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[CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
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vendored
@ -86,6 +86,8 @@ locale/
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*.gch
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cmake-build-debug/
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cmake-build-release/
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cmake_config.h
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cmake_config_githash.h
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## Android build files
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build/android/src/main/assets
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@ -270,6 +270,7 @@ LOCAL_SRC_FILES := \
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jni/src/settings.cpp \
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jni/src/wieldmesh.cpp \
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jni/src/client/clientlauncher.cpp \
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jni/src/client/hud.cpp \
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jni/src/client/inputhandler.cpp \
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jni/src/client/renderingengine.cpp \
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jni/src/client/tile.cpp \
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@ -7,7 +7,7 @@ dofile("preview:example.lua")
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core.register_on_shutdown(function()
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print("[PREVIEW] shutdown client")
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end)
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local id = 0
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core.register_on_connect(function()
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print("[PREVIEW] Player connection completed")
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local server_info = core.get_server_info()
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@ -15,7 +15,6 @@ core.register_on_connect(function()
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print("Server ip: " .. server_info.ip)
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print("Server address: " .. server_info.address)
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print("Server port: " .. server_info.port)
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mod_channel = core.mod_channel_join("experimental_preview")
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core.after(4, function()
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@ -25,6 +24,19 @@ core.register_on_connect(function()
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end)
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end)
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core.after(1, function()
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id = core.localplayer:hud_add({
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hud_elem_type = "text",
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name = "example",
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number = 0xff0000,
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position = {x=0, y=1},
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offset = {x=8, y=-8},
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text = "You are using the preview mod",
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scale = {x=200, y=60},
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alignment = {x=1, y=-1},
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})
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end)
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core.register_on_modchannel_message(function(channel, sender, message)
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print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
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.. channel .. "` from sender `" .. sender .. "`")
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@ -184,3 +196,9 @@ core.register_chatcommand("privs", {
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return true, core.privs_to_string(minetest.get_privilege_list())
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end,
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})
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core.register_chatcommand("text", {
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func = function(param)
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return core.localplayer:hud_change(id, "text", param)
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end,
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})
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@ -1025,6 +1025,17 @@ Methods:
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* returns last look vertical angle
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* `get_key_pressed()`:
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* returns last key typed by the player
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* `hud_add(definition)`
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* add a HUD element described by HUD def, returns ID number on success and `nil` on failure.
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* See [`HUD definition`](#hud-definition-hud_add-hud_get)
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* `hud_get(id)`
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* returns the [`definition`](#hud-definition-hud_add-hud_get) of the HUD with that ID number or `nil`, if non-existent.
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* `hud_remove(id)`
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* remove the HUD element of the specified id, returns `true` on success
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* `hud_change(id, stat, value)`
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* change a value of a previously added HUD element
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* element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
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* Returns `true` on success, otherwise returns `nil`
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### Settings
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An interface to read config files in the format of `minetest.conf`.
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@ -1163,6 +1174,30 @@ Can be obtained via `minetest.get_meta(pos)`.
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}
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```
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### HUD Definition (`hud_add`, `hud_get`)
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```lua
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{
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hud_elem_type = "image", -- see HUD element types, default "text"
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-- ^ type of HUD element, can be either of "image", "text", "statbar", or "inventory"
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position = {x=0.5, y=0.5},
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-- ^ Left corner position of element, default `{x=0,y=0}`.
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name = "<name>", -- default ""
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scale = {x=2, y=2}, -- default {x=0,y=0}
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text = "<text>", -- default ""
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number = 2, -- default 0
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item = 3, -- default 0
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-- ^ Selected item in inventory. 0 for no item selected.
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direction = 0, -- default 0
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-- ^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
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alignment = {x=0, y=0}, -- default {x=0, y=0}
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-- ^ See "HUD Element Types"
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offset = {x=0, y=0}, -- default {x=0, y=0}
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-- ^ See "HUD Element Types"
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size = { x=100, y=100 }, -- default {x=0, y=0}
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-- ^ Size of element in pixels
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}
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```
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Escape sequences
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----------------
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Most text can contain escape sequences, that can for example color the text.
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@ -1206,3 +1241,80 @@ value must (always) be two hexadecimal digits.
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`Color`
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-------------
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`{a = alpha, r = red, g = green, b = blue}` defines an ARGB8 color.
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HUD element types
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-----------------
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The position field is used for all element types.
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To account for differing resolutions, the position coordinates are the percentage
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of the screen, ranging in value from `0` to `1`.
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The name field is not yet used, but should contain a description of what the
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HUD element represents. The direction field is the direction in which something
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is drawn.
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`0` draws from left to right, `1` draws from right to left, `2` draws from
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top to bottom, and `3` draws from bottom to top.
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The `alignment` field specifies how the item will be aligned. It ranges from `-1` to `1`,
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with `0` being the center, `-1` is moved to the left/up, and `1` is to the right/down.
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Fractional values can be used.
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The `offset` field specifies a pixel offset from the position. Contrary to position,
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the offset is not scaled to screen size. This allows for some precisely-positioned
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items in the HUD.
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**Note**: `offset` _will_ adapt to screen DPI as well as user defined scaling factor!
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Below are the specific uses for fields in each type; fields not listed for that type are ignored.
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**Note**: Future revisions to the HUD API may be incompatible; the HUD API is still
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in the experimental stages.
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### `image`
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Displays an image on the HUD.
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* `scale`: The scale of the image, with 1 being the original texture size.
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Only the X coordinate scale is used (positive values).
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Negative values represent that percentage of the screen it
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should take; e.g. `x=-100` means 100% (width).
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* `text`: The name of the texture that is displayed.
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* `alignment`: The alignment of the image.
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* `offset`: offset in pixels from position.
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### `text`
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Displays text on the HUD.
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* `scale`: Defines the bounding rectangle of the text.
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A value such as `{x=100, y=100}` should work.
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* `text`: The text to be displayed in the HUD element.
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* `number`: An integer containing the RGB value of the color used to draw the text.
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Specify `0xFFFFFF` for white text, `0xFF0000` for red, and so on.
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* `alignment`: The alignment of the text.
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* `offset`: offset in pixels from position.
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### `statbar`
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Displays a horizontal bar made up of half-images.
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* `text`: The name of the texture that is used.
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* `number`: The number of half-textures that are displayed.
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If odd, will end with a vertically center-split texture.
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* `direction`
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* `offset`: offset in pixels from position.
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* `size`: If used, will force full-image size to this value (override texture pack image size)
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### `inventory`
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* `text`: The name of the inventory list to be displayed.
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* `number`: Number of items in the inventory to be displayed.
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* `item`: Position of item that is selected.
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* `direction`
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* `offset`: offset in pixels from position.
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### `waypoint`
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Displays distance to selected world position.
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* `name`: The name of the waypoint.
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* `text`: Distance suffix. Can be blank.
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* `number:` An integer containing the RGB value of the color used to draw the text.
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* `world_pos`: World position of the waypoint.
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@ -448,6 +448,7 @@ set(common_SRCS
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version.cpp
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voxel.cpp
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voxelalgorithms.cpp
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hud.cpp
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${common_network_SRCS}
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${JTHREAD_SRCS}
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${common_SCRIPT_SRCS}
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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "inventorymanager.h"
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#include "localplayer.h"
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#include "hud.h"
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#include "client/hud.h"
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#include "particles.h"
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#include "mapnode.h"
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#include "tileanimation.h"
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@ -554,6 +554,10 @@ private:
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// And relations to objects
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std::unordered_map<int, u16> m_sounds_to_objects;
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// HUD
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// Mapping from server hud ids to internal hud ids
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std::unordered_map<u32, u32> m_hud_server_to_client;
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// Privileges
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std::unordered_set<std::string> m_privileges;
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@ -13,5 +13,6 @@ set(client_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
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PARENT_SCOPE
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)
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775
src/client/hud.cpp
Normal file
775
src/client/hud.cpp
Normal file
@ -0,0 +1,775 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "client/hud.h"
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#include "settings.h"
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#include "util/numeric.h"
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#include "log.h"
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#include "client.h"
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#include "inventory.h"
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#include "shader.h"
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#include "client/tile.h"
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#include "localplayer.h"
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#include "camera.h"
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#include "porting.h"
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#include "fontengine.h"
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#include "guiscalingfilter.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "client/renderingengine.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "gui/touchscreengui.h"
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#endif
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Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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Inventory *inventory)
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{
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driver = RenderingEngine::get_video_driver();
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this->guienv = guienv;
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this->client = client;
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this->player = player;
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this->inventory = inventory;
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m_hud_scaling = g_settings->getFloat("hud_scaling");
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m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
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RenderingEngine::getDisplayDensity() + 0.5f);
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m_hotbar_imagesize *= m_hud_scaling;
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m_padding = m_hotbar_imagesize / 12;
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for (auto &hbar_color : hbar_colors)
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hbar_color = video::SColor(255, 255, 255, 255);
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tsrc = client->getTextureSource();
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v3f crosshair_color = g_settings->getV3F("crosshair_color");
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u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
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u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
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u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
