("mgv7_np_terrain_mod");
|
||||
np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist");
|
||||
np_height_select = settings->getNoiseParams("mgv7_np_height_select");
|
||||
np_ridge = settings->getNoiseParams("mgv7_np_ridge");
|
||||
|
||||
bool success =
|
||||
np_terrain_base && np_terrain_alt && np_terrain_mod &&
|
||||
np_terrain_persist && np_height_select && np_ridge;
|
||||
bool success =
|
||||
settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
|
||||
settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
|
||||
settings->getNoiseParams("mgv7_np_terrain_mod", np_terrain_mod) &&
|
||||
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
|
||||
settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
|
||||
settings->getNoiseParams("mgv7_np_ridge", np_ridge);
|
||||
return success;
|
||||
}
|
||||
|
||||
|
10
src/mapgen.h
10
src/mapgen.h
@ -74,7 +74,8 @@ struct MapgenParams {
|
||||
}
|
||||
|
||||
virtual bool readParams(Settings *settings) = 0;
|
||||
virtual void writeParams(Settings *settings) {};
|
||||
virtual void writeParams(Settings *settings) = 0;
|
||||
virtual ~MapgenParams() {}
|
||||
};
|
||||
|
||||
class Mapgen {
|
||||
@ -86,6 +87,8 @@ public:
|
||||
ManualMapVoxelManipulator *vm;
|
||||
INodeDefManager *ndef;
|
||||
|
||||
virtual ~Mapgen() {}
|
||||
|
||||
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
|
||||
void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
|
||||
void lightSpread(VoxelArea &a, v3s16 p, u8 light);
|
||||
@ -105,6 +108,7 @@ struct MapgenFactory {
|
||||
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
|
||||
EmergeManager *emerge) = 0;
|
||||
virtual MapgenParams *createMapgenParams() = 0;
|
||||
virtual ~MapgenFactory() {}
|
||||
};
|
||||
|
||||
enum OreType {
|
||||
@ -140,6 +144,8 @@ public:
|
||||
noise = NULL;
|
||||
}
|
||||
|
||||
virtual ~Ore();
|
||||
|
||||
void resolveNodeNames(INodeDefManager *ndef);
|
||||
void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
@ -147,11 +153,13 @@ public:
|
||||
};
|
||||
|
||||
class OreScatter : public Ore {
|
||||
~OreScatter() {}
|
||||
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
||||
class OreSheet : public Ore {
|
||||
~OreSheet() {}
|
||||
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
||||
u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
@ -84,17 +84,14 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
|
||||
MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge)
|
||||
: MapgenV6(mapgenid, params, emerge)
|
||||
{
|
||||
noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Z);
|
||||
noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Z);
|
||||
noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Z);
|
||||
// noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
|
||||
// noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
|
||||
noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Z);
|
||||
// noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
|
||||
noiseindev_float_islands1 = new NoiseIndev(params->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
|
||||
noiseindev_float_islands2 = new NoiseIndev(params->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
|
||||
noiseindev_float_islands3 = new NoiseIndev(params->npindev_float_islands3, seed, csize.X, csize.Z);
|
||||
noiseindev_biome = new NoiseIndev(params->npindev_biome, seed, csize.X, csize.Z);
|
||||
noiseindev_terrain_base = new NoiseIndev(¶ms->npindev_terrain_base, seed, csize.X, csize.Z);
|
||||
noiseindev_terrain_higher = new NoiseIndev(¶ms->npindev_terrain_higher, seed, csize.X, csize.Z);
|
||||
noiseindev_steepness = new NoiseIndev(¶ms->npindev_steepness, seed, csize.X, csize.Z);
|
||||
noiseindev_mud = new NoiseIndev(¶ms->npindev_mud, seed, csize.X, csize.Z);
