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clientobject.h: Fix code-style
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@ -39,54 +39,53 @@ public:
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ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
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virtual ~ClientActiveObject();
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virtual void addToScene(ITextureSource *tsrc) {};
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virtual void addToScene(ITextureSource *tsrc) {}
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virtual void removeFromScene(bool permanent) {}
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// 0 <= light_at_pos <= LIGHT_SUN
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virtual void updateLight(u8 light_at_pos){}
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virtual void updateLightNoCheck(u8 light_at_pos){}
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virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
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virtual void updateLight(u8 light_at_pos) {}
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virtual void updateLightNoCheck(u8 light_at_pos) {}
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virtual v3s16 getLightPosition() { return v3s16(0, 0, 0); }
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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virtual bool collideWithObjects() const { return false; }
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virtual const v3f getPosition() const { return v3f(0.0f); }
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virtual scene::ISceneNode *getSceneNode() { return NULL; }
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
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virtual bool isLocalPlayer() const {return false;}
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virtual bool isLocalPlayer() const { return false; }
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virtual ClientActiveObject *getParent() const { return nullptr; };
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virtual const std::unordered_set<int> &getAttachmentChildIds() const
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{ static std::unordered_set<int> rv; return rv; }
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virtual void updateAttachments() {};
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virtual bool doShowSelectionBox(){return true;}
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virtual bool doShowSelectionBox() { return true; }
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// Step object in time
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virtual void step(float dtime, ClientEnvironment *env){}
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virtual void step(float dtime, ClientEnvironment *env) {}
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// Process a message sent by the server side object
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virtual void processMessage(const std::string &data){}
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virtual void processMessage(const std::string &data) {}
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virtual std::string infoText() {return "";}
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virtual std::string debugInfoText() {return "";}
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virtual std::string infoText() { return ""; }
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virtual std::string debugInfoText() { return ""; }
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/*
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This takes the return value of
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ServerActiveObject::getClientInitializationData
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*/
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virtual void initialize(const std::string &data){}
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virtual void initialize(const std::string &data) {}
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// Create a certain type of ClientActiveObject
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static ClientActiveObject* create(ActiveObjectType type, Client *client,
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static ClientActiveObject *create(ActiveObjectType type, Client *client,
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ClientEnvironment *env);
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// If returns true, punch will not be sent to the server
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virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
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float time_from_last_punch=1000000)
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{ return false; }
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virtual bool directReportPunch(v3f dir, const ItemStack *punchitem = nullptr,
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float time_from_last_punch = 1000000) { return false; }
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protected:
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// Used for creating objects based on type
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typedef ClientActiveObject* (*Factory)(Client *client, ClientEnvironment *env);
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typedef ClientActiveObject *(*Factory)(Client *client, ClientEnvironment *env);
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static void registerType(u16 type, Factory f);
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Client *m_client;
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ClientEnvironment *m_env;
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