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u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
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crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
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v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
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u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
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u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
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u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
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selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
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use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
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m_selection_boxes.clear();
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m_halo_boxes.clear();
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std::string mode_setting = g_settings->get("node_highlighting");
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if (mode_setting == "halo") {
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m_mode = HIGHLIGHT_HALO;
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} else if (mode_setting == "none") {
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m_mode = HIGHLIGHT_NONE;
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} else {
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m_mode = HIGHLIGHT_BOX;
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}
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m_selection_material.Lighting = false;
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if (g_settings->getBool("enable_shaders")) {
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IShaderSource *shdrsrc = client->getShaderSource();
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u16 shader_id = shdrsrc->getShader(
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m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
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m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
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} else {
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m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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if (m_mode == HIGHLIGHT_BOX) {
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m_selection_material.Thickness =
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rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
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} else if (m_mode == HIGHLIGHT_HALO) {
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m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
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m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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} else {
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m_selection_material.MaterialType = video::EMT_SOLID;
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}
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}
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Hud::~Hud()
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{
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if (m_selection_mesh)
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m_selection_mesh->drop();
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}
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void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
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bool selected)
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{
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if (selected) {
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/* draw hihlighting around selected item */
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if (use_hotbar_selected_image) {
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core::rect<s32> imgrect2 = rect;
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imgrect2.UpperLeftCorner.X -= (m_padding*2);
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imgrect2.UpperLeftCorner.Y -= (m_padding*2);
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imgrect2.LowerRightCorner.X += (m_padding*2);
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imgrect2.LowerRightCorner.Y += (m_padding*2);
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video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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draw2DImageFilterScaled(driver, texture, imgrect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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} else {
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video::SColor c_outside(255,255,0,0);
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//video::SColor c_outside(255,0,0,0);
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//video::SColor c_inside(255,192,192,192);
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s32 x1 = rect.UpperLeftCorner.X;
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s32 y1 = rect.UpperLeftCorner.Y;
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s32 x2 = rect.LowerRightCorner.X;
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s32 y2 = rect.LowerRightCorner.Y;
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// Black base borders
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - m_padding, y1 - m_padding),
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v2s32(x2 + m_padding, y1)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - m_padding, y2),
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v2s32(x2 + m_padding, y2 + m_padding)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - m_padding, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + m_padding, y2)
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), NULL);
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/*// Light inside borders
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y1 - padding/2),
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v2s32(x2 + padding/2, y1)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y2),
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v2s32(x2 + padding/2, y2 + padding/2)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + padding/2, y2)
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), NULL);
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*/
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}
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}
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video::SColor bgcolor2(128, 0, 0, 0);
|
||||
if (!use_hotbar_image)
|
||||
driver->draw2DRectangle(bgcolor2, rect, NULL);
|
||||
drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
|
||||
client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
|
||||
}
|
||||
|
||||
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
|
||||
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
|
||||
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
|
||||
{
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
if (g_touchscreengui && inv_offset == 0)
|
||||
g_touchscreengui->resetHud();
|
||||
#endif
|
||||
|
||||
s32 height = m_hotbar_imagesize + m_padding * 2;
|
||||
s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
|
||||
|
||||
if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
|
||||
s32 tmp = height;
|
||||
height = width;
|
||||
width = tmp;
|
||||
}
|
||||
|
||||
// Position of upper left corner of bar
|
||||
v2s32 pos = screen_offset;
|
||||
pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
|
||||
pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
|
||||
pos += upperleftpos;
|
||||
|
||||
// Store hotbar_image in member variable, used by drawItem()
|
||||
if (hotbar_image != player->hotbar_image) {
|
||||
hotbar_image = player->hotbar_image;
|
||||
if (!hotbar_image.empty())
|
||||
use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
|
||||
else
|
||||
use_hotbar_image = false;
|
||||
}
|
||||
|
||||
// Store hotbar_selected_image in member variable, used by drawItem()
|
||||
if (hotbar_selected_image != player->hotbar_selected_image) {
|
||||
hotbar_selected_image = player->hotbar_selected_image;
|
||||
if (!hotbar_selected_image.empty())
|
||||
use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
|
||||
else
|
||||
use_hotbar_selected_image = false;
|
||||
}
|
||||
|
||||
// draw customized item background
|
||||
if (use_hotbar_image) {
|
||||
core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
|
||||
width+m_padding/2, height+m_padding/2);
|
||||
core::rect<s32> rect2 = imgrect2 + pos;
|
||||
video::ITexture *texture = tsrc->getTexture(hotbar_image);
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
draw2DImageFilterScaled(driver, texture, rect2,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, hbar_colors, true);
|
||||
}
|
||||
|
||||
// Draw items
|
||||
core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
|
||||
for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
|
||||
s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
|
||||
|
||||
v2s32 steppos;
|
||||
switch (direction) {
|
||||
case HUD_DIR_RIGHT_LEFT:
|
||||
steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
|
||||
break;
|
||||
case HUD_DIR_TOP_BOTTOM:
|
||||
steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
|
||||
break;
|
||||
case HUD_DIR_BOTTOM_TOP:
|
||||
steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
|
||||
break;
|
||||
default:
|
||||
steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
|
||||
break;
|
||||
}
|
||||
|
||||
drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
if (g_touchscreengui)
|
||||
g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawLuaElements(const v3s16 &camera_offset)
|
||||
{
|
||||
u32 text_height = g_fontengine->getTextHeight();
|
||||
irr::gui::IGUIFont* font = g_fontengine->getFont();
|
||||
for (size_t i = 0; i != player->maxHudId(); i++) {
|
||||
HudElement *e = player->getHud(i);
|
||||
if (!e)
|
||||
continue;
|
||||
|
||||
v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
|
||||
floor(e->pos.Y * (float) m_screensize.Y + 0.5));
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture = tsrc->getTexture(e->text);
|
||||
if (!texture)
|
||||
continue;
|
||||
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
v2s32 dstsize(imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.Y);
|
||||
if (e->scale.X < 0)
|
||||
dstsize.X = m_screensize.X * (e->scale.X * -0.01);
|
||||
if (e->scale.Y < 0)
|
||||
dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
|
||||
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
|
||||
(e->align.Y - 1.0) * dstsize.Y / 2);
|
||||
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
|
||||
rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
|
||||
draw2DImageFilterScaled(driver, texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
break; }
|
||||
case HUD_ELEM_TEXT: {
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
|
||||
std::wstring text = unescape_translate(utf8_to_wide(e->text));
|
||||
core::dimension2d<u32> textsize = font->getDimension(text.c_str());
|
||||
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
|
||||
(e->align.Y - 1.0) * (textsize.Height / 2));
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
font->draw(text.c_str(), size + pos + offset + offs, color);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR: {
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
|
||||
break; }
|
||||
case HUD_ELEM_INVENTORY: {
|
||||
InventoryList *inv = inventory->getList(e->text);
|
||||
drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
|
||||
inv, e->item, e->dir);
|
||||
break; }
|
||||
case HUD_ELEM_WAYPOINT: {
|
||||
v3f p_pos = player->getPosition() / BS;
|
||||
v3f w_pos = e->world_pos * BS;
|
||||
float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
|
||||
scene::ICameraSceneNode* camera =
|
||||
RenderingEngine::get_scene_manager()->getActiveCamera();
|
||||
w_pos -= intToFloat(camera_offset, BS);
|
||||
core::matrix4 trans = camera->getProjectionMatrix();
|
||||
trans *= camera->getViewMatrix();
|
||||
f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
|
||||
trans.multiplyWith1x4Matrix(transformed_pos);
|
||||
if (transformed_pos[3] < 0)
|
||||
break;
|
||||
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
|
||||
core::reciprocal(transformed_pos[3]);
|
||||
pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
|
||||
pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, 200, 2 * text_height);
|
||||
std::wstring text = unescape_translate(utf8_to_wide(e->name));
|
||||
font->draw(text.c_str(), size + pos, color);
|
||||
std::ostringstream os;
|
||||
os << distance << e->text;
|
||||
text = unescape_translate(utf8_to_wide(os.str()));
|
||||
pos.Y += text_height;
|
||||
font->draw(text.c_str(), size + pos, color);
|
||||
break; }
|
||||
default:
|
||||
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
|
||||
" of hud element ID " << i << " due to unrecognized type" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
|
||||
s32 count, v2s32 offset, v2s32 size)
|
||||
{
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
|
||||
video::ITexture *stat_texture = tsrc->getTexture(texture);
|
||||
if (!stat_texture)
|
||||
return;
|
||||
|
||||
core::dimension2di srcd(stat_texture->getOriginalSize());
|
||||
core::dimension2di dstd;
|
||||
if (size == v2s32()) {
|
||||
dstd = srcd;
|
||||
} else {
|
||||
float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
|
||||
dstd.Height = size.Y * size_factor;
|
||||
dstd.Width = size.X * size_factor;
|
||||
offset.X *= size_factor;
|
||||
offset.Y *= size_factor;
|
||||
}
|
||||
|
||||
v2s32 p = pos;
|
||||
if (corner & HUD_CORNER_LOWER)
|
||||
p -= dstd.Height;
|
||||
|
||||
p += offset;
|
||||
|
||||
v2s32 steppos;
|
||||
core::rect<s32> srchalfrect, dsthalfrect;
|
||||
switch (drawdir) {
|
||||
case HUD_DIR_RIGHT_LEFT:
|
||||
steppos = v2s32(-1, 0);
|
||||
srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height);
|
||||
dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height);
|
||||
break;
|
||||
case HUD_DIR_TOP_BOTTOM:
|
||||
steppos = v2s32(0, 1);
|
||||
srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2);
|
||||
dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2);
|
||||
break;
|
||||
case HUD_DIR_BOTTOM_TOP:
|
||||
steppos = v2s32(0, -1);
|
||||
srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height);
|
||||
dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height);
|
||||
break;
|
||||
default:
|
||||
steppos = v2s32(1, 0);
|
||||
srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height);
|
||||
dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height);
|
||||
}
|
||||
steppos.X *= dstd.Width;
|
||||
steppos.Y *= dstd.Height;
|
||||
|
||||
for (s32 i = 0; i < count / 2; i++) {
|
||||
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
|
||||
core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
|
||||
|
||||
dstrect += p;
|
||||
draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
|
||||
p += steppos;
|
||||
}
|
||||
|
||||
if (count % 2 == 1) {
|
||||
dsthalfrect += p;
|
||||
draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawHotbar(u16 playeritem) {
|
||||
|
||||
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
|
||||
|
||||
InventoryList *mainlist = inventory->getList("main");
|
||||
if (mainlist == NULL) {
|
||||
//silently ignore this we may not be initialized completely
|
||||
return;
|
||||
}
|
||||
|
||||
s32 hotbar_itemcount = player->hud_hotbar_itemcount;
|
||||
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
|
||||
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
|
||||
|
||||
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
|
||||
if ( (float) width / (float) window_size.X <=
|
||||
g_settings->getFloat("hud_hotbar_max_width")) {
|
||||
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
|
||||
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
|
||||
}
|
||||
} else {
|
||||
pos.X += width/4;
|
||||
|
||||
v2s32 secondpos = pos;
|
||||
pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
|
||||
|
||||
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
|
||||
drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
|
||||
mainlist, playeritem + 1, 0);
|
||||
drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
|
||||
hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////// compatibility code to be removed //////////////
|
||||
// this is ugly as hell but there's no other way to keep compatibility to
|
||||
// old servers
|
||||
if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
|
||||
drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
|
||||
floor(1 * (float) m_screensize.Y + 0.5)),
|
||||
HUD_CORNER_UPPER, 0, "heart.png",
|
||||
player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
|
||||
}
|
||||
|
||||
if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
|
||||
(player->getBreath() < 11)) {
|
||||
drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
|
||||
floor(1 * (float) m_screensize.Y + 0.5)),
|
||||
HUD_CORNER_UPPER, 0, "bubble.png",
|
||||
player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawCrosshair()
|
||||
{
|
||||
if (use_crosshair_image) {
|
||||
video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
|
||||
v2u32 size = crosshair->getOriginalSize();
|
||||
v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
|
||||
m_displaycenter.Y - (size.Y / 2));
|
||||
driver->draw2DImage(crosshair, lsize,
|
||||
core::rect<s32>(0, 0, size.X, size.Y),
|
||||
0, crosshair_argb, true);
|
||||
} else {
|
||||
driver->draw2DLine(m_displaycenter - v2s32(10, 0),
|
||||
m_displaycenter + v2s32(10, 0), crosshair_argb);
|
||||
driver->draw2DLine(m_displaycenter - v2s32(0, 10),
|
||||
m_displaycenter + v2s32(0, 10), crosshair_argb);
|
||||
}
|
||||
}
|
||||
|
||||
void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
|
||||
{
|
||||
m_camera_offset = camera_offset;
|
||||
m_selection_pos = pos;
|
||||
m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
|
||||
}
|
||||
|
||||
void Hud::drawSelectionMesh()
|
||||
{
|
||||
if (m_mode == HIGHLIGHT_BOX) {
|
||||
// Draw 3D selection boxes
|
||||
video::SMaterial oldmaterial = driver->getMaterial2D();
|
||||
driver->setMaterial(m_selection_material);
|
||||
for (std::vector<aabb3f>::const_iterator
|
||||
i = m_selection_boxes.begin();
|
||||
i != m_selection_boxes.end(); ++i) {
|
||||
aabb3f box = aabb3f(
|
||||
i->MinEdge + m_selection_pos_with_offset,
|
||||
i->MaxEdge + m_selection_pos_with_offset);
|
||||
|
||||
u32 r = (selectionbox_argb.getRed() *
|
||||
m_selection_mesh_color.getRed() / 255);
|
||||
u32 g = (selectionbox_argb.getGreen() *
|
||||
m_selection_mesh_color.getGreen() / 255);
|
||||
u32 b = (selectionbox_argb.getBlue() *
|
||||
m_selection_mesh_color.getBlue() / 255);
|
||||
driver->draw3DBox(box, video::SColor(255, r, g, b));
|
||||
}
|
||||
driver->setMaterial(oldmaterial);
|
||||
} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
|
||||
// Draw selection mesh
|
||||
video::SMaterial oldmaterial = driver->getMaterial2D();
|
||||
driver->setMaterial(m_selection_material);
|
||||
setMeshColor(m_selection_mesh, m_selection_mesh_color);
|
||||
video::SColor face_color(0,
|
||||
MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
|
||||
MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
|
||||
MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
|
||||
setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
|
||||
face_color);
|
||||
scene::IMesh* mesh = cloneMesh(m_selection_mesh);
|
||||
translateMesh(mesh, m_selection_pos_with_offset);
|
||||
u32 mc = m_selection_mesh->getMeshBufferCount();
|
||||
for (u32 i = 0; i < mc; i++) {
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
||||
driver->drawMeshBuffer(buf);
|
||||
}
|
||||
mesh->drop();
|
||||
driver->setMaterial(oldmaterial);
|
||||
}
|
||||
}
|
||||
|
||||
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
|
||||
{
|
||||
m_camera_offset = camera_offset;
|
||||
if (m_mode != HIGHLIGHT_HALO)
|
||||
return;
|
||||
|
||||
if (m_selection_mesh) {
|
||||
m_selection_mesh->drop();
|
||||
m_selection_mesh = NULL;
|
||||
}
|
||||
|
||||
if (m_selection_boxes.empty()) {
|
||||
// No pointed object
|
||||
return;
|
||||
}
|
||||
|
||||
// New pointed object, create new mesh.