|
||||
noiseindev_float_islands1 = new NoiseIndev(¶ms->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
|
||||
noiseindev_float_islands2 = new NoiseIndev(¶ms->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
|
||||
noiseindev_float_islands3 = new NoiseIndev(¶ms->npindev_float_islands3, seed, csize.X, csize.Z);
|
||||
noiseindev_biome = new NoiseIndev(¶ms->npindev_biome, seed, csize.X, csize.Z);
|
||||
}
|
||||
|
||||
MapgenIndev::~MapgenIndev() {
|
||||
@ -170,46 +167,41 @@ void MapgenIndev::calculateNoise() {
|
||||
}
|
||||
|
||||
bool MapgenIndevParams::readParams(Settings *settings) {
|
||||
freq_desert = settings->getFloat("mgv6_freq_desert");
|
||||
freq_beach = settings->getFloat("mgv6_freq_beach");
|
||||
freq_desert = settings->getFloat("mgv6_freq_desert");
|
||||
freq_beach = settings->getFloat("mgv6_freq_beach");
|
||||
|
||||
npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base");
|
||||
npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher");
|
||||
npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness");
|
||||
np_height_select = settings->getNoiseParams("mgv6_np_height_select");
|
||||
np_trees = settings->getNoiseParams("mgv6_np_trees");
|
||||
npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud");
|
||||
np_beach = settings->getNoiseParams("mgv6_np_beach");
|
||||
npindev_biome = settings->getNoiseIndevParams("mgindev_np_biome");
|
||||
np_cave = settings->getNoiseParams("mgv6_np_cave");
|
||||
npindev_float_islands1 = settings->getNoiseIndevParams("mgindev_np_float_islands1");
|
||||
npindev_float_islands2 = settings->getNoiseIndevParams("mgindev_np_float_islands2");
|
||||
npindev_float_islands3 = settings->getNoiseIndevParams("mgindev_np_float_islands3");
|
||||
|
||||
bool success =
|
||||
npindev_terrain_base && npindev_terrain_higher && npindev_steepness &&
|
||||
np_height_select && np_trees && npindev_mud &&
|
||||
np_beach && np_biome && np_cave &&
|
||||
npindev_float_islands1 && npindev_float_islands2 && npindev_float_islands3;
|
||||
return success;
|
||||
bool success =
|
||||
settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) &&
|
||||
settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
|
||||
settings->getNoiseParams("mgv6_np_trees", np_trees) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) &&
|
||||
settings->getNoiseParams("mgv6_np_beach", np_beach) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) &&
|
||||
settings->getNoiseParams("mgv6_np_cave", np_cave) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) &&
|
||||
settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
|
||||
return success;
|
||||
}
|
||||
|
||||
void MapgenIndevParams::writeParams(Settings *settings) {
|
||||
settings->setFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->setFloat("mgv6_freq_beach", freq_beach);
|
||||
settings->setFloat("mgv6_freq_desert", freq_desert);
|
||||
settings->setFloat("mgv6_freq_beach", freq_beach);
|
||||
|
||||
settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
|
||||
settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
|
||||
settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
|
||||
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgv6_np_trees", np_trees);
|
||||
settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
|
||||
settings->setNoiseParams("mgv6_np_beach", np_beach);
|
||||
settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
|
||||
settings->setNoiseParams("mgv6_np_cave", np_cave);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
|
||||
settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
|
||||
settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
|
||||
settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
|
||||
