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Avoid infinite recursion with unhandled second touch (#14915)
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@ -319,6 +319,11 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
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}
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#endif
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// If the second touch arrives here again, that means nobody handled it.
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// Abort to avoid infinite recursion.
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if (m_second_touch)
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return true;
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// Convert touch events into mouse events.
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if (event.EventType == EET_TOUCH_INPUT_EVENT) {
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irr_ptr<GUIModalMenu> holder;
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