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Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread on Just Test.
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@ -810,12 +810,12 @@ private:
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// item aliases too. Updated by updateAliases()
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// Note: Not serialized.
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std::map<std::string, content_t> m_name_id_mapping_with_aliases;
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UNORDERED_MAP<std::string, content_t> m_name_id_mapping_with_aliases;
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// A mapping from groups to a list of content_ts (and their levels)
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// that belong to it. Necessary for a direct lookup in getIds().
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// Note: Not serialized.
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std::map<std::string, GroupItems> m_group_to_items;
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UNORDERED_MAP<std::string, GroupItems> m_group_to_items;
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// Next possibly free id
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content_t m_next_id;
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@ -938,7 +938,7 @@ inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
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bool CNodeDefManager::getId(const std::string &name, content_t &result) const
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{
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std::map<std::string, content_t>::const_iterator
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UNORDERED_MAP<std::string, content_t>::const_iterator
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i = m_name_id_mapping_with_aliases.find(name);
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if(i == m_name_id_mapping_with_aliases.end())
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return false;
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@ -968,7 +968,7 @@ bool CNodeDefManager::getIds(const std::string &name,
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}
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std::string group = name.substr(6);
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std::map<std::string, GroupItems>::const_iterator
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UNORDERED_MAP<std::string, GroupItems>::const_iterator
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i = m_group_to_items.find(group);
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if (i == m_group_to_items.end())
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return true;
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@ -1050,7 +1050,7 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
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i != def.groups.end(); ++i) {
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std::string group_name = i->first;
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std::map<std::string, GroupItems>::iterator
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UNORDERED_MAP<std::string, GroupItems>::iterator
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j = m_group_to_items.find(group_name);
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if (j == m_group_to_items.end()) {
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m_group_to_items[group_name].push_back(
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@ -1086,7 +1086,7 @@ void CNodeDefManager::removeNode(const std::string &name)
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}
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// Erase node content from all groups it belongs to
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for (std::map<std::string, GroupItems>::iterator iter_groups =
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for (UNORDERED_MAP<std::string, GroupItems>::iterator iter_groups =
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m_group_to_items.begin();
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iter_groups != m_group_to_items.end();) {
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GroupItems &items = iter_groups->second;
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