|
||||
|
||||
// Texture UV coordinates for selection boxes
|
||||
static f32 texture_uv[24] = {
|
||||
0,0,1,1,
|
||||
0,0,1,1,
|
||||
0,0,1,1,
|
||||
0,0,1,1,
|
||||
0,0,1,1,
|
||||
0,0,1,1
|
||||
};
|
||||
|
||||
// Use single halo box instead of multiple overlapping boxes.
|
||||
// Temporary solution - problem can be solved with multiple
|
||||
// rendering targets, or some method to remove inner surfaces.
|
||||
// Thats because of halo transparency.
|
||||
|
||||
aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
|
||||
m_halo_boxes.clear();
|
||||
|
||||
for (const auto &selection_box : m_selection_boxes) {
|
||||
halo_box.addInternalBox(selection_box);
|
||||
}
|
||||
|
||||
m_halo_boxes.push_back(halo_box);
|
||||
m_selection_mesh = convertNodeboxesToMesh(
|
||||
m_halo_boxes, texture_uv, 0.5);
|
||||
}
|
||||
|
||||
void Hud::resizeHotbar() {
|
||||
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
|
||||
|
||||
if (m_screensize != window_size) {
|
||||
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
|
||||
RenderingEngine::getDisplayDensity() + 0.5);
|
||||
m_hotbar_imagesize *= m_hud_scaling;
|
||||
m_padding = m_hotbar_imagesize / 12;
|
||||
m_screensize = window_size;
|
||||
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
|
||||
}
|
||||
}
|
||||
|
||||
struct MeshTimeInfo {
|
||||
u64 time;
|
||||
scene::IMesh *mesh;
|
||||
};
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
const ItemStack &item,
|
||||
const core::rect<s32> &rect,
|
||||
const core::rect<s32> *clip,
|
||||
Client *client,
|
||||
ItemRotationKind rotation_kind)
|
||||
{
|
||||
static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
|
||||
static thread_local bool enable_animations =
|
||||
g_settings->getBool("inventory_items_animations");
|
||||
|
||||
if (item.empty()) {
|
||||
if (rotation_kind < IT_ROT_NONE) {
|
||||
rotation_time_infos[rotation_kind].mesh = NULL;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const ItemDefinition &def = item.getDefinition(client->idef());
|
||||
ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
|
||||
|
||||
if (imesh && imesh->mesh) {
|
||||
scene::IMesh *mesh = imesh->mesh;
|
||||
driver->clearZBuffer();
|
||||
s32 delta = 0;
|
||||
if (rotation_kind < IT_ROT_NONE) {
|
||||
MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
|
||||
if (mesh != ti.mesh) {
|
||||
ti.mesh = mesh;
|
||||
ti.time = porting::getTimeMs();
|
||||
} else {
|
||||
delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
|
||||
}
|
||||
}
|
||||
core::rect<s32> oldViewPort = driver->getViewPort();
|
||||
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
|
||||
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
|
||||
core::matrix4 ProjMatrix;
|
||||
ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
|
||||
driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
|
||||
driver->setTransform(video::ETS_VIEW, ProjMatrix);
|
||||
core::matrix4 matrix;
|
||||
matrix.makeIdentity();
|
||||
|
||||
if (enable_animations) {
|
||||
float timer_f = (float) delta / 5000.0;
|
||||
matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
|
||||
}
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, matrix);
|
||||
driver->setViewPort(rect);
|
||||
|
||||
video::SColor basecolor =
|
||||
client->idef()->getItemstackColor(item, client);
|
||||
|
||||
u32 mc = mesh->getMeshBufferCount();
|
||||
for (u32 j = 0; j < mc; ++j) {
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
||||
// we can modify vertices relatively fast,
|
||||
// because these meshes are not buffered.
|
||||
assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
|
||||
video::SColor c = basecolor;
|
||||
if (imesh->buffer_colors.size() > j) {
|
||||
ItemPartColor *p = &imesh->buffer_colors[j];
|
||||
if (p->override_base)
|
||||
c = p->color;
|
||||
}
|
||||
if (imesh->needs_shading)
|
||||
colorizeMeshBuffer(buf, &c);
|
||||
else
|
||||
setMeshBufferColor(buf, c);
|
||||
video::SMaterial &material = buf->getMaterial();
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material.Lighting = false;
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(buf);
|
||||
}
|
||||
|
||||
driver->setTransform(video::ETS_VIEW, oldViewMat);
|
||||
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
|
||||
driver->setViewPort(oldViewPort);
|
||||
}
|
||||
|
||||
if(def.type == ITEM_TOOL && item.wear != 0)
|
||||
{
|
||||
// Draw a progressbar
|
||||
float barheight = rect.getHeight()/16;
|
||||
float barpad_x = rect.getWidth()/16;
|
||||
float barpad_y = rect.getHeight()/16;
|
||||
core::rect<s32> progressrect(
|
||||
rect.UpperLeftCorner.X + barpad_x,
|
||||
rect.LowerRightCorner.Y - barpad_y - barheight,
|
||||
rect.LowerRightCorner.X - barpad_x,
|
||||
rect.LowerRightCorner.Y - barpad_y);
|
||||
|
||||
// Shrink progressrect by amount of tool damage
|
||||
float wear = item.wear / 65535.0;
|
||||
int progressmid =
|
||||
wear * progressrect.UpperLeftCorner.X +
|
||||
(1-wear) * progressrect.LowerRightCorner.X;
|
||||
|
||||
// Compute progressbar color
|
||||
// wear = 0.0: green
|
||||
// wear = 0.5: yellow
|
||||
// wear = 1.0: red
|
||||
video::SColor color(255,255,255,255);
|
||||
int wear_i = MYMIN(floor(wear * 600), 511);
|
||||
wear_i = MYMIN(wear_i + 10, 511);
|
||||
if(wear_i <= 255)
|
||||
color.set(255, wear_i, 255, 0);
|
||||
else
|
||||
color.set(255, 255, 511-wear_i, 0);
|
||||
|
||||
core::rect<s32> progressrect2 = progressrect;
|
||||
progressrect2.LowerRightCorner.X = progressmid;
|
||||
driver->draw2DRectangle(color, progressrect2, clip);
|
||||
|
||||
color = video::SColor(255,0,0,0);
|
||||
progressrect2 = progressrect;
|
||||
progressrect2.UpperLeftCorner.X = progressmid;
|
||||
driver->draw2DRectangle(color, progressrect2, clip);
|
||||
}
|
||||
|
||||
if(font != NULL && item.count >= 2)
|
||||
{
|
||||
// Get the item count as a string
|
||||
std::string text = itos(item.count);
|
||||
v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
|
||||
v2s32 sdim(dim.X,dim.Y);
|
||||
|
||||
core::rect<s32> rect2(
|
||||
/*rect.UpperLeftCorner,
|
||||
core::dimension2d<u32>(rect.getWidth(), 15)*/
|
||||
rect.LowerRightCorner - sdim,
|
||||
sdim
|
||||
);
|
||||
|
||||
video::SColor bgcolor(128,0,0,0);
|
||||
driver->draw2DRectangle(bgcolor, rect2, clip);
|
||||
|
||||
video::SColor color(255,255,255,255);
|
||||
font->draw(text.c_str(), rect2, color, false, false, clip);
|
||||
}
|
||||
}
|
136
src/client/hud.h
Normal file
136
src/client/hud.h
Normal file
@ -0,0 +1,136 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
Copyright (C) 2017 red-001 <red-001@outlook.ie>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef CLIENT_HUD_HEADER
|
||||
#define CLIENT_HUD_HEADER
|
||||
|
||||
#include <vector>
|
||||
#include <IGUIFont.h>
|
||||
#include "irr_aabb3d.h"
|
||||
#include "../hud.h"
|
||||
|
||||
class Client;
|
||||
class ITextureSource;
|
||||
class Inventory;
|
||||
class InventoryList;
|
||||
class LocalPlayer;
|
||||
struct ItemStack;
|
||||
|
||||
class Hud
|
||||
{
|
||||
public:
|
||||
video::IVideoDriver *driver;
|
||||
scene::ISceneManager *smgr;
|
||||
gui::IGUIEnvironment *guienv;
|
||||
Client *client;
|
||||
LocalPlayer *player;
|
||||
Inventory *inventory;
|
||||
ITextureSource *tsrc;
|
||||
|
||||
video::SColor crosshair_argb;
|
||||
video::SColor selectionbox_argb;
|
||||
bool use_crosshair_image = false;
|
||||
std::string hotbar_image = "";
|
||||
bool use_hotbar_image = false;
|
||||
std::string hotbar_selected_image = "";
|
||||
bool use_hotbar_selected_image = false;
|
||||
|
||||
Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
|
||||
Inventory *inventory);
|
||||
~Hud();
|
||||
|
||||
void drawHotbar(u16 playeritem);
|
||||
void resizeHotbar();
|
||||
void drawCrosshair();
|
||||
void drawSelectionMesh();
|
||||
void updateSelectionMesh(const v3s16 &camera_offset);
|
||||
|
||||
std::vector<aabb3f> *getSelectionBoxes() { return &m_selection_boxes; }
|
||||
|
||||
void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
|
||||
|
||||
v3f getSelectionPos() const { return m_selection_pos; }
|
||||
|
||||
void setSelectionMeshColor(const video::SColor &color)
|
||||
{
|
||||
m_selection_mesh_color = color;
|
||||
}
|
||||
|
||||
void setSelectedFaceNormal(const v3f &face_normal)
|
||||
{
|
||||
m_selected_face_normal = face_normal;
|
||||
}
|
||||
|
||||
void drawLuaElements(const v3s16 &camera_offset);
|
||||
|
||||
private:
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
|
||||
s32 count, v2s32 offset, v2s32 size = v2s32());
|
||||
|
||||
void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
|
||||
s32 inv_offset, InventoryList *mainlist, u16 selectitem,
|
||||
u16 direction);
|
||||
|
||||
void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
|
||||
|
||||
float m_hud_scaling; // cached minetest setting
|
||||
v3s16 m_camera_offset;
|
||||
v2u32 m_screensize;
|
||||
v2s32 m_displaycenter;
|
||||
s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
|
||||
s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
|
||||
video::SColor hbar_colors[4];
|
||||
|
||||
std::vector<aabb3f> m_selection_boxes;
|
||||
std::vector<aabb3f> m_halo_boxes;
|
||||
v3f m_selection_pos;
|
||||
v3f m_selection_pos_with_offset;
|
||||
|
||||
scene::IMesh *m_selection_mesh = nullptr;
|
||||
video::SColor m_selection_mesh_color;
|
||||
v3f m_selected_face_normal;
|
||||
|
||||
video::SMaterial m_selection_material;
|
||||
|
||||
enum
|
||||
{
|
||||
HIGHLIGHT_BOX,
|
||||
HIGHLIGHT_HALO,
|
||||
HIGHLIGHT_NONE
|
||||
} m_mode;
|
||||
};
|
||||
|
||||
enum ItemRotationKind
|
||||
{
|
||||
IT_ROT_SELECTED,
|
||||
IT_ROT_HOVERED,
|
||||
IT_ROT_DRAGGED,
|
||||
IT_ROT_NONE, // Must be last, also serves as number
|
||||
};
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
const ItemStack &item,
|
||||
const core::rect<s32> &rect,
|
||||
const core::rect<s32> *clip,
|
||||
Client *client,
|
||||
ItemRotationKind rotation_kind);
|
||||
|
||||
#endif
|
@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "sidebyside.h"
|
||||
#include <ICameraSceneNode.h>
|
||||
#include "hud.h"
|
||||
#include "client/hud.h"
|
||||
|
||||
RenderingCoreSideBySide::RenderingCoreSideBySide(
|
||||
IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal)
|
||||
|
@ -25,8 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "clouds.h"
|
||||
#include "util/numeric.h"
|
||||
#include "guiscalingfilter.h"
|
||||
#include "hud.h"
|
||||
#include "localplayer.h"
|
||||
#include "client/hud.h"
|
||||
#include "camera.h"
|
||||
#include "minimap.h"
|
||||
#include "clientmap.h"
|
||||
|
@ -39,7 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "client/renderingengine.h"
|
||||
#include "log.h"
|
||||
#include "client/tile.h" // ITextureSource
|
||||
#include "hud.h" // drawItemStack
|
||||
#include "client/hud.h" // drawItemStack
|
||||
#include "filesys.h"
|
||||
#include "gettime.h"
|
||||
#include "gettext.h"
|
||||
|
798
src/hud.cpp
798
src/hud.cpp
@ -1,775 +1,39 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "hud.h"
|
||||
#include "settings.h"
|
||||
#include "util/numeric.h"
|
||||
#include "log.h"
|
||||
#include "client.h"
|
||||
#include "inventory.h"
|
||||
#include "shader.h"
|
||||
#include "client/tile.h"
|
||||
#include "localplayer.h"
|
||||
#include "camera.h"
|
||||
#include "porting.h"
|
||||
#include "fontengine.h"
|
||||
#include "guiscalingfilter.h"
|
||||
#include "mesh.h"
