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Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5% getTileInfo also reduced from 27% to 23% * makeFastFace should use a const ref too this trigger a const pointer need in the underlying function Also fix some code style and prevent calculating 4 times the same position at a point * Reduce a comparison cost for lights in updateFastFaceRow
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@ -76,7 +76,7 @@ MapblockMeshGenerator::MapblockMeshGenerator(MeshMakeData *input, MeshCollector
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void MapblockMeshGenerator::useTile(int index, bool disable_backface_culling)
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{
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tile = getNodeTileN(n, p, index, data);
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getNodeTileN(n, p, index, data, tile);
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if (!data->m_smooth_lighting)
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color = encode_light(light, f->light_source);
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for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
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@ -88,14 +88,14 @@ void MapblockMeshGenerator::useTile(int index, bool disable_backface_culling)
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void MapblockMeshGenerator::useDefaultTile(bool set_color)
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{
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tile = getNodeTile(n, p, v3s16(0, 0, 0), data);
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getNodeTile(n, p, v3s16(0, 0, 0), data, tile);
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if (set_color && !data->m_smooth_lighting)
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color = encode_light(light, f->light_source);
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}
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TileSpec MapblockMeshGenerator::getTile(const v3s16& direction)
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void MapblockMeshGenerator::getTile(const v3s16& direction, TileSpec &tile)
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{
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return getNodeTile(n, p, direction, data);
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getNodeTile(n, p, direction, data, tile);
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}
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void MapblockMeshGenerator::drawQuad(v3f *coords, const v3s16 &normal)
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@ -660,7 +660,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
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{
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TileSpec tiles[6];
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for (int face = 0; face < 6; face++)
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tiles[face] = getTile(g_6dirs[face]);
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getTile(g_6dirs[face], tiles[face]);
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TileSpec glass_tiles[6];
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if (tiles[1].layers[0].texture &&
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@ -1193,7 +1193,7 @@ void MapblockMeshGenerator::drawNodeboxNode()
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TileSpec tiles[6];
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for (int face = 0; face < 6; face++) {
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// Handles facedir rotation for textures
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tiles[face] = getTile(tile_dirs[face]);
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getTile(tile_dirs[face], tiles[face]);
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}
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// locate possible neighboring nodes to connect to
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@ -65,7 +65,7 @@ public:
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void useTile(int index, bool disable_backface_culling);
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void useDefaultTile(bool set_color = true);
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TileSpec getTile(const v3s16 &direction);
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void getTile(const v3s16 &direction, TileSpec &tile);
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// face drawing
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void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0));
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@ -433,7 +433,7 @@ struct FastFace
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u8 layernum;
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};
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static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
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static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3,
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v3f p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
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{
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// Position is at the center of the cube.
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@ -603,7 +603,7 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
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core::vector2d<f32>(x0 + w * abs_scale, y0) };
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for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
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TileLayer *layer = &tile.layers[layernum];
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const TileLayer *layer = &tile.layers[layernum];
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if (layer->texture_id == 0)
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continue;
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@ -689,11 +689,11 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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/*
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Gets nth node tile (0 <= n <= 5).
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*/
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TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data)
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void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile)
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{
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INodeDefManager *ndef = data->m_client->ndef();
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const ContentFeatures &f = ndef->get(mn);
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TileSpec tile = f.tiles[tileindex];
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tile = f.tiles[tileindex];
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TileLayer *top_layer = NULL;
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for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
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TileLayer *layer = &tile.layers[layernum];
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@ -706,13 +706,12 @@ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data)
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// Apply temporary crack
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if (p == data->m_crack_pos_relative)
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top_layer->material_flags |= MATERIAL_FLAG_CRACK;
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return tile;
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}
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/*
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Gets node tile given a face direction.
