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Mgv7: Remove range limits on mountain height to enable modification through .conf
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@ -350,7 +350,7 @@ float MapgenV7::baseTerrainLevelFromMap(int index)
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bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
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bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
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{
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{
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float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
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float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
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float height_modifier = -((float)y / rangelim(mnt_h_n, 80.0, 150.0));
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float height_modifier = -((float)y / mnt_h_n);
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float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
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float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
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return mnt_n + height_modifier >= 0.6;
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return mnt_n + height_modifier >= 0.6;
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@ -360,7 +360,7 @@ bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
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bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y)
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bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y)
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{
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{
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float mounthn = noise_mount_height->result[idx_xz];
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float mounthn = noise_mount_height->result[idx_xz];
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float height_modifier = -((float)y / rangelim(mounthn, 80.0, 150.0));
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float height_modifier = -((float)y / mounthn);
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return (noise_mountain->result[idx_xyz] + height_modifier >= 0.6);
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return (noise_mountain->result[idx_xyz] + height_modifier >= 0.6);
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}
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}
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