|
||||
#include "wieldmesh.h"
|
||||
#include "client/renderingengine.h"
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
#include "gui/touchscreengui.h"
|
||||
#endif
|
||||
|
||||
Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
|
||||
Inventory *inventory)
|
||||
const struct EnumString es_HudElementType[] =
|
||||
{
|
||||
driver = RenderingEngine::get_video_driver();
|
||||
this->guienv = guienv;
|
||||
this->client = client;
|
||||
this->player = player;
|
||||
this->inventory = inventory;
|
||||
|
||||
m_hud_scaling = g_settings->getFloat("hud_scaling");
|
||||
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
|
||||
RenderingEngine::getDisplayDensity() + 0.5f);
|
||||
m_hotbar_imagesize *= m_hud_scaling;
|
||||
m_padding = m_hotbar_imagesize / 12;
|
||||
|
||||
for (auto &hbar_color : hbar_colors)
|
||||
hbar_color = video::SColor(255, 255, 255, 255);
|
||||
|
||||
tsrc = client->getTextureSource();
|
||||
|
||||
v3f crosshair_color = g_settings->getV3F("crosshair_color");
|
||||
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
|
||||
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
|
||||
u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
|
||||
u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
|
||||
crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
|
||||
|
||||
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
|
||||
u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
|
||||
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
|
||||
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
|
||||
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
|
||||
|
||||
use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
|
||||
|
||||
m_selection_boxes.clear();
|
||||
m_halo_boxes.clear();
|
||||
|
||||
std::string mode_setting = g_settings->get("node_highlighting");
|
||||
|
||||
if (mode_setting == "halo") {
|
||||
m_mode = HIGHLIGHT_HALO;
|
||||
} else if (mode_setting == "none") {
|
||||
m_mode = HIGHLIGHT_NONE;
|
||||
} else {
|
||||
m_mode = HIGHLIGHT_BOX;
|
||||
}
|
||||
|
||||
m_selection_material.Lighting = false;
|
||||
|
||||
if (g_settings->getBool("enable_shaders")) {
|
||||
IShaderSource *shdrsrc = client->getShaderSource();
|
||||
u16 shader_id = shdrsrc->getShader(
|
||||
m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
|
||||
m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
|
||||
} else {
|
||||
m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
}
|
||||
|
||||
if (m_mode == HIGHLIGHT_BOX) {
|
||||
m_selection_material.Thickness =
|
||||
rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
|
||||
} else if (m_mode == HIGHLIGHT_HALO) {
|
||||
m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
|
||||
m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
} else {
|
||||
m_selection_material.MaterialType = video::EMT_SOLID;
|
||||
}
|
||||
}
|
||||
|
||||
Hud::~Hud()
|
||||
{
|
||||
if (m_selection_mesh)
|
||||
m_selection_mesh->drop();
|
||||
}
|
||||
|
||||
void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
|
||||
bool selected)
|
||||
{
|
||||
if (selected) {
|
||||
/* draw hihlighting around selected item */
|
||||
if (use_hotbar_selected_image) {
|
||||
core::rect<s32> imgrect2 = rect;
|
||||
imgrect2.UpperLeftCorner.X -= (m_padding*2);
|
||||
imgrect2.UpperLeftCorner.Y -= (m_padding*2);
|
||||
imgrect2.LowerRightCorner.X += (m_padding*2);
|
||||
imgrect2.LowerRightCorner.Y += (m_padding*2);
|
||||
video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
draw2DImageFilterScaled(driver, texture, imgrect2,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, hbar_colors, true);
|
||||
} else {
|
||||
video::SColor c_outside(255,255,0,0);
|
||||
//video::SColor c_outside(255,0,0,0);
|
||||
//video::SColor c_inside(255,192,192,192);
|
||||
s32 x1 = rect.UpperLeftCorner.X;
|
||||
s32 y1 = rect.UpperLeftCorner.Y;
|
||||
s32 x2 = rect.LowerRightCorner.X;
|
||||
s32 y2 = rect.LowerRightCorner.Y;
|
||||
// Black base borders
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - m_padding, y1 - m_padding),
|
||||
v2s32(x2 + m_padding, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - m_padding, y2),
|
||||
v2s32(x2 + m_padding, y2 + m_padding)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - m_padding, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + m_padding, y2)
|
||||
), NULL);
|
||||
/*// Light inside borders
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1 - padding/2),
|
||||
v2s32(x2 + padding/2, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y2),
|
||||
v2s32(x2 + padding/2, y2 + padding/2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding/2, y2)
|
||||
), NULL);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
video::SColor bgcolor2(128, 0, 0, 0);
|
||||
if (!use_hotbar_image)
|
||||
driver->draw2DRectangle(bgcolor2, rect, NULL);
|
||||
drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
|
||||
client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
|
||||
}
|
||||
|
||||
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
|
||||
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
|
||||
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
|
||||
{
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
if (g_touchscreengui && inv_offset == 0)
|
||||
g_touchscreengui->resetHud();
|
||||
#endif
|
||||
|
||||
s32 height = m_hotbar_imagesize + m_padding * 2;
|
||||
s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
|
||||
|
||||
if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
|
||||
s32 tmp = height;
|
||||
height = width;
|
||||
width = tmp;
|
||||
}
|
||||
|
||||
// Position of upper left corner of bar
|
||||
v2s32 pos = screen_offset;
|
||||
pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
|
||||
pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
|
||||
pos += upperleftpos;
|
||||
|
||||
// Store hotbar_image in member variable, used by drawItem()
|
||||
if (hotbar_image != player->hotbar_image) {
|
||||
hotbar_image = player->hotbar_image;
|
||||
if (!hotbar_image.empty())
|
||||
use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
|
||||
else
|
||||
use_hotbar_image = false;
|
||||
}
|
||||
|
||||
// Store hotbar_selected_image in member variable, used by drawItem()
|
||||
if (hotbar_selected_image != player->hotbar_selected_image) {
|
||||
hotbar_selected_image = player->hotbar_selected_image;
|
||||
if (!hotbar_selected_image.empty())
|
||||
use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
|
||||
else
|
||||
use_hotbar_selected_image = false;
|
||||
}
|
||||
|
||||
// draw customized item background
|
||||
if (use_hotbar_image) {
|
||||
core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
|
||||
width+m_padding/2, height+m_padding/2);
|
||||
core::rect<s32> rect2 = imgrect2 + pos;
|
||||
video::ITexture *texture = tsrc->getTexture(hotbar_image);
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
draw2DImageFilterScaled(driver, texture, rect2,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, hbar_colors, true);
|
||||
}
|
||||
|
||||
// Draw items
|
||||
core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
|
||||
for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
|
||||
s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
|
||||
|
||||
v2s32 steppos;
|
||||
switch (direction) {
|
||||
case HUD_DIR_RIGHT_LEFT:
|
||||
steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
|
||||
break;
|
||||
case HUD_DIR_TOP_BOTTOM:
|
||||
steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
|
||||
break;
|
||||
case HUD_DIR_BOTTOM_TOP:
|
||||
steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
|
||||
break;
|
||||
default:
|
||||
steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
|
||||
break;
|
||||
}
|
||||
|
||||
drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
if (g_touchscreengui)
|
||||
g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawLuaElements(const v3s16 &camera_offset)
|
||||
{
|
||||
u32 text_height = g_fontengine->getTextHeight();
|
||||
irr::gui::IGUIFont* font = g_fontengine->getFont();
|
||||
for (size_t i = 0; i != player->maxHudId(); i++) {
|
||||
HudElement *e = player->getHud(i);
|
||||
if (!e)
|
||||
continue;
|
||||
|
||||
v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
|
||||
floor(e->pos.Y * (float) m_screensize.Y + 0.5));
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture = tsrc->getTexture(e->text);
|
||||
if (!texture)
|
||||
continue;
|
||||
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
v2s32 dstsize(imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.Y);
|
||||
if (e->scale.X < 0)
|
||||
dstsize.X = m_screensize.X * (e->scale.X * -0.01);
|
||||
if (e->scale.Y < 0)
|
||||
dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
|
||||
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
|
||||
(e->align.Y - 1.0) * dstsize.Y / 2);
|
||||
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
|
||||
rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
|
||||
draw2DImageFilterScaled(driver, texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
break; }
|
||||
case HUD_ELEM_TEXT: {
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
|
||||
std::wstring text = unescape_translate(utf8_to_wide(e->text));
|
||||
core::dimension2d<u32> textsize = font->getDimension(text.c_str());
|
||||
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
|
||||
(e->align.Y - 1.0) * (textsize.Height / 2));
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
font->draw(text.c_str(), size + pos + offset + offs, color);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR: {
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
|
||||
break; }
|
||||
case HUD_ELEM_INVENTORY: {
|
||||
InventoryList *inv = inventory->getList(e->text);
|
||||
drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
|
||||
inv, e->item, e->dir);
|
||||
break; }
|
||||
case HUD_ELEM_WAYPOINT: {
|
||||
v3f p_pos = player->getPosition() / BS;
|
||||
v3f w_pos = e->world_pos * BS;
|
||||
float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
|
||||
scene::ICameraSceneNode* camera =
|
||||
RenderingEngine::get_scene_manager()->getActiveCamera();
|
||||
w_pos -= intToFloat(camera_offset, BS);
|
||||
core::matrix4 trans = camera->getProjectionMatrix();
|
||||
trans *= camera->getViewMatrix();
|
||||
f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
|
||||
trans.multiplyWith1x4Matrix(transformed_pos);
|
||||
if (transformed_pos[3] < 0)
|
||||
break;
|
||||
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
|
||||
core::reciprocal(transformed_pos[3]);
|
||||
pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
|
||||
pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, 200, 2 * text_height);
|
||||
std::wstring text = unescape_translate(utf8_to_wide(e->name));
|
||||
font->draw(text.c_str(), size + pos, color);
|
||||
std::ostringstream os;
|
||||
os << distance << e->text;
|
||||
text = unescape_translate(utf8_to_wide(os.str()));
|
||||
pos.Y += text_height;
|
||||
font->draw(text.c_str(), size + pos, color);
|
||||
break; }
|
||||
default:
|
||||
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
|
||||
" of hud element ID " << i << " due to unrecognized type" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
|
||||
s32 count, v2s32 offset, v2s32 size)
|
||||
{
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
|
||||
