Add flag string settings, flat map option

This commit is contained in:
kwolekr 2013-02-05 15:01:33 -05:00
parent f148ae58c3
commit 97260d09a8
9 changed files with 118 additions and 32 deletions

@ -177,7 +177,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "19");
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
settings->setDefault("mgv6_freq_desert", "0.45");
settings->setDefault("mgv6_freq_beach", "0.15");

@ -3078,14 +3078,7 @@ void ServerMap::saveMapMeta()
Settings params;
params.set("mg_name", m_emerge->params->mg_name);
params.setU64("seed", m_emerge->params->seed);
params.setS16("water_level", m_emerge->params->water_level);
params.setS16("chunksize", m_emerge->params->chunksize);
params.setS32("mg_flags", m_emerge->params->flags);
m_emerge->params->writeParams(&params);
m_emerge->setParamsToSettings(&params);
params.writeLines(os);
os<<"[end_of_params]\n";

@ -35,6 +35,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "treegen.h"
#include "mapgen_v6.h"
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
{"caves", MG_CAVES},
{"dungeons", MG_DUNGEONS},
{"v6_forests", MGV6_FORESTS},
{"v6_biome_blend", MGV6_BIOME_BLEND},
{"flat", MG_FLAT},
{NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Emerge Manager ////////////////////////////////
@ -149,7 +158,7 @@ MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
mgparams->seed = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed");
mgparams->water_level = settings->getS16("water_level");
mgparams->chunksize = settings->getS16("chunksize");
mgparams->flags = settings->getS32("mg_flags");
mgparams->flags = settings->getFlagStr("mg_flags", flagdesc_mapgen);
if (!mgparams->readParams(settings)) {
delete mgparams;
@ -159,6 +168,17 @@ MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
}
void EmergeManager::setParamsToSettings(Settings *settings) {
settings->set("mg_name", params->mg_name);
settings->setU64("seed", params->seed);
settings->setS16("water_level", params->water_level);
settings->setS16("chunksize", params->chunksize);
settings->setFlagStr("mg_flags", params->flags, flagdesc_mapgen);
params->writeParams(settings);
}
bool EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
mglist.insert(std::make_pair(mgname, mgfactory));
infostream << "EmergeManager: registered mapgen " << mgname << std::endl;

@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MG_DUNGEONS 0x04
#define MGV6_FORESTS 0x08
#define MGV6_BIOME_BLEND 0x10
#define MG_FLAT 0x20
class BiomeDefManager;
class Biome;
@ -123,6 +124,7 @@ public:
bool registerMapgen(std::string name, MapgenFactory *mgfactory);
MapgenParams *getParamsFromSettings(Settings *settings);
void setParamsToSettings(Settings *settings);
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);

@ -278,6 +278,9 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos)
double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
{
if (flags & MG_FLAT)
return water_level;
int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
// The base ground level
@ -333,6 +336,9 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
}
double MapgenV6::baseRockLevelFromNoise(v2s16 p) {
if (flags & MG_FLAT)
return water_level;
double base = water_level +
NoisePerlin2DPosOffset(noise_terrain_base->np, p.X, 0.5, p.Y, 0.5, seed);
double higher = water_level +
@ -370,6 +376,9 @@ s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision)
double MapgenV6::get_mud_add_amount(u64 seed, v2s16 p)
{
if (flags & MG_FLAT)
return AVERAGE_MUD_AMOUNT;
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
0.5+(float)p.X/200, 0.5+(float)p.Y/200,
seed+91013, 3, 0.55));*/
@ -491,34 +500,37 @@ void MapgenV6::makeChunk(BlockMakeData *data)
int z = node_min.Z;
// Need to adjust for the original implementation's +.5 offset...
noise_terrain_base->perlinMap2D(
x + 0.5 * noise_terrain_base->np->spread.X,
z + 0.5 * noise_terrain_base->np->spread.Z);
noise_terrain_base->transformNoiseMap();
if (!(flags & MG_FLAT)) {
noise_terrain_base->perlinMap2D(
x + 0.5 * noise_terrain_base->np->spread.X,
z + 0.5 * noise_terrain_base->np->spread.Z);
noise_terrain_base->transformNoiseMap();
noise_terrain_higher->perlinMap2D(
x + 0.5 * noise_terrain_higher->np->spread.X,
z + 0.5 * noise_terrain_higher->np->spread.Z);
noise_terrain_higher->transformNoiseMap();
noise_terrain_higher->perlinMap2D(
x + 0.5 * noise_terrain_higher->np->spread.X,
z + 0.5 * noise_terrain_higher->np->spread.Z);
noise_terrain_higher->transformNoiseMap();
noise_steepness->perlinMap2D(
x + 0.5 * noise_steepness->np->spread.X,
z + 0.5 * noise_steepness->np->spread.Z);
noise_steepness->transformNoiseMap();
noise_steepness->perlinMap2D(
x + 0.5 * noise_steepness->np->spread.X,
z + 0.5 * noise_steepness->np->spread.Z);
noise_steepness->transformNoiseMap();
noise_height_select->perlinMap2D(
x + 0.5 * noise_height_select->np->spread.X,
z + 0.5 * noise_height_select->np->spread.Z);
noise_height_select->perlinMap2D(
x + 0.5 * noise_height_select->np->spread.X,
z + 0.5 * noise_height_select->np->spread.Z);
}
noise_trees->perlinMap2D(
x + 0.5 * noise_trees->np->spread.X,
z + 0.5 * noise_trees->np->spread.Z);
noise_mud->perlinMap2D(
x + 0.5 * noise_mud->np->spread.X,
z + 0.5 * noise_mud->np->spread.Z);
noise_mud->transformNoiseMap();
if (!(flags & MG_FLAT)) {
noise_mud->perlinMap2D(
x + 0.5 * noise_mud->np->spread.X,
z + 0.5 * noise_mud->np->spread.Z);
noise_mud->transformNoiseMap();
}
noise_beach->perlinMap2D(
x + 0.2 * noise_beach->np->spread.X,
z + 0.7 * noise_beach->np->spread.Z);

