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Fix cache path with RUN_IN_PLACE
If an `XDG_CACHE_HOME` can't be found or `RUN_IN_PLACE` is enabled, `path_cache` is left at its default of `$PATH_USER/cache` (at a time when `PATH_USER` is `..`), rather than being reset to `$PATH_USER/cache` after `PATH_USER` has been properly set.
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@ -527,6 +527,7 @@ void initializePaths()
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path_share = execpath;
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path_user = execpath;
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}
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path_cache = path_user + DIR_DELIM + "cache";
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#else
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infostream << "Using system-wide paths (NOT RUN_IN_PLACE)" << std::endl;
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@ -536,16 +537,16 @@ void initializePaths()
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// Initialize path_cache
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// First try $XDG_CACHE_HOME/PROJECT_NAME
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const char *cache_dir = getenv("XDG_CACHE_HOME");
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const char *home_dir = getenv("HOME");
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if (cache_dir) {
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path_cache = std::string(cache_dir) + DIR_DELIM + PROJECT_NAME;
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} else {
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} else if (home_dir) {
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// Then try $HOME/.cache/PROJECT_NAME
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const char *home_dir = getenv("HOME");
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if (home_dir) {
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path_cache = std::string(home_dir) + DIR_DELIM + ".cache"
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+ DIR_DELIM + PROJECT_NAME;
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}
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// If neither works, leave it at $PATH_USER/cache
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path_cache = std::string(home_dir) + DIR_DELIM + ".cache"
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+ DIR_DELIM + PROJECT_NAME;
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} else {
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// If neither works, use $PATH_USER/cache
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path_cache = path_user + DIR_DELIM + "cache";
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}
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// Migrate cache folder to new location if possible
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migrateCachePath();
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