video::ITexture *stat_texture = tsrc->getTexture(texture);
|
||||
if (!stat_texture)
|
||||
return;
|
||||
|
||||
core::dimension2di srcd(stat_texture->getOriginalSize());
|
||||
core::dimension2di dstd;
|
||||
if (size == v2s32()) {
|
||||
dstd = srcd;
|
||||
} else {
|
||||
float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
|
||||
dstd.Height = size.Y * size_factor;
|
||||
dstd.Width = size.X * size_factor;
|
||||
offset.X *= size_factor;
|
||||
offset.Y *= size_factor;
|
||||
}
|
||||
|
||||
v2s32 p = pos;
|
||||
if (corner & HUD_CORNER_LOWER)
|
||||
p -= dstd.Height;
|
||||
|
||||
p += offset;
|
||||
|
||||
v2s32 steppos;
|
||||
core::rect<s32> srchalfrect, dsthalfrect;
|
||||
switch (drawdir) {
|
||||
case HUD_DIR_RIGHT_LEFT:
|
||||
steppos = v2s32(-1, 0);
|
||||
srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height);
|
||||
dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height);
|
||||
break;
|
||||
case HUD_DIR_TOP_BOTTOM:
|
||||
steppos = v2s32(0, 1);
|
||||
srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2);
|
||||
dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2);
|
||||
break;
|
||||
case HUD_DIR_BOTTOM_TOP:
|
||||
steppos = v2s32(0, -1);
|
||||
srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height);
|
||||
dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height);
|
||||
break;
|
||||
default:
|
||||
steppos = v2s32(1, 0);
|
||||
srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height);
|
||||
dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height);
|
||||
}
|
||||
steppos.X *= dstd.Width;
|
||||
steppos.Y *= dstd.Height;
|
||||
|
||||
for (s32 i = 0; i < count / 2; i++) {
|
||||
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
|
||||
core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
|
||||
|
||||
dstrect += p;
|
||||
draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
|
||||
p += steppos;
|
||||
}
|
||||
|
||||
if (count % 2 == 1) {
|
||||
dsthalfrect += p;
|
||||
draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawHotbar(u16 playeritem) {
|
||||
|
||||
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
|
||||
|
||||
InventoryList *mainlist = inventory->getList("main");
|
||||
if (mainlist == NULL) {
|
||||
//silently ignore this we may not be initialized completely
|
||||
return;
|
||||
}
|
||||
|
||||
s32 hotbar_itemcount = player->hud_hotbar_itemcount;
|
||||
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
|
||||
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
|
||||
|
||||
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
|
||||
if ( (float) width / (float) window_size.X <=
|
||||
g_settings->getFloat("hud_hotbar_max_width")) {
|
||||
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
|
||||
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
|
||||
}
|
||||
} else {
|
||||
pos.X += width/4;
|
||||
|
||||
v2s32 secondpos = pos;
|
||||
pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
|
||||
|
||||
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
|
||||
drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
|
||||
mainlist, playeritem + 1, 0);
|
||||
drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
|
||||
hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////// compatibility code to be removed //////////////
|
||||
// this is ugly as hell but there's no other way to keep compatibility to
|
||||
// old servers
|
||||
if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
|
||||
drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
|
||||
floor(1 * (float) m_screensize.Y + 0.5)),
|
||||
HUD_CORNER_UPPER, 0, "heart.png",
|
||||
player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
|
||||
}
|
||||
|
||||
if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
|
||||
(player->getBreath() < 11)) {
|
||||
drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
|
||||
floor(1 * (float) m_screensize.Y + 0.5)),
|
||||
HUD_CORNER_UPPER, 0, "bubble.png",
|
||||
player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawCrosshair()
|
||||
{
|
||||
if (use_crosshair_image) {
|
||||
video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
|
||||
v2u32 size = crosshair->getOriginalSize();
|
||||
v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
|
||||
m_displaycenter.Y - (size.Y / 2));
|
||||
driver->draw2DImage(crosshair, lsize,
|
||||
core::rect<s32>(0, 0, size.X, size.Y),
|
||||
0, crosshair_argb, true);
|
||||
} else {
|
||||
driver->draw2DLine(m_displaycenter - v2s32(10, 0),
|
||||
m_displaycenter + v2s32(10, 0), crosshair_argb);
|
||||
driver->draw2DLine(m_displaycenter - v2s32(0, 10),
|
||||
m_displaycenter + v2s32(0, 10), crosshair_argb);
|
||||
}
|
||||
}
|
||||
|
||||
void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
|
||||
{
|
||||
m_camera_offset = camera_offset;
|
||||
m_selection_pos = pos;
|
||||
m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
|
||||
}
|
||||
|
||||
void Hud::drawSelectionMesh()
|
||||
{
|
||||
if (m_mode == HIGHLIGHT_BOX) {
|
||||
// Draw 3D selection boxes
|
||||
video::SMaterial oldmaterial = driver->getMaterial2D();
|
||||
driver->setMaterial(m_selection_material);
|
||||
for (std::vector<aabb3f>::const_iterator
|
||||
i = m_selection_boxes.begin();
|
||||
i != m_selection_boxes.end(); ++i) {
|
||||
aabb3f box = aabb3f(
|
||||
i->MinEdge + m_selection_pos_with_offset,
|
||||
i->MaxEdge + m_selection_pos_with_offset);
|
||||
|
||||
u32 r = (selectionbox_argb.getRed() *
|
||||
m_selection_mesh_color.getRed() / 255);
|
||||
u32 g = (selectionbox_argb.getGreen() *
|
||||
m_selection_mesh_color.getGreen() / 255);
|
||||
u32 b = (selectionbox_argb.getBlue() *
|
||||
m_selection_mesh_color.getBlue() / 255);
|
||||
driver->draw3DBox(box, video::SColor(255, r, g, b));
|
||||
}
|
||||
driver->setMaterial(oldmaterial);
|
||||
} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
|
||||
// Draw selection mesh
|
||||
video::SMaterial oldmaterial = driver->getMaterial2D();
|
||||
driver->setMaterial(m_selection_material);
|
||||
setMeshColor(m_selection_mesh, m_selection_mesh_color);
|
||||
video::SColor face_color(0,
|
||||
MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
|
||||
MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
|
||||
MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
|
||||
setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
|
||||
face_color);
|
||||
scene::IMesh* mesh = cloneMesh(m_selection_mesh);
|
||||
translateMesh(mesh, m_selection_pos_with_offset);
|
||||
u32 mc = m_selection_mesh->getMeshBufferCount();
|
||||
for (u32 i = 0; i < mc; i++) {
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
||||
driver->drawMeshBuffer(buf);
|
||||
}
|
||||
mesh->drop();
|
||||
driver->setMaterial(oldmaterial);
|
||||
}
|
||||
}
|
||||
|
||||
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
|
||||
{
|
||||
m_camera_offset = camera_offset;
|
||||
if (m_mode != HIGHLIGHT_HALO)
|
||||
return;
|
||||
|
||||
if (m_selection_mesh) {
|
||||
m_selection_mesh->drop();
|
||||
m_selection_mesh = NULL;
|
||||
}
|
||||
|
||||
if (m_selection_boxes.empty()) {
|
||||
// No pointed object
|
||||
return;
|
||||
}
|
||||
|
||||
// New pointed object, create new mesh.
|
||||
|
||||
// Texture UV coordinates for selection boxes
|
||||
static f32 texture_uv[24] = {
|
||||
0,0,1,1,
|
||||
0,0,1,1,
|
||||
0,0,1,1,
|
||||
0,0,1,1,
|
||||
0,0,1,1,
|
||||
0,0,1,1
|
||||
};
|
||||
|
||||
// Use single halo box instead of multiple overlapping boxes.
|
||||
// Temporary solution - problem can be solved with multiple
|
||||
// rendering targets, or some method to remove inner surfaces.
|
||||
// Thats because of halo transparency.
|
||||
|
||||
aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
|
||||
m_halo_boxes.clear();
|
||||
|
||||
for (const auto &selection_box : m_selection_boxes) {
|
||||
halo_box.addInternalBox(selection_box);
|
||||
}
|
||||
|
||||
m_halo_boxes.push_back(halo_box);
|
||||
m_selection_mesh = convertNodeboxesToMesh(
|
||||
m_halo_boxes, texture_uv, 0.5);
|
||||
}
|
||||
|
||||
void Hud::resizeHotbar() {
|
||||
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
|
||||
|
||||
if (m_screensize != window_size) {
|
||||
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
|
||||
RenderingEngine::getDisplayDensity() + 0.5);
|
||||
m_hotbar_imagesize *= m_hud_scaling;
|
||||
m_padding = m_hotbar_imagesize / 12;
|
||||
m_screensize = window_size;
|
||||
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
|
||||
}
|
||||
}
|
||||
|
||||
struct MeshTimeInfo {
|
||||
u64 time;
|
||||
scene::IMesh *mesh;
|
||||
{HUD_ELEM_IMAGE, "image"},
|
||||
{HUD_ELEM_TEXT, "text"},
|
||||
{HUD_ELEM_STATBAR, "statbar"},
|
||||
{HUD_ELEM_INVENTORY, "inventory"},
|
||||
{HUD_ELEM_WAYPOINT, "waypoint"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
const ItemStack &item,
|
||||
const core::rect<s32> &rect,
|
||||
const core::rect<s32> *clip,
|
||||
Client *client,
|
||||
ItemRotationKind rotation_kind)
|
||||
const struct EnumString es_HudElementStat[] =
|
||||
{
|
||||
static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
|
||||
static thread_local bool enable_animations =
|
||||
g_settings->getBool("inventory_items_animations");
|
||||
{HUD_STAT_POS, "position"},
|
||||
{HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
|
||||
{HUD_STAT_NAME, "name"},
|
||||
{HUD_STAT_SCALE, "scale"},
|
||||
{HUD_STAT_TEXT, "text"},
|
||||
{HUD_STAT_NUMBER, "number"},
|
||||
{HUD_STAT_ITEM, "item"},
|
||||
{HUD_STAT_DIR, "direction"},
|
||||
{HUD_STAT_ALIGN, "alignment"},
|
||||
{HUD_STAT_OFFSET, "offset"},
|
||||
{HUD_STAT_WORLD_POS, "world_pos"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
if (item.empty()) {
|
||||
if (rotation_kind < IT_ROT_NONE) {
|
||||
rotation_time_infos[rotation_kind].mesh = NULL;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const ItemDefinition &def = item.getDefinition(client->idef());
|
||||
ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
|
||||
|
||||
if (imesh && imesh->mesh) {
|
||||
scene::IMesh *mesh = imesh->mesh;
|
||||
driver->clearZBuffer();
|
||||
s32 delta = 0;
|
||||
if (rotation_kind < IT_ROT_NONE) {
|
||||
MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
|
||||
if (mesh != ti.mesh) {
|
||||
ti.mesh = mesh;
|
||||
ti.time = porting::getTimeMs();
|
||||
} else {
|
||||
delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
|
||||
}
|
||||
}
|
||||
core::rect<s32> oldViewPort = driver->getViewPort();
|
||||
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
|
||||
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
|
||||
core::matrix4 ProjMatrix;
|
||||
ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
|
||||
driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
|
||||
driver->setTransform(video::ETS_VIEW, ProjMatrix);
|
||||
core::matrix4 matrix;
|
||||
matrix.makeIdentity();
|
||||
|
||||
if (enable_animations) {
|
||||
float timer_f = (float) delta / 5000.0;
|
||||
matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
|
||||
}
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, matrix);
|
||||
driver->setViewPort(rect);
|
||||
|
||||
video::SColor basecolor =
|
||||
client->idef()->getItemstackColor(item, client);
|
||||
|
||||
u32 mc = mesh->getMeshBufferCount();
|
||||
for (u32 j = 0; j < mc; ++j) {
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
||||
// we can modify vertices relatively fast,
|
||||
// because these meshes are not buffered.