settings->setNoiseParams("mgv6_np_height_select", np_height_select);
|
||||
settings->setNoiseParams("mgv6_np_trees", np_trees);
|
||||
settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
|
||||
settings->setNoiseParams("mgv6_np_beach", np_beach);
|
||||
settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
|
||||
settings->setNoiseParams("mgv6_np_cave", np_cave);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
|
||||
settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
|
||||
}
|
||||
|
||||
|
||||
|
@ -32,30 +32,33 @@ struct NoiseIndevParams : public NoiseParams {
|
||||
float farscale;
|
||||
float farspread;
|
||||
|
||||
NoiseIndevParams(){}
|
||||
NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1)
|
||||
NoiseIndevParams() {}
|
||||
NoiseIndevParams(float offset_, float scale_, v3f spread_,
|
||||
int seed_, int octaves_, float persist_,
|
||||
float farscale_ = 1, float farspread_ = 1)
|
||||
{
|
||||
offset = offset_;
|
||||
scale = scale_;
|
||||
spread = spread_;
|
||||
seed = seed_;
|
||||
offset = offset_;
|
||||
scale = scale_;
|
||||
spread = spread_;
|
||||
seed = seed_;
|
||||
octaves = octaves_;
|
||||
persist = persist_;
|
||||
|
||||
farscale = farscale_;
|
||||
farscale = farscale_;
|
||||
farspread = farspread_;
|
||||
}
|
||||
|
||||
|
||||
~NoiseIndevParams() {}
|
||||
};
|
||||
|
||||
#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f")
|
||||
#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y))
|
||||
#define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y))
|
||||
#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y))
|
||||
|
||||
class NoiseIndev : public Noise {
|
||||
public:
|
||||
public:
|
||||
NoiseIndevParams *npindev;
|
||||
|
||||
//NoiseIndev() {};
|
||||
virtual ~NoiseIndev() {};
|
||||
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
|
||||
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
|
||||
void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
|
||||
@ -77,34 +80,34 @@ extern NoiseIndevParams nparams_indev_def_float_islands;
|
||||
*/
|
||||
|
||||
struct MapgenIndevParams : public MapgenV6Params {
|
||||
NoiseIndevParams *npindev_terrain_base;
|
||||
NoiseIndevParams *npindev_terrain_higher;
|
||||
NoiseIndevParams *npindev_steepness;
|
||||
NoiseIndevParams npindev_terrain_base;
|
||||
NoiseIndevParams npindev_terrain_higher;
|
||||
NoiseIndevParams npindev_steepness;
|
||||
//NoiseParams *np_height_select;
|
||||
//NoiseParams *np_trees;
|
||||
NoiseIndevParams *npindev_mud;
|
||||
NoiseIndevParams npindev_mud;
|
||||
//NoiseParams *np_beach;
|
||||
NoiseIndevParams *npindev_biome;
|
||||
NoiseIndevParams npindev_biome;
|
||||
//NoiseParams *np_cave;
|
||||
NoiseIndevParams *npindev_float_islands1;
|
||||
NoiseIndevParams *npindev_float_islands2;
|
||||
NoiseIndevParams *npindev_float_islands3;
|
||||
NoiseIndevParams npindev_float_islands1;
|
||||
NoiseIndevParams npindev_float_islands2;
|
||||
NoiseIndevParams npindev_float_islands3;
|
||||
|
||||
MapgenIndevParams() {
|
||||
//freq_desert = 0.45;
|
||||
//freq_beach = 0.15;
|
||||
npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base;
|
||||
npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher;
|
||||
npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness;
|
||||
npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base;
|
||||
npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
|
||||
npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness;
|
||||
//np_height_select = &nparams_v6_def_height_select;
|
||||
//np_trees = &nparams_v6_def_trees;
|
||||
npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud;
|
||||
npindev_mud = nparams_indev_def; //&nparams_indev_def_mud;
|
||||
//np_beach = &nparams_v6_def_beach;
|
||||
npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome;
|
||||
npindev_biome = nparams_indev_def; //&nparams_indev_def_biome;
|
||||
//np_cave = &nparams_v6_def_cave;
|
||||
npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
|
||||
}
|
||||
|
||||
|
@ -24,8 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
struct MapgenSinglenodeParams : public MapgenParams {
|
||||
|
||||
MapgenSinglenodeParams() {
|
||||
}
|
||||
MapgenSinglenodeParams() {}
|
||||
~MapgenSinglenodeParams() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
|
@ -80,18 +80,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
|
||||
|
||||
this->ystride = csize.X; //////fix this
|
||||
|
||||
np_cave = params->np_cave;
|
||||
np_humidity = params->np_humidity;
|
||||
np_trees = params->np_trees;
|
||||
np_apple_trees = params->np_apple_trees;
|
||||
np_cave = ¶ms->np_cave;
|
||||
np_humidity = ¶ms->np_humidity;
|
||||
np_trees = ¶ms->np_trees;
|
||||
np_apple_trees = ¶ms->np_apple_trees;
|
||||
|
||||
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
|
||||
noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
|
||||
noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
|
||||
noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
|
||||
noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y);
|
||||
noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
|
||||
noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
|
||||
noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Y);
|
||||
noise_terrain_higher = new Noise(¶ms->np_terrain_higher, seed, csize.X, csize.Y);
|
||||
noise_steepness = new Noise(¶ms->np_steepness, seed, csize.X, csize.Y);
|
||||
noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Y);
|
||||
noise_mud = new Noise(¶ms->np_mud, seed, csize.X, csize.Y);
|
||||
noise_beach = new Noise(¶ms->np_beach, seed, csize.X, csize.Y);
|
||||
noise_biome = new Noise(¶ms->np_biome, seed, csize.X, csize.Y);
|
||||
}
|
||||
|
||||
|
||||
|
@ -45,35 +45,36 @@ extern NoiseParams nparams_v6_def_apple_trees;
|
||||
struct MapgenV6Params : public MapgenParams {
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
NoiseParams *np_terrain_base;
|
||||
NoiseParams *np_terrain_higher;
|
||||
NoiseParams *np_steepness;
|
||||
NoiseParams *np_height_select;
|
||||
NoiseParams *np_mud;
|
||||
NoiseParams *np_beach;
|
||||
NoiseParams *np_biome;
|
||||
NoiseParams *np_cave;
|
||||
NoiseParams *np_humidity;
|
||||
NoiseParams *np_trees;
|
||||
NoiseParams *np_apple_trees;
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_higher;
|
||||
NoiseParams np_steepness;
|
||||
NoiseParams np_height_select;
|
||||
NoiseParams np_mud;
|
||||
NoiseParams np_beach;
|
||||
NoiseParams np_biome;
|
||||
NoiseParams np_cave;
|
||||
NoiseParams np_humidity;
|
||||
NoiseParams np_trees;
|
||||
NoiseParams np_apple_trees;
|
||||
|
||||
MapgenV6Params() {
|
||||
freq_desert = 0.45;
|
||||
freq_beach = 0.15;
|
||||
np_terrain_base = &nparams_v6_def_terrain_base;
|
||||
np_terrain_higher = &nparams_v6_def_terrain_higher;
|
||||
np_steepness = &nparams_v6_def_steepness;
|
||||
np_height_select = &nparams_v6_def_height_select;
|
||||
np_mud = &nparams_v6_def_mud;
|
||||
np_beach = &nparams_v6_def_beach;
|
||||
np_biome = &nparams_v6_def_biome;
|
||||
np_cave = &nparams_v6_def_cave;
|
||||
np_humidity = &nparams_v6_def_humidity;
|
||||
np_trees = &nparams_v6_def_trees;
|
||||
np_apple_trees = &nparams_v6_def_apple_trees;
|
||||
|
||||
np_terrain_base = nparams_v6_def_terrain_base;
|
||||
np_terrain_higher = nparams_v6_def_terrain_higher;
|
||||
np_steepness = nparams_v6_def_steepness;
|
||||
np_height_select = nparams_v6_def_height_select;
|
||||
np_mud = nparams_v6_def_mud;
|
||||
np_beach = nparams_v6_def_beach;
|
||||
np_biome = nparams_v6_def_biome;
|
||||
