mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Craftdef: Use numbers instead of iterators
Use numbers instead of iterators to traverse various vectors.
This commit is contained in:
parent
87b9cdab07
commit
96989e0a6a
201
src/craftdef.cpp
201
src/craftdef.cpp
@ -112,10 +112,9 @@ static std::vector<std::string> craftGetItemNames(
|
||||
const std::vector<std::string> &itemstrings, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
for (std::vector<std::string>::const_iterator
|
||||
it = itemstrings.begin();
|
||||
it != itemstrings.end(); it++) {
|
||||
result.push_back(craftGetItemName(*it, gamedef));
|
||||
for (std::vector<std::string>::size_type i = 0;
|
||||
i < itemstrings.size(); i++) {
|
||||
result.push_back(craftGetItemName(itemstrings[i], gamedef));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -125,10 +124,9 @@ static std::vector<std::string> craftGetItemNames(
|
||||
const std::vector<ItemStack> &items, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
for (std::vector<ItemStack>::const_iterator
|
||||
it = items.begin();
|
||||
it != items.end(); it++) {
|
||||
result.push_back(it->name);
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < items.size(); i++) {
|
||||
result.push_back(items[i].name);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -138,10 +136,9 @@ static std::vector<ItemStack> craftGetItems(
|
||||
const std::vector<std::string> &items, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<ItemStack> result;
|
||||
for (std::vector<std::string>::const_iterator
|
||||
it = items.begin();
|
||||
it != items.end(); it++) {
|
||||
result.push_back(ItemStack(std::string(*it), (u16)1,
|
||||
for (std::vector<std::string>::size_type i = 0;
|
||||
i < items.size(); i++) {
|
||||
result.push_back(ItemStack(std::string(items[i]), (u16)1,
|
||||
(u16)0, "", gamedef->getItemDefManager()));
|
||||
}
|
||||
return result;
|
||||
@ -156,11 +153,10 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
|
||||
bool success = false;
|
||||
unsigned int x = 0;
|
||||
unsigned int y = 0;
|
||||
for (std::vector<std::string>::const_iterator
|
||||
it = items.begin();
|
||||
it != items.end(); it++) {
|
||||
for (std::vector<std::string>::size_type i = 0;
|
||||
i < items.size(); i++) {
|
||||
// Is this an actual item?
|
||||
if (*it != "") {
|
||||
if (items[i] != "") {
|
||||
if (!success) {
|
||||
// This is the first nonempty item
|
||||
min_x = max_x = x;
|
||||
@ -187,11 +183,10 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
|
||||
// Removes 1 from each item stack
|
||||
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
|
||||
{
|
||||
for (std::vector<ItemStack>::iterator
|
||||
it = input.items.begin();
|
||||
it != input.items.end(); it++) {
|
||||
if (it->count != 0)
|
||||
it->remove(1);
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
if (input.items[i].count != 0)
|
||||
input.items[i].remove(1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,24 +206,24 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
|
||||
// Make a copy of the replacements pair list
|
||||
std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
|
||||
|
||||
for (std::vector<ItemStack>::iterator
|
||||
it = input.items.begin();
|
||||
it != input.items.end(); it++) {
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
ItemStack &item = input.items[i];
|
||||
// Find an appropriate replacement
|
||||
bool found_replacement = false;
|
||||
for (std::vector<std::pair<std::string, std::string> >::iterator
|
||||
j = pairs.begin();
|
||||
j != pairs.end(); j++) {
|
||||
if (it->name == craftGetItemName(j->first, gamedef)) {
|
||||
if (it->count == 1) {
|
||||
it->deSerialize(j->second, gamedef->idef());
|
||||
j != pairs.end(); ++j) {
|
||||
if (item.name == craftGetItemName(j->first, gamedef)) {
|
||||
if (item.count == 1) {
|
||||
item.deSerialize(j->second, gamedef->idef());
|
||||
found_replacement = true;
|
||||
pairs.erase(j);
|
||||
break;
|
||||
} else {
|
||||
ItemStack rep;
|
||||
rep.deSerialize(j->second, gamedef->idef());
|
||||
it->remove(1);
|
||||
item.remove(1);
|
||||
found_replacement = true;
|
||||
output_replacements.push_back(rep);
|
||||
break;
|
||||
@ -236,8 +231,8 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
|
||||
}
|
||||
}
|
||||
// No replacement was found, simply decrement count by one
|
||||
if (!found_replacement && it->count > 0)
|
||||
it->remove(1);
|
||||
if (!found_replacement && item.count > 0)
|
||||
item.remove(1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -246,18 +241,16 @@ static std::string craftDumpMatrix(const std::vector<std::string> &items,
|
||||
unsigned int width)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"{ ";
|
||||
unsigned int x = 0;
|
||||
for(std::vector<std::string>::const_iterator
|
||||
it = items.begin();
|
||||
it != items.end(); it++, x++) {
|
||||