|
||||
assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
|
||||
video::SColor c = basecolor;
|
||||
if (imesh->buffer_colors.size() > j) {
|
||||
ItemPartColor *p = &imesh->buffer_colors[j];
|
||||
if (p->override_base)
|
||||
c = p->color;
|
||||
}
|
||||
if (imesh->needs_shading)
|
||||
colorizeMeshBuffer(buf, &c);
|
||||
else
|
||||
setMeshBufferColor(buf, c);
|
||||
video::SMaterial &material = buf->getMaterial();
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material.Lighting = false;
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(buf);
|
||||
}
|
||||
|
||||
driver->setTransform(video::ETS_VIEW, oldViewMat);
|
||||
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
|
||||
driver->setViewPort(oldViewPort);
|
||||
}
|
||||
|
||||
if(def.type == ITEM_TOOL && item.wear != 0)
|
||||
{
|
||||
// Draw a progressbar
|
||||
float barheight = rect.getHeight()/16;
|
||||
float barpad_x = rect.getWidth()/16;
|
||||
float barpad_y = rect.getHeight()/16;
|
||||
core::rect<s32> progressrect(
|
||||
rect.UpperLeftCorner.X + barpad_x,
|
||||
rect.LowerRightCorner.Y - barpad_y - barheight,
|
||||
rect.LowerRightCorner.X - barpad_x,
|
||||
rect.LowerRightCorner.Y - barpad_y);
|
||||
|
||||
// Shrink progressrect by amount of tool damage
|
||||
float wear = item.wear / 65535.0;
|
||||
int progressmid =
|
||||
wear * progressrect.UpperLeftCorner.X +
|
||||
(1-wear) * progressrect.LowerRightCorner.X;
|
||||
|
||||
// Compute progressbar color
|
||||
// wear = 0.0: green
|
||||
// wear = 0.5: yellow
|
||||
// wear = 1.0: red
|
||||
video::SColor color(255,255,255,255);
|
||||
int wear_i = MYMIN(floor(wear * 600), 511);
|
||||
wear_i = MYMIN(wear_i + 10, 511);
|
||||
if(wear_i <= 255)
|
||||
color.set(255, wear_i, 255, 0);
|
||||
else
|
||||
color.set(255, 255, 511-wear_i, 0);
|
||||
|
||||
core::rect<s32> progressrect2 = progressrect;
|
||||
progressrect2.LowerRightCorner.X = progressmid;
|
||||
driver->draw2DRectangle(color, progressrect2, clip);
|
||||
|
||||
color = video::SColor(255,0,0,0);
|
||||
progressrect2 = progressrect;
|
||||
progressrect2.UpperLeftCorner.X = progressmid;
|
||||
driver->draw2DRectangle(color, progressrect2, clip);
|
||||
}
|
||||
|
||||
if(font != NULL && item.count >= 2)
|
||||
{
|
||||
// Get the item count as a string
|
||||
std::string text = itos(item.count);
|
||||
v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
|
||||
v2s32 sdim(dim.X,dim.Y);
|
||||
|
||||
core::rect<s32> rect2(
|
||||
/*rect.UpperLeftCorner,
|
||||
core::dimension2d<u32>(rect.getWidth(), 15)*/
|
||||
rect.LowerRightCorner - sdim,
|
||||
sdim
|
||||
);
|
||||
|
||||
video::SColor bgcolor(128,0,0,0);
|
||||
driver->draw2DRectangle(bgcolor, rect2, clip);
|
||||
|
||||
video::SColor color(255,255,255,255);
|
||||
font->draw(text.c_str(), rect2, color, false, false, clip);
|
||||
}
|
||||
}
|
||||
const struct EnumString es_HudBuiltinElement[] =
|
||||
{
|
||||
{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
|
||||
{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
|
||||
{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
|
||||
{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
|
||||
{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
|
||||
{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
114
src/hud.h
114
src/hud.h
@ -1,6 +1,7 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
Copyright (C) 2017 red-001 <red-001@outlook.ie>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@ -17,10 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef HUD_HEADER
|
||||
#define HUD_HEADER
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include <string>
|
||||
#include "common/c_types.h"
|
||||
|
||||
#define HUD_DIR_LEFT_RIGHT 0
|
||||
#define HUD_DIR_RIGHT_LEFT 1
|
||||
@ -89,111 +92,8 @@ struct HudElement {
|
||||
v2s32 size;
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
|
||||
#include <vector>
|
||||
#include <IGUIFont.h>
|
||||
#include "irr_aabb3d.h"
|
||||
|
||||
class Client;
|
||||
class ITextureSource;
|
||||
class Inventory;
|
||||
class InventoryList;
|
||||
class LocalPlayer;
|
||||
struct ItemStack;
|
||||
|
||||
class Hud {
|
||||
public:
|
||||
video::IVideoDriver *driver;
|
||||
scene::ISceneManager* smgr;
|
||||
gui::IGUIEnvironment *guienv;
|
||||
Client *client;
|
||||
LocalPlayer *player;
|
||||
Inventory *inventory;
|
||||
ITextureSource *tsrc;
|
||||
|
||||
video::SColor crosshair_argb;
|
||||
video::SColor selectionbox_argb;
|
||||
bool use_crosshair_image = false;
|
||||
std::string hotbar_image = "";
|
||||
bool use_hotbar_image = false;
|
||||
std::string hotbar_selected_image = "";
|
||||
bool use_hotbar_selected_image = false;
|
||||
|
||||
Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
|
||||
Inventory *inventory);
|
||||
~Hud();
|
||||
|
||||
void drawHotbar(u16 playeritem);
|
||||
void resizeHotbar();
|
||||
void drawCrosshair();
|
||||
void drawSelectionMesh();
|
||||
void updateSelectionMesh(const v3s16 &camera_offset);
|
||||
|
||||
std::vector<aabb3f> *getSelectionBoxes()
|
||||
{ return &m_selection_boxes; }
|
||||
|
||||
void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
|
||||
|
||||
v3f getSelectionPos() const
|
||||
{ return m_selection_pos; }
|
||||
|
||||
void setSelectionMeshColor(const video::SColor &color)
|
||||
{ m_selection_mesh_color = color; }
|
||||
|
||||
void setSelectedFaceNormal(const v3f &face_normal)
|
||||
{ m_selected_face_normal = face_normal; }
|
||||
|
||||
void drawLuaElements(const v3s16 &camera_offset);
|
||||
|
||||
private:
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
|
||||
s32 count, v2s32 offset, v2s32 size=v2s32());
|
||||
|
||||
void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
|
||||
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||
|
||||
void drawItem(const ItemStack &item, const core::rect<s32>& rect,
|
||||
bool selected);
|
||||
|
||||
float m_hud_scaling; // cached minetest setting
|
||||
v3s16 m_camera_offset;
|
||||
v2u32 m_screensize;
|
||||
v2s32 m_displaycenter;
|
||||
s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
|
||||
s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
|
||||
video::SColor hbar_colors[4];
|
||||
|
||||
std::vector<aabb3f> m_selection_boxes;
|
||||
std::vector<aabb3f> m_halo_boxes;
|
||||
v3f m_selection_pos;
|
||||
v3f m_selection_pos_with_offset;
|
||||
|
||||
scene::IMesh *m_selection_mesh = nullptr;
|
||||
video::SColor m_selection_mesh_color;
|
||||
v3f m_selected_face_normal;
|
||||
|
||||
video::SMaterial m_selection_material;
|
||||
|
||||
enum {
|
||||
HIGHLIGHT_BOX,
|
||||
HIGHLIGHT_HALO,
|
||||
HIGHLIGHT_NONE } m_mode;
|
||||
};
|
||||
|
||||
enum ItemRotationKind {
|
||||
IT_ROT_SELECTED,
|
||||
IT_ROT_HOVERED,
|
||||
IT_ROT_DRAGGED,
|
||||
IT_ROT_NONE, // Must be last, also serves as number
|
||||
};
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
const ItemStack &item,
|
||||
const core::rect<s32> &rect,
|
||||
const core::rect<s32> *clip,
|
||||
Client *client,
|
||||
ItemRotationKind rotation_kind);
|
||||
extern const EnumString es_HudElementType[];
|
||||
extern const EnumString es_HudElementStat[];
|
||||
extern const EnumString es_HudBuiltinElement[];
|
||||
|
||||
#endif
|
||||
|
@ -1028,7 +1028,7 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
|
||||
std::string datastring(pkt->getString(0), pkt->getSize());
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
u32 id;
|
||||
u32 server_id;
|
||||
u8 type;
|
||||
v2f pos;
|
||||
std::string name;
|
||||
@ -1042,7 +1042,7 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
|
||||
v3f world_pos;
|
||||
v2s32 size;
|
||||
|
||||
*pkt >> id >> type >> pos >> name >> scale >> text >> number >> item
|
||||
*pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
|
||||
>> dir >> align >> offset;
|
||||
try {
|
||||
*pkt >> world_pos;
|
||||
@ -1052,10 +1052,12 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
|
||||
try {
|
||||
*pkt >> size;
|
||||
} catch(SerializationError &e) {};
|
||||
u32 client_id = getEnv().getLocalPlayer()->getFreeHudID();
|
||||
m_hud_server_to_client[server_id] = client_id;
|
||||
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_HUDADD;
|
||||
event->hudadd.id = id;
|
||||
event->hudadd.id = client_id;
|
||||
event->hudadd.type = type;
|
||||
event->hudadd.pos = new v2f(pos);
|
||||
event->hudadd.name = new std::string(name);
|
||||
@ -1073,14 +1075,20 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
|
||||
|
||||
void Client::handleCommand_HudRemove(NetworkPacket* pkt)
|
||||
{
|
||||
u32 id;
|
||||
u32 server_id;
|
||||
|
||||
*pkt >> id;
|
||||
*pkt >> server_id;
|
||||
|
||||
std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
|
||||
if (i != m_hud_server_to_client.end()) {
|
||||
int client_id = i->second;
|
||||
m_hud_server_to_client.erase(i);
|
||||
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_HUDRM;
|
||||
event->hudrm.id = id;
|
||||
event->hudrm.id = client_id;
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudChange(NetworkPacket* pkt)
|
||||
@ -1090,10 +1098,10 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
|
||||
v3f v3fdata;
|
||||
u32 intdata = 0;
|
||||
v2s32 v2s32data;
|
||||
u32 id;
|
||||
u32 server_id;
|
||||
u8 stat;
|
||||
|
||||
*pkt >> id >> stat;
|
||||
*pkt >> server_id >> stat;
|
||||
|
||||
if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
|
||||
stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
|
||||
@ -1107,9 +1115,11 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
|
||||
else
|
||||
*pkt >> intdata;
|
||||
|
||||
std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
|
||||
if (i != m_hud_server_to_client.end()) {
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_HUDCHANGE;
|
||||
event->hudchange.id = id;
|
||||
event->hudchange.id = i->second;
|
||||
event->hudchange.stat = (HudElementStat)stat;
|
||||
event->hudchange.v2fdata = new v2f(v2fdata);
|
||||
event->hudchange.v3fdata = new v3f(v3fdata);
|
||||
@ -1117,6 +1127,7 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
|
||||
event->hudchange.data = intdata;
|
||||
event->hudchange.v2s32data = new v2s32(v2s32data);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
|
||||
|
@ -1792,3 +1792,142 @@ void push_objectRef(lua_State *L, const u16 id)
|
||||
lua_remove(L, -2); // object_refs
|
||||
lua_remove(L, -2); // core
|
||||
}
|
||||
|
||||
void read_hud_element(lua_State *L, HudElement *elem)
|
||||
{
|
||||
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
|
||||
es_HudElementType, HUD_ELEM_TEXT);
|
||||
|
||||
lua_getfield(L, 2, "position");
|
||||
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "scale");
|
||||
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "size");
|
||||
elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
|
||||
lua_pop(L, 1);
|
||||
|
||||
elem->name = getstringfield_default(L, 2, "name", "");
|
||||
elem->text = getstringfield_default(L, 2, "text", "");
|
||||
elem->number = getintfield_default(L, 2, "number", 0);
|
||||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
elem->dir = getintfield_default(L, 2, "direction", 0);
|
||||
|
||||
// Deprecated, only for compatibility's sake
|
||||
if (elem->dir == 0)
|
||||
elem->dir = getintfield_default(L, 2, "dir", 0);
|
||||
|
||||
lua_getfield(L, 2, "alignment");
|
||||
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "offset");
|
||||
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "world_pos");
|
||||
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
/* check for known deprecated element usage */
|
||||
if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
|
||||
log_deprecated(L,"Deprecated usage of statbar without size!");
|
||||
}
|
||||
|
||||
void push_hud_element(lua_State *L, HudElement *elem)
|
||||
{
|
||||
lua_newtable(L);
|
||||
|
||||
lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
|
||||
lua_setfield(L, -2, "type");
|
||||
|
||||
push_v2f(L, elem->pos);
|
||||
lua_setfield(L, -2, "position");
|
||||
|
||||
lua_pushstring(L, elem->name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
|
||||
push_v2f(L, elem->scale);
|
||||
lua_setfield(L, -2, "scale");
|
||||
|
||||
lua_pushstring(L, elem->text.c_str());
|
||||
lua_setfield(L, -2, "text");
|
||||
|
||||
lua_pushnumber(L, elem->number);
|
||||
lua_setfield(L, -2, "number");
|
||||
|
||||
lua_pushnumber(L, elem->item);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
lua_pushnumber(L, elem->dir);
|
||||
lua_setfield(L, -2, "direction");
|
||||
|
||||
// Deprecated, only for compatibility's sake
|
||||
lua_pushnumber(L, elem->dir);
|
||||
lua_setfield(L, -2, "dir");
|
||||
|
||||
push_v3f(L, elem->world_pos);
|
||||
lua_setfield(L, -2, "world_pos");
|
||||
}
|
||||
|
||||
HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
|
||||
{
|
||||
HudElementStat stat = HUD_STAT_NUMBER;
|
||||
if (lua_isstring(L, 3)) {
|
||||
int statint;
|
||||
std::string statstr = lua_tostring(L, 3);
|
||||
stat = string_to_enum(es_HudElementStat, statint, statstr) ?