np_cave = nparams_v6_def_cave;
|
||||
np_humidity = nparams_v6_def_humidity;
|
||||
np_trees = nparams_v6_def_trees;
|
||||
np_apple_trees = nparams_v6_def_apple_trees;
|
||||
}
|
||||
|
||||
~MapgenV6Params() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
@ -85,12 +85,12 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
|
||||
this->ridge_heightmap = new s16[csize.X * csize.Z];
|
||||
|
||||
// Terrain noise
|
||||
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Z);
|
||||
noise_terrain_alt = new Noise(params->np_terrain_alt, seed, csize.X, csize.Z);
|
||||
noise_terrain_mod = new Noise(params->np_terrain_mod, seed, csize.X, csize.Z);
|
||||
noise_terrain_persist = new Noise(params->np_terrain_persist, seed, csize.X, csize.Z);
|
||||
noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Z);
|
||||
noise_ridge = new Noise(params->np_ridge, seed, csize.X, csize.Y, csize.Z);
|
||||
noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z);
|
||||
noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z);
|
||||
noise_terrain_mod = new Noise(¶ms->np_terrain_mod, seed, csize.X, csize.Z);
|
||||
noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z);
|
||||
noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z);
|
||||
noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y, csize.Z);
|
||||
|
||||
// Biome noise
|
||||
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
|
||||
|
@ -30,22 +30,24 @@ extern NoiseParams nparams_v7_def_height_select;
|
||||
extern NoiseParams nparams_v7_def_ridge;
|
||||
|
||||
struct MapgenV7Params : public MapgenParams {
|
||||
NoiseParams *np_terrain_base;
|
||||
NoiseParams *np_terrain_alt;
|
||||
NoiseParams *np_terrain_mod;
|
||||
NoiseParams *np_terrain_persist;
|
||||
NoiseParams *np_height_select;
|
||||
NoiseParams *np_ridge;
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_alt;
|
||||
NoiseParams np_terrain_mod;
|
||||
NoiseParams np_terrain_persist;
|
||||
NoiseParams np_height_select;
|
||||
NoiseParams np_ridge;
|
||||
|
||||
MapgenV7Params() {
|
||||
np_terrain_base = &nparams_v7_def_terrain_base;
|
||||
np_terrain_alt = &nparams_v7_def_terrain_alt;
|
||||
np_terrain_mod = &nparams_v7_def_terrain_mod;
|
||||
np_terrain_persist = &nparams_v7_def_terrain_persist;
|
||||
np_height_select = &nparams_v7_def_height_select;
|
||||
np_ridge = &nparams_v7_def_ridge;
|
||||
np_terrain_base = nparams_v7_def_terrain_base;
|
||||
np_terrain_alt = nparams_v7_def_terrain_alt;
|
||||
np_terrain_mod = nparams_v7_def_terrain_mod;
|
||||
np_terrain_persist = nparams_v7_def_terrain_persist;
|
||||
np_height_select = nparams_v7_def_height_select;
|
||||
np_ridge = nparams_v7_def_ridge;
|
||||
}
|
||||
|
||||
~MapgenV7Params() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
@ -72,8 +72,8 @@ struct NoiseParams {
|
||||
|
||||
|
||||
// Convenience macros for getting/setting NoiseParams in Settings
|
||||
#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
|
||||
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
|
||||
#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y))
|
||||
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y))
|
||||
|
||||
class Noise {
|
||||
public:
|
||||
@ -88,7 +88,7 @@ public:
|
||||
|
||||
Noise(NoiseParams *np, int seed, int sx, int sy);
|
||||
Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
|
||||
~Noise();
|
||||
virtual ~Noise();
|
||||
|
||||
virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
|
||||
void setSize(int sx, int sy);
|
||||
|
@ -577,15 +577,15 @@ public:
|
||||
return (isdigit(val[0])) ? stoi(val) : readFlagString(val, flagdesc);
|
||||
}
|
||||
|
||||
template <class T> T *getStruct(std::string name, std::string format)
|
||||
bool getStruct(std::string name, std::string format, void *out, size_t olen)