if (x == width) {
|
||||
os<<"; ";
|
||||
x = 0;
|
||||
} else if (x != 0) {
|
||||
os<<",";
|
||||
os << "{ ";
|
||||
for(std::vector<std::string>::size_type i = 0;
|
||||
i < items.size(); i++) {
|
||||
if (i == width) {
|
||||
os << "; ";
|
||||
i = 0;
|
||||
} else if (i != 0) {
|
||||
os << ",";
|
||||
}
|
||||
os << '"' << (*it) << '"';
|
||||
os << '"' << items[i] << '"';
|
||||
}
|
||||
os << " }";
|
||||
return os.str();
|
||||
@ -269,17 +262,15 @@ std::string craftDumpMatrix(const std::vector<ItemStack> &items,
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os << "{ ";
|
||||
unsigned int x = 0;
|
||||
for (std::vector<ItemStack>::const_iterator
|
||||
it = items.begin();
|
||||
it != items.end(); it++, x++) {
|
||||
if (x == width) {
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < items.size(); i++) {
|
||||
if (i == width) {
|
||||
os << "; ";
|
||||
x = 0;
|
||||
} else if (x != 0) {
|
||||
os<<",";
|
||||
i = 0;
|
||||
} else if (i != 0) {
|
||||
os << ",";
|
||||
}
|
||||
os << '"' << (it->getItemString()) << '"';
|
||||
os << '"' << (items[i].getItemString()) << '"';
|
||||
}
|
||||
os << " }";
|
||||
return os.str();
|
||||
@ -318,10 +309,12 @@ std::string CraftReplacements::dump() const
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"{";
|
||||
const char *sep = "";
|
||||
for (std::vector<std::pair<std::string, std::string> >::const_iterator
|
||||
it = pairs.begin();
|
||||
it != pairs.end(); it++) {
|
||||
os << sep << '"' << (it->first) << "\"=>\"" << (it->second) << '"';
|
||||
for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
|
||||
i < pairs.size(); i++) {
|
||||
const std::pair<std::string, std::string> &repl_p = pairs[i];
|
||||
os << sep
|
||||
<< '"' << (repl_p.first)
|
||||
<< "\"=>\"" << (repl_p.second) << '"';
|
||||
sep = ",";
|
||||
}
|
||||
os << "}";
|
||||
@ -479,11 +472,11 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
|
||||
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for (std::vector<ItemStack>::const_iterator
|
||||
it = input.items.begin();
|
||||
it != input.items.end(); it++) {
|
||||
if (it->name != "")
|
||||
input_filtered.push_back(it->name);
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const ItemStack &item = input.items[i];
|
||||
if (item.name != "")
|
||||
input_filtered.push_back(item.name);
|
||||
}
|
||||
|
||||
// If there is a wrong number of items in input, no match
|
||||
@ -627,14 +620,14 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef
|
||||
|
||||
ItemStack item1;
|
||||
ItemStack item2;
|
||||
for (std::vector<ItemStack>::const_iterator
|
||||
it = input.items.begin();
|
||||
it != input.items.end(); it++) {
|
||||
if (!it->empty()) {
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const ItemStack &item = input.items[i];
|
||||
if (!item.empty()) {
|
||||
if (item1.empty())
|
||||
item1 = *it;
|
||||
item1 = item;
|
||||
else if (item2.empty())
|
||||
item2 = *it;
|
||||
item2 = item;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
@ -647,14 +640,14 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
|
||||
{
|
||||
ItemStack item1;
|
||||
ItemStack item2;
|
||||
for (std::vector<ItemStack>::const_iterator
|
||||
it = input.items.begin();
|
||||
it != input.items.end(); it++) {
|
||||
if (!it->empty()) {
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const ItemStack &item = input.items[i];
|
||||
if (!item.empty()) {
|
||||
if (item1.empty())
|
||||
item1 = *it;
|
||||
item1 = item;
|
||||
else if (item2.empty())
|
||||
item2 = *it;
|
||||
item2 = item;
|
||||
}
|
||||
}
|
||||
ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
|
||||
@ -697,11 +690,11 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
|
||||
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for (std::vector<ItemStack>::const_iterator
|
||||
it = input.items.begin();
|
||||
it != input.items.end(); it++) {
|
||||
if (it->name != "")
|
||||
input_filtered.push_back(it->name);
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const std::string &name = input.items[i].name;
|
||||
if (name != "")
|
||||
input_filtered.push_back(name);
|
||||
}
|
||||
|
||||
// If there is a wrong number of items in input, no match
|
||||
@ -789,11 +782,11 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
|
||||
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for (std::vector<ItemStack>::const_iterator
|
||||
it = input.items.begin();
|
||||
it != input.items.end(); it++) {
|
||||
if (it->name != "")
|
||||
input_filtered.push_back(it->name);
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const std::string &name = input.items[i].name;
|
||||
if (name != "")
|
||||
input_filtered.push_back(name);
|
||||
}
|
||||
|
||||
// If there is a wrong number of items in input, no match
|
||||
@ -889,10 +882,9 @@ public:
|
||||
|
||||
// If all input items are empty, abort.