|
||||
(HudElementStat)statint : stat;
|
||||
}
|
||||
|
||||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
elem->pos = read_v2f(L, 4);
|
||||
*value = &elem->pos;
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
elem->name = luaL_checkstring(L, 4);
|
||||
*value = &elem->name;
|
||||
break;
|
||||
case HUD_STAT_SCALE:
|
||||
elem->scale = read_v2f(L, 4);
|
||||
*value = &elem->scale;
|
||||
break;
|
||||
case HUD_STAT_TEXT:
|
||||
elem->text = luaL_checkstring(L, 4);
|
||||
*value = &elem->text;
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
elem->number = luaL_checknumber(L, 4);
|
||||
*value = &elem->number;
|
||||
break;
|
||||
case HUD_STAT_ITEM:
|
||||
elem->item = luaL_checknumber(L, 4);
|
||||
*value = &elem->item;
|
||||
break;
|
||||
case HUD_STAT_DIR:
|
||||
elem->dir = luaL_checknumber(L, 4);
|
||||
*value = &elem->dir;
|
||||
break;
|
||||
case HUD_STAT_ALIGN:
|
||||
elem->align = read_v2f(L, 4);
|
||||
*value = &elem->align;
|
||||
break;
|
||||
case HUD_STAT_OFFSET:
|
||||
elem->offset = read_v2f(L, 4);
|
||||
*value = &elem->offset;
|
||||
break;
|
||||
case HUD_STAT_WORLD_POS:
|
||||
elem->world_pos = read_v3f(L, 4);
|
||||
*value = &elem->world_pos;
|
||||
break;
|
||||
case HUD_STAT_SIZE:
|
||||
elem->size = read_v2s32(L, 4);
|
||||
*value = &elem->size;
|
||||
break;
|
||||
}
|
||||
return stat;
|
||||
}
|
||||
|
@ -39,6 +39,7 @@ extern "C" {
|
||||
#include "itemgroup.h"
|
||||
#include "itemdef.h"
|
||||
#include "c_types.h"
|
||||
#include "hud.h"
|
||||
|
||||
namespace Json { class Value; }
|
||||
|
||||
@ -181,4 +182,10 @@ void push_pointed_thing (lua_State *L, const PointedThing &
|
||||
|
||||
void push_objectRef (lua_State *L, const u16 id);
|
||||
|
||||
void read_hud_element (lua_State *L, HudElement *elem);
|
||||
|
||||
void push_hud_element (lua_State *L, HudElement *elem);
|
||||
|
||||
HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
|
||||
|
||||
extern struct EnumString es_TileAnimationType[];
|
||||
|
@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "l_internal.h"
|
||||
#include "script/common/c_converter.h"
|
||||
#include "localplayer.h"
|
||||
#include "hud.h"
|
||||
#include "common/c_content.h"
|
||||
|
||||
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
|
||||
{
|
||||
@ -272,6 +274,73 @@ int LuaLocalPlayer::l_get_movement(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// hud_add(self, form)
|
||||
int LuaLocalPlayer::l_hud_add(lua_State *L)
|
||||
{
|
||||
LocalPlayer *player = getobject(L, 1);
|
||||
|
||||
HudElement *elem = new HudElement;
|
||||
read_hud_element(L, elem);
|
||||
|
||||
u32 id = player->addHud(elem);
|
||||
if (id == U32_MAX) {
|
||||
delete elem;
|
||||
return 0;
|
||||
}
|
||||
lua_pushnumber(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_remove(self, id)
|
||||
int LuaLocalPlayer::l_hud_remove(lua_State *L)
|
||||
{
|
||||
LocalPlayer *player = getobject(L, 1);
|
||||
u32 id = luaL_checkinteger(L, 2);
|
||||
HudElement *element = player->removeHud(id);
|
||||
if (!element)
|
||||
lua_pushboolean(L, false);
|
||||
else
|
||||
lua_pushboolean(L, true);
|
||||
delete element;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_change(self, id, stat, data)
|
||||
int LuaLocalPlayer::l_hud_change(lua_State *L)
|
||||
{
|
||||
LocalPlayer *player = getobject(L, 1);
|
||||
|
||||
u32 id = luaL_checkinteger(L, 2);
|
||||
|
||||
HudElement *element = player->getHud(id);
|
||||
if (!element)
|
||||
return 0;
|
||||
|
||||
void *unused;
|
||||
read_hud_change(L, element, &unused);
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_get(self, id)
|
||||
int LuaLocalPlayer::l_hud_get(lua_State *L)
|
||||
{
|
||||
LocalPlayer *player = getobject(L, 1);
|
||||
|
||||
u32 id = luaL_checkinteger(L, -1);
|
||||
|
||||
HudElement *e = player->getHud(id);
|
||||
if (!e) {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
push_hud_element(L, e);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
@ -353,6 +422,10 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
|
||||
luamethod(LuaLocalPlayer, get_movement_acceleration),
|
||||
luamethod(LuaLocalPlayer, get_movement_speed),
|
||||
luamethod(LuaLocalPlayer, get_movement),
|
||||
luamethod(LuaLocalPlayer, hud_add),
|
||||
luamethod(LuaLocalPlayer, hud_remove),
|
||||
luamethod(LuaLocalPlayer, hud_change),
|
||||
luamethod(LuaLocalPlayer, hud_get),
|
||||
|
||||
{0, 0}
|
||||
};
|
||||
|
@ -66,6 +66,17 @@ private:
|
||||
|
||||
static int l_get_movement(lua_State *L);
|
||||
|
||||
// hud_add(self, id, form)
|
||||
static int l_hud_add(lua_State *L);
|
||||
|
||||
// hud_rm(self, id)
|
||||
static int l_hud_remove(lua_State *L);
|
||||
|
||||
// hud_change(self, id, stat, data)
|
||||
static int l_hud_change(lua_State *L);
|
||||
// hud_get(self, id)
|
||||
static int l_hud_get(lua_State *L);
|
||||
|
||||
LocalPlayer *m_localplayer = nullptr;
|
||||
|
||||
public:
|
||||
|
@ -32,44 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "hud.h"
|
||||
#include "scripting_server.h"
|
||||
|
||||
struct EnumString es_HudElementType[] =
|
||||
{
|
||||
{HUD_ELEM_IMAGE, "image"},
|
||||
{HUD_ELEM_TEXT, "text"},
|
||||
{HUD_ELEM_STATBAR, "statbar"},
|
||||
{HUD_ELEM_INVENTORY, "inventory"},
|
||||
{HUD_ELEM_WAYPOINT, "waypoint"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_HudElementStat[] =
|
||||
{
|
||||
{HUD_STAT_POS, "position"},
|
||||
{HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
|
||||
{HUD_STAT_NAME, "name"},
|
||||
{HUD_STAT_SCALE, "scale"},
|
||||
{HUD_STAT_TEXT, "text"},
|
||||
{HUD_STAT_NUMBER, "number"},
|
||||
{HUD_STAT_ITEM, "item"},
|
||||
{HUD_STAT_DIR, "direction"},
|
||||
{HUD_STAT_ALIGN, "alignment"},
|
||||
{HUD_STAT_OFFSET, "offset"},
|
||||
{HUD_STAT_WORLD_POS, "world_pos"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_HudBuiltinElement[] =
|
||||
{
|
||||
{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
|
||||
{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
|
||||
{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
|
||||
{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
|
||||
{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
|
||||
{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
|
||||
{HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
/*
|
||||
ObjectRef
|
||||
*/
|
||||
@ -1345,48 +1307,7 @@ int ObjectRef::l_hud_add(lua_State *L)
|
||||
return 0;
|
||||
|
||||
HudElement *elem = new HudElement;
|
||||
|
||||
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
|
||||
es_HudElementType, HUD_ELEM_TEXT);
|
||||
|
||||
lua_getfield(L, 2, "position");
|
||||
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "scale");
|
||||
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "size");
|
||||
elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
|
||||
lua_pop(L, 1);
|
||||
|
||||
elem->name = getstringfield_default(L, 2, "name", "");
|
||||
elem->text = getstringfield_default(L, 2, "text", "");
|
||||
elem->number = getintfield_default(L, 2, "number", 0);
|
||||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
elem->dir = getintfield_default(L, 2, "direction", 0);
|
||||
|
||||
// Deprecated, only for compatibility's sake
|
||||
if (elem->dir == 0)
|
||||
elem->dir = getintfield_default(L, 2, "dir", 0);
|
||||
|
||||
lua_getfield(L, 2, "alignment");
|
||||
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "offset");
|
||||
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "world_pos");
|
||||
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
/* check for known deprecated element usage */
|
||||
if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
|
||||
log_deprecated(L,"Deprecated usage of statbar without size!");
|
||||
}
|
||||
read_hud_element(L, elem);
|
||||
|
||||
u32 id = getServer(L)->hudAdd(player, elem);
|
||||
if (id == U32_MAX) {
|
||||
@ -1433,61 +1354,8 @@ int ObjectRef::l_hud_change(lua_State *L)
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
HudElementStat stat = HUD_STAT_NUMBER;
|
||||
if (lua_isstring(L, 3)) {
|
||||
int statint;
|
||||
std::string statstr = lua_tostring(L, 3);
|
||||
stat = string_to_enum(es_HudElementStat, statint, statstr) ?