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*/
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TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
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void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile)
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{
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INodeDefManager *ndef = data->m_client->ndef();
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@ -769,9 +768,8 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
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};
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u16 tile_index=facedir*16 + dir_i;
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TileSpec tile = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
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getNodeTileN(mn, p, dir_to_tile[tile_index], data, tile);
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tile.rotation = dir_to_tile[tile_index + 1];
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return tile;
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}
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static void getTileInfo(
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@ -791,7 +789,7 @@ static void getTileInfo(
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INodeDefManager *ndef = data->m_client->ndef();
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v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
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MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
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const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
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// Don't even try to get n1 if n0 is already CONTENT_IGNORE
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if (n0.getContent() == CONTENT_IGNORE) {
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@ -799,8 +797,7 @@ static void getTileInfo(
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return;
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}
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const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(
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blockpos_nodes + p + face_dir);
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const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir);
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if (n1.getContent() == CONTENT_IGNORE) {
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makes_face = false;
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@ -812,8 +809,7 @@ static void getTileInfo(
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u8 mf = face_contents(n0.getContent(), n1.getContent(),
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&equivalent, ndef);
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if(mf == 0)
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{
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if (mf == 0) {
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makes_face = false;
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return;
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}
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@ -830,34 +826,31 @@ static void getTileInfo(
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p_corrected = p + face_dir;
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face_dir_corrected = -face_dir;
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}
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tile = getNodeTile(n, p_corrected, face_dir_corrected, data);
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getNodeTile(n, p_corrected, face_dir_corrected, data, tile);
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const ContentFeatures &f = ndef->get(n);
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tile.emissive_light = f.light_source;
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// eg. water and glass
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if (equivalent)
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if (equivalent) {
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for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++)
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tile.layers[layernum].material_flags |=
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MATERIAL_FLAG_BACKFACE_CULLING;
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}
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if (data->m_smooth_lighting == false)
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{
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if (!data->m_smooth_lighting) {
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lights[0] = lights[1] = lights[2] = lights[3] =
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getFaceLight(n0, n1, face_dir, ndef);
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}
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else
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{
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else {
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v3s16 vertex_dirs[4];
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getNodeVertexDirs(face_dir_corrected, vertex_dirs);
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for(u16 i=0; i<4; i++)
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{
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lights[i] = getSmoothLight(
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blockpos_nodes + p_corrected,
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vertex_dirs[i], data);
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v3s16 light_p = blockpos_nodes + p_corrected;
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for (u16 i = 0; i < 4; i++) {
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lights[i] = getSmoothLight(light_p, vertex_dirs[i], data);
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}
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}
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return;
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}
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/*
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@ -914,10 +907,7 @@ static void updateFastFaceRow(
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if (next_makes_face == makes_face
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&& next_p_corrected == p_corrected + translate_dir
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&& next_face_dir_corrected == face_dir_corrected
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&& next_lights[0] == lights[0]
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&& next_lights[1] == lights[1]
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&& next_lights[2] == lights[2]
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&& next_lights[3] == lights[3]
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&& memcmp(next_lights, lights, ARRLEN(lights) * sizeof(u16)) == 0
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&& next_tile.isTileable(tile)) {
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next_is_different = false;
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continuous_tiles_count++;
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@ -932,7 +922,8 @@ static void updateFastFaceRow(
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// Floating point conversion of the position vector
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v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z);
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// Center point of face (kind of)
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v3f sp = pf - ((f32)continuous_tiles_count / 2.0 - 0.5) * translate_dir_f;
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v3f sp = pf -
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((f32)continuous_tiles_count / 2.0f - 0.5f) * translate_dir_f;
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v3f scale(1,1,1);
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if(translate_dir.X != 0) {
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@ -1148,8 +1139,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_animation_frame_offsets[std::pair<u8, u32>(layer, i)] = 0;
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}
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// Replace tile texture with the first animation frame
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FrameSpec animation_frame = p.layer.frames[0];
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p.layer.texture = animation_frame.texture;
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p.layer.texture = p.layer.frames[0].texture;
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}
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if (!m_enable_shaders) {
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@ -1337,7 +1327,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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scene::IMeshBuffer *buf = m_mesh[i->first.first]->
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getMeshBuffer(i->first.second);
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FrameSpec animation_frame = tile.frames[frame];
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const FrameSpec &animation_frame = tile.frames[frame];
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buf->getMaterial().setTexture(0, animation_frame.texture);
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if (m_enable_shaders) {
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if (animation_frame.normal_texture) {
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@ -267,8 +267,10 @@ void final_color_blend(video::SColor *result,
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// Retrieves the TileSpec of a face of a node
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// Adds MATERIAL_FLAG_CRACK if the node is cracked
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TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data);
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TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data);
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// TileSpec should be passed as reference due to the underlying TileFrame and its vector
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// TileFrame vector copy cost very much to client
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void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile);
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void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile);
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#endif
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