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Fix "error: ‘playerSAO’ was not declared"
Cause: 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19 A rebase issue missed a rename from playerSAO to playersao. Tested.
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@ -1107,7 +1107,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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}
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if (g_settings->getBool("enable_damage")) {
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if (playerSAO->isDead()) {
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if (playersao->isDead()) {
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verbosestream << "Server::ProcessData(): Info: "
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"Ignoring damage as player " << player->getName()
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<< " is already dead." << std::endl;
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