|
||||
(HudElementStat)statint : HUD_STAT_NUMBER;
|
||||
}
|
||||
|
||||
void *value = NULL;
|
||||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
e->pos = read_v2f(L, 4);
|
||||
value = &e->pos;
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
e->name = luaL_checkstring(L, 4);
|
||||
value = &e->name;
|
||||
break;
|
||||
case HUD_STAT_SCALE:
|
||||
e->scale = read_v2f(L, 4);
|
||||
value = &e->scale;
|
||||
break;
|
||||
case HUD_STAT_TEXT:
|
||||
e->text = luaL_checkstring(L, 4);
|
||||
value = &e->text;
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
e->number = luaL_checknumber(L, 4);
|
||||
value = &e->number;
|
||||
break;
|
||||
case HUD_STAT_ITEM:
|
||||
e->item = luaL_checknumber(L, 4);
|
||||
value = &e->item;
|
||||
break;
|
||||
case HUD_STAT_DIR:
|
||||
e->dir = luaL_checknumber(L, 4);
|
||||
value = &e->dir;
|
||||
break;
|
||||
case HUD_STAT_ALIGN:
|
||||
e->align = read_v2f(L, 4);
|
||||
value = &e->align;
|
||||
break;
|
||||
case HUD_STAT_OFFSET:
|
||||
e->offset = read_v2f(L, 4);
|
||||
value = &e->offset;
|
||||
break;
|
||||
case HUD_STAT_WORLD_POS:
|
||||
e->world_pos = read_v3f(L, 4);
|
||||
value = &e->world_pos;
|
||||
break;
|
||||
case HUD_STAT_SIZE:
|
||||
e->size = read_v2s32(L, 4);
|
||||
value = &e->size;
|
||||
break;
|
||||
}
|
||||
HudElementStat stat = read_hud_change(L, e, &value);
|
||||
|
||||
getServer(L)->hudChange(player, id, stat, value);
|
||||
|
||||
@ -1509,40 +1377,7 @@ int ObjectRef::l_hud_get(lua_State *L)
|
||||
HudElement *e = player->getHud(id);
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
lua_pushstring(L, es_HudElementType[(u8)e->type].str);
|
||||
lua_setfield(L, -2, "type");
|
||||
|
||||
push_v2f(L, e->pos);
|
||||
lua_setfield(L, -2, "position");
|
||||
|
||||
lua_pushstring(L, e->name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
|
||||
push_v2f(L, e->scale);
|
||||
lua_setfield(L, -2, "scale");
|
||||
|
||||
lua_pushstring(L, e->text.c_str());
|
||||
lua_setfield(L, -2, "text");
|
||||
|
||||
lua_pushnumber(L, e->number);
|
||||
lua_setfield(L, -2, "number");
|
||||
|
||||
lua_pushnumber(L, e->item);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
lua_pushnumber(L, e->dir);
|
||||
lua_setfield(L, -2, "direction");
|
||||
|
||||
// Deprecated, only for compatibility's sake
|
||||
lua_pushnumber(L, e->dir);
|
||||
lua_setfield(L, -2, "dir");
|
||||
|
||||
push_v3f(L, e->world_pos);
|
||||
lua_setfield(L, -2, "world_pos");
|
||||
|
||||
push_hud_element(L, e);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -2,30 +2,30 @@ src/activeobject.h
|
||||
src/ban.cpp
|
||||
src/camera.cpp
|
||||
src/camera.h
|
||||
src/mapgen/cavegen.cpp
|
||||
src/mapgen/cavegen.h
|
||||
src/chat.cpp
|
||||
src/chat.h
|
||||
src/chat_interface.h
|
||||
src/client/clientlauncher.cpp
|
||||
src/client/clientlauncher.h
|
||||
src/client.cpp
|
||||
src/client.h
|
||||
src/clientenvironment.cpp
|
||||
src/clientenvironment.h
|
||||
src/client/gameui.cpp
|
||||
src/client.h
|
||||
src/client/hud.cpp
|
||||
src/client/hud.h
|
||||
src/clientiface.cpp
|
||||
src/clientiface.h
|
||||
src/client/joystick_controller.cpp
|
||||
src/client/joystick_controller.h
|
||||
src/clientmap.cpp
|
||||
src/clientmap.h
|
||||
src/clientmedia.cpp
|
||||
src/clientmedia.h
|
||||
src/clientobject.cpp
|
||||
src/clientobject.h
|
||||
src/client/clientlauncher.cpp
|
||||
src/client/clientlauncher.h
|
||||
src/client/gameui.cpp
|
||||
src/client/joystick_controller.cpp
|
||||
src/client/joystick_controller.h
|
||||
src/client/renderingengine.cpp
|
||||
src/client/render/core.cpp
|
||||
src/client/renderingengine.cpp
|
||||
src/client/render/interlaced.cpp
|
||||
src/client/render/plain.cpp
|
||||
src/client/render/sidebyside.cpp
|
||||
@ -65,8 +65,6 @@ src/daynightratio.h
|
||||
src/debug.cpp
|
||||
src/debug.h
|
||||
src/defaultsettings.cpp
|
||||
src/mapgen/dungeongen.cpp
|
||||
src/mapgen/dungeongen.h
|
||||
src/emerge.cpp
|
||||
src/emerge.h
|
||||
src/environment.cpp
|
||||
@ -81,8 +79,8 @@ src/filesys.h
|
||||
src/fontengine.cpp
|
||||
src/fontengine.h
|
||||
src/game.cpp
|
||||
src/game.h
|
||||
src/gamedef.h
|
||||
src/game.h
|
||||
src/genericobject.cpp
|
||||
src/genericobject.h
|
||||
src/gettext.cpp
|
||||
@ -93,26 +91,29 @@ src/gui/guiEditBoxWithScrollbar.cpp
|
||||
src/gui/guiEditBoxWithScrollbar.h
|
||||
src/gui/guiEngine.cpp
|
||||
src/gui/guiEngine.h
|
||||
src/gui/guiPathSelectMenu.cpp
|
||||
src/gui/guiPathSelectMenu.h
|
||||
src/gui/guiFormSpecMenu.cpp
|
||||
src/gui/guiFormSpecMenu.h
|
||||
src/gui/guiKeyChangeMenu.cpp
|
||||
src/gui/guiMainMenu.h
|
||||
src/gui/guiPasswordChange.cpp
|
||||
src/guiscalingfilter.cpp
|
||||
src/guiscalingfilter.h
|
||||
src/gui/guiPathSelectMenu.cpp
|
||||
src/gui/guiPathSelectMenu.h
|
||||
src/gui/guiTable.cpp
|
||||
src/gui/guiTable.h
|
||||
src/gui/guiVolumeChange.cpp
|
||||
src/gui/guiVolumeChange.h
|
||||
src/gui/intlGUIEditBox.cpp
|
||||
src/gui/intlGUIEditBox.h
|
||||
src/gui/mainmenumanager.h
|
||||
src/gui/modalMenu.h
|
||||
src/guiscalingfilter.cpp
|
||||
src/guiscalingfilter.h
|
||||
src/gui/touchscreengui.cpp
|
||||
src/httpfetch.cpp
|
||||
src/hud.cpp
|
||||
src/hud.h
|
||||
src/imagefilters.cpp
|
||||
src/imagefilters.h
|
||||
src/gui/intlGUIEditBox.cpp
|
||||
src/gui/intlGUIEditBox.h
|
||||
src/inventory.cpp
|
||||
src/inventory.h
|
||||
src/inventorymanager.cpp
|
||||
@ -132,21 +133,23 @@ src/localplayer.cpp
|
||||
src/log.cpp
|
||||
src/log.h
|
||||
src/main.cpp
|
||||
src/gui/mainmenumanager.h
|
||||
src/mapblock.cpp
|
||||
src/mapblock.h
|
||||
src/mapblock_mesh.cpp
|
||||
src/mapblock_mesh.h
|
||||
src/map.cpp
|
||||
src/map.h
|
||||
src/mapgen/mapgen.cpp
|
||||
src/mapgen/mapgen.h
|
||||
src/mapgen/cavegen.cpp
|
||||
src/mapgen/cavegen.h
|
||||
src/mapgen/dungeongen.cpp
|
||||
src/mapgen/dungeongen.h
|
||||
src/mapgen/mapgen_carpathian.cpp
|
||||
src/mapgen/mapgen_carpathian.h
|
||||
src/mapgen/mapgen.cpp
|
||||
src/mapgen/mapgen_flat.cpp
|
||||
src/mapgen/mapgen_flat.h
|
||||
src/mapgen/mapgen_fractal.cpp
|
||||
src/mapgen/mapgen_fractal.h
|
||||
src/mapgen/mapgen.h
|
||||
src/mapgen/mapgen_singlenode.cpp
|
||||
src/mapgen/mapgen_singlenode.h
|
||||
src/mapgen/mapgen_v5.cpp
|
||||
@ -157,16 +160,6 @@ src/mapgen/mapgen_v7.cpp
|
||||
src/mapgen/mapgen_v7.h
|
||||
src/mapgen/mapgen_valleys.cpp
|
||||
src/mapgen/mapgen_valleys.h
|
||||
src/mapnode.cpp
|
||||
src/mapnode.h
|
||||
src/mapsector.cpp
|
||||
src/mapsector.h
|
||||
src/map_settings_manager.cpp
|
||||
src/map_settings_manager.h
|
||||
src/mesh.cpp
|
||||
src/mesh.h
|
||||
src/mesh_generator_thread.cpp
|
||||
src/metadata.h
|
||||
src/mapgen/mg_biome.cpp
|
||||
src/mapgen/mg_biome.h
|
||||
src/mapgen/mg_decoration.cpp
|
||||
@ -175,9 +168,21 @@ src/mapgen/mg_ore.cpp
|
||||
src/mapgen/mg_ore.h
|
||||
src/mapgen/mg_schematic.cpp
|
||||
src/mapgen/mg_schematic.h
|
||||
src/mapgen/treegen.cpp
|
||||
src/mapgen/treegen.h
|
||||
src/map.h
|
||||
src/mapnode.cpp
|
||||
src/mapnode.h
|
||||
src/mapsector.cpp
|
||||
src/mapsector.h
|
||||
src/map_settings_manager.cpp
|
||||
src/map_settings_manager.h
|
||||
src/mesh.cpp
|
||||
src/mesh_generator_thread.cpp
|
||||
src/mesh.h
|
||||
src/metadata.h
|
||||
src/minimap.cpp
|
||||
src/minimap.h
|
||||
src/gui/modalMenu.h
|
||||
src/mods.cpp
|
||||
src/mods.h
|
||||
src/network/clientopcodes.cpp
|
||||
@ -305,12 +310,12 @@ src/script/scripting_server.cpp
|
||||
src/script/scripting_server.h
|
||||
src/serialization.cpp
|
||||
src/serialization.h
|
||||
src/server.cpp
|
||||
src/server.h
|
||||
src/serveractiveobjectmap.cpp
|
||||
src/serveractiveobjectmap.h
|
||||
src/server.cpp
|
||||
src/serverenvironment.cpp
|
||||
src/serverenvironment.h
|
||||
src/server.h
|
||||
src/serverlist.cpp
|
||||
src/serverlist.h
|
||||
src/serverobject.cpp
|
||||
@ -342,17 +347,14 @@ src/threads.h
|
||||
src/tileanimation.cpp
|
||||
src/tool.cpp
|
||||
src/tool.h
|
||||
src/gui/touchscreengui.cpp
|
||||
src/translation.cpp
|
||||
src/mapgen/treegen.cpp
|
||||
src/mapgen/treegen.h
|
||||
src/unittest/test.cpp
|
||||
src/unittest/test.h
|
||||
src/unittest/test_areastore.cpp
|
||||
src/unittest/test_collision.cpp
|
||||
src/unittest/test_compression.cpp
|
||||
src/unittest/test_connection.cpp
|
||||
src/unittest/test.cpp
|
||||
src/unittest/test_filepath.cpp
|
||||
src/unittest/test.h
|
||||
src/unittest/test_inventory.cpp
|
||||
src/unittest/test_keycode.cpp
|
||||
src/unittest/test_map_settings_manager.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user