@ -56,6 +56,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define strtof(x, y) (float)strtod(x, y)
#define strtoll(x, y, z) _strtoi64(x, y, z)
#define strtoull(x, y, z) _strtoui64(x, y, z)
#define strcasecmp(x, y) stricmp(x, y)
#else
#define ALIGNOF(x) __alignof__(x)
#endif

@ -569,6 +569,12 @@ public:
return value;
}
u32 getFlagStr(std::string name, FlagDesc *flagdesc)
{
std::string val = get(name);
return (isdigit(val[0])) ? stoi(val) : readFlagString(val, flagdesc);
}
template <class T> T *getStruct(std::string name, std::string format)
{
size_t len = sizeof(T);
@ -832,6 +838,11 @@ fail:
return true;
}
void setFlagStr(std::string name, u32 flags, FlagDesc *flagdesc)
{
set(name, writeFlagString(flags, flagdesc));
}
void setBool(std::string name, bool value)
{
if(value)

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../sha1.h"
#include "../base64.h"
#include "../porting.h"
// Get an sha-1 hash of the player's name combined with
// the password entered. That's what the server uses as
@ -48,6 +49,45 @@ size_t curl_write_data(char *ptr, size_t size, size_t nmemb, void *userdata) {
return count;
}
u32 readFlagString(std::string str, FlagDesc *flagdesc) {
u32 result = 0;
char *s = &str[0];
char *flagstr, *strpos = NULL;
while ((flagstr = strtok_r(s, ",", &strpos))) {
s = NULL;
while (*flagstr == ' ' || *flagstr == '\t')
flagstr++;
for (int i = 0; flagdesc[i].name; i++) {
if (!strcasecmp(flagstr, flagdesc[i].name)) {
result |= flagdesc[i].flag;
break;
}
}
}
return result;
}
std::string writeFlagString(u32 flags, FlagDesc *flagdesc) {
std::string result;
for (int i = 0; flagdesc[i].name; i++) {
if (flags & flagdesc[i].flag) {
result += flagdesc[i].name;
result += ", ";
}
}
size_t len = result.length();
if (len >= 2)
result.erase(len - 2, 2);
return result;
}
char *mystrtok_r(char *s, const char *sep, char **lasts) {
char *t;

@ -28,6 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <vector>
#include <sstream>
struct FlagDesc {
const char *name;
u32 flag;
};
static inline std::string padStringRight(std::string s, size_t len)
{
if(len > s.size())
@ -283,6 +288,8 @@ inline std::string wrap_rows(const std::string &from, u32 rowlen)
std::string translatePassword(std::string playername, std::wstring password);
size_t curl_write_data(char *ptr, size_t size, size_t nmemb, void *userdata);
u32 readFlagString(std::string str, FlagDesc *flagdesc);
std::string writeFlagString(u32 flags, FlagDesc *flagdesc);
char *mystrtok_r(char *s, const char *sep, char **lasts);
#endif