|
||||
bool all_empty = true;
|
||||
for (std::vector<ItemStack>::const_iterator
|
||||
it = input.items.begin();
|
||||
it != input.items.end(); it++) {
|
||||
if (!it->empty()) {
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
if (!input.items[i].empty()) {
|
||||
all_empty = false;
|
||||
break;
|
||||
}
|
||||
@ -921,10 +913,9 @@ public:
|
||||
const std::vector<CraftDefinition*> &hash_collisions = col_iter->second;
|
||||
// Walk crafting definitions from back to front, so that later
|
||||
// definitions can override earlier ones.
|
||||
for (std::vector<CraftDefinition*>::const_reverse_iterator
|
||||
it = hash_collisions.rbegin();
|
||||
it != hash_collisions.rend(); it++) {
|
||||
CraftDefinition *def = *it;
|
||||
for (std::vector<CraftDefinition*>::size_type
|
||||
i = hash_collisions.size(); i > 0; i--) {
|
||||
CraftDefinition *def = hash_collisions[i - 1];
|
||||
|
||||
/*errorstream << "Checking " << input.dump() << std::endl
|
||||
<< " against " << def->dump() << std::endl;*/
|
||||
@ -957,11 +948,12 @@ public:
|
||||
|
||||
recipes.reserve(limit ? MYMIN(limit, vec.size()) : vec.size());
|
||||
|
||||
for (std::vector<CraftDefinition*>::const_reverse_iterator
|
||||
it = vec.rbegin(); it != vec.rend(); ++it) {
|
||||
for (std::vector<CraftDefinition*>::size_type i = vec.size();
|
||||
i > 0; i--) {
|
||||
CraftDefinition *def = vec[i - 1];
|
||||
if (limit && recipes.size() >= limit)
|
||||
break;
|
||||
recipes.push_back(*it);
|
||||
recipes.push_back(def);
|
||||
}
|
||||
|
||||
return recipes;
|
||||
@ -974,9 +966,12 @@ public:
|
||||
for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
|
||||
it = (m_craft_defs[type]).begin();
|
||||
it != (m_craft_defs[type]).end(); it++) {
|
||||
for (std::vector<CraftDefinition*>::const_iterator
|
||||
iit = it->second.begin(); iit != it->second.end(); iit++) {
|
||||
os << "type " << type << " hash " << it->first << (*iit)->dump() << "\n";
|
||||
for (std::vector<CraftDefinition*>::size_type i = 0;
|
||||
i < it->second.size(); i++) {
|
||||
os << "type " << type
|
||||
<< " hash " << it->first
|
||||
<< " def " << it->second[i]->dump()
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1000,7 +995,8 @@ public:
|
||||
it = m_craft_defs[type].begin();
|
||||
it != m_craft_defs[type].end(); it++) {
|
||||
for (std::vector<CraftDefinition*>::iterator
|
||||
iit = it->second.begin(); iit != it->second.end(); iit++) {
|
||||
iit = it->second.begin();
|
||||
iit != it->second.end(); ++iit) {
|
||||
delete *iit;
|
||||
}
|
||||
it->second.clear();
|
||||
@ -1012,10 +1008,11 @@ public:
|
||||
virtual void initHashes(IGameDef *gamedef)
|
||||
{
|
||||
// Move the CraftDefs from the unhashed layer into layers higher up.
|
||||
for (std::vector<CraftDefinition*>::iterator
|
||||
it = (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).begin();
|
||||
it != (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).end(); it++) {
|
||||
CraftDefinition *def = *it;
|
||||
std::vector<CraftDefinition *> &unhashed =
|
||||
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
|
||||
for (std::vector<CraftDefinition*>::size_type i = 0;
|
||||
i < unhashed.size(); i++) {
|
||||
CraftDefinition *def = unhashed[i];
|
||||
|
||||
// Initialize and get the definition's hash
|
||||
def->initHash(gamedef);
|
||||
@ -1025,7 +1022,7 @@ public:
|
||||
// Enter the definition
|
||||
m_craft_defs[type][hash].push_back(def);
|
||||
}
|
||||
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].clear();
|
||||
unhashed.clear();
|
||||
}
|
||||
private:
|
||||
//TODO: change both maps to unordered_map when c++11 can be used
|
||||
|
Loading…
Reference in New Issue
Block a user