|
||||
{
|
||||
size_t len = sizeof(T);
|
||||
size_t len = olen;
|
||||
std::vector<std::string *> strs_alloced;
|
||||
std::string *str;
|
||||
std::string valstr = get(name);
|
||||
char *s = &valstr[0];
|
||||
T *buf = new T;
|
||||
char *bufpos = (char *)buf;
|
||||
char *buf = new char[len];
|
||||
char *bufpos = buf;
|
||||
char *f, *snext;
|
||||
size_t pos;
|
||||
|
||||
@ -608,7 +608,7 @@ public:
|
||||
case 'i':
|
||||
if (width == 16) {
|
||||
bufpos += PADDING(bufpos, u16);
|
||||
if ((bufpos - (char *)buf) + sizeof(u16) <= len) {
|
||||
if ((bufpos - buf) + sizeof(u16) <= len) {
|
||||
if (is_unsigned)
|
||||
*(u16 *)bufpos = (u16)strtoul(s, &s, 10);
|
||||
else
|
||||
@ -617,7 +617,7 @@ public:
|
||||
bufpos += sizeof(u16);
|
||||
} else if (width == 32) {
|
||||
bufpos += PADDING(bufpos, u32);
|
||||
if ((bufpos - (char *)buf) + sizeof(u32) <= len) {
|
||||
if ((bufpos - buf) + sizeof(u32) <= len) {
|
||||
if (is_unsigned)
|
||||
*(u32 *)bufpos = (u32)strtoul(s, &s, 10);
|
||||
else
|
||||
@ -626,7 +626,7 @@ public:
|
||||
bufpos += sizeof(u32);
|
||||
} else if (width == 64) {
|
||||
bufpos += PADDING(bufpos, u64);
|
||||
if ((bufpos - (char *)buf) + sizeof(u64) <= len) {
|
||||
if ((bufpos - buf) + sizeof(u64) <= len) {
|
||||
if (is_unsigned)
|
||||
*(u64 *)bufpos = (u64)strtoull(s, &s, 10);
|
||||
else
|
||||
@ -642,7 +642,7 @@ public:
|
||||
*snext++ = 0;
|
||||
|
||||
bufpos += PADDING(bufpos, bool);
|
||||
if ((bufpos - (char *)buf) + sizeof(bool) <= len)
|
||||
if ((bufpos - buf) + sizeof(bool) <= len)
|
||||
*(bool *)bufpos = is_yes(std::string(s));
|
||||
bufpos += sizeof(bool);
|
||||
|
||||
@ -650,7 +650,7 @@ public:
|
||||
break;
|
||||
case 'f':
|
||||
bufpos += PADDING(bufpos, float);
|
||||
if ((bufpos - (char *)buf) + sizeof(float) <= len)
|
||||
if ((bufpos - buf) + sizeof(float) <= len)
|
||||
*(float *)bufpos = strtof(s, &s);
|
||||
bufpos += sizeof(float);
|
||||
|
||||
@ -674,7 +674,7 @@ public:
|
||||
while ((pos = str->find("\\\"", pos)) != std::string::npos)
|
||||
str->erase(pos, 1);
|
||||
|
||||
if ((bufpos - (char *)buf) + sizeof(std::string *) <= len)
|
||||
if ((bufpos - buf) + sizeof(std::string *) <= len)
|
||||
*(std::string **)bufpos = str;
|
||||
bufpos += sizeof(std::string *);
|
||||
strs_alloced.push_back(str);
|
||||
@ -690,7 +690,7 @@ public:
|
||||
if (width == 2) {
|
||||
bufpos += PADDING(bufpos, v2f);
|
||||
|
||||
if ((bufpos - (char *)buf) + sizeof(v2f) <= len) {
|
||||
if ((bufpos - buf) + sizeof(v2f) <= len) {
|
||||
v2f *v = (v2f *)bufpos;
|
||||
v->X = strtof(s, &s);
|
||||
s++;
|
||||
@ -700,7 +700,7 @@ public:
|
||||
bufpos += sizeof(v2f);
|
||||
} else if (width == 3) {
|
||||
bufpos += PADDING(bufpos, v3f);
|
||||
if ((bufpos - (char *)buf) + sizeof(v3f) <= len) {
|
||||
if ((bufpos - buf) + sizeof(v3f) <= len) {
|
||||
v3f *v = (v3f *)bufpos;
|
||||
v->X = strtof(s, &s);
|
||||
s++;
|
||||
@ -720,20 +720,21 @@ public:
|
||||
if (s && *s == ',')
|
||||
s++;
|
||||
|
||||
if ((size_t)(bufpos - (char *)buf) > len) //error, buffer too small
|
||||
if ((size_t)(bufpos - buf) > len) //error, buffer too small
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (f && *f) { //error, mismatched number of fields and values
|
||||
fail:
|
||||
for (unsigned int i = 0; i != strs_alloced.size(); i++)
|
||||
for (size_t i = 0; i != strs_alloced.size(); i++)
|
||||
delete strs_alloced[i];
|
||||
delete buf;
|
||||
//delete[] buf;
|
||||
buf = NULL;
|
||||
delete[] buf;
|
||||
return false;
|
||||
}
|
||||
|
||||
return buf;
|
||||
memcpy(out, buf, olen);
|
||||
delete[] buf;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool setStruct(std::string name, std::string format, void *value)
|
||||
|
Loading…
Reference in New